Wednesday, March 27, 2024

Ironwood Gorge - Characters in Iron & Gold

Iron & Gold

A brief interlude to show the characters.

Felewin, Ninefingers, and Kagandis are not by the book because they are conversions of Iron Gauntlets characters with experience.

Felewin

Human Huntsman (Plainsfolk)

F5A3C3R3I3Luck6
GimmicksSlow-stepped, Heavy-Stepped
SkillsLiteracy 5- (2); Athletics 9- (4); Dueling 10- (5), Tracking 8- (4), Riding 9- (4), Survival 8- (5); Archery 10- (5), Etiquette 5- (2, but counts as 4 in home court), Composure 5
WpnBroad Sword (3 Inj), Bow (1 Inj, 70)
ArmourGambeson (1 Fat), Chain (3 Inj)
EquipFuelless lantern, knife, tinder box, blanket, rations

Hrelgi of Căled

Elf Wizard

F3A3C4R3I2Luck1
GimmicksStriking Appearance, Sure-footed, Descrying nature, Poor Reputation, Hesitant
SkillsAthletics 7- (4), Composure (4), Dueling 7- (4), Literacy 8- (4), Fabrica Motus, Fabrica Materia, Fabrica Sphaera 9- (5), Fabrica Ge 5- (1)
Wpnsdagger. Tends to use Motus (throw objects or stop projectiles), Materia (cause damage directly), Sphaera (to dampen spells)
EquipmentSpellbook, scroll case, wineskin

Hrelgi is an elven exile from a distant land that persecutes practitioners of magic. Memorized spells: Armor to magma, salubrity to self, protection to dwarf.

Kagandis

Goblin Constable (Cavernfolk)

F3A4C3R3I3Luck3
WpnsBow (1 Inj), Dagger (1 Inj) Armour: Leather Cuirass (1 Fat)
GimmicksPack Fighter, Night Sight, Ugly, Undersized, Light Sensitivity, Inflexible (+2 Diff)
SkillsBrawling 5- (2); Composure 4; Athletics, Melee, Stealth, Survival 7- (4); Investigation 8- (4); Archery 11- (8)
EquipBedroll, amulet of safe passage (honoured by goblins), 1 doz. arrows

Ninefingers

Goblin Bandit (Cavernfolk)

F4A4C3R3I2Luck5
GimmicksPack Fighter, Night Sight, Ugly, Undersized, Light Sensitivity, Meek Appearance
SkillsAthletics 8- (4), Subterfuge (5-) 3; Commerce (6- (4), Dueling 10- (5) Streetwise 6- (4); Finesse 9- (5), Investigation 9- (5), Stealth 9- (5)
WpnShortsword (1 Inj), Seftish Dagger (1 Inj); Armor: Scale (2)
EquipLockpicks, tinder box, blanket, owl feather earrings

Uthrilir

Dwarven Holy Knight

F4A3C3R2I4Luck4
GimmicksBlood Feud, Cursed Relic, Dark Sight, Constitution, Poor Reputation, Resistant[Crafting Magic]
SkillsAthletics 9- (5), Blessing, Gospel 10- (6); Composure (5), Consecration 6- (2), Melee 10- (6); Prophecy 8- (4); Masonry 6- (3), Sacraments 6- (2), Survival 5- (3)
WpnMace (2 Inj), Knife (1 Inj)
ArmourScale Byrnie (2)
EquipHoly implements, bedroll

Emond

Elven Explorer

F3A3C2R3I2Luck2
GimmicksStriking Appearance, Meek Appearance, Sure-Footed
SkillsAthletics 9- (6), Stealth 8- (5), Animal Handling 6- (3), Dueling 9- (6), Riding 7- (4), Survival 7- (5), Legends 7- (4), Etiquette 5 (3)
WeaponsThrowing Axe, Short Sword Armour: Scale hauberk, boots, gauntlets, target shield
EquipmentClimbing gear, 5 torches, 10 candles, tinder kit, waterskin, dried foods, bedroll, pack, riding horse, guard dog XP: 3

Golem

Monster (construct)

F5A1C0R0I0Luck
GimmicksClumsy, Oversized, Musclebound, Resistant [Crafting]
SkillsBrawling 3
WpnsFist (3 Fat)
ArmourMade of marble (4)

The original monster writeup (in OSRIC) requires magical weapons to hurt; I’m making that difficulty +1 to hit; it can reverse gravity once an hour, and the effect lasts 10 seconds or so. The Resistant to Crafting applies to all spells but three: the first is dispel magic effects; the second is stone to flesh, and the third is mud to stone. The first stops it (difficulty 5); the second renders it vulnerable to normal attacks and removes its armour; the third heals it.

Nematoad

Monster

F4Awareness2C0R0I0Luck
GimmicksOversized, Night Sight, Tail, Swimming, Natural Protection 3
WeaponsTongue (ranged: 7 m)+teeth (+1 Inj), Tail (3 Fat)
SkillsBrawling 5, Stealth 6 (for hiding motionless in place), Swimming 4
ArmourNatural protection of 3

Orc [I&G]

Monster. An orc, fer gosh sake

F4A3C1R3I3Luck
GimmicksNight Sight, Light Sensitivity, Toughness
SkillsArchery (for scout) 8- (4), Brawling 10- (6), Dueling 9- (5), Melee 10- (6,) Leadership 8- (4), Subterfuge 8- (4), Composure 9- (5)
ArmourScale (3)
WpnsPike (3 Inj, Short Sword (2 Inj), Bow (1 Inj)

Orc Shaman

Like, an orc. Who is a shaman.

F4A3C1R3I4Luck
GimmicksNight Sight, Light Sensitivity, Toughness
SkillsBrawling 10- (6), Leadership 8- (4), Blessing 7- (3), Curse 7- (3), Gospel 7- (3), Subterfuge 7- (3), Performance 7- (3), Composure (5)
ArmourStudded Leather+Toughness (2), Shield (Heater) 2
WeaponsSpear (2 Inj)

War Dog

Animal

F3A4C0R0I0Luck
GimmicksUndersized, Musclebound
SkillsAthletics, Brawling 5
WpnsTeeth (1INJ), Claws (+1 INJ)

Think large mastiffs or pit bulls. These fearsome dogs are trained to fight. They are typically armoured in leather. They are loyal unto death.

Wild Boar

Animal

F4A3C0R0I0Luck
GimmicksMusclebound, Toughness(1)
SkillsBrawling 5
WpnsTeeth (1 Inj), Tusks (3 Inj)

Zombies

Undead

F2A2CR0I0Luck
22000
SkillsBrawling (6-) 4, Dueling 5- (3), Melee 5- (3)
GimmicksHardened, Slow-stepped, Toughness, Undead

Notes: use the armor and dueling/melee weapons with which they were buried or left to rot.

Credits

This is a solo play-through of the adventure “Ironwood Gorge” by Eric Jones, published by Ludibrium Games.

Because I am not really an old-school guy, things have been converted to (originaly) Iron Gauntlets by Precis Intermedia Games and after about chapter 6, Iron & Gold, also by Precis Intermedia Games.

This is the second Ludibrium Games module I’ve used for these characters, and I enjoy them. (The first was “The Sanctuary Ruin.”)

As usual, rules misunderstandings are mine and I try to present it as (bad) fiction, with game mechanics in footnotes.

“Ironwood Gorge” is meant to be the basis for a campaign, where the Bleak Tower is a home base for adventures. I have not yet decided whether I will do that; there could be additional Bleak Tower adventures, or they'll wander away until the third adventure in the trilogy is published.

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