Tuesday, January 18, 2022

A lesson learned: Magic and Gadgets

Icons

So that adventure with Professor Destiny taught me that without extras the powers of Gadgets and Magic are very versatile but only useful as a backup. A solo hero is usually busy in the middle of the fight, so it's tough to adjust the spells or gadgets on the fly.

So if you're planning to use a primarily Gadget- or Magic-based hero solo, then consider adding an extra like “Instant” so that they still have the Performance aspect but can get the spells off or the gadgets out in time.

That doesn't apply if there are two magical or gadget-based heroes; Batman can always say, “Robin, run interference while I check the utility belt for the Bat-mind-control-protection device!”

I tried the magic character again with the Uncanny Justice solo plays, but in this case, the magic character is part of a team, and that seems to work better.

No comments:

Post a Comment