Saturday, March 23, 2024

Iron Gauntlets - 8 - Departure

Iron & Gold

Credits

This is a solo play-through of the adventure “Ironwood Gorge” by Eric Jones, published by Ludibrium Games.

Because I am not really an old-school guy, things have been converted to (originally) Iron Gauntlets by Precis Intermedia Games and after about chapter 6, Iron & Gold, also by Precis Intermedia Games. Where necessary, I use Mythic Game Master Emulator by Tana Pigeon, published by Word Mill Games.

This is the second Ludibrium Games module I’ve used for these characters, and I enjoy them. (The first was “The Sanctuary Ruin.”)

As usual, rules misunderstandings are mine and I try to present it as (bad) fiction, with game mechanics in footnotes. The italicized subtitles after the chapter title are prompts from Mythic Game Master Emulator; I try to work the intent into the scene. I am not always successful, but it keeps me a bit more honest.

“Ironwood Gorge” is meant to be the basis for a campaign, where the Bleak Tower is a home base for adventures. I have not yet decided whether I will do that; there could be additional Bleak Tower adventures, or they'll wander away until the third adventure in the trilogy is published.


8 - Departure

Struggle Advice (PC Negative)

It was not yet noon when they set out. Kagandis had requested permission to go, and Onomaclus had granted it; she said her farewells to Lady Anwen and promised to return.

Orcs had not reappeared, though they had a distaste for sunlight and were more likely to return at night.

The wood around them was pleasant enough: today was clear, unlike the previous days, which had been overcast or with rain, and birds sang. Felewin once heard an arborhawk keening in a dive, which told him that there was enough life returned to the area that hawks could hunt here again.

Ninefingers[63] spotted the first spiders, and they avoided them; Kagandis spotted the toads, which looked like petrified tree stumps. Felewin walked into a clearing where two cockatrices where making flights past each other in a mating ritual; he spotted them late, and one attacked him[64] but instead turned his jacket to stone. There were some tense moments, but Felewin managed to leave the clearing.

“How are you?” asked Ninefingers.

“My arm tingles, but I seem to be all right.”

“It’s mating season,” said Kagandis (in goblin). “All clearings are dangerous.” Ninefingers passed ithis on.

“Good to know, if a bit late,” said Felewin. His jacket was stone now, so with Uthrilir’s help, he broke the jacket into pieces, and they moved on.

Some time later, Uthrilir asked, “Where are we going?”

“I don’t know specifically,” said Felewin. “Hermits are hermits, of course, and Odend never gave anyone directions to his home. Credit where it’s due: Burl loves to pontificate on these things, and much of this information is from him.

“Odend has to be in the Ironwood proper, because of the timing of his visits….passage from the regular forest is clear long before he shows up, but there are things that delay spring in the Ironwood by almost a month. Kagandis can tell you. Odend makes three trips each time: To order supplies, to pick up the supplies with a borrowed mule, and then to return the mule. Primus, it’s a path the mule can take. Secundus, the trips between leaving with the mule and returning it are no more than four days apart, so he’s no more than two days away. (I’m betting less.) Tertius, we have a record of failure: One of the men hurt in the massacre tried to find him (to heal something the curate couldn’t) and failed, so I know a path that doesn’t work. Quartus: We know what he orders for provisions, so we know what he probably harvests and catches. Those let us rule some places out.” He looked around. “Good place to stop for a bit. No spiders, toads, or cockatrices.” He found an actual log and sat on it before he continued.

“But most important, we have Kagandis.”

“She knows where the cleric is? Why didn’t you say so?”

“No, but she knows much more about the cleric than the folk of the Tower do, and she has seen him walking around. The sanctuary that her people live in is important to him, somehow.”

Ninefingers said, “I asked and she agreed to help us find his home.” He spoke to Kagandis, who replied, and then disappeared. “We’re in the right territory now, so she has gone to find traces.”

“Great,” said the elf sarcastically.

“Great,” said the dwarf, and he sounded like he meant it.


Game Mechanics

[63] 2d6 (6) under 4+5: success by a margin of 3; Spiders had 7 equal to 3+4 (margin of 0).

Kagandis needs 4+4 (8) and rolls 4.

Friday, March 22, 2024

Ironwood Gorge - 7 - The Quest Of Uthrilir

Iron Gauntlets, Iron & Gold

Credits

This is a solo play-through of the adventure “Ironwood Gorge” by Eric Jones, published by Ludibrium Games.

Because I am not really an old-school guy, things have been converted to (originally) Iron Gauntlets by Precis Intermedia Games and after about chapter 6, Iron & Gold, also by Precis Intermedia Games. Where necessary, I use Mythic Game Master Emulator by Tana Pigeon, published by Word Mill Games.

This is the second Ludibrium Games module I’ve used for these characters, and I enjoy them. (The first was “The Sanctuary Ruin.”)

As usual, rules misunderstandings are mine and I try to present it as (bad) fiction, with game mechanics in footnotes. The italicized subtitles after the chapter title are prompts from Mythic Game Master Emulator; I try to work the intent into the scene. I am not always successful, but it keeps me a bit more honest.

“Ironwood Gorge” is meant to be the basis for a campaign, where the Bleak Tower is a home base for adventures. I have not yet decided whether I will do that; there could be additional Bleak Tower adventures, or they'll wander away until the third adventure in the trilogy is published.


7 - The Quest Of Uthrilir

Oppose Wishes (PC Negative)

Some effort had been made at appearances: the ceiling was vaulted with wood and the curved outside wall bore a fresco of a stone sanctuary in a forest. A short distance before it was the altar, with candles and incense both burning. A locked cabinet was over to one side. On the wall by the door was a box strapped to the wall — Felewin had seen such priest-beds before; at night, they would be folded down and the curate slept there.

Uthrilir and Adeod[61] were having an earnest discussion by the altar, and Hrelgi, the wizard , was sitting by the wall. She was playing dice against herself, without touching them. One die flew into the air and[62] Ninefingers caught it. “I’ll return it,” he said. “You check the dwarf.”

Kagandis followed him as he walked over to Hrelgi. “Here.” He set the die — a carved toe-knuckle — beside the other die, and stepped away. “They call me Ninefingers.”

“Not giving your true name,” she said. “Smart.” Her voice was musical, even if her words were not. Her accent was slight: a burr to the Rs, a slight softening of the vowels.

“This is Kagandis.” Kagandis managed a smile.

“Hrelgi of Al-Chilean. Are you a slave?”

Ninefingers stopped suddenly. “Slave?”

“I haven’t seen much of this land, which is different than Căled, but the only goblins I’ve seen were slaves.”

“While the orcs have goblin slaves, I am not one. I’m partner with Felewin, there, and Kagandis represents her tribe to the Margrave.”

“Huh.” Hrelgi spoke a word and the two dice flew into her hand. She tucked them in her wallet. “Have you met him, the Margrave?” she asked Kagandis.

“She doesn’t speak a lot of the common tongue.”

“Seems a problem if she’s representing her tribe,” Hrelgi said to Ninefingers.

“If I can use an Elven phrase, sometimes you use the tree you’re standing on instead of finding the perfect tree.”

Hrelgi stared at him and then laughed. “I have never heard elves say that. Where did you hear that?”

“Elven fellow I knew back in Westport. Couldn’t tell you his name.”

“Try me.”

“No, I honestly can’t tell you his name. He was very particular about not sharing it. My family used him to establish the authenticity and provenance of certain artifacts.”

Hrelgi nodded. “Magic user. You’ll never get my true name, but Hrelgi is my birth name.” Ninefingers took a moment to tell Kagandis what was happening.

Hrelgi said, “My friend, Uthrilir, he needs to talk to Odend. I’m going to make sure that happens.”

Ninefingers thought, She’s more dwarven than the dwarves I’ve met.

#

Felewin stood a respectful distance from Uthrilir and Adeod while they spoke. Finally, Adeod said, “I’ve told you all I know, but I wouldn’t go right now even if I could: it’s mating season for the cockatrices.”

“Still, I’ve got to find him.”

Felewin stepped forward. “I’ll help, whatever it is.”

“You don’t even know,” said Uthrilir to Felewin.

“You two saved my life, and Brede asked me to help you. I don’t have a role here, so I’m free. And I’m sure that Ninefingers, my companion, will help, too.”

The dwarf looked over at Ninefingers, Kagandis, and Hrelgi, and said, “Hrelgi is with me, so she must agree…but I tentatively accept your help.”

Felewin knew a little about dwarves; his father had sometimes dealt with them. Tentative acceptance was akin to a backslap and a beer from Brede, so long as the wizard agreed.

The wizard was the only thing that bothered Felewin: he didn’t like wizards and preferred not to deal with them. He was unsettled by someone twisting reality directly. Still, they had dealt with Hastwine, and the wizard was essential to this alliance.

And, selfishly, the thought that a quest like this would be good when talking to Baron Coodna.

Felewin hoped Ninefingers had made a good impression— he had heard the elves and goblins got along, though he had also heard that elves and dwarves didn’t get along, and here were a dwarf and an elf as companions.

Felewin and Uthrilir bade good-bye to the cleric, who had other chores because of the new guests, and went over to the goblins and the wizard.

Hrelgi pointed at each person in turn. “Felewin. Uthrilir. Kagandis. Ninefingers. and Hrelgi of Al-Chulen.”

“Have you told them what we seek?” asked Uthrilir.

“This is your quest,” said Hrelgi. “You speak of it.”

“You are allowed to speak of things,” he said gently to her in a way that spoke of her scars.

She didn’t say anything but looked down at the ground.

Uthrilir looked at everyone. “I am an oddity among dwarves, because I am primarily a cleric of Dilir, whom you know as Daeleth. If you do not know dwarves, we tend to worship Vilthaer, or Viltae. Through activities I never knew, my mentor came into possession of the Ring of Hool.” He held up a ring on a chain. “When he died (as a result of the ring), I swore to destroy it.”

“How?” asked Ninefingers. “Relics are indestructible, it’s the host that dies.” He looked around. “I’ve heard. We never handled relics as a matter of principle; passed them along to the elf I told her about.” Hrelgi nodded.

“Not indestructible,” said Uthrilir. “Odend knows how to destroy them.”

Ninefingers looked on with interest. “He does?”

“I am told. A cleric of our faith had one, met Odend, and afterward the cleric had none.”

“And the cleric was still alive?”

“He was the one I met with, in the city.” He gestured to Hrelgi. “This was just before I met Hrelgi.”

Ninefingers said, “Tell me about this cleric.”

“That is not important. What is important is that he said that Odend had assumed the burden.”

“Ah,” said Ninefingers. “That explains the transfer. How long ago did he do this?”

“A dozen winters ago, or more.”

(At Kagandis’ request, Ninefingers explained it to her.)

Felewin saw the look on Ninefingers’ face, and said, “Is it possible that Odend still has the cursed relic?”

“But we have heard that he helped rid this march of orcs. He could not do that if he were in possession of the relic.”

“No, you’re right,” Felewin said. “The relic might stop him.” Ninefingers started to speak, but Felewin held up his hand. “We will help you find Odend and see what he knows of cursed relics. We might be in the Ironwood some days; gather what you can. We will leave after Brede has gone.”

“Oh. Bliss. More trekking,” said Hrelgi.

“You knew that when you came with me,” said Uthrilir gently.

She glared at him — in a lovely elven way, but it was a glare.

“Great,” said the elf, but she didn’t sound like she meant it.

“What now?” asked Uthrilir.

“We wait,” said Felewin.


Game Mechanics

[61] Experiment: Because Iron Gauntlets isn’t supported any more, I’m going to try Iron & Gold for a bit. Gimmicks are different, it uses Genre Diversion i rules, but the game is supported. Characters might behave slightly differently because I’ve changed gimmicks. Change happens after the first roll, which I had already done.

[62] Felewin gets 1 success on Athletics and Ninefingers gets 2. Ninefingers gets it.

Thursday, March 21, 2024

Ironwood Gorge - 6 - A Change Of Direction

Iron Gauntlets

Credits

This is a solo play-through of the adventure “Ironwood Gorge” by Eric Jones, published by Ludibrium Games.

Because I am not really an old-school guy, things have been converted to (originally) Iron Gauntlets by Precis Intermedia Games and after about chapter 6, Iron & Gold, also by Precis Intermedia Games. Where necessary, I use Mythic Game Master Emulator by Tana Pigeon, published by Word Mill Games.

This is the second Ludibrium Games module I’ve used for these characters, and I enjoy them. (The first was “The Sanctuary Ruin.”)

As usual, rules misunderstandings are mine and I try to present it as (bad) fiction, with game mechanics in footnotes. The italicized subtitles after the chapter title are prompts from Mythic Game Master Emulator; I try to work the intent into the scene. I am not always successful, but it keeps me a bit more honest.

“Ironwood Gorge” is meant to be the basis for a campaign, where the Bleak Tower is a home base for adventures. I have not yet decided whether I will do that; there could be additional Bleak Tower adventures, or they'll wander away until the third adventure in the trilogy is published.


6 - A Change Of Direction

Antagonize Magic

Their names, it turned out, were Hrelgi of Căled and Uthrilir (“Some call me Uthrilir the Cursed; I can’t say they’re wrong”) They had not come looking for adventure or the bounty on goblins; they were seeking Odend.

“Remind me who Odend is,” asked Felewin, while they waited for soldiers to open the door to the tower. “I imagine the cleric of the tower can do something about your axe wound.”

“Viltae might help,” replied the dwarf.

“If you say so, but you’re bleeding.”

“I will ask Viltae for help.”

Felewin didn’t know what to say to that; his people had had no clerics touched by the gods, only lay preachers.

When they got in, Ninefingers and Kagandis were waiting at the door. Ninefingers gave Felewin a small hug. “You are so stupid,” he admonished the man.

Felewin managed to smile. “Really?” He pulled off the helm and gloves and handed them to Burl.

“Stupid as a knight,” Ninefingers said. “Thank Kagandis, by the way. She managed to hit orcs with her bow when the crossbow men couldn’t.”

In goblin, Felewin said, “You are good, and it is an earned thing.”

Kagandis smiled, showing dimples. She said something to Ninefingers, who told Felewin, “She says you are too big to die easily. Also thank you.”

“But I was muchly outnumbered,” Felewin said, “and I thank these two as well. I present Hrelgi and Uthrilir.”

Hrelgi seemed nervous, and Uthrilir nodded. “Greetings.”

The seneschal and the sergeant-at-arms walked in. Brede had a small smile, which Felewin was starting to recognize as effusive joy for Brede. “Decent,” Brede said. “Thought you might be trying for better ground when you ran into the inn.”

“You thought right.”

“You’d have been in the nightsoil if they’d gone over the walls.”

Felewin shrugged. “I was already in the nightsoil out in the open. When you start at the bottom, nearly every direction is up.”

“Why don’t you use a shield? Are you an idiot?”

“Lost it months ago, haven’t had a chance to get a new one.”

Brede tsked. “Take one from the armory. Not a battlement shield, something smaller. Tell them I said you could.”

The newcomers were swept into the courtyard. Felewin saw the curate come to greet the dwarf.

No one dared disturb Brede, and soon they were alone except for the guard posted at the door.

“I want to take advantage of the window you’ve given us. Send someone for supplies.” Felewin sighed. “No, not you. You’re hurt. I’ve got healthy men who can go.”

“It’s just a bruise,” said Felewin, but really, he was not looking forward to seeing Baron Coodna.

“And it will take a couple of days to heal. I want someone to leave now, while it’s still clear. You can help guard them on the return.”

“Too bad there are no birds so we can come meet you.”

“Yes.” Brede thought for a moment. “Dogs. We will take a dog; there are four or five in the tower. Mother Pudding is best at getting home; she’s guided me when I’ve been lost in the forest. We’ll set her free when we’re a day away, tell her to come home. If you see her in less than four days, something bad has happened.”

“We?”

Brede nodded. “Yes. I’m going. Losdur can have temporary command while I’m away; he didn’t lose his head during the Goblin Folly.” He grinned. “Yes, that’s what I’m calling it. We have simple signals of things to tie around Pudding’s neck, if there’s time. Losdur knows the signals. Maybe you won’t be going in blind.”

“And us?”

“Get better. Don’t do something foolish. Help where you can. Orcs can’t breach the tower, and the men know what to do.” In a low voice he added, “Maybe help these new people so the men aren’t distracted.”

Something about the way he said it made Felewin think that the “distractions” involved unwelcome attentions to the wizard woman. “The wizard seems like she can take care of herself.”

“Even worse; I don’t need my men on sick list because they approached her wrong, especially if I’m not around to keep them in check.” He scowled. “There’s almost certainly going to be a group of orcs to stop us on the way back.”

“I’ll go, Baron or not.”

“You’re hurt, and, no offense, but I don’t know you. You acquitted yourself well out there — I think you killed four of them — but someone with more experience wouldn’t have got in the chamberpot. If those two hadn’t shown up, you’d be dead.”

“Probably,” Felewin admitted.

“On the plus side, you seem to be lucky, which trumps everything. But I’ll take four men I know over eight I don’t. There will be six of us, counting Burl. We’re leaving before the sun climbs two more hands-widths. Talk to Losdur about anything you need. Help keep the new folk out of the way. We’ll be back in four days to a week.”

Felewin nodded, accepted Brede’s backslap of approval, and walked into the courtyard. Kagandis and Ninefingers were in shadow there, to protect their eyes. Felewin walked over.

“Saw you talking with Brede. What’s the bad news?”

“He’s taking the mule and some soldiers to town for supplies. Losdur’s in charge of the remaining soldiers, we’re not to get in the way, and to keep anyone from forcing themselves on the wizard, because apparently women are rare here.”

Ninefingers translated for Kagandis. She replied. Ninefingers translated back. “She saw what the wizard can do, and pities anyone who tries something with her.”

“Me too,” said Felewin. “Brede’s concern is less that they’ll hurt her, and more that she’ll kill or injure her assailants.” He shrugged. “In better times I’d say good for her, but we do need the people.”

“Well, yon dwarf is asking about Odend.”

“Remind me who Odend is, again. I can’t remember.”

“We’ve met so many people that we’ve filled your memory to overflowing?” Ninefingers grinned. “Hermit, lives in the woods. We’ve never actually met him, just heard about him. Kagandis and I were talking about him. What you probably didn’t know is that he was one of three heroes who came here about a half generation ago — Odend, Mord, and Umathes. They got rid of the orcs, and Umathes was made Margrave. No idea if they diced for that or if Umathes took the credit or maybe it was deserved. Umathes called Lady Anwen here after her mother died, she married Onomaclus. Title is legit through her mother’s line. Mord and Odend kept adventuring in the Ironwood, but about five years ago, Odend met something that left him weakened and less right in the head. He felt he was holding the others back, so he became a hermit to try and get his mojo back.”

Kagandis interrupted to say something.

“Yes, Uncle Odend according to Lady Anwen. Then Mord disappeared. The jester — they have a jester, did you know that? — has most unpleasant names for them. And then a year ago, the Margrave got ‘sick’. He stays in his room at the top of the tower.”

Kagandis spoke again, at length.

“Lady Anwen is sure that Onomaclus knows what happened to her father, but he, Onomaclus, has forbidden her to go see him.”

“She did anyway, didn’t she?”

“Of course, but the Margrave wouldn’t see her. And about three months ago, the Margrave stopped seeing anyone. Before, he’d at least go along the battlements at night or see the prisoner, but now…. Pffft. Nothing.”

Kagandis made the same sound, and said “Nothing” in goblin.

“So if Odend is broken and a hermit, why does the dwarf, Uthrilir, want him?”

“Good question. Let’s ask him. He’s in the chapel.”


Game Mechanics

No game mechanics this chapter.

Wednesday, March 20, 2024

Ironwood Gorge - Chapter 5 - A Villain's Lair, A Lost Cause

Iron Gauntlets

Credits

This is a solo play-through of the adventure “Ironwood Gorge” by Eric Jones, published by Ludibrium Games.

Because I am not really an old-school guy, things have been converted to (originally) Iron Gauntlets by Precis Intermedia Games and after about chapter 6, Iron & Gold, also by Precis Intermedia Games. Where necessary, I use Mythic Game Master Emulator by Tana Pigeon, published by Word Mill Games.

This is the second Ludibrium Games module I’ve used for these characters, and I enjoy them. (The first was “The Sanctuary Ruin.”)

As usual, rules misunderstandings are mine and I try to present it as (bad) fiction, with game mechanics in footnotes. The italicized subtitles after the chapter title are prompts from Mythic Game Master Emulator; I try to work the intent into the scene. I am not always successful, but it keeps me a bit more honest.

“Ironwood Gorge” is meant to be the basis for a campaign, where the Bleak Tower is a home base for adventures. I have not yet decided whether I will do that; there could be additional Bleak Tower adventures, or they'll wander away until the third adventure in the trilogy is published.


5 - A Villain’s Lair, A Lost Cause

Inquire Evil (PC Positive)

It was still overcast but without threatening to rain. Besides his armour, Felewin was wearing a borrowed leather helm and borrowed gauntlets. The helm was hot and it itched; he was reminded why he kept not wearing his until he had lost it.

Ninefingers was not with him. They didn’t have anything for Ninefingers to wear, so he had reluctantly held back. The reasoning was simple:

War dogs would get there first. They would probably attack the weakest one, and because Ninefingers was smaller, he looked weaker.

Up at the loopholes, Kagandis had her bow out, and two of Brede’s archers were at the other loopholes. They had four loaded crossbows there, and Burl and Losdur to re-load the spent crossbows.

Before he got far from the door, Felewin banged a metal gong, something Daerdun had thrown together from two scraps of metal. It was not musical, but it was loud, and that’s what they wanted: noise to attract the orcs.

He listened, after the ringing had died in his ears. Birdsong. The wind in the trees.

Nothing else.

It was possible the orcs were there, but waiting for him to go farther. After all, if they came out, they would be exposed to the archers.

He took a deep breath and sighed, then walked slowly to a spot between the inn and the tower.

The inn didn’t look too bad, actually. The thatching had burned but the rafters looked okay; it didn’t look like the fire had spread to the actual wood. The reeds of the thatch might not have caught well.

Felewin banged the gong again. A flock of birds that were feeding inside the inn took off, smudging the sky.

Two possibilities: the orcs are watching or they’re not. If they are, maybe they’ll wait until I try to get back in. If they are not, then I’m fine.

Even if they aren’t watching now, they might come back.

He walked to the inn and entered. At least the inside of the inn was brighter without the roof.

The orcs had clearly been in here: stools were broken and pottery was smashed. The barrels for beer had been stove in.

Some things remained. Vegetables still hung from the rafters, though the rough twine holding hunches of onion and garlic had burned through and the roots were trampled on the floor — he could find them by smell, if he wanted to.

He quickly checked the rooms. Apparently the orcs had not been there. Everything was gone from Vengis’ room, but he didn’t know if that was the orcs or if Ubert had taken it as payment.

Ubert and Egren’s room was tidy, with a bed, a table with a bowl for water, and a chest. Egren didn’t seem to like him much; maybe if he brought the chest back with him..?

He tried lifting it. It was heavy but not impossible, so long as he didn’t need his arms free.

Why not, he thought, and lumbered out of the room to the door of the inn.

Then there was a pause: the door opened inward and his arms were full. He set the chest down and as it settled on the ground, he heard a hollering from the tower.

“Get back! Get back!”

Chest forgotten, Felewin tapped the helm to make sure it was there, and then slipped outside.

The yelling was clearer here. He looked left and right to figure out what he had to avoid.[15] He couldn’t see anything, but he decided to trust the people in the tower. He ran as fast as he could without dropping sword or armour, but that wasn’t fast enough.[16] The first war dog[17] leapt right before him and he started, felt the other pass behind him, and he sprinted.[18] He wasn’t fast enough to outpace them, but maybe…[19]

He tried running faster, but the first War Dog was already on him, leaping for his neck[20] but its teeth did not quite grab, though he’d have bruising there tomorrow. The weight tossed him forward, though, so the other dog missed. He slashed at the dog that had attacked him[21]. A crossbow bolt whistled past him and stuck into the hard ground.[22]

The injured dog snapped at him, and Felewin struck it again but he did not wait to see if he had killed it; he swung blindly to try and get the other dog and connected with nothing. This dog nipped at him even as the smell from the injured dog’s bowels rose up.[23]

The healthy dog bounced around and managed to bite him, but again the hauberk stopped its teeth. Now that he saw it, Felewin could hit it and then he pierced the heart of the first dog.

Got to run, he thought.[24] But the dog was too fast, even though it missed: it managed to stymie Felewin’s move, so Felewin took the opportunity to stab it.

Where the dogs go, the orcs are close. He could not see them, the world having closed down to him and the dogs, but he knew they were out there. He spared a moment to finish off this dog, and then looked around.

More arrows fell at his feet, but these didn’t come from the tower.

Now even a man focused on combat could see the dozen orcs running for him.[25]

Felewin would have run to the tower, but then the orcs would be catch him before he got there; they were fast.

He sprinted back to the inn.

The orcs changed course to follow him.

Behind him, one orc tumbled because of an arrow[26] hit his neck; he landed wrong and broke his neck. Other arrows rained down.[27]

Felewin did not notice as he barred the inn door.

The inn provided almost no protection: the roof was burned off here and over the stable-smithy at the other side of the courtyard. But it gave Felewin terrain to work with. Everywhere but the common area was too cramped for him to be surrounded by too many orcs.

The inn was a pair of low buildings connected by walls, creating a courtyard with the inn proper at one end and a stable and smithy at the other. This end had a door that could be barred; the other end probably did, but Felewin had not looked for it.

He sprinted to it and looked now.

There were barn doors; he shut them but couldn’t see a bar. He grabbed a pair of iron rods sitting there — maybe raw material for horseshoes — and put them in the brackets meant for a wooden bar. If the orcs shook the door, they could shake the rods free, but it was what he had.

He ran back to the inn proper. Orcs were already banging at the door, but it seemed solid.

If I were them, I’d split up: one group stays at the front, the rest search for another way in.

Behind him, he heard the stable door shake.

That won’t hold them long.

One of the rooms was best. Single entrance, and he could control their entrance. Best a room on a corner, so two edges had the stone foundation, about waist-high.

He pulled the inn door shut behind him and skipped the first hall, where Vengis’ room had been. The second hall was the one he wanted. The room at the end had most recently been home to Erdwain, the hero who had delivered Culwich the Black to the Margrave and whose body Felewin had found by the wererat lair.

The room might have been dim under normal circumstances, but without a roof it was fine. The straw tick in the center of the room was now filled with ashes, but nothing in the rest of the room had been burned.

Not that there was much in the rest of the room. A pendant of an eye, holy to followers of Jesil, was tossed in the corner. There was a chest — Ubert provided one in every room — and Felewin flipped it open.

Ubert hadn’t gone through it yet. A pair of gloves, clearly inscribed with magical symbols, though whether of luck or something else Felewin didn’t know. A bedroll. A pack, bulging with something.

Felewin listened: the orcs were still pounding at the door.

There are probably a dozen. Four at the front, four at the back, and I’ll bet four climbing over the wall.

He couldn’t have much time. He tucked the gloves in his belt; later he would figure out what they were. If he lived, he’d take the bedroll; Hastwine still had his. The pack was heavy, and tied shut.

He slashed the cord holding it and dumped its contents into the chest.

Gold and gems, and a collection of throwing daggers.

Felewin revised his opinion. Apparently Erdwain had been a successful adventurer. He recognized the shape of a pouch: lockpicks. Interesting.

There was a splintering sound: orcs had made it through the front door.

Huh. He had expected the back entrance.

The hero of an epic poem would jam daggers into the wall to make a ladder for escape, but Felewin didn’t have time, and the daggers wouldn’t hold his weight. All he could do is stand behind the door, ready to stab whomever came through. (Behind the door because several of the orcs had spears, and spears could be thrust through the opening, eviscerating our poor hero.)

He stood, sword drawn.

He heard the orcs coming down the hall. The first door banged; the second banged. The third[28] slammed open and the lead orc stabbed into the room; Felewin knocked the spear from his hands and then tried and failed to dodge. Fortunately, the second orc missed. The rear two orcs tried to get their weapons up, and one of them shouted for the rest.

Felewin[29] nearly finished off the orc before him, but the orc behind one managed to stab him; his stab glanced off Felewin’s hauberk.

Felewin[30] noticed the orc at the back disappear. A last strike killed the one in the front, and he sagged back against his companion, who had to shunt him to the side. Felewin took the opportunity to grab his spear and yank it away. The orc in the back snarled something at the second orc.

Felewin[31] stabbed the now-front orc twice; the first was true but the second hit the orc’s scale. That orc pulled out a dagger and swung wildly, missing.[32] The second orc swung his axe but missed because of the one before him.

Noises behind Felewin hinted that the orc might be heading to the adjacent room to climb the wall.

Felewin[33] managed to avoid the dagger and slew that orc; the orc sagged as he died and spoiled the aim of the third orc.

Felewin said, “You’re next,” to the orc with the ax. Please let the other one be busy.[34] He stabbed once and drew blood; he stabbed again and killed the orc.

Felewin stepped over the corpses and looked down the hallway. Other orcs hadn’t shown up yet but they couldn’t be far away.

You’ve been lucky so far. Don’t push it.

He ran for the splintered halves of the front door. As he reached it, he heard the scream of the orc who had vanished.

Nine of them, one of me. Run!

Then he heard many orcs yelling, as though the other groups of orcs had gathered in the inn and seen him leaving.

Like a lot of big men, Felewin wasn’t very fast, but he tried to be.[35] As he crossed the space he spotted one orc dead from an arrow to the head.

Eight to one. Still bad.

The door at the base of the tower was not opening, which was a bad thing, and then he saw why: one more dog was threatening the door.

In the time it would take him to deal with the dog, the orcs would be on him.

The only thing he could think of was to run around the tower and try to draw the dog and the orcs away from the door.

As he angled away from the door, he barked to get the dog’s attention.

The dog charged at him. The dog was much faster than the orcs, and was more of a threat.[36]

The dead orc flew from the ground and hit the dog. The dog yelped and worked its way from under the dead orc.

Felewin kept running; he could hear the other orcs behind him.

The orc was dead, he thought, so what… Oh. Magic.

Felewin hated magic, but he had to admit this spell had been useful.[37]

Now he could spot who was doing it: a woman and a dwarf down the road, heading this way. The dwarf had on some kind of armour, so the woman was the wizard.

He hoped they would be able to help deal with the orcs.[38]

He might even be able to out-run the orcs.

But[39] he had not counted on the dog, which had wriggled free and caught up with him easily.[40] It leapt past him, trying to get at his throat, but missed.

Felewin slashed at it as he ran past.[41] He hit, but continued to try and get around the palisade.

The wizard, Hrelgi, was closer now, so she tried magic again as she ran[42] … and all of the orcs fell down, as their feet moved from under them[43].

And the dwarf, Uthrilir, sprang amongst them. He hit an orc twice with his mace[44], and did a small amount of damage.

A pair of arrows hit orcs who were lying down.[45] No orcs were felled or seriously hurt by them.

The orcs began to get up. “Whatever you did, do it again!” Uthrilir cried out to Hrelgi.

Felewin saw none of this; he was sprinting around the back of the building, and he heard the dwarf’s cry, though indistinctly.[46]

The dwarf, Uthrilir, hit the orc twice more, doing another small amount of damage.

The orc’s armour had held, and he got to his feet. He swung his axe at Uthrilir and hit him solidly, bruising him but not penetrating the scales. One orc growled something, and stayed with Uthrilir; a pair of orcs ran for the wizard, and the other four headed after Felewin.[47]

The wizard gestured and one orc stumbled; the wizard then headed for the dwarf, avoiding the orcs.

The dwarf, on the other hand, muttered a prayer.[48] It seemed to be effective: one orc missed and the other hit but did no damage.

Felewin managed to make it around the corner but instead of seeing no one and a chance to make the door, he saw four orcs, two people, and a potential for trouble[49].

The dwarf’s chant changed slightly. Having asked his god for the favour, he[50] then hit an orc, thumping him on one thigh.[51]

Screaming, Felewin ran straight for one of the orcs.[52] He hit the other orc in the leg, running his sword right through the thing’s calf, and pulled out his sword. The orc didn’t respond: slow to feel pain.

The wizard gestured again[53] and the orcs who had been following Felewin all fell down on their backs. Felewin heard, “Finally!” from the wizard and she joined them. “Back to back?”

“You in the middle,” Felewin said, and turned to face the orcs following her.[54] Ignoring the orcs facing the dwarf was a mistake: one hid solidly, and the dwarf grunted as the axe bit his arm.[55] “Names when there’s time.”

Arrows fell down on the orcs: one hit one of the orcs who had been against the wizard and two hit one of the orcs against the dwarf.

The group[56] were tense. The wizard said a magic word and all the orcs she was facing — six of the eight — fell down. She said a second word and their armour became hot lava.

The smell and the screams were horrific, but there were still two orcs largely untouched.

The dwarf said, “May Hool have mercy on them. And on you, for you are about to die.”

Of the remaining orcs, one said uncertainly, “We will kill you.”

“You will die, like your compatriots,” said the wizard, turning to face them. She repeated[57] the word she had just used, and their armour became lava.[58] One orc simply died. The other managed to throw off his cuirass, but he had been badly burned.

The dog limped up and sniffed one of the corpses, and then began howling.

Felewin killed the dog. “You were well-trained, dog, and this is a mercy, for your master is dead.”[59]

“I’m still here,” snarled the orc in bad common tongue. “We have you surrounded and there will be reinforcements.”

“You’re badly burned and you will die,” said the dwarf. “Greet Hool for us; tell him his amulet is still causing problems.” He swung at the orc, who managed to limp away; arrows fell beside the orc and then one penetrated his chest.[60]

“Names?” asked Felewin again.


Game Mechanics

[15] Observation: 3,4,10. Makes a typical roll, but he needs 3 for this.

[16] Reaction times Wow. 9,9,9. Felewin is slowest at running, so we’ll do the two War Dogs first, then Felewin.

[17] Brawling attack, rolls 1,7,10: misses Second rolls 6,9,10 and also misses. 8

[18] Felewin tries an Athletics roll to run faster: 1,3,4,4,8

[19] Reaction times War Dog 4, War Dog 7, Felewin 3, 9 Felewin first, tries Athletics to dodge, gets 4,7,7,8. Nope.

[20] Dog rolls 4,5,0 and gets 8 for damage, so armor doesn’t protect Felewin. Felewin spends a point of Luck to reduce that to Fatigue damage rather than Injury. Second dog misses, with 3,7,7

[21] He rolls 2,4,5,8, which is 3 successes…which he needs. He does 2 levels of Injury and 2 levels of Fat damage to the dog.

[22] Reaction times Dog 1, Felewin 3,6 Dog 10
Attack by injured dog: 4,9: only 1
Felewin: 4,5,7,10; second attack, second dog: 4,6,10,10

War dog 2: 3,4,5…that’s a hit. His armor stops it (5)

[23] Reaction times Dog 2, Felewin 3,9 Dog 3

Dog 1: 2,4,8 (damage 6); Felewin 4,4,6,8 hits for 2 Fat and 2 Inj; Dog 2 can no longer attack. Felewin puts it

[24] Reaction times Felewin 4,9 Dog 4. Felewin can’t manage to run (3,5,10,10) and the dog misses (2,8); Felewin hits it (1,3,3,10).

[25] Note that running increases the difficulty to hit by 2; presumably the archers are waiting until the difficulty is only 4 or 5. Looking up crossbows and compound bows, short range ends at 60’

[26] Kagandis fires; she has a 5 in archery, but these guys are running, and so she’s been aiming (+1D) and waiting for them to come in short range. She rolls 2,2,2,4,5, so that’s 5 successes for a difficulty 4 shot. The orcs have splint mail and their toughness; she rolls 8,10 for the arrow’s damage, so that orc takes 2 Injury.

[27] That archer rolls terribly: 3,5,9,10,10 (he aimed, too), but that’s a miss (difficulty 4, remember). The third archer does worse: 4,6,6,8,9..

[28] Reaction times Felewin: 3,8 Orc: 4, 6,6,9

The spear comes in the room, Felewin steps out and disarms the orc (3 Diff): 1,2,3,5 so that’s 1 point of overkill; his second roll is an athletics dodge, and it’s less successful: 5,7,7,10…all failures.

The first orc tries to get his spear (2,6,6,9) and fails; the orc behind him tries to stab him around the first, so that 3 Difficulty and he rolls 5,7,8,9.

[29] Reaction times Felewin 1,10; Orcs 2,7,10,10

Felewin has to eliminate the first orc, so he strikes twice, once with 2,3,8,10 (two successes, so it hits, and sword does a 10 and a 10, so both hit. Second strike is 3,5,8,9, but only one Inj gets through (armour is 8,6). Never mind: this one has taken 3 Inj, and 3 Fat. and he misses because he’s now at -2D. Second orc rolls 1,2,4,9 so he hits but Felewin’s hauberk saves him (1,4).

[30] Reaction times Felewin 6,9; Orcs 10, 4, 6

One orc goes off to other room.

Felewin rolls 4,5,6,10 to kill the front orc, and that occupies the next one. Felewin grabs spear (1,5,5,9) and yanks it away. Other orc has (Mythic: does he have an axe (yes) or spear (no)? 48: axe)

[31] Reaction times Felewin 6, 1 Orcs 5,2,10

Felewin attacks one in front 1,3,8,10 both get through 10,10

Second shot is 3,5,7,8 but stopped by armor (5,6)

[32] Next orc: 2,2,5,10 is a miss with an axe and skill of 4

[33] Reaction times One orc 1 Felewin 3, 5 other orcs 6, 9

Fast orc is second one, rolls 3,5,10,10 and misses with axe

Felewin gets 1,3,5,10 so hits outside armour and does 2 inj and 2 Fat

Third orc has to deal with compatriot, loses turn

[34] Reaction times Felewin 2,8 Orc 3

Felewin hits 4,5,7,10; one gets through )6,10)

Orc misses 4,5,6,7

Felewin hits 1,4,4,6: two overkill and both get through, convert overkill to lethal injury

[35] Moving 60 ft is a difficulty 3 Athletics task and 1,3,5,6,10 is what he gets on his Athletics roll. So he

[36] Uthrilir rolls 1,2,2,9 and succeeds at granting improved luck to He, who then uses extra luck to improve dice roll (the divinity task is difficulty 4-1, or 3). He gets 1 extra die of luck, which she spends immediately and rolls 1,5,5,8 with the athletics roll and manages 1,1,4 for the Motus spell, That succeeds in hitting the dog with the dead orc. Let’s say the damage is 2 Fatigue levels.

[37] Felewin 4, 6, Hrelgi 7 ,7 Uthrilir 8,9 Orcs 10
Felewin gets 2,3,7,10 on athletics (about 60 feet)
Hrelgi gets 2,7 for Athletics, so about 45 feet, and manages 3,5,8 for motus; because there’s no overkill, let’s say her attempt is to knock over the orcs fails.
Uthrilir just runs. 1,3,7,10, so he manages about 60 feet.

[38] Orcs get 1, 4,7,10 at running, so they manages about 45 feet.

[39] Reaction times Dog 1 Felewin. 3,3 Hrelgi.5,8 Uthrilir. 4,5 Orcs 8

[40] Fortunately it misses, with a 2,9,9

[41] His attack is brilliant: 2,2,5,5, where all are successes, so a success and 1 overkill, so that’s 3 Inj and 1 Fat; the dog is now at -2D to hit. For athletics (run like hell!) he gets 1,3,7,10 so 2 successes.

[42] 2,2,5,8 for magic (3 successes); Running is 1,4,7 so that’s 60 feet.
Basically, both Hrelgi and Uthrilir are within 30 feet of the orcs. She casts Motus again to knock their legs out; the distance is only 2, so she succeeds with 1 overkill. It works.

[43] Innovative, but probably not allowed on a re-reading of the rules. Que sera.

[44] The orcs are -1D to hit because they’re prone, so he hits with a 1,7,9. For damage he does nothing. The second hit also succeeds (2,9,9) but does 1 damage (1,4,8,8)

[45] One arrow: 2,3,6; the other 1,4,5. Each does one point of damage (rolling 8,1 and 3,8).

[46] Reaction times Uthrilir 1,4 Hrelgi 3,6 Felewin 4,5 Dog 5 Orcs 9

Uthrilir first: 2,7,10… hits because they’re still prone and 2,3,9 second hit. No overkill, but two hits. First has 7,9,7: 1 injury; second has 4,2,7 (no effect)
Hrelgi fails miserably: 7,8,10
Orcs stand, as they’ve been trying to do. Uthrilir is now surrounded by orcs.

[47] We’ll do this in groups. Hrelgi: 6 Orc1: 1, Orc2: 6
Uthrilir 5 Orc3: 8, Orc4 9
Felewin: 3, Orcs: 5,8,10,10

Athletics rolls, (Hrelgi 2,3,10); Orcs: (4,7,10; 4,4,4) No successes
Uthrilir (1,5,6) 2 successes; Orcs (3,5,6,8; 3,7,8,9) No successes
Felewin3,5,7,10 1 success; Orcs (2,2,5,10; 2,2,3,5; 3,4,6,9; 4,7,8,9; 5,9,10,10) — no successes

[48] Rolls 4,5,5: is Difficulty 4, minus 1 for holy symbol, and he rolls 4,5,5, so his armor goes from 5 to 6.
First orc hits (4579) and bounces off armor (5,3,6,5); second orc misses with 8,9,9,10.
Felewin gets two successes at running (2,3,,4,5,9) so he is in sight of the dwarf and the wizard.

[49] Reaction times Felewin gets 3,4; his orcs and dog get 9; the wizard gets 5 and 7; Uthrilir gets 1,7. Uthrilir goes first
He casts the bonus to Hrelgi instead: 2,2,3,5,8 - no overkill but Hrelgi has +1 to her armour

[50] 1,4,6 to smack an orc; 1 injury gets through (3,5,7,10) (musclebound, remember, so 2 FAT)

[51] Say Orc3 now has 1 level of Injury

[52] To hit: 2,2,4,6, which is 4 successes with a commanding sword, so he has two overkill so it’s four lethal; damages is 4,5,8,0, or two levels of injury. Odd it’s the same as Uthrilir just hit, even it’s the other: 6, so it’s the other. Two levels for Orc4.

[53] Roll was 1,4,5,9. Yay! It hits the four orcs who were chasing Felewin.

[54] Neither of them makes the Athletics roll so they travel slowly, but get there. They had not prepared any other action. (That’s Orc1 and Orc2)
Four get up after being knocked over by magic. (Orc5-8).
The other two decide to attack Uthrilir. The first misses (5,5,7,9); the second is at -1D but hits (1,2,3). 1 Fat gets through (10); 1 Injury gets through (4,5,8). Uthrilir has taken 1 Injury.

[55] Reaction times Felewin 1,5 Dog 2 Orcs 4 Uthrilir 5,8 Hrelgi 6,10
Felewin strikes twice: Once at Orc4, who is already at -1D: (1,2,4,8 Fat: 4,5 Inj 9,10) so Orc4 is at -3D and 4 levels of Injury. Felewin hits Orc3 (1,3,4,6; fat 3 Inj 4,8,10) so Orc3 is now at -2D.
Orc1 misses (4,6,7,9) as does Orc2 (5,7,9,10). Orc3 misses (7,7) and Orc4 misses (4).
Orc7 gets a 1, so he gets to the heroes first.
Arrows fall, and it’s Diff 2 for them (3 for distance but -1 for shooting down) The first hits with aiming (2,2,4,9); the second is Kagandis, who hits (1,5,6,10), and the third hits (2,5,10). All three do one level of damage. Two hit Orc1 and one hits Orc4.
Status: Orc 1 (1 level); Orc 2, Orc3 (-2D), Orc4 (-3D), Orc5-Orc8 unhurt. Dog: -3D.

[56] Reaction times: Hrelgi 1 Uthrilir 3,3; Felewin 4,9; Orcs 9, Dog 9
Hrelgi rolls 2,3,5 and knocks down all the orcs facing her. Her second spell (1,4,4) transmutes their armour into lava, 4 Inj and they only have their native toughness 2,4,4,6; 1,2,4,8; 4,7,7,8; 2,3,5,5; 5,8,10,10; 5,6,8,10. So all 6 take from 2-4 levels of injury. For ease of bookkeeping, the 2 and 3 affect the ones who were injured at -3D and -2D; they’re dead.

[57] Her spell: 4,5,5,9, which is enough.

[58] One takes 9,9,9,0 so all four Inj get through. Orc1 dies, because he also had the arrow wound. The other only takes 2,2,3,7, so he might live.

[59] He rolled 3,3,6,9,10 to hit, which is three successes and hits the dog; the dog has no armour, so takes 2 Fat and 2 Inj and dies.

[60] That was Kagandis, with a 4,3,5,9 and a 5,6 for damage. Two more levels of injury, and he’s down.

Tuesday, March 19, 2024

Ironwood Gorge - Chapter 4 - Plan For Reconnaisance

Iron Gauntlets

Credits

This is a solo play-through of the adventure “Ironwood Gorge” by Eric Jones, published by Ludibrium Games.

Because I am not really an old-school guy, things have been converted to (originally) Iron Gauntlets by Precis Intermedia Games and after about chapter 6, Iron & Gold, also by Precis Intermedia Games. Where necessary, I use Mythic Game Master Emulator by Tana Pigeon, published by Word Mill Games.

This is the second Ludibrium Games module I’ve used for these characters, and I enjoy them. (The first was “The Sanctuary Ruin.”)

As usual, rules misunderstandings are mine and I try to present it as (bad) fiction, with game mechanics in footnotes. The italicized subtitles after the chapter title are prompts from Mythic Game Master Emulator; I try to work the intent into the scene. I am not always successful, but it keeps me a bit more honest.

“Ironwood Gorge” is meant to be the basis for a campaign, where the Bleak Tower is a home base for adventures. I have not yet decided whether I will do that; there could be additional Bleak Tower adventures, or they'll wander away until the third adventure in the trilogy is published.


4 - Plan For Reconnaissance

Delay Danger

They ate breakfast in the chapel. The cook, Guermill, brought bowls of glop for everyone. It was a surprisingly tasty glop, but it was glop. Guermill apologized profusely. “So many more people and since Vengis was ousted, I have almost no supplies.”

Egren, over by the altar, bristled. “Of course, Goody Egren brought some grains, but it takes time to grind them and prepare them. I will have bread by tonight, but for now? There is almost nothing for lunch.”

“We need to get food,” said Felewin. “Are the orcs still watching?”

“You want to go out and see if dogs attack you?” asked Ninefingers.

“If that’s what it takes,” said Felewin.

“You are such a midnight sundial,” Ninefingers said.

“If you’re going out,” Ubert said, “please look at the Villain. See how she survived.”

Egren said, “That’s the woman you love, not me.”

Ubert sat there, miserable and scared, while she stood over him. Finally she made a disgusted noise and turned away.

“If the Sergeant-at-Arms will let me out, I will look,” said Felewin gently. “Ninefingers, you don’t have to go.”

“You need someone to watch your back.”

Before they were finished, Kagandis found them. They followed her into the courtyard, where she spoke to Ninefingers in low tones, in goblin. “I hope you slept well.”

“The floor was lovely,” said Ninefingers. “I hope things were well for you.”

“The beds are entirely too soft.” She glanced around. “The Lady Anwen is lonely and no longer trusts her husband. She is certain that her father, the Margrave, is missing or ensorcelled. They have a thief imprisoned, alongside Vengis. Beware him. He was working with Erdwain; while Erdwain gained trust by pretending to be a great hero, the thief — Culwich the Black — would find valuables.”

Ninefingers quickly translated this.

Kagandis continued, “The Lady is also an amateur historian, and I learned much about the history of the area before the Margrave came here.” She said to Ninefingers, “Incidentally, what is provillilioh?”

“It’s an Aprak dessert,” said Ninefingers. “I haven’t had it since I moved from the nest.”

“Lady Anwen has had it, and she has fond memories of it. I had to admit I never heard of it.”

“It’s very good. I loved it as a child.”

“Can you get some? I think she would like to taste it again.”

Ninefingers shrugged. “Associated with Felewin, I don’t exactly burrow with other Apraks.” She looked at him. “I know roughly how to make it. I will check with the cook and we’ll try to come up with something.”

“What are we talking about?” asked Felewin.

“Dessert,” said Ninefingers. “She has a suggestion for a dessert for Lady Anwen.”

“Sure,” said Felewin. “She’ll appreciate it, and you are trying to establish diplomatic relationships. Good idea.”

“You humans do things very differently than we do,” Kagandis said.

Felewin smiled. “Some things. Not everything. Let’s see Brede, the sergeant-at-arms.”

Brede was on the third floor, which was almost all barracks. There were two small rooms off it: one had the door open, and it was obviously someone’s quarters — presumably Brede’s. The sergeant-at-arms was helping Losdur gather spears

“Since we’ve got Daerdun, I was thinking we’d get these spears sharpened,” he explained. “Didn’t know if I could ask you for help or not; some of the adventurers that come through get offended.”

Felewin took a bundle of six spears. Ninefingers was too short to take more than one spear, and Brede waved him off. “Height difference means it’s more trouble having you help than not having you. Also, you’re a goblin. Onomaclus told me that that you’re okay, but not everyone believes that.”

Felewin followed Brede down the stairs. “We’re willing to go out and see if the orcs are out there. Make a target of ourselves.”

Brede made no comment while carrying the spears. Once they were in the courtyard, where Daerdun had set up a flame and bellows, Brede said, “I’ll have Losdur cover you from the loopholes.”

Felewin nodded, then asked, “Where’d you get a second anvil?”

“Tower’s had it for years; belonged to the previous blacksmith. Wouldn’t sell it to Daerdun because sooner or later we were all going to be trapped in here.”

Daerdun already had one spear off the pile and was examining the point. “The poxy Margrave rented it to me until I could bring my own poxy anvil,” he said. “And it’s still not a dwarven anvil, but couldn’t get that here.” He threw the spear in one corner. “That haft’s cracked; we’ll make this pile the spears that I have to take apart; you can’t heat a wooden haft. Any that just need filing go in second pile.” To demonstrate, he threw the next one on his opposite side.

Brede nodded at him and started to walk away. Felewin and Ninefingers followed. “If you want to help, you can escort the wagon to town. We need supplies. Take Dopkin; he’ll be our agent there. Vengis has given me some names of suppliers. Dopkin has the list. I’ve got a letter of proof, because I want you to get four message doves from Baron Coodna, too.”

“I’ve been trying to avoid seeing Baron Coodna until I could make a case for knighthood,” Felewin blurted out.

“What are you worried about? You’ll probably never see the Baron; they have a man who keeps the doves, you will see him instead of the Baron. And if you do? Better for you if he sees you multiple times. But come back: If I were the orcs, I’d ambush the cart on the return. Then they get the supplies, too.“ He thought for a moment. “’Course, if they kill you now, there’s no chance of reinforcements.”

“Give us a bird and we’ll loose it if we run into trouble.”

“Good idea and I’d do it if someone hadn’t strangled every one of our doves.” He tapped his head. “Someone has been planning this for a while.”

He stopped at the base of the stairs before he headed back up. “Warden will have a list of supplies. Can either of you read?” Felewin held up his hand. “Make a copy. I don’t trust you, I don’t trust Dopkin. You’ll go with Burl. If Burl wants to stay in town, he’s released from his service. I’ll tell him that, but you should know.” Brede laughed. “Burl will ride. Dopkin needs the exercise, I think.” He laughed.

Felewin said, “I’d really rather not see Baron Coodna’s place until I’m ready. Do you have anything, anything else that you’d like done?”

Brede looked at him. “Anything? You would rather face death than Baron Coodna?” Then he waved the question away. “I’ve got one of my men who would gladly face a hundred orcs rather than be asked to escort the Lady Anwen to a social function.”

Felewin assured him, “I will eventually face him. When I have something worthy.”

“Of course, and Garbin will go to court eventually. If the orcs don’t kill him first.” He slapped the wall. “Let’s see what those orcs are doing out there, and then we’ll discuss the rest.”


Game Mechanics

No game mechanics in this chapter.

Monday, March 18, 2024

Ironwood Gorge - Chapter 3 - Lady Anwen

Iron Gauntlets

Credits

This is a solo play-through of the adventure “Ironwood Gorge” by Eric Jones, published by Ludibrium Games.

Because I am not really an old-school guy, things have been converted to (originally) Iron Gauntlets by Precis Intermedia Games and after about chapter 6, Iron & Gold, also by Precis Intermedia Games. Where necessary, I use Mythic Game Master Emulator by Tana Pigeon, published by Word Mill Games.

This is the second Ludibrium Games module I’ve used for these characters, and I enjoy them. (The first was “The Sanctuary Ruin.”)

As usual, rules misunderstandings are mine and I try to present it as (bad) fiction, with game mechanics in footnotes. The italicized subtitles after the chapter title are prompts from Mythic Game Master Emulator; I try to work the intent into the scene. I am not always successful, but it keeps me a bit more honest.

“Ironwood Gorge” is meant to be the basis for a campaign, where the Bleak Tower is a home base for adventures. I have not yet decided whether I will do that; there could be additional Bleak Tower adventures, or they'll wander away until the third adventure in the trilogy is published.


3 - Lady Anwen

Starting Dreams (Move Toward A Thread)

Lady Anwen’s room was on the third floor. The seneschal excused himself to speak with Lady Anwen privately.[13] Ninefingers couldn’t make out any of the conversation through the heavy door. He could tell that he was imploring and she was icy; that was all.

After a few moments he came out and said, “The Lady accepts your presence.”

Kagandis stepped in and Ninefingers followed.

The room was quite comfortable: there was a small hearth against an interior wall, a four-poster bed hidden by curtains, and a wide bookshelf. In another corner was a wardrobe, and to one side was a half-completed dress on a dressmaker’s dummy. The dress looked like silk. The exterior wall was covered by a tapestry; Ninefingers recognized the subject: The Siege of the Capitol, a classical event from long before any other human country had broken away from the empire. The wall to the center had a peaked window of stained glass that looked down on the tower’s courtyard.

“My lady,” said Onomaclus, “this is the Officer Kagandis, and Ninefingers, who will provide such translation as is needed.”

She nodded to him while looking at Kagandis. The seneschal regarded them until finally Lady Anwen said, “You may be excused, husband.”

This was apparently an old rebuke, because Onomaclus said, “As you wish,” and withdrew.[14]

Once the door was shut, Lady Anwen said, in accented goblin, “Forgive the rudeness, but are you Aprak?”

Kagandis looked at her, then at Ninefingers, then back to her. “I am not, but he is. You speak our tongue quite passably. I am Kagandis; he goes by Ninefingers.”

Ninefingers said, “It is a name less burdened by my family.”

Lady Anwen smiled. “I understand the burdens of family. When I was a girl, my handmaid was Aprak, and we spoke goblin to avoid being understood by my parents. Forgive me if I have forgotten some of the words.”

“I doubt I will be needed for translation,” said Ninefingers.

“Perhaps,” said Lady Anwen. “Tongues differ by location, and you have a southern voice while Kagandis is something else….northern, maybe? We will not be disturbed; I have no handmaiden now. Sometimes Caranta assists me, if the woodwright does not need her.”

“I am not noble and don’t know about human nobility,” said Kagandis.

“And you are not my handmaiden. You are your own person, and an emissary from your people. I will not talk to you about clothes-stylings and the politics of headmen.”

“If you mean ‘fashion’ and ‘court,’ Ninefingers said in common tongue, “we use these terms.” He said them in goblin.

“Thank goodness,” said Kagandis. “I thought you were having a stroke.”

Lady Anwen laughed. “As I say, I have not practiced for years.”

“If you ladies do not need me, I will see how Felewin is doing,” said Ninefingers. “And perhaps we will check out Vengis’ imprisonment to make sure he is not spreading more lies.” He managed a small bow toward Lady Anwen. “By your leave, Lady Anwen?”

“Go. A woman in my bedchamber and speaking goblin. It is a pleasant reminder of childhood, and I have not had many of those.”

Kagandis caught Ninefingers’ sleeve before he left. “Let me know if anything happens. The orcs will not let up. They might not be active in the day, but they will not stop.”


Game Mechanics

[13] Ninefingers attempts to listen, discreetly: rolls 3,3,6,9 and his observation is 5, so that’s two successes. It’s a heavy door and he doesn’t want to be obvious, so he doesn’t make the 3 Diff.

[14] Mythic: Does she speak goblin? 02: Exceptional Yes. Oookay, let’s do something with that.

Sunday, March 17, 2024

Ironwood Gorge - Chapter 2 - It's a Siege

Iron & Gold

Credits

This is a solo play-through of the adventure “Ironwood Gorge” by Eric Jones, published by Ludibrium Games.

Because I am not really an old-school guy, things have been converted to (originally) Iron Gauntlets by Precis Intermedia Games and after about chapter 6, Iron & Gold, also by Precis Intermedia Games. Where necessary, I use Mythic Game Master Emulator by Tana Pigeon, published by Word Mill Games.

This is the second Ludibrium Games module I’ve used for these characters, and I enjoy them. (The first was “The Sanctuary Ruin.”)

As usual, rules misunderstandings are mine and I try to present it as (bad) fiction, with game mechanics in footnotes. The italicized subtitles after the chapter title are prompts from Mythic Game Master Emulator; I try to work the intent into the scene. I am not always successful, but it keeps me a bit more honest.

“Ironwood Gorge” is meant to be the basis for a campaign, where the Bleak Tower is a home base for adventures. I have not yet decided whether I will do that; there could be additional Bleak Tower adventures, or they'll wander away until the third adventure in the trilogy is published.


2 — It’s a Siege

Ninefingers asked Felewin, “You okay?”

“Couple of times I thought they had me,” Felewin replied. “Leg took one bite.” As the adrenaline faded, he started to topple.

“Lean on me,” said Ninefingers. He helped Felewin away from the door, almost to the back. They could hear the whooping and hollering of the orcs outside, and the constant crackle of the burning inn. “Is anyone a chirurgeon?”

Kagandis came running down from the battlements. “Orcs! I loosed a few arrows but don’t think I got any of them.” Then, in the common tongue, she said simply, “Orcs! I shoot and miss.” The time communicating with Felewin had already improved her command of the common tongue.

The seneschal followed her. “The men on the battlements have powerful crossbows, but they only got one dog.” To another guard, he said, “Everyone will sleep in the tower tonight. Ask the warden to find space. Not the dungeon, and the Margrave is not to be disturbed.”

A man in a prelate’s robes spoke up. “We can fit a half-dozen in the chapel.” The man looked like he was still barely a youth; Felewin suspected this was his first charge.

Onomaclus nodded. “Yes. Yes, Adeod, that might be best. Burl and Losdur have spaces; the other newcomers can go in the chapel.” He smiled as best he could. “I shall ask Lady Anwen to let Officer Kagandis stay with her. Please take the people from the inn.” Felewin said he would be along later, and Adeod took the three others with him.

“Lady Anwen is your wife?” asked Kagandis. The seneschal insisted that she have some kind of honorific, and had settled on “Officer,” which amused her.

His smile faltered. “We have separate chambers, so you are not discommoding us at all.” Turning to the others, “Burl, Losdur, you have spaces in the barracks.”

They snapped to attention. “Yes, sir, seneschal.”

An older man came forward. “Burl, I know that leg is bad but you can manage a shift at the loopholes. Your archery needs work but we can use every returning man. Losdur, you have your duties. Tell Meliam to put you on rotations around the palisade.” The tower had been extended by a palisade, but the only way in and out of the area was a set of collapsible stairs to the barracks on the third floor.

“Yes, sir.”

Kagandis said haltingly, “I watch too.”

The seneschal said, “That is not necessary, Officer.”

“I see where you see dark,” she pointed out.

“So can this beast,” the man said, indicating Ninefingers, “and I’m not putting him at the loopholes.”

“We’re guests, and I’m not an archer,” said Ninefingers.

“They are guests, Brede,” said the seneschal. “This is our sergeant-at-arms, Brede of Gons. He’s in charge of the military men, but he works closely with Stadano, the tower warden. Officer Kagandis, we appreciate your help but I do not want an emissary being hurt.”

Kagandis was visibly put out. Ninefingers said to the seneschal, “If I may?” and he spoke to her in goblin. “He thinks the men will kill you, but he doesn’t want to say that in front of them.” He went on, “The man only heard that goblins aren’t evil today. The other men might not have heard, yet.”

“He would just tell them not to!”

“He will, but he’s afraid you’ll have an ‘accident.’” Ninefingers looked at the men, who were regarding the goblins with distaste. “I don’t think his command is as secure as he’d like.”

She digested that for a moment. “They are bloodthirsty.”

“They don’t know us. It might not seem like it, but the seneschal is looking out for you. He said we’re guests, but ‘accidents’ happen.”

“I had gotten comfortable with you and the big one, so I forgot that humans want to kill us.” In the common tongue, she said, “Yes. I do not watch.”

“Excellent,” said the seneschal. “I shall escort you to the Lady’s room. Ninefingers, if you would accompany us in case of translation issues?”

“Go ahead,” said Felewin. “I’ll be straightening out a place to stay and then standing watch.”

“No need,” said Brede. “We have men; let’s make sure you didn’t take an injury out there.”

“If you want,” said Ninefingers. Ninefingers figured Brede was suspicious of Felewin too; he was, after all, a man who stayed with a goblin by choice. They left.

Felewin looked at Brede. “It’s a bruise, that’s all.”

“The cleric might be able to help you,” said Brede. “Chapel’s over there.”

“I saw.”

“Then you should go.”

Felewin shrugged and passed to the other side of the iron gate protecting the foyer. Then he said to Brede, “Ninefingers has saved my life more than once. I have saved his. He helped bring the people in tonight. If that’s a lot of orcs out there, you need all the help you can get.”

Brede was not listening. One of the guards made a face at Felewin.

Felewin kept his face composed, as he did for some of his father’s less savoury guests, and headed for the chapel.


Game Mechanics

No game mechanics in this chapter.

Ironwood Gorge -- not abandoned

Iron Gauntlets or Iron & Gold

Gosh, it's only been three months since I said I'd put up more.

Not that anyone was clamoring for it.

It's just a pain to convert from Scrivener to HTML and then check it. Ew.

Anway, it's coming at a chunk a day for the next three weeks. At some point I'll write a brief intro paragraph reminding everyone who wrote and published the module and the game (two different things) and insert that into the chapters.

Friday, January 26, 2024

Ironwood Gorge ... An Experiment - 1 - A Debriefing Dinner

Iron Gauntlets

Felewin & Ninefingers 3: The Sanctuary Ruin —::— Felewin & Ninefingers 5: Borderlands

Credits

This is a solo play-through of the adventure “Ironwood Gorge” by Eric Jones, published by Ludibrium Games.

Because I am not really an old-school guy, things have been converted to (originally) Iron Gauntlets by Precis Intermedia Games and after about chapter 6, Iron & Gold, also by Precis Intermedia Games. Where necessary, I use Mythic Game Master Emulator by Tana Pigeon, published by Word Mill Games.

This is the second Ludibrium Games module I’ve used for these characters, and I enjoy them. (The first was “The Sanctuary Ruin.”)

As usual, rules misunderstandings are mine and I try to present it as (bad) fiction, with game mechanics in footnotes. The italicized subtitles after the chapter title are prompts from Mythic Game Master Emulator; I try to work the intent into the scene. I am not always successful, but it keeps me a bit more honest.

“Ironwood Gorge” is meant to be the basis for a campaign, where the Bleak Tower is a home base for adventures. I have not yet decided whether I will do that; there could be additional Bleak Tower adventures, or they'll wander away until the third adventure in the trilogy is published.


1 - A Debriefing Dinner

(Mythic: Greet Weapons)

Felewin, Ninefingers, and Kagandis were eating with the man named Onomaclus, the Seneschal of the Bleak Tower. Onomaclus was debriefing Felewin, and was trying to ignore Ninefingers and Kagandis. Felewin had insisted on their presence at the table but Onomaclus had not allowed them to join.

Until Vengis confessed to raising anti-goblin sentiment. Then suddenly Kagandis became a dignitary from a nearby polity and goblins were allowed at the table.

Onomaclus said to Felewin, “Tell me again about the orcs.”

Vengis was currently locked in a tower. The seneschal had made not other arrangements, and in a week, Vengis would be fully healthy again. Ninefingers expected him to escape before a fortnight had passed.

“The orcs? Not the petrified one?” asked Felewin. He set down his goblet and contemplated another piece of coney. “Kagandis says the face tattoos indicate tribe, and they had a variety of different face tattoos. However, they were working together. The petrified one—”

“I’m not interested in the petrified one. Just the live ones.”

“With due respect, there are no live ones. We killed them all. A dozen, I think. More than two hands.”

“You say.”

Felewin shrugged. “If you take Kagandis with you and bargain in good faith, the goblins will probably let you look at what’s left of the orcs. If the dogs haven’t eaten them.”

“You have no proof.” Said Onomaclus. “You expect me to believe that the three of you defeated a dozen orcs…if there were a dozen.”

“You have Vengis’ word that the goblins exist.”

“But he didn’t see the orcs.”

Felewin patiently said, “Because we had killed them. However, goblins did not kill your man Erdwain; that was were-rats. I returned his dagger, and I’ll gladly go with your men to retrieve his body.”

The seneschal made a small movement of his shoulders that might have been a shrug. “Erdwain wasn’t my man, or even local; he had just decided to stay here.” The seneschal mulled this over while he plucked and ate sweetmeats. “Now tell me about the petrified orc.”

Felewin snagged a bun from the platter on the table. “I can’t tell you about the face tattoo because I didn’t know about the face tattoos at the time. Woodsman clothes. Petrified bow that wasn’t strung. I can’t be sure when it was petrified. It wasn’t dressed for winter. Hastwine told me, and I have no reason to doubt this, that the orc was probably petrified by a cockatrice, but—”

“Could have been a medusa,” said the seneschal.

Felewin sai, “I don’t think medusae petrify the clothes, just the body. This orc had petrified clothes.”

“I’m sure they petrify the clothes.”

Felewin shrugged. “Maybe. The one I faced didn’t. It was pregnant so maybe that changes things.” He smiled. “My mother told me that my birth ruined her vision.”

Down the table, Ninefingers covered his eyes as if in pain.

“So you’ve faced a medusa?” Onomaclus shook his head. “I’d ask you where but I couldn’t check, so never mind. How long had the petrified orc been there?”

“I can’t be sure. Did your men see it when they got to the wayshrine?”

“They did not. And they were there in the fall, less than a year ago.”

“Huh. Armour was light. A scouting orc, perhaps, or one with lower status. Maybe in the fall, maybe the middle of this spring. No footprints leading up to it, so the ground was hard. Been a wet spring where I’ve been, so I will guess last fall, after your men were there. Could be wrong, though.”

Onomaclus grunted and waved for Felewin to go on.

Ninefingers spoke to Kagandis, who answered back. Ninefingers said, “Kagandis says he appeared during the thaw in the winter—fool’s spring, the goblins call it.”

“Dressed like that, he wasn’t going far,” said Felewin.

“Or he was lost,” said Onomaclus.

“Always possible,” said Felewin without agreeing. “Back to the orcs we faced. There were a dozen orcs. I hear that’s a typical slaving party. They had four barrels of pitch and tar. I didn’t check for tradesman marks. Don’t know if they filled them or got full ones.”

“Pity.”

“I was…busy, sir.” Felewin picked up the goblet again. “One chief. Weapons were mostly bows, axes, and swords, some of fine quality. Probably looted.”

“Carts? Horses?”

Felewin shook his head. “Did find three sets of leather and rope manacles. Presumably they were going to march the captives. Not carry; even goblins get heavy fast, so they were travelling for less than a day, maybe to carts and draft animals, maybe to their lair. Carts need a road, and they didn’t take a road to get there. So lair.[1]”

“But the sanctuary is a day’s walk from here,” Onomaclus said. Felewin nodded. “We’re likely several days’ away from this…lair?”

“Mayh. Unless their lair is on this side of the sanctuary.”

# # #

They stayed so late after dark that Felewin wasn’t even tipsy by the time they left. Kagandis was still inside the Bleak Tower — the seneschal swore that no harm would come to her, and invited Felewin and Ninefingers to stay too. However, Felewin and Ninefingers had their belongings in the nearby inn, A Villain’s Luck. The guards let them out to make the short trek to the inn, illuminated by lights flanking the inn’s door.

“I’d feel better if Kagandis were out here, actually,” said Ninefingers, “but she’s now an emissary.”

“You can stay with her. When we’re done this.”

“What? I don’t even know if—”

There was a low growl and Ninefingers said, “Dogs! Attacking!” for Felewin, who couldn’t see in the dark.

“I see them,” said Felewin, and drew his sword while moving sideways to the inn.

“We could just run,” said Ninefingers.

“There’s only two,” said Felewin. “We can take two.”

“I see eight,” said Ninefingers[2].

“Right, run,” replied Felewin, and he started to sprint.[3] Two dogs focused on Ninefingers: both missed, and Ninefingers managed to stab one but it wasn’t enough to disable the dog. Felewin stabbed the dog nearest him, but another appeared and bit him[4].

Felewin[5] said, “Come on!” and sprinted for the door of the inn, where he hacked at a dog that was jumping at Ubert, the innkeep. He hit and wounded the dog; others circled around, watching and waiting.

“Ubert! Inside!” cried Felewin.

Ubert said, “Get in!”

“But Ninefingers!”

The four dogs circled the doorway, looking for an attack.

“Get in!” cried Ubert and swung the fireplace poker.[6] He hit one dog in the ribs and knocked it to one side; it got up, bruised and angry.

“Not without Ninefingers! Fetch our armour!”

Ubert slipped into the building[7], closing the door behind him.

Ninefingers saw the door close and ran full-out. Please don’t have barred the door, thought Ninefingers. One dog leapt at Felewin but missed, and the man yanked the door to get them both in.

“Thanks,” said Ninefingers.

“You’d do the same,” said Felewin.

Ubert came up with their armour. Burl and Losdur, regulars, were staring at them.

“Wild dogs,” said Ubert as he handed them their armour.

“Worse,” said Felewin as he shimmied into his gambeson. “War dogs. Trained to attack. They don’t travel on their own; we’ve got to get you to the tower before the militia arrives. Ninefingers? Can you grab our bags?”

“On it.” He ran to their rooms.

“Get everyone.”

Ubert turned and yelled. “Egren!”

Daerdun walked up. “Why are you people shouting?”

“Armed attack,” said Felewin. “Anyone out in the stables?”

“A mule, but—”

“I hate to leave it but we haven’t time. Where’s the halfling, Dopkin?”

“Hiding,” came a voice from the eaves.

“They’ll burn the inn,” said Ninefingers as he came up. “I’d get down, Dopkin.” Ninefingers tossed a bag to Felewin, then finished fastening the shoulders of his hauberk. “My guess is orcs, but could be the Empire.”

“Let’s go!” called Felewin. “If they aren’t already here—”

They heard a horn outside, and shouting.

Felewin said, “No time! We have to run. Stay in a group, we’ll try to protect you. Burl, Losdur, grab those tables; any shield is better than no shield. Ninefingers, you’re our eyes. You lead.”

“Uh, guys?” said Dopkin, dropping from the rafters. “The roof is on fire.”

“Told you,” said Ninefingers, and squeezed his way to the door.

They could hear a distant sizzling, but that didn’t make the inn’s residents faster: if anything, it seemed to confuse them. Egren was now holding a bag of something from the kitchen area; Dopkin held a pan. Burl and Losdur looked tense and nervous, holding the tables. Daerdun had disappeared and then reappeared with his blacksmithing apron on and the mule in tow.

Ubert threw open the door and dogs immediately attacked,[8] but Felewin was ready;[9] he didn’t hit the dog, but he scared it away. “I only see five,” Ninefingers reported as Felewin moved outside. Out here Felewin could hear the roof burning.

The dogs immediately tried to circle him but Ninefingers was right behind him. Felewin swung wide with his shortsword, trying to dismiss the dogs.[10] The animals swarmed in and one caught Felewin on the hip, but now he was wearing chain, and it protected him down to his knees. None of the dogs got Ninefingers. Burl and Losdur kept the tables low and the others—Ubert, Egren, Dopkin, and Daerdun—stayed in the middle. Ninefingers led, and Felewin took the rear.[11] Felewin actually managed to hurt two of the dogs (two more? The same two? No dogs died) when the procession of people suddenly stopped.

Ubert was looking backward. He moaned, “My inn! My beautiful inn!”

Felewin said harshly, “Keep moving or I’ll let the dogs get you!”

Ubert whimpered, transfixed by the sight of the burning building.

Just then the horn blew again, closer this time. Two arrows sprouted from one of the tables, and they came from the direction of the woods, not the tower.

That got Ubert moving, except no one indicated it to Felewin, who was looking at the woods, trying to see any attackers. The group without Felewin began to move, and suddenly Felewin found himself surrounded by dogs.[12]

An arrow on fire went by his head. Above his head, he could hear, “There’s someone still down there!”

Felewin sprinted to the tower, trying to dodge as he did so, but he was big and slow; one dog still managed to bite him on the mail; he shook it off and banged on the tower door.

They opened the door and yanked him inside, shutting the door on one dog’s leg; the dog yelped and the man (Burl, it turned out) opened the door slightly and kicked the dog out.


Game Mechanics

[1] Does he convince the seneschal? +1D for Vengis’ corroboration and +1D for Kanagis, but -1D because he doesn’t want to think of goblins as equals.

[2] As written, the orcs appear two turns after the dogs. I have altered the situation by having the characters not in armour, and the party size is a third of what they expect. So it’s dogs only for longer.

[3] Reaction times Felewin 3, Ninefingers 1, Dogs 1, 2, 4, 5, 7, 7, 9, 9 We care about four of them; the other four heading for the inn. Mythic: Does the first dog go after Ninefingers? 05: Exceptional yes. Dog attacks with 4,8,8: 1 success, but it needs 3 to hit. Ninefingers gets 4,4,6,6 and he hits. The dog gets 2 Fat, 1 Inj.
Does the second dog attack Ninefingers? Yes (09): 4,5,9 but that misses.
Felewin attacks: 3,3,5,8,9: hits the dog nearest him; dog takes 2 Fat, 2 Inj.

[4] First dog gets 8,9: none succeed. Second misses with 5,6,7 — only 1 success and the change of gimmicks means that Felewin is 2 Diff to hit in combat.

[5] Reaction times Felewin 2,3; Ninefingers 5,6 Dogs: 1,1,3,4,7,7,7,7 Oooh, Felewin’s in trouble. Mythic: Do Felewin’s dogs go before him?? 99 — No. Felewin runs: He gets 1,3,7 (-1D because of the Slow-stepped gimmick). That’s good for a sprint, and rolls 2,3,4,6 to hit.

[6] Ubert is Fitness 3 and has a small amount of Brawling to break up fights; he gets 2,3,3 so he hits the dog with the iron poker; that does Inj instead of Fat, so it causes one level of injury damage…and makes the dogs more cautious.

[7] War Dogs try to attack: Rolls: 1,7,9 (miss); 1,5,5: bites Felewin but armour stops it; 6,2,10 misses; 10,6,9 misses. On Ninefingers: 8,4,5 misses; 4,3 (hurt one) misses; 6,8,9 misses

[8] Reaction times with groups to avoid this being unwieldy: Felwin 1,4, Ninefingers 4,5 Dogs 4, Orcs 6, Burl & Losdur 9, Mule 10.
Because Felewin is also proficient at Animal Handling, I’m going to give him +1 Diff to be hit by the dogs.

[9] Ready doesn’t translate to success, though: 1,1,7,7 misses the dog.

[10] Or he rolled 4, 5, 6, which is only two successes.

[11]Mythic: I don’t want to do the whole thing. They have a plan; do they get part of the way (50/50: 65% for yes: 58, so yes)

[12] Reaction times Felewin 2, 6; Dogs 3. Felewin rolls 2,3,6,7 to run all out, and gets to the doorway of the tower. He then rolls for a dodge: 1,1,3,3, which is a heck of a success for a guy with Athletics 3. One dog bites him, but the armour stops it as well.