Any
I'm not suggesting anything new or even different: this has been used before. But I've done a number of campaigns with a superhero history, and my brain turned to something else.
Heroes have just appeared: there was a calamity — the equivalent of the gene bomb, the white hole, or any of a number of other occurrences. Hundreds of thousands died.
Including our heroes.
I'm aware that The Elementals used the characters' deaths as a portal. In this case, however, I'm imagining that most of the victims are in fact victims and are dead. Some fraction (five per cent, maybe?) come back with super powers.
I'm not interested in a game that's “you with powers” because that turns into murderhoboes too fast. So I'd want some mechanism whereby you have to pick hero or villain. You can switch — i'm not that rigid — but there's something keeping you in the superhero/villain game.
I don't know what that is, yet, but something will occur to me.
Possible rules systems:
- ICONS
- Prowlers & Paragons UE (I don't think I own it)
- Wild Talents though I have bounced off it intellectually every time I've tried
- BASH
- Supers! RED
Games like Champions, Mutants & Masterminds, Cypher - Unmasked, could do it (one could set up a Paragons M&M campaign, for instance) but that's not where my interest lies right now.
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