Wednesday, October 30, 2024

Thoughts on slasher fantasy

Fantasy RPGs

While I was listening to the Imaginary Worlds podcast an email ad arrived regarding a 5e slasher setting. It turned out to be Crystal Lake done using 5e rules, which wasn’t what I was expecting based on the email subject. 

My uneducated feeling….

  • Slasher films are in the end about someone against an implacable enemy: even if the protagonists starts as a powerful character, they get knocked down very quickly (I’m not sure I’d call Aliens a slasher film, but the Marines are clearly outmatched at first by the aliens). It’s not an adventure if you walk in, mow down the monsters, and leave. (However, you might watch Dog Soldiers for competent professionals discovering they are out of their depth.)
  • The protagonist is usually someone regarded as weak or vulnerable at the beginning: there’s a reason we say “final girl” or “enduring woman” rather than “protagonist.”
  • The monster is fixated on our protagonists: getting out of Dodge isn’t an option (even if the protagonist thinks it is).
  • It’s rare there’s recourse to “official” powers, or if there is, those fail. The deputy is not there at the finale of Scream, for instance.
  • The adventure might officially be in a populated place, but the set-pieces occur somewhere it’s isolated or private: a sleep away camp, a house, a cabin in the woods. Again, part of cutting the protagonists from help.

So what would a cod-medieval fantasy slasher movie/adventure be?

Well, some of that is already common in the setting. Official help isn’t coming; there are excuses to have the monsters fixated on the protagonists.

As far as weak…imagine the main characters are left behind by the dungeon delvers because they’ve been injured. Just to avoid the whole near-a-dungeon thing, let’s say the protagonists are not especially effective fighters. By virtue of being player characters, they're better than the ground beef that surrounds them, but they can't go, “Oh, it’s a troll; boil some water for tea.”

No, our protagonists are injured or are the least effective fighters in the party. They are low level or low point value or have a condition that makes them less effective.

More to come.


Saturday, October 12, 2024

A snippet for world building (ICONS)

Icons

A bit of world building.

Our city — maybe yours too — has had supers since at least the 1950s, and one of them was a possibly-grim definitely-human vigilante called “MidKnight.” (I’m sure the name looked clever in 1958.) Possibly because child endangerment laws were different then, he had a sidekick, “Squire.”

Actually, he eventually had a metric butt-load of Squires.

At least one went on to become a superhero in his own right, Wild Justice; some later retired (one founded a sporting goods chain and capitalized), and one probably died in the course of superhero-ing. Teenagers made their own costumes, became vigilantes, and sometimes MidKnight picked them and they became the real official-as-it-gets Squire.

MidKnight stopped being active in 1974, which made him positively ancient by urban vigilante standards. By then, being the Squire was like being in a garage band: many tried it, and a few went on to be actual superheroes. The trend mostly died out by the 1990s but it never vanished.

Friday, September 6, 2024

Superhero setting

Icons

Well, it's months later, but I've had one or two ideas.

An adventure set at a twelve-step program for supervillains who are trying to reform. I don't know what the adventure is, but there's something I like about the guy with the mechanical arms going, “Hello, my name is Otto, and I'm a supervillain.”

(I'm currently running Brindlewood Bay, thank you for asking, and I'll have comments at some point in the future.)

Thursday, July 11, 2024

Lost In The Borderlands Chapter 10. Clearing Out The Evil (Actual Play)

Iron & Gold

Lost in the Borderlands is based on the module Borderlands of Adventure, by J (who I presume is Walter J. Jones Jr., the copyright holder) and published by New Realms Publishing as NRP 31001.

It was written for Labyrinth Lord and I have converted to Iron & Gold by Precis Intermedia Games. It follows a few other adventures with these characters.

Lost in the Borderlands

Previous Chapter 9. Getting Out —<>— Next Chapter 11. Against The Dragon

10. Clearing Out The Evil[1]

“Okay, do we start from the dining room, or beyond the stairwell?” asked Felewin. “We know what’s in most of the area before the stairwell, and none of it is a big evil monster…rats, zombies, that centipede that Hrelgi fried. Ninefingers, this is most like a tomb-raiding situation.[2]

“Beyond the stairwell. If we don’t find anything there, we check out the basement room. But…” He looked around. “From now on, we search through the litter. We probably won’t find anything, but if there are magical keys or notes, they’re hidden in a secret compartment or among the litter.”

“I can tell you if there’s magic in an area,” said Hrelgi.

“That will be useful.”

“This time, we take everything.” Felewin had filled and lit Hrelgi’s lantern, and he took it in hand, along with one of the two crossbows. He gestured to Ninefingers. “After you.”

“Not the best crew I’ve ever entered a tomb with, but not the worst, either. I expect to come out of this with all my remaining fingers.” Ninefingers picked up the shield they had found and marched forward. At the room with the ruined staircase, Ninefingers stopped.[3]

“Something’s different.” He looked around, thinking. “There was a femur there… Some of the skeletons came from here.”

“There were no skeletons here.”

“Aye. Something we did caused them to be animated.” He paused. “Is it a room thing or a keep thing? If it’s a room thing, it’s worth moving some bones, but if it’s a keep thing we can’t move them far enough.” He looked around and spotted a femur. “Felewin, do you still have any of that tapestry?”

“Sure. I said we’d take everything.”

“Give me a strip.”

Felewin tore off an arm’s length and handed it to Ninefingers, who tied it to the femur and kept carrying the bone. “We’ll drop it just outside the door. If we trigger reanimation and the ribbon shows up on a skeleton, we’ll know where it came from.”

“Is that useful?”

“Could help in a second fight, if we have one, and it doesn’t cost us time.”

They finished threading their way through the room and got into the next hallway. The door to the stairwell was still open. Ninefingers took out the spikes and hammer and handed them to Uthrilir. “Close that, please. We don’t want anything from downstairs to come upstairs.”

“Just one spike?”

“Leave a bit to grab; we might need to be able to get it open.” Uthrilir shrugged and took the tools. “I’ll be back soon. I want to scout out the hall.” He was back in a few moments. “Three sets of doors: a chapel from the pictures and iconography, and probably two bedrooms. We already saw a den or lounge.”

“Chapel, then,” said Uthrilir.

“Sure,” said Ninefingers. “I just….sometimes it’s better to clear out the areas from which they draw reinforcements.”

“Which is it this time?”

“I didn’t stay in the profession long enough to know.” He sighed. “We won’t have luck clearing out the skeletons because they can apparently animate from separated bones. Assume there’s something awful in there. Uthrilir, can you start with the Maiden’s blessing?”

“I can ask.”

“Felewin, have the crossbow ready. If the Maiden is on our side, whatever will be distant. Use the bolts Hrelgi says are magical.”

Felewin cranked the crossbow and loaded one. “Ready.”

“Hrelgi, don’t transform the floor, if there’s a monster, hurt it.”

“I can’t do anything until we see what it is.”

“I know. Uthrilir, can you protect us and use the spear? I’m rubbish with it.”

“The spear?”

“Silver tip.”

“If the Maiden does not help, yes.”

“What if there are lots of big evil monsters?” asked Hrelgi.

“There won’t be,” said Uthrilir.

“But if.”

Ninefingers shrugged. “Then we’re doomed.”

Outside the double doors, Uthrilir prayed.[4]

“Did it work?” asked Hrelgi.

“No. I was distracted,” said Uthrilir.

“Please become un-distracted,” said Felewin.

Uthrilir took a moment and then prayed again, more earnestly. When he looked up, his eyes were shining.

“The Maiden says yes.”

They went in, Uthrilir first, followed by Felewin and Ninefingers side-by-side, and lastly Hrelgi.

The room had obviously been a chapel. Dusty, cobweb covered pews ran up the left and right, to what was once an altar: a block of gray stone was covered with dusty crimson cloth embroidered with gold. The handle of an axe stuck up from the altar, and the head was embedded in the stone. To one side lurked the wight, and Felewin took a shot right away.[5] The bolt flew[6] true and sank into the wight’s chest.

“That wight’s head, that was a gnoll, once,” said Ninefingers.

The wight[7] surged over the pews and grabbed Felewin, despite his attempt to dodge out of the way, and Felewin whimpered slightly at the pain but continued reloading.

Ninefingers grabbed the dagger he had taken from the dead thief, the one that Hrelgi said was magical, and stabbed the wight[8] in what would have been a living man’s kidneys.

Uthrilir turned and stabbed with the spear. It too landed in the thing’s back.[9] The silver spear-head sank into it and pierced its heart. The thing collapsed before it could steal more of Felewin’s life.

“Is that it?” asked Hrelgi.

“Maybe,” said Uthrilir.

There was a scrabbling at the door.

“No,” said Uthrilir. “The fell magic is still active. Those skeletons have become active, and that wight will rise again, if not in minutes then tomorrow night.”

“Help me push a pew to block the doors,” Felewin said. “We can at least keep the number of opponents to a minimum.”

He, Uthrilir, and Ninefingers moved a pew to block the chapel doors. Then Felewin took one of the wooden stakes and pounded it into the wight’s heart.

“That’s not going to help,” Ninefingers said.

“Then I’m going to chop off its head. You look for more answers.”

Ninefingers started with the altar. There were sacks of treasure beside it; he moved them so he had a clear view. He folded the cloth so the sides of the altar were exposed. In the meantime, Uthrilir grabbed the haft of the axe and pulled until he strained himself.

“Felewin, when you’re done, give me a hand,” Uthrilir asked.

Felewin grunted in agreement, then tossed the wight’s head to the northern side of the chapel.

“What do you want?” he asked as he came up.

“I can’t imagine the axe in the altar is a good thing. I want to pull it out, but I need your help.”

The two of them pulled and eventually got it free. Hrelgi said, “That’s magic.”

“Not for me,” said Felewin. “I’d be afraid it was cursed. What now?”

“We bless and consecrate the altar once more,” said the dwarf.

“In a second,” said Ninefingers.[10] He did something with the side of the altar and looked at it expectantly.

Nothing happened.

He kicked it once, and a piece of flooring to the north f the altar popped open. “There we go,” Ninefingers said. He went over to the secret compartment in the floor. In it were three scrolls and a stone disk with a diameter a little more than his hand-span. The disk was carved with the image of a gold dragon.

“I’ll bet this is for the mystery room downstairs,” he said, but no one was listening to him.

“Ninefingers, I need your help,” said Uthrilir. “Please join our prayer circle.[11]

First, Uthrilir asked for help in this consecration, and then the consecration itself. When he finished, the air in the chapel seemed fresher.

The scrabbling at the door continued.

“It didn’t work,” said Felewin.

“It might have worked,” said Hrelgi. “It just didn’t work on anything that was already animated.”

Ninefingers said, “You’re saying we don’t check on the zombies.”

“We have to get past the skeletons, first,” said Felewin.

“There might be a second exit,” said Ninefingers. “Chapels often have them to allow the clerics to come and go with things like the holy implements.”[12]

Hrelgi said, “How do we check?”

“We look at the walls.” Ninefingers said. “I’ll take the north. Uthrilir, that wall; Felewin that one. Hrelgi, you look at these scrolls. I’d like to know what they were hiding.”

Hrelgi squatted and looked at the scrolls while the others searched. Some time later, Felewin said, “I have to trim this lantern.”

Uthrilir sighed. “I don’t think there are any secret doors. Pity. One would have helped.”

“Indeed. Hrelgi, what have you learned?”

“Whatever’s in the room that the disk opens, it involves flame or ice or both. These two will protect you. This third one will heal you.”

Ninefingers asked, “But they’re one use only?” Hrelgi nodded. “And the key disk is here, so no one has gotten in.”

“Which means it probably doesn’t have a terrible monster.” Felewin sighed. “But we still have to look. Which means fighting the skeletons outside.”

“We could move the pews to create a corridor. A choke point.”

“We’ve got a choke point,” said Hrelgi. “The doors. You don’t open the door all the way. Just let in one at a time; slam the door on the next one. If you break its arm, that’s okay.”

“That’s so stupid, it’s great.”

“Thank you. I think.”

Felewin and Ninefingers were on the door; Uthrilir was the one who bashed the skeletons.[13] The first cost him a wound. Rather than bother the Maiden, he drank one of the healing potions they had found, and he was fine. Ninefingers examined the bones for a piece of tapestry, but saw none. The next skeleton[14] had the tapestry on its leg, but went down faster than the first one (aside from a bit of dizziness from the potion, but none that resulted in harm).

From the scratching at the door, they knew there were two more.[15] The next one went down in four swings that splintered the bones so the skeleton couldn’t reassemble. and then the fourth one[16] went down easily in two swings.

“That’s thirsty work,” said Uthrilir, as he took the wineskin from Hrelgi.

“We’re grateful,” said Felewin. “We have zombies to kill, two more skeletons, and whatever lives in the last locked room.”

“I’d rather we clean out the lesser evils before we try and check out the locked room,” said Uthrilir. “Zombies are not hard grant the true death, and then we don’t have them behind us.”

“And we’ll have to deal with the two skeletons we left downstairs.”

“You can do those,” Uthrilir said, and took another drink.

Ninefingers checked the kitchen and pantry; they were unoccupied by undead. There was a box on a shelf in the pantry that made Ninefingers curious, but this was not the time.

The zombies were trivial, because they could control the doorway as easily as in the chapel.[17] They let the first one out (Ninefingers on door), and Felewin fought it. The gnoll zombies were in armor, so it took longer than Felewin wanted. Finally, Felewin granted the first one the true death.

“Oh, that’s the kind of armor they’re wearing? I can turn that into lava easily.”

No!” said Ninefingers. “Not in a building full of trash that might burn, thank you.”

“Good point,” said Felewin. “I’ll do this the slow way.”

“I can turn it to water,” Hrelgi offered. “Not as fast, but I can do it.”

“That’s fine; I’ll manage. Next,” Felewin said to Ninefingers.[18] Felewin cut off this zombie’s head with one stroke. “How many to go?”

“Two,” said Ninefingers, after Uthrilir had given a brief prayer and tossed the body aside.

“Okay.”[19] Felewin managed to behead the next one as well. “One to go.” He danced a bit to stay loose, while Uthrilir removed the corpse.

“Let’s do the last one. Hrelgi, can you move a bit more to that side so I can see better?”[20] This last zombie took two shots, because the first wasn’t clean and got stuck on a neck guard; the second took its head off.

Felewin stood there, panting. “Let’s check the room, to make sure.”

There was nothing in the room. The lounge had nothing.

Returning to the stairwell, Ninefingers used the crowbar he’d retrieved from the thief and pulled out the spike. That made the two skeletons lurch out; Uthrilir bashed the first one, and Felewin slashed at the second. Both hit; Felewin’s was dismantled but Uthrilir’s only had a shattered shoulder. The remaining skeleton attacked Uthrilir, who parried just in time;[21] Both hit the skeleton at the same time, but Uthrilir’s mace was what crushed its bones.

“That one’s not coming back,” said Hrelgi with satisfaction.

“Don’t step on the puddle on the stairs,” said Felewin to Hrelgi.

“Acid?”

“Pretty much.”

The trip back to the room with the locked door was uneventful.

Everyone formed an arc around the door, ready for action. Ninefingers slid the disk into the depression in the doorway, and there was a thrumming sound that got higher. The door shrank to one side, leaving a flange with the disk in it.

“Huh. And probably if you remove the disk, the door grows back,” said Hrelgi.

“That’s usually how it works,” said Ninefingers.

“I don’t see a monster,” said Uthrilir. Hrelgi played the lantern light over all of it. It was all dusty; there were some cobwebs but not many — still, the room didn’t look like it had been used for years. There was a gray stone statue of a dragon in one near corner. The far corner on that side held a suit of chain; beside it against the opposite wall sat a large stone chest, and then a weapons rack in the other corner.

Hrelgi said to Uthrilir, “I don’t see your relic.”

Ninefingers said, “Hmmm. This looks like it was the treasury, maybe. We saw the armory upstairs,” said Ninefingers.

“Sure. You want the weapons where guards can get them,” said Felewin.

“So these weapons are magical in some way. Maybe they protect the room? Maybe they’re just magic and worth keeping separate.”

“Hold on,” said Hrelgi, and she flipped pages in the grimoire for a moment, then cast a spell. “Lots of magic here. The weapons, the armor, and there’s something magical in the chest.”

“And the statue? Because if anything’s going to suddenly come alive and fight us, it’s a huge statue down here in a sealed room, instead of upstairs where it can be properly adored,” said Ninefingers.

“Scroll of protection against fire!” said Hrelgi.

“Makes sense. But we want to examine the place to make sure there are no monsters.”

“And take the treasure,” said Ninefingers.

“I don’t care about the treasure.”

“Other people will, and you’re tempting them by leaving the treasure.”

“I want to find the relic,” said Uthrilir. “It was entrusted to me, to destroy.”

“Maybe the relic knows that,” said Ninefingers.

“The relic doesn’t act with that kind of intent,” snapped Uthrilir.

“Well….” said Hrelgi.

Uthrilir bit out the words; this was clearly an old argument. “It. Does. Not.”

“Whatever you say, Uthie,” said Hrelgi. She mouthed to the others, “It does.”

“Ninefingers, you’re cleverest about finding hidden things. Read the scroll, be protected against fire, and check,” said Felewin.

“You keep saying I’m free now and you keep telling me to go do things that will get me killed.”

Felewin said, “I will do it, but you will get frustrated at how I miss the obvious things.”

“I hate that you know me that well,” said Ninefingers. “Hrelgi, could I have the scroll, please?”

“Fire or cold?”

“Big dragon in the corner. I’m guessing fire.”

“It’s good for minutes, not hours,” Hrelgi said.

Felewin nodded. “Pick a spot and check it out. I’m going to be out here with the crossbow. Don’t read it until I’m ready.”

“Uh….I can’t read,” said Ninefingers.

Hrelgi said, “I’ll read it out loud so you can repeat it, but you have to be holding the scroll.”

Ninefingers looked at the others. “I’ll do it.”


Monsters

Skeletons are available in the main rulebook.

Wight in the Chapel

This wight is slightly different than the wight presented earlier.

AbilitiesFitness 5 Awareness 4 Creativity 5 Reasoning 2 Influence 3
SkillsBrawling 4 (≤9), Stealth 5 (≤10), Composure 4
GimmicksHardened, Life Drain (1 inj/turn touch, healing same amount), Natural Weapons (claws: 1 inj), Toughness, Resistant [all attacks but magical ones and silver ones], Undead (5 grades of fatigue doesn’t cause unconsciousness)
WeaponsClaws (1 inj)
ArmourToughness (1)

Game Mechanics

[1] Mythic Suggested Theme: Move Toward A Thread: Delay Home

[2] Did the Maiden heal Uthrilir and Ninefingers? Ninefingers is healed (margin 2, difficulty 2) and Uthrilir is healed (margin 7, difficulty 2)

[3] Ninefingers rolls Investigation to notice; it’s a complex task, but he makes it by a margin of 3. He makes second roll by 3 as well, but it’s not complex.

[4] Uthrilir rolls 10 on 9 versus difficulty 2. He does not succeed. The second time, he rolls a 4, for margin 5 versus difficulty 2. That works. Secretly the Wight rolls and makes margin 6 versus difficulty 4. At least it will work against the skeletons. However, the wight fails his stealth roll, with margin -1. Only Hrelgi doesn’t spot it.

[5] Reactions: Felewin 12, Wight 10, Ninefingers 14, Uthrilir 9, Hrelgi 7

[6] Felewin manages a margin of 6 on this attack, and they are magical crossbow bolts, so they do 3 injury, even with the wight’s toughness. The problem is that Felewin will be reloading for two turns…

[7] Wight moves and attacks Felewin: Felewin dodges (margin 4), but Wight’s attack is a Triumph (margin 8 even with difficulty 4). Felewin is down 1 injury level, and wight’s back up 1. Felewin makes his fit+composure roll by 7, so he continues reloading.

[8] The wight is busy, so defense 0, Ninefingers’ roll is margin 3, and does 2 levels of damage.

[9] Uthrilir manages margin 5, and 2 levels of damage. The wight dies for real.

[10] Ninefingers makes a subterfuge roll to find the secret compartment, and makes it, margin 0. He makes his Finesse roll to open it with a margin of 2.

[11] Ignoring the “ten people” rule, the altar is smaller than a temple, but we count it as a shrine. He’s wearing a holy symbol but this is a place of another congregation. First, he’s going to try intervention, which only as a 2 difficulty. He gets margin 4 for a 2 difficulty. He gets the maximum (6) for intervention. He gets a margin of 0 with a difficulty of 4…but with the intervention, that’s a margin of 6, and he succeeds in the consecration.

[12] Uh, Mythic: Is there a second hidden entrance? It’s CF 7, and unlikely, so “yes” is 1-55. 58 is a no.

[13] Uthrilir hits once, margin 5 vs 1, so that skeleton is down 2 levels; that skeleton manages to hit Uthrilir (0 to -1) but for 0. Next round, Uthrilir hits (4>3) and does 3, shattering skeleton.

[14] Misses the next skeleton (margin of -2<2). Skeleton also fails (margin of -2 to -2). Hits the next round, though (margin 2 > 1) for 3 damage, skeleton misses him (margin -1<3). Hits this time, margin 3>0, for 2 damage. Skeleton destroyed.

[15] Uthrilir hits, margin 4>2 for 2 levels of health. Skeleton fails, -2 < 3. Hits third time, margin 6 vs 1 for 2 more levels of health. Hits 4th time, margin 6 vs 0, 3 levels of damage.

[16] Uthrilir hits, margin 1 to -3 for 3 levels. Skeleton misses, margin -4<3. Uthrilir hits again, 0>-1, for 3 more levels.

[17] Felewin hits (margin 1 > -2), for 1 damage; the zombie misses (-2 < 3). Felewin hits (2 > 0) for 3.. The zombie misses (-3<7); Felewin hits (margin 6 > -4) and kills the first one.

[18] Felewin hits (margin 1 > -2); I forgot this is a +1 blade, so he does 5 damage and all of it gets through.

[19] Felewin (margin 8 > -1) hits. It’s a triumph, so we’re going to say that a triumph kills it.

[20] Felewin hits (margin 2>0) for three levels of damage. Zombie misses (-4 to -1). Felewin hits (margin 8>-9), another triumph.

[21] Skeleton does a 0 for defense; Felewin’s reaction is 11, to-hit is 15 (treating slashing as a called shot). Uthrilir rolls for margin 4, vs 0; Felewin does 4 levels of damage, Uthrilir does 4.

Wednesday, July 10, 2024

Lost in the Borderlands Chapter 9. Getting Out (Actual Play)

Iron & Gold

Lost in the Borderlands is based on the module Borderlands of Adventure, by J (who I presume is Walter J. Jones Jr., the copyright holder) and published by New Realms Publishing as NRP 31001.

It was written for Labyrinth Lord and I have converted to Iron & Gold by Precis Intermedia Games. It follows a few other adventures with these characters.

Lost in the Borderlands

Previous Chapter Hrelgi’s Side Quest —=— Next Chapter 10. Clearing Out the Evil

9. Getting Out[1]

The group intended to spend the night in one of the cells, but the body of the carcass scavenger was starting to ripen quickly as gasses escaped from it. They moved up to near the door, and could still hear the skeleton warriors on the other side hitting the door with their swords.

“Think they’ll get through?” asked Hrelgi.

“They’re not coordinated about it. Maybe in a fortnight,” said Felewin.

“Oh.”

They lay there in the dark with constant scratching and the occasional thud.

Felewin said, “What do you think happened here?”

“A powerful magic,” said Uthrilir. “Some kind of curse animates these skeletons and zombies.”

“Do you suppose there’s something we could do to clear the keep?”

“Maybe. There’s probably a creature of great evil hiding somewhere in the building. Kill it and consecrate the area, and maybe that might do it.”

“Like with the wight in the mound?”

Uthrilir said, “The wight, plus a bit.”

“I bet the evil is in that room with the door,” said Ninefingers.

“They all have doors, silly,” Hrelgi said.

“There’s a magically closed door that needs a special object to open,” explained Ninefingers. “You skipped that part of the keep. Hey, you can make portals now.”

“Only to places I’ve been,” she said.

“Huh. Do you get to go to new places when you learn more?”

“Never, so far as I know.” She shrugged in the dark. “Maybe.”

“Huh. That must be why we never used a wizard to get into tombs. And there’s no profit in bringing them just in case. Go in once, get it done.”

“If I were an evil curse,” said Hrelgi, “I’d be in the chapel. There’s a chapel here, right?”

“Should be,” said Uthrilir.

“We could look for that.”

“I think it’s in the dragon room,” said Ninefingers. “The one to the east. No skeletons reanimated until we got downstairs.”

“We can look tomorrow,” said Felewin.

“How would we get past the skeletons?” Hrelgi asked.

“We don’t,” said Ninefingers. “We go up through the hole and come up on the skeletons from behind.”

“Or we look at the chapel first. It’s got to be on ground level,” said Felewin.

“No, Hrelgii’s right. We should deal with them, so they don’t come up behind us. They must be able to move around the keep. Ah. Iron spikes,” said Ninefingers. “We go up the hole and nail shut the door to the stairs, trapping them in the basement.”

“That’s a plan,” said Felewin.

The noise continued outside the door.

“Or we destroy them now,” said Hrelgi. “I can’t sleep!”

“Turn the skeletons into lava, let them burn up, and off we go,” said Felewin.

“I’ll bet if I do that, they keep attacking as lava. This is magic that’s reanimating them. When they stop being lava, they’ll return to being skeletons.”

Felewin got up and started gathering things. “So we sleep upstairs. Hrelgi, put me upstairs and I’ll tie off the rope, so you three can climb up.”

“You really want to?” Ninefingers asked.

“I can’t sleep through that either. So let’s do it,” said Felewin

There was another thok as a sword bit into the door.

“Are the skeletons stupid, like zombies, or do they have minds?” Hrelgi asked.

Ninefingers said, “Knew a fellow who claimed that skeletons had laid a trap for his tomb-raiding party.”

Another thok.

“They’ve been getting more frequent,” said Uthrilir.

“I’ll pack up,” said Ninefingers.

“Me too,” said Hrelgi. She looked up motus spells and moved the bookmark for easier reference.[2]

They were used to packing up fast, but two of them could not see in the dark, and Felewin’s improvised torches were long bunt out, though they had the three that had been held by the dead fighter. Fortunately Felewin had most of his gear stowed quickly, and he helped Hrelgi pack up.

While Uthrilir finished up, Hrelgi laid on the floor between Felewin’s legs and tried to aim where he would go. Felewin, for his part, stood with the rope tied around his waist with a bowline, and a burning torch. Ninefingers was ready at the door, which looked like it was splintering. Uthrilir was still packing, with assurances that he would ask for the Maiden’s protection once he was ready.

The door split open. “Now,” said Felewin.

Hrelgi had positioned herself so that “away from her” pointed up and at an angle, so that Felewin would (she hoped) not fall back in the hole.[3] She read the words, and Felewin went flying up. He was close to the edge of the hole but managed to twist his body out of the way, and finally he landed on the floor away from the hole.

Down below, the skeletons were through.

Ninefingers[4] managed to break one of the skeleton’s arm bones with a powerful blow. Too bad there were another two waiting to attack.[5] They were unable to connect because of the angles, but Ninefingers danced back, his blade knocking the sword of one of the skeletons to the floor. Ninefingers kicked it behind him.[6]

Upstairs, Felewin was looking for something to tie off the rope. The tables weren’t sturdy, the fireplace had no purchase—

He had enough rope. He’d use the door. The doorways were arches, so the doors had been fashioned to match. Even though the rope was too thick to pass under the door he could fasten it to the round top of the door, then pass it through a table’s legs so the table also pulled the rope down and it didn’t slip off the door.

He ran to the door.[7]

There were two doors into the dining room; he went to the first he could reach.

Uthrilir grabbed his holy symbol and held it aloft. He prayed to the Maiden, but she did not respond.

Hrelgi scrambled to her feet while Ninefingers back up. He had realized that he was alone against these skeletons, and for a moment, he must be cautious.[8] The first skeleton missed, but just barely; the second by a lot; the other two also missed.[9]

Felewin shouted, “Not yet!”

Hrelgi had an idea and started flipping pages to make sure she had the words right.

Uthrilir used his mace on one of the skeletons, and broke an arm off[10]—the shield arm, so this didn’t make the skeleton less threatening.

Felewin had freed the bowline from his waist and thrown the rope over the door.[11] Then he wrapped the rope around himself so that he could pull people up. He understood that there might be a delay, because they might be fighting skeletons at the time. Near the other end of the rope was another bowline, tied as a sling.

He yelled, “Ready!”

In the dungeon,[12] Uthrilir took off the skeleton’s sword arm, and the skeleton collapsed into bones. Ninefingers’[13] dodges moved him behind Uthrilir, so Hrelgi[14] targeted the skeleton nearest to the dwarf, to protect him.

The skeleton suddenly had no arms; its sword and shield clattered to the floor.

“Waiting!” yelled Felewin.

“Busy!” called back Ninefingers.[15] He[16] hit one skeleton and Uthrilir hit the other.

“We’ve got to be fast before the arms come back on that one!” said Uthrilir.

Hrelgi ran the length of the rope through her hands, looking for the other bowline. She said the spell again, because she had just said the words. The arms on Uthrilir’s current opponent went away[17] but she felt the hollow pang of overheat: she had tried too much and squandered her magic. The arms would come back soon, now that she was not maintaining them.

“Almost there,” she shouted up though her eyes were watering from the pain.[18] “Uthrilir, I lost the magic!”

Uthrilir swore.

Upstairs, Felewin thought, Well, that can’t be good. Something at the edge of his vision scuttled, and he worried.

Hrelgi got the sling in place. “Ready!” The rope went tight and she started pulling up.

The skeletons moved too fast, and both Ninefingers[19] and Uthrilir[20] missed.

Bones were reappearing on the one skeleton.[21] Ninefingers[22] stabbed his foe but his sword slipped between bones again. Need to train on swinging a stick, he thought.[23]

Uthrilir’s mace[24] smashed apart his opponent.

The light of the lantern was no longer irritating them.[25] but the remaining skeletons were too agile or too much empty air. The skeletons[26] did not manage to hit but neither did Uthrilir and Ninefingers.

“Try the lady again; I don’t want to leave you alone,” gasped Ninefingers.

“It’s Maiden,” corrected Uthrilir automatically. “I’ll try.[27] You need to handle both of them.”

“Sure,” said Ninefingers. He wasn’t going to attack; he was going to block and parry.[28] He heard the words of Uthrilir praying, and[29] one sword hit him in the side, though his armor got most of it. I need a shield, too, if I’m going to fight like a stupid knight.

Uthrilir finished, and the skeletons turned and ran back into the other room.

“I guess…I guess the Maiden has forgiven you.”

“I hope,” said Uthrilir. “I’ll look at that wound once we get upstairs. Go.”

Ninefingers fastened the sling and was hauled up. He had to make his own way over the lip of flooring because Hrelgi was busy with a spell; on the other end of the room, a rock suddenly glowed red-hot, and the centipede on it stopped moving. Ninefingers rolled onto the floor, shimmied out of the sling, and threw it down, then rolled over to more solid footing. “Free!” he shouted.

“Good to see you,” said Felewin. “You’re hurt!”

“A bit. Uthrilir will look at it soon.”

“You need a shield,” said Felewin.

Ninefingers said, “I was just thinking that,” as he pulled himself to a standing position.

“Is Uthrilir alone?”

“He has the protection of Her grace,” said Ninefingers.

Felewin said, “But he got it after you were wounded.”

“And he was wounded,” added Ninefingers.

“My uncle used to say gods are capricious,” Felewin said.

“You don’t have to like them to worship them,” said Ninefingers.

“True that.” A tug on the rope let Felewin know that Uthrilir was ready.

Once Uthrilir was pulled up, he dropped the aegis of the Maiden, and three remaining skeletons gathered in the hole. Felewin looked around and grabbed a table to throw on them; Ninefingers stopped him.

“They can’t get up, and if you throw it down, they have a table to stand on.”

“I suppose. We’ll go back to the entryway and sleep.”

As they were getting ready to sleep again, Uthrilir felt around his neck. “My relic is gone.”

“So?” asked Hrelgi. “Good riddance. You’ve been trying to get rid of that thing for longer than I’ve known you.”

“I didn’t remove it. It was on securely.”

“Intervention?” asked Ninefingers.

“From the Powers Below, I think.”

“We’re not going to get any sleep, are we?” asked Felewin.


Monsters

Skeleton warriors are in the main rulebook.


Game Mechanics

[1] Mythic suggested theme: Close A Thread: Disrupt A Burden

[2] Do the skeletons get through before they leave? I’m going to ask Mythic, and the likelihood is “Unlikely” but CF7, so 55 or less is a yes. I rolled a . Okay.

[3] Hrelgi rolls 13 on the Athletics roll to put Felewin where she wants, so she doesn’t quit. She rolls 14 on the Fabrica Motus spell, so that works. She rolls 12 on the Reasoning+Composure roll at difficulty 12. So Felewin goes up, and has to make his own Athletics roll to be safe. (He rolls 20, so he makes it easily.)

[4] Ninefingers, by the way, rolls 19 to hit a skeleton, who was using its sword as a wood axe, so gets no parry or block, but is difficulty 4 to hit anyway (Skeletal Frame). He does two damage (2 inj for the sword, +1 for being buff, one blocked by Toughness).

[5] The first skeleton rolls 7+3+6,or 16 to hit against a difficulty of 22 (Ninefingers rolls a 12) and has a calamity: it loses its sword. The second skeleton can’t be parried, but rolls a 4+3++6, or 13, and misses.

[6] Ninefingers makes Athletics roll to try and kick it out of the way; difficulty is +2 because this is the second action, but Felewin rolls 10+4+4, which beats the higher difficulty.

[7] Reactions: Ninefingers 9 Skeletons 3+3+3=9 Uthrilir 11 Hrelgi 10

[8] Ninefingers dodges, and gets 16, so that’s the difficulty to hit him.

[9] The skeletons rolled 3+9, 5+9, 5+9, and 3+9. So all missed.

[10] Uthrilir’s mace isn’t affected by “Skeletal frame” — Uthrilir rolls 19 versus the parry of 15, and hits for two damage (one stopped by Toughness)

[11] Felewin rolls an 18 on survival, so he remembers how to tie a bowline.

[12] Reactions: Hrelgi 12, Ninefingers 9 Uthrilir 10 Skeletons 12

[13] Ninefingers dodges again (gets a Triumph) so he’s difficulty 6 to hit, and all four skeletons fail.

[14] Hrelgi reads the spell successfully (margin 4) and Reason+Comp with margin 7. Uthrilir 8

[15] Reactions: Felewin is waiting. Hrelgi 9 Uthrilir 8 Ninefingers 12 Skeletons 10 (Intentions: Uthrilir is going to bash a skeleton with arms — say Skeleton 2. Ninefingers is going to attack Skeleton 1. Hrelgi is going to tie the bowline around her.)

[16] Ninefingers hits (margin 1 vs difficulty 4) for 2 damage; Uthrilir hits for 2 injury.

[17] Hrelgi manages the spell easily enough (margin 3) but fails the composure (margin -1). 1 FAT for her and she doesn’t cast a spell next turn.

[18] Reactions: Felewin’s waiting, Hrelgi’s going to get the bowline on, so it’s just Ninefingers 10, Uthrilir 10 Skeletons

[19] The skeletons are difficulty 4 to hit, plus the additional 4 for Ninefingers. Ninefingers rolls a 2, so he succeeds anyway, but I’m not going to use it as a triumph. He does 1 damage.

[20] Uthrilir misses (difficulty 4 but he gets margin 0). Both Ninefingers and Uthrilir make their parries by 4, so they’re harder to hit. The skeleton with arms misses.

[21] Reactions: Skeletons 11 Uthrilir 9 Ninefingers 9

[22] Ninefingers Margin 1 defend marg 4)

[23] Skeleton 1 fails to hit Ninefingers. Skeleton 2 hits Uthrilir with a Triumph (a 12) but he’s at -3, so call it a normal hit. 1 damage. Skeleton 4 is growing his arms back, so no action.

[24] Uthrilir Margin 5 (defend margin 4)

[25] Reactions: Ninefingers 14 (defense 2) Uthrilir 13 (defense2) Skeletons 11 (defense 3, 7)

[26] Skeletons (defend margin 0)

[27] Reactions: Skeletons 10 Uthrilir 10 Ninefingers 12

[28] Ninefingers has margin 2 for his parries.

[29] Skeleton 2 manages a hit (rolls a 3) even though he’s at -3 from injuries

Tuesday, July 9, 2024

Lost in the Borderlands Chapter 8. Hrelgi’s Side Quest (Actual Play)

Iron & Gold

Lost in the Borderlands is based on the module Borderlands of Adventure, by J (who I presume is Walter J. Jones Jr., the copyright holder) and published by New Realms Publishing as NRP 31001.

It was written for Labyrinth Lord and I have converted to Iron & Gold by Precis Intermedia Games. It follows a few other adventures with these characters.

Lost in the Borderlands

Previous Chapter 7. Inside The Old Keep —=— Next Chapter 9. Getting Out

8. Hrelgi’s Side Quest[1]

The floor gave way, and Hrelgi tumbled down.[2] She managed to land on her feet but spikes of hot pain still shot up her legs. She mumbled the words to the spell she had known since she was…a toddler, since she could talk,…and healed herself.

However, the lantern had fallen out of her hands and worse luck, fallen closed. A tiny amount of light came through the hole in the ceiling, but it was really just a lighter shade of murk. Maybe if she were down here an hour, her eyes would adapt, but for now, she needed that light. Without that light, she had only the three spells she had memorized, and two weren’t useful here.

She took one careful step and nearly bruised her foot against something. Probably something that fell from the ceiling, she told herself. She lifted her feet high and slowly made her way across the room, to get some idea of what the space was like.

If I can find a wall, I can crawl along the floor, trying to find the lantern.[3] In only a dozen cautious steps, she found a wall.[4] She picked a direction, and started moving, shuffling her feet this time and bending over to examine everything her feet could move.

From upstairs, she heard Felewin. “Hrelgi! Can you hear us?”

She kept moving, but yelled back, “Yes, but I can’t find the lantern! I dropped it and it closed!”

“Are you hurt?” Uthrilir called.

“Was, but I fixed that. Here, this might be—” She picked up a box. It felt like the lantern, and she cracked open the door, and light flooded out.

There was a chittering sound.

There was talking from the boys upstairs, but she couldn’t make it out. She looked to one side, then the other. Nothing. She looked up.

Slithering down from the ceiling was a huge maggot thing, with spindly arms of some kind. “Hrelgi!” shouted Uthrilir from upstairs.

The maggot thing blocked that end of the corridor.

“Found the lamp,” she called. “Gotta run. Maggot as big as an ox.”

“Forget the lantern!” Uthrilir said. “Get out!”

“Carcass scavenger!” Ninefingers shouted. “Mind the stingers!”

Hrelgi was already running. The corridor turned left and the remainder was lined with cell doors: three on each side.

Maybe it can’t reach me if I’m inside a cell! she thought. The first cell was unsuitable: the door was broken. The second was on the other side of the corridor, and had an obvious carcass-scavenger-sized hole in the ceiling.

The next cell might do: the door looked intact, it was ajar, and held nothing but some bones, filthy straw, and a wooden bowl. They had been there so long that the smell was no worse than in the rest of the area.

She grabbed the door to see if it moved.

It did not; the chittering sound got louder, and she kept moving.

The next cell had a key still in the door’s keyhole, but the door was broken. She grabbed the key and ran but was stopped by the end of the corridor; she headed to the last cell, which was occupied by three relatively fresh corpses. It’s good they haven’t been eaten by something called a carcass scavenger. The door was closed, and she quickly fit the key into it, unlocked it, and entered. The door shut easily if noisily, and she stepped over the corpses to the back of the cell. She scanned the ceiling for openings and found none.

Safe. Unless these corpses rise up as zombies.

The carcass scavenger reached the door. It moved in a flowing motion, rather like a caterpillar, and its skin looked moist and slimy. The mandibles clicked and it adjusted position so some of the spiky arms could reach into the cell.

She held her breath and pressed against the back of the cell.

The stingers came close…but if she pressed against the wall, they couldn’t quite reach her. She could smell the venom on the stingers: they were so full that they dripped. She very carefully set the lantern on her head, turned to look at one side, and flipped pages in her grimoire.

There. There were the words for the life drain spell she had used before. Her voice trembled as she read it off.[5] The arms became less searching. She tried again but mispronounced one of the words.

The carcass scavenger moved and tried to flow up the door. She stopped and took a deep breath of bad dungeon air, and then tried again.

The arms stopped moving, but they were still there. The venom still glistened on the tips, ready to spear her if she moved wrong.

Hrelgi flipped pages.[6] Ah. She settled on a spell to move the thing, if her magic was strong enough.

Hrelgi cast the spell and shoved the carcass scavenger across the corridor, but then stopped. The venom-tipped arms still stayed through the door, blocking her from getting near the exit. Still, now she could sit in most of the cell.

She looked at the three corpses. That one was clearly a fighter: mail and sword and shield. That one was probably a thief or monk of some kind. But middle one….that one had a grimoire.

That made her decision. She avoided the arms, and grabbed the grimoire. It was in a holder like she used; she got the grimoire out and flipped pages. The name was of an ethnicity unfamiliar to her, but most of the text was familiar, and all magic used the same symbols.

She put the grimoire next to hers.

What else are you carrying, human wizard? He or she hadn’t been armed with more than a dagger, so the magic must be powerful…or these three came here underequipped. She searched the corpse.

Tucked in the tunic was a scroll. She glanced at it and recognized the symbol for ‘image,’ so it probably dealt with senses. Good; she didn’t know that sphere of magic at all. The belt pouch held a pen and a set of nibs, a dried-up jar of ink, a tinderbox, and two sealed potion bottles. Judging by the symbols in the wax seals, one was a healing potion and the other was holy water. Because they had been wax sealed, the fluid was still fluid.

She checked the contents of the backpack. The food was gone to mold, but beautifully wrapped; the magic user had been a human, yes, but Hrelgi decided that she had been female. Hrelgi felt kinship with her. The wineskin had a small quantity of wine that smelled as if it had gone to vinegar. There was a sack of coins, a mallet, and two wooden stakes.

Stakes? You were looking for something bad, she thought. Then she flipped open the bag of coins.

All silver.

Oh, they were definitely looking for something bad.

The wight, maybe? Wights are affected by silver. Or the vampire rumored to be in the area.

She spent a little time in contemplation, and then searched the other bodies. With them she didn’t care so much.

The fighter was, well, a fighter. It had armor and arms that maybe Felewin would like (though the armor was too small for him), and a pouch with jewels. She decided she didn’t like this fighter much at all. Besides moody food, the backpack held 3 torches, a tinderbox, and a flask of oil. The torches were wax-soaked rushes wired to wooden sticks.

Hm. Did none of them carry a lantern? They had oil, but no lantern?

Hrelgi let the fighter’s body fall back (there was a hint of a squelch and an awful smell) and looked at the third, the one she thought might be a monk or a thief. Leather armor and a knife — not any of the monastic traditions she knew. A thief, then.

This one carried thieves’ tools in his belt pouch (they looked like the ones that Ninefingers carried). Also a tinderbox, the ubiquitous flask of oil, and two beeswax candles (?). He had carried a crossbow and bolts; presumably Felewin would be glad of those. Besides the moldy or vinegary victuals, his backpack held a long coil of hemp rope, three iron spikes, a hammer, and a crowbar.

Hrelgi settled in for a wait, occasionally yelling for Uthrilir so he would know she was still alive.


Monsters

Carcass Scavenger

AbilitiesFitness 3 Awareness 3 Creativity 0 Reasoning 0 Influence 0
SkillsAthletics 5 (≤8), Brawling 5 (≤8), Stealth 6 (≤9)
GimmicksMusclebound, Oversized, Natural Armor[3], Special Weapon (Stingers: Venom vs fit+Composure ≥ diff 2)
WeaponsStingers
ArmourNatural(3)

Game Mechanics

[1] Mythic suggested theme: Inform Magic (PC Positive)

[2] We’re going to say Hrelgi fell 18 feet, and she made her Athletics roll with a margin of 1; say that subtracts 1 injury from the 3 the fall would have given her. Her leather armor, miraculously, spares her another point of injury, so she only takes 1. One of her memorized spells is healing herself, so she does it fine (margin 5) and makes the overheat check by a margin of 4.

[3] Rolled a d4 for direction (N,E,S,W) and got a 3.

[4] Left or right, with her back against the wall? 1d2: 2, right. (East, as we’re looking at the map.)

[5] Hrelgi rolls 16 for the spell; we assume it’s +2 Diff because the carcass scavenger is big, but it’s +0 for distance. A roll of 16 makes it at difficulty 16. It has lost 4 health levels. She rolls 17 for the Reasoning+Composure, and difficulty is 12. She doesn’t make the next one (11), but she does make the R+C roll, with 16 difficulty 13. She does make the third one (9+5+4 vs difficulty 14). She doesn’t make the R+C roll (gets 13 instead of 14). So she takes 1 fat but kills the carcass scavenger.

[6] Hrelgi’s going to try Fabrica motus to shove the carcass scavenger away from the door. She rolls 16, which is enough, given the difficulty of +2. So apparently she can move it 4 meters.

Monday, July 8, 2024

Lost In The Borderlands Chapter 7. Inside The Old Keep (Actual Play)

Iron & Gold

Lost in the Borderlands is based on the module Borderlands of Adventure, by J (who I presume is Walter J. Jones Jr., the copyright holder) and published by New Realms Publishing as NRP 31001.

It was written for Labyrinth Lord and I have converted to Iron & Gold by Precis Intermedia Games. It follows a few other adventures with these characters.

Lost in the Borderlands

Previous Chapter 6. Outside The Old Keep —=— Next Chapter 8. Hrelgi’s Side Quest

7. Inside The Old Keep[1]

Trying to avoid the old keep took them through the thickest forest and undergrowth. They were using two of the hobgoblin swords as machetes, but by shortly after noon, Felewin said, “We have to stop and hone these things. I am loathe to suggest it but if the going is easier by the old keep, I think we need to go that way. Plus I don’t like the look of those clouds: I think tonight will be stormy.[2]

“Did the lady Anwen mention this old keep to you? A keep is an investment; I would think it would be worth mentioning,” said Uthrilir.

“In passing,” said Felewin. “This province, Blackmarch, was settled by the Empire of Tanne during one of their expansionist periods. There was a keep, which is I presume the one we’re near, but her concern was more for the Tower that Stigiswart took over, and for the Dwarf Roads that were rumored. We know now that those roads existed.”

“And you will not repeat it,” said Uthrilir. “There are stories of trade using the Dwarf Roads. I had thought they meant the Bleak Tower, but if there was a keep, too….”

“At about the time Stigiswart came to the area — when my father was young, I think — the keep was overrun by orcs and hobgoblins and probably more. The Empire, which was already losing territory with the independence of Guildeland and then Westport, abandoned it. But I don’t think that the Lady Anwen knew it was here.”

“No wonder it’s so wild here; a generation is enough time for wilderness to return,” said Ninefingers. Felewin nodded.

“We won’t have to go into the keep,” said Hrelgi. “They’ll have buildings outside, though. Right?”

“I think we’ve seen the best of the buildings,” said Felewin. “Let’s angle toward the keep and take advantage of the trails that the hobgoblins use.”

“Once we file these swords sharp,” said Uthrilir.

“I wish the swords had a stronger spine; they are as much for thrusting as cutting, and we only want cutting,” said Felewin.

Uthrilir shrugged. “It takes only a little more time to sharpen the tip as well, and they will be in our hands if we are attacked.”

The clouds had gathered to storm level by the middle of the afternoon, when they came to what had been a clearing. The trees were young — not saplings, but not the thick growth seen elsewhere — and the grasses were high, scattered with flowers. In the center of the clearing was a stone building that had once had a wooden structure in it; parts of that wood still poked up above the walls. The ditch around the keep was dry and overgrown with brambles and thistles. Two hills probably indicated ruined buildings, but now they were grasses and rubble.

“It looks kind of pretty,” said Hrelgi.

The first fat drops of rain fell on them. “To the keep, then,” said Felewin.

The heavens opened by the time they made it to the keep; Felewin had spotted the door and guided them there; they passed the twisted iron remains of the portcullis, and the doors were smashed open and broken. Cracks in the stone meant that streams of rainwater poured into the doorway, and they moved inward.

The entry room was dim and the roof seemed somewhat intact. The walls were scorched by some kind of bolts, probably magical, and clean-picked bones littered the floor. Ninefingers looked at them. “Human, hobgoblin, orc…and something else I’ve never seen before. If I could find a skull….” Using his silver-tipped spear, he started poking through the bones, and a startled hiss made him draw back suddenly[3].

A dog-sized lizard jumped at him and fastened its mouth on his arm; Ninefingers yelled, though more from surprise.[4] Felewin stepped in and swiped at the lizard, cutting it across the side with the hobgoblin sword and leaving a ragged slash. Uthrilir moved up and hit it, too, and the beast fell off Ninefingers, dead.

“You okay?”

Ninefingers said, “Just a bruise.”

Uthrilir stepped forward to look at it. “I’m not wasting the Maiden’s time on that wound.”

“Hey, can you eat lizard?” asked Hrelgi.

“Sure,” said Felewin. “Tastes like chicken.” He knelt down and looked at the lizard’s mouth. “I don’t think it was poisonous; it was just surprised and attacked.”

“That’s no consolation if you’re the one who got hurt,” said Ninefingers.

“I like chicken,” said Hrelgi.

“We need to make camp for the night,” Felewin told her. “If you want to try lizard, clean it, but do it in one of those other rooms. Take Uthrilir with you; if the place has undead, like the hobgoblin said, you’ll be glad of a cleric.”

“There’s only one doorway.”

“Sure,” said Felewin. “Choke-point if someone got in the front doors. Which we know they did. So you’ll probably find more of those skeletons on the other side.”

Uthrilir picked up the dead lizard by its tail and said, “Come along, girl.”

“You know that I’m older than you, right?”

Uthrilir snorted. “Not in years, not in temperament.”

Hrelgi said sweetly to Felewin, “Lantern, please. I can’t see in the dark.”

“Neither can I,” said Felewin as he handed it over. “I swear that spends more time with you than with me.”

“I will get one when I can. Maybe I’ll have it in a necklace or something so it’s easy to carry.”

Ninefingers watched Hrelgi and Uthrilir go. “I don’t understand them.”

“Some folks just stick together. Find something to make a torch, while I set up. If we have to go after them, I need to be able to see.”

“You think they’ll get in trouble?”

“No, but if they do, we don’t want to lose time trying to improvise a light.”

“Then start a fire while I make two.” There were cloth tatters on the floor, and Ninefingers gathered those. Hrelgi had left behind a small container of oil meant for the lantern she never used, and Ninefingers used some of that.

Felewin was feeding twigs into the nascent flame when they heard Uthrilir yell.

Ninefingers touched the torch-head to the fire, and let it burst into flame. He handed the two torches to Felewin, who said, “Hope they last long enough.”

The doors opened into a corridor with branches off for various rooms. Following Uthrilir’s voice, they went down a left-hand corridor and entered. Uthrilir stood there with a dozen rats between him and a hole in the floor.[5] Tables — probably dining tables originally — and refuse littered the room; half the rats were eating the dead lizard; the other half were defending it.

Uthrilir had his mace out. “The floor collapsed! We were looking for a place to clean the lizard.”

Felewin jabbed at one of the rats with his torch and singed it. The torch flickered and then roared back into full flame.

“Hrelgi! Can you hear us?” Felewin yelled.

“Yes, but I can’t find the lantern! I dropped it and it closed!”

“Are you hurt?” Uthrilir called.

“Was, but I fixed that. Here, this might be—”

There was a chittering sound from down below.

“That doesn’t sound good,” Ninefingers said. He pierced a giant rat like his sword was a spit, then tossed the beast aside.

Felewin waved his torch to shoo rats over to one side. “Ninefingers, you’re lightest. To the edge of the hole and see what’s happening.” He could light the second torch and throw this one down to her—

Uthrilir swung at a rat and missed. The rat attacked him, but was easily rebuffed by his shield.

“I’ll try.” Ninefingers moved slowly to the edge of the hold; the floor started to give way and he leapt back. “No good. Can’t see.”

“Hrelgi!” shouted Uthrilir.

“Have the lamp; gotta run,” she called. “Maggot as big as an ox.”

“Forget the lantern!” Uthrilir said. “Get out!”

“Carcass scavenger!” Ninefingers shouted. “Mind the stingers!”

Felewin said to the others, “Leave the rats. We can’t jump, so we need to find stairs. This way!” He backed out of the room, waving the torch in front of him. “Come on!” Ninefingers followed as quickly as he could, but Uthrilir paused, clearly torn. “Uthrilir!”

The dwarf yelled, “We’re coming for you!” and dashed out of the room. “It won’t kill her, will it?”

“Yes, it will,” said Ninefingers. “Paralyze her until she dies, then eat her.”

Felewin interrupted. “Keep wasn’t expanded, so stairs are probably at a corner. Check each room. We don’t fight what’s in there, we just look for stairs.” He paused by the first door. “You two can see in the dark.”

Felewin threw open the door. Clearly, it had been a barracks: ruined beds stood amid the rubble, but all soft material had been heaped in a corner by giant rats — some stood guard and hissed.

Ninefingers shut the door. “Not there.”

Felewin was more cautious opening the next door. There was a moaning sound. “No stairs, just zombies,” said Ninefingers. He pulled the door shut before any zombies could get out.

“How good’s the door?” asked Felewin.

“Wish we had iron spikes to close it. They might follow us.”

“They won’t get near us,” Uthrilir said. “The Maiden will see to that.” He prayed and held his symbol aloft. Ninefingers looked at Felewin; if Felewin looked worried, he didn’t show it.

The next room had been some kind of lounge or den. Uthrilir looked at it. “I see no other door. Ninefingers?”

Ninefingers looked.[6] “I don’t see one.”

They shut the door. “Gnolls,” said Felewin.

“Yes?” Ninefingers said.

“The bones you couldn’t identify: they are from gnolls. Nocturnal; we used to encounter them in the low hills. They organize into matriarchal tribes.”

“Never heard of them,” said Ninefingers. “Huh.”

The next door hid rubble. The roof had collapsed, but they saw two things: first, the remnants of a spiral staircase leading up, and second, an exit door at the opposite end of the room. The room was strewn with wooden beams, plaster, bones, and detritus; Felewin suspected it would be a hike just to get to the other door.

“Well, at least the room serves as a barrier between the skeletons and us.”

They don’t have to worry about hurting themselves,” Ninefingers pointed out.

“A barrier would be good,” said Uthrilir. “The Maiden will not let them hurt us, but I cannot channel Her will forever.”

Ninefingers went first across the room.[7] He had a precarious moment, but made it to the far door. The door was wedged shut by detritus; he began clearing it as Felewin and Uthrilir headed over.

Halfway across, Felewin’s torch began to sputter. He paused, straddling a beam, and lit the second torch. It caught slowly, but it caught. Felewin looked around but saw nothing to replace the torch. Rather than throw it away, he held on to the bone in hopes of finding a new wrapping for it.

With that wait, Uthrilir reached the far side before Felewin did, and the path was clear by the time that Felewin arrived. Ninefingers cautiously pried the door open; it squealed from disuse.

The door opened into a corridor that moved forward and then turned right. On their left side was another door.

Uthrilir opened the door to the left, on the theory that it was closest to the corner. The door opened onto the stairs down. The room was decorated by an old crimson tapestry but held a staircase down. Uthrilir was already running for the stairs when Felewin went to the tapestry and yanked it down.

“Fuel for the torches,” he said. “I’d love some oil; that would make better torches.”

The tapestry was too big to carry easily, but it was old and Felewin could rip it. He took a chunk of it, and then followed Uthrilir down the stairs.

At least the dwarf was waiting for them at the doorway out of the stairwell.[8] They started down when Ninefingers said, “Hold. Give me your torch.”

Felewin passed it over.

Ninefingers held it against a green puddle on the floor; the puddle writhed and sizzled, but less than a minute later, Ninefingers rolled the torch against it and said, “Dead. Good.” He passed the torch back to Felewin and said, “Bad slime. Don’t step on it; it dissolves everything but stone.”

Felewin nodded. At the bottom of the stairs, he tore the tapestry again and wound half of it around the dead torch, careful not to touch the hot bone. Parts of it crumbled and broke.

This won’t last more than one more try, thought Felewin. Wood would be better. I should have looked for something suitable upstairs.

There were two doors on the north side and one on the west. Uthrilir looked at Felewin and said, “No way to know what goes where; humans don’t build as sensibly as dwarves.”

“Farthest right, then.”

Uthrilir opened the door[9]. There was the first of a set of tremendous crashes, and Uthrilir hastily shut the door. “Move!” he said, and shoved them to the side. The door smashed open and a huge cask rolled out, hitting the side of the stairs with a loud crash.

“Trapped?” asked Ninefingers but they were interrupted by a huge dead bugbear, shuffling implacably out of the room. It was clearly a zombie. It swung its broadsword at[10] Ninefingers[11]. Ninefingers[12] blocked the blow and swung but hit it squarely on its mail; Uthrilir[13] stove in its chest. Felewin[14] drew his sword and chopped off its head.

“No other door in there,” said Uthrilir. “Next.”

They pried open the next door — it was stuck — and saw nothing but litter and a crate. “No door,” said Uthrilir.

“This was a storeroom,” said Ninefingers. “Let’s spend a moment and see if we can find a better light source for Felewin. Those torches won’t last much longer.”

“Hrelgi could be dying,” said Uthrilir.

“And I can’t help if I can’t see,” said Felewin.

“Look, then, but I’ll scout ahead,” said Uthrilir. “Don’t dawdle.”

Felewin and Ninefingers stepped into the room. “Ignore the floor, check the crate,” said Ninefingers. Felewin nodded and used the handle of his sword to pound open the lid of the crate. Ninefingers scanned the room, and said, “Oil. That would help your torches.”

Felewin grunted and pried off the lid. “Rope. Rope and bedrolls.”

“Take a length of rope. If nothing else, we can go down the hole to Hrelgi.”

Felewin had his arm in the crate when they heard Uthrilir say, “You want to join me.[15] Skeletal warriors.”

“A moment!” said Felewin. He opened the jug of oil and poured some on the torch that wasn’t lit, then let that torch drip onto the lit torch, which flared each time a drip landed.

“Hurry, please.”

“No one in this keep heard of lamps,” Felewin grumbled. He grabbed the torches and his gear, then the jug of oil.

“You’re not going to carry that, are you?” asked Ninefingers.

“No, but I’ll put it by the door so we can reach it in a hurry.” He lugged the jar of oil to the door and set it down. The torch was burning brighter, now, and Felewin had faith that the other torch would be better.

Wood would still be better.

They found Uthrilir just outside the door to the stairwell room. Felewin couldn’t see anything in the circle of light; behind them, on the stairwell, they heard something coming down the stairs. Felewin saw bony feet waiting three steps down.

“We’ve got skeletons on the stairs,” Felewin said.

“We’ve triggered something,” Ninefingers said. “Can you grant them the true death?”

“Not here,” said Uthrilir. “I’m going to move forward, but I wanted you two near me.”

They stepped forward slowly. “What will they do when the zone of holiness passes the wall?”

“Go through a different door, if they can,” said Uthrilir.

“Toward Hrelgi?”

The dwarf stopped. Then he started again. “We can’t know. If she’s alive, she can defend herself, and if she’s not, they will pay.”

The room at the far end of the corridor was mostly blocked by a mound of scorched wood and refuse. If Felewin had to guess, the locals had tried to defend themselves by creating a blockade. By the time they got up to the room at the far end of the corridor, the door to the east was open. Skeletal warriors were following them, about fifteen paces behind them.

“I cannot fight in this position,” Uthrilir said.

“Just the two of us, then,” said Felewin. “If there’s something other than undead.” He paused. “I can’t use my shield when I’m holding the torch. If you can’t fight anyway, can you take the torch?”

“I can.” Uthrilir tucked one torch in his belt, and held the other aloft.

Once they got past the mound, there was an empty weapons rack in a far corner, an open door to the west, and a closed door to the east. The door to the east had no visible hinges or handles; only a shallow circular depression with an image of a dragon.

Uthrilir[16] said, “Maybe over there.” He walked over and said, “That’s where she fell.”

They heard, “Uthrilir!” from down the corridor.

The dwarf grinned. “She’s alive.”

Ninefingers said, “We go in there and shut the door. That takes care of the skeletons behind us. Then we deal with the carcass scavenger and the other skeletons.”

“This looks like the prison. If we shut that door, we might not be able to open it from the inside,” said Felewin.

“There’s a big hole in the ceiling. We can get out.”

Felewin laughed. “I forgot.”

They went in and shut the door. “I’d still like iron spikes,” Ninefingers said.

“You don’t have a hammer,” reminded Felewin.

At the end of the corridor they could see a dead carcass scavenger. Uthrilir checked each cell as they went by; when they got to the one with four skeletons in it, trying to escape from Uthrilir’s holy symbol, Felewin grabbed the door and pulled. It resisted, so he pulled again.

The door slammed shut.

“You should have disarmed them first,” Ninefingers said.

“You sound like my father, always criticizing,” replied Felewin.

Uthrilir relaxed his grip on the holy symbol, and the skeletons surged to the cell door. They tried to attack, but Ninefingers swept down the spear he was carrying and their swords clattered to the floor. Felewin kicked them away.

Felewin said, “Satisfied?”

“Yes,” said Ninefingers.

Near the door, Uthrilir asked Hrelgi, “Are you all right?”

“I made a portal,” said Hrelgi proudly. “It went away too fast for me to do anything, but I made it.”

“But are you all right?”

“Of course,” said Hrelgi. “You’ll have to move the carcass scavenger.”

Felewin and Ninefingers regarded it. “Pull it?” asked Felewin.

“Loop the rope around it,” said Ninefingers.

“Might work.[17]” The two of them together managed to haul the body of the carcass scavenger far enough to block the cell containing the skeletons.

“Good enough,” said Felewin, sweating.

In the meantime, Uthrilir was hacking off the carcass scavenger’s arms so they didn’t block the passageway. He paused and held up the sword. “I’m glad I was only using this for cutting grass, because it is not good for anything any more.”’

“I might be able to sharpen it,” said Felewin.

“I might grow wings and fly, too,” said Uthrilir, “but I know the odds.”

“I’m something better than that,” Felewin said mildly.

Finally, they could let Hrelgi out of the cell. She told them what the three corpses carried.

“Iron spikes. I told you!” said Ninefingers.

“We can fill our backpacks with their things. I don’t think they’ll miss them. We will give them a service, however,” said Felewin.

“Indeed,” said Uthrilir.

Ninefingers sorted through the thief’s tools. “These are good quality. Who were these three?” He plucked out three pieces to enhance his own set.

Hrelgi said, “The wizard, she had her name in her grimoire. I can’t pronounce it.” She showed the others.

“That’s the writing of my people,” said Felewin. “My mother had whole books of writing.” He puzzled over her name for a moment. “Her name was probably Anashel.”

“Your people produce wizards?” asked Hrelgi.

“I guess. I mean, we didn’t shun them, like your people did.” Felewin thought a moment, then admitted, “Of course, we had no tradition or knowledge of magic, so she would have to leave to learn more.”


Monsters

The gnoll zombie is a zombie.

Giant Gecko Lizard

AbilitiesFitness 3 Awareness 3 Creativity 0 Reasoning 0 Influence 0
GimmicksMusclebound, Toughness, Quick-Stepped
SkillsAthletics 5 (≤8), Brawling 5 (≤8), Stealth 4 (≤7)
WeaponsTeeth [1 inj]

Game Mechanics

[1] Mythic suggested theme: Arrive Death (Move Away From A Thread)

[2] This is pure invention on my part; I need some reason for them to go into the old keep, because they’re not motivated by treasure.

[3] Random encounter: Giant Gecko Lizard

[4] It rolls 8+5+3 to attack, and Ninefingers tries to dodge but only manages 8+5; it attacks successfully, and does 1 injury level of damage. Felewin rolls 5+5+4 to hit it, and succeeds; its armor does not protect it, and it takes 3 levels of damage because Felewin’s big: the sword is 2, he’s +1.

[5] Separating them is to make them have to go through the complex.

[6] And rolls a 16 on his investigation, beating a difficulty of 14.

[7] They each roll Athletics: Ninefingers 15, Felewin 20, and Uthrilir 14. So all manage to get across without hurting themselves.

[8] The slime rolled a 5 to fall on Uthrilir, and missed. Ninefingers rolls a 19 on Investigation to spot it.

[9] Uthrilir has nothing like Investigation, but rolls 11+ awareness 3, so he sees how precarious the cask is. Everybody gets to make an Athletics roll: Felewin 14, Ninefingers 14, Uthrilir 14

[10] Rolled a 1d3 to determine target (Felewin, Ninefingers, Uthrilir) and got 2: Ninefingers.

[11] Zombie is Fit 4, dueling 3+8: 15 (margin 1) vs Ninefingers’ 10+4+6 (margin 6). Miss.

[12] Ninefingers attacks: 18 (margin 4) vs 8+7=15 (margin 1), but all stopped by armor.

[13] Uthrilir hits for 3 injury; rolls (4,5,2) so deals 2 injury

[14] Felewin rolls 8+5+5, and does 4 Injury (5,4,4,3) so 3 injury.

[15] Uthrilir rolls 10 (his gospel) + 7 +2 (holy symbol) vs 4, so his Gospel|Purity works.

[16] Uthrilir makes a Masonry roll to see if maybe that’s where Hrelgi fell. He rolls 11 so margin of -3.

[17] Felewin is Fit 5, we’ll say that Ninefingers adds +2 to his Fit. That makes Fit 7, which we know will move the corpse.

Saturday, July 6, 2024

Lost in the Borderlands Chapter 6. Outside The Old Keep (Actual Play)

Iron & Gold

Lost in the Borderlands is based on the module Borderlands of Adventure, by J (who I presume is Walter J. Jones Jr., the copyright holder) and published by New Realms Publishing as NRP 31001.

It was written for Labyrinth Lord and I have converted to Iron & Gold by Precis Intermedia Games. It follows a few other adventures with these characters.

Lost in the Borderlands

Previous Chapter 5. The Hobgoblin Lair —=— Next Chapter 7. Inside The Old Keep

6. Outside The Old Keep[1]

“Properly you’d let these dry,” said Ninefingers about the centipede shell segments. “You’s take the scraper rock, a scraper that you found or prepared, and clean the inside. Properly you’d let them dry at this point; we’re not going to re-use them so we’re not worried about them attracting bugs.”

They were sitting around the dead centipede. In the heat, Ninefingers had chosen to take off his hauberk but kept it nearby. Felewin was trying to stay alert but finding himself sleepy.

He jerked himself awake. Sleepy? Or ensorcelled?

“Hrelgi, is there magic being used nearby?”

Hrelgi[2] wiped her hands off with grass, and then opened her grimoire. A short incantation later, she said, “Nope. You’re just tired.”

Felewin felt shame that she had seen him nearly doze off. He said nothing as the blush spread through his cheeks, when Uthrilir said, “Ow!”[3]

Hrelgi looked over at him, saw the arrow sticking from his shoulder, and yelled. “Move move move!” She dove for the dwarf, trying to knock him to the ground.[4] Uthrilir caught her with his good arm, picked her up, and carried her behind a tree.

Ninefingers dove to one side. Felewin still had an arrow out and his bow strung from seeing the centipede, so he scanned for the source of the shot.[5] There!

He fired his arrow smoothly and listened for a sound that told him if he’d hit.

“Get under cover, idiot,” hissed Ninefingers.

“Of course,” said Felewin, embarrassed, and ran toward the source of the arrow.

His thinking was this: the hobgoblin would take time to reload. If he took cover, the hobgoblin would have that time. If Felewin charged, though….it was harder for an archer to hit a moving target; and a running hobgoblin or a hobgoblin under attack couldn’t reload or fire.

Of course, that assumed there was only one hobgoblin:[6] Felewin burst through the bushes to find five hobgoblin[7]. Two had bows; one was reloading, and the other fired at him but missed in surprise. The other three had spears. One of those missed, another had his blow blunted by Felewin’s mail, and the third’s blade scraped along Felewin’s shield until it slipped off and against the mail.

Felewin’s intent was to shoot with the bow, but there were too many. “Five hobs!” he shouted[8]. He[9] drew his sword and with the same movement slashed the archer who had reloaded; the hobgoblin fell to the ground, gasping.

The other archer sprinted away to get some distance, hoping the other warriors would hurt Felewin as he reloaded.

One of the spear carriers thrust and hit, hitting the shield. Another thrust and the point of the spear slid off his shield and scored his arm. The third also hit, and the spear slipped under his shield but hit his mail. These three are tougher than drunk goblins, thought Felewin.

Probably he should back up, but he had nowhere to go; in dodging the spear thrusts he had turned himself to have a tree at his back. Good for protection from stabbing; bad for mobility.[10]

Uthrilir suddenly appeared[11] and mightily hit one of the spear-carriers; his mace hit the hobgoblin. Felewin took advantage of the surprise to slash open the belly of another spear carrier, which set him gasping on the ground.

Ninefingers popped up in front of the archer hobgoblin, and thrust his sword into the hobgoblin. “Why attack us?” he asked in their tongue.[12]

Hrelgi saw that one of the hobgoblins was about to stab Uthrilir. She said an incantation and that hobgoblin suddenly went pale, as though his life energy had been sucked out.[13]

Felewin and Uthrilir killed the hobgoblins before them[14]

Hrelgi was waiting for her magic to return, for she had not held it correctly when she cast the spell.

Ninefingers said to his foe, “We’ll let both of you live but you have to talk.”

The hobgoblin who had been affected by Hrelgi said, “We’ll talk! We’ll talk!”

Ninefingers’ opponent threw his spear on the ground.

“I didn’t catch the words,” said Felewin.

“They don’t want to be killed,” explained Ninefingers.

“No sensible person does,” said Uthrilir. “But what do they have to trade for their lives?”

Felewin made a sound of disbelief. “A trade?”

Hrelgi reminded the others, “We want directions to the Bleak Keep.”

Felewin said, “It’s a tower, not a keep. Directions and we’ll let them live.”

Uthrilir added, “Without their spears.”

“If the answers seem to be good, they can have the blades,” Felewin said. “They must know someone who can affix new hafts.”

Ninefingers passed this along. He listened to the answer and then complained to them. The hobgoblins gave him more of an answer.

“Apparently there’s a keep a dozen miles from here, but this is clearly not the area around the Bleak Tower.” He asked them more; the hobgoblins responded. “A ruined keep. But beyond the ruined keep is a path through the hills in the right direction. They don’t know more; they’ve never been out of this valley.”

Hrelgi asked, “What do they eat?”

Felewin said, “More importantly, what are the other denizens of this valley?”

Ninefingers asked, and listened to the response. Both hobgoblins responded to this, listing inhabitants. “The other inhabitants are goblins and orcs across the bridge. Lots of fearsome undead in the keep. The hobgoblins are pinned between the keep and the zombies of the wight, so their leader — a bugbear — keeps them in one spot, with occasional raids across the bridge.” He asked the hobgoblins another question. “And they eat mostly toads and centipedes.”

Uthrilir tsked. “Not really a thriving community.”

The hobgoblins looked expectantly at Ninefingers. Ninefingers did not bother to translate.

Felewin said, “They’ll die if we turn them loose like this. Look at them: they’re both grievously wounded.”

Uthrilir said, “Are you suggesting…?”

“Heal them,” said Felewin.

“I don’t heal anyone. I ask the Maiden to do that.”

“Please ask. Or I will ask Hrelgi.”

“I won’t do it,” said Hrelgi.

“But I’m asking Uthrilir first,” said Felewin mildly.

“I’m just saying,” said Hrelgi.

“Ninefingers, where will they go if healed?”

“Good question,” said Ninefingers. He spoke to the hobgoblins, who promptly replied. “They will have a life debt to us.”

Felewin swore. “I don’t want a life debt. Can we save their lives and not incur a life debt?”

“Sure. Ransom them back to the rest of their nest.”

Exasperated, Felewin asked, “For what? It’s not like they have gold or gems, and their armor and weapons won’t fit any of us. I just want to help them and not get stuck with another life debt.”

Ninefingers said, “They might have gold. The point is to make it an exchange, not something you do charitably.”

“Fine. Find out what they’re worth healthy.”

Uthrilir said, “I haven’t said I’ll ask for the Maiden’s boon.”

“They’re not worth anything like this,” Felewin pointed out.

“We could just kill them,” said Hrelgi.

“We could,” said Felewin, “but I have come to the conclusion that they’re probably people.”

“They’re hobgoblins,” said Hrelgi.

“She doesn’t think anyone but elves and dwarves are actually people,” said Uthrilir.

“Dwarves aren’t people,” said Hrelgi. “But Uthrilir is people.”

“Twenty silver if healthy, nothing injured,” reported Ninefingers.

Hrelgi said, “Ransom sounds like a lot of work. We should just kill them.”

“Please stop saying that,” said Felewin. “Look, I have no plans to amass an army of hobgoblins and goblins with life debts. Check their pouches, see what they have. Maybe there’s something there.”

Hrelgi said, “I’ll check the dead ones. For comparison,” she explained.

The dead hobgoblins had 14 silver and 7 gold, and an assortment of odds and ends: dubious meat, two wineskins, a whistle, a talisman of some kind, and a used magic scroll (which Hrelgi took immediately to study). Of the live hobgoblins, the archer had 9 silver and 3 gold, a lucky talisman, and his bow and arrows; the other had 7 silver and 3 gold, his spear, a clear rock polished to form a crude lens, and a sharpening stone.

Ninefingers drew Felewin aside. “You have to make it cost something. Can you use the arrows?”

“I suppose,” said Felewin. “The draw weight on the bow is too light for me. The sharpening stone might be useful but I suspect everyone has one.”

“I don’t,” said Ninefingers.

“Take it, then. The clear stone can be used to light fires during the day.”

“If you have two, a man showed me a trick you can do with two of them, if they’re good enough,” said Ninefingers. “Take the talismans. If it’s good enough to carry, it’s good enough to trade, life for goods. And the money of course.” Felewin grunted. “When we get to civilization, you can buy a new bedroll.”

“Fine. I don’t feel like it’s enough to justify healing them, to them.”

“You get Uthrilir to agree to try, and I’ll make them think this is enough to justify healing them.”

Felewin sighed and went to the dwarf. “Uthrilir…”

“The blessing of the Maiden is not to be squandered, Felewin.”

“It is not squandering. Doesn’t the Maiden stand for life, of thistles as well as wheat?”

“We never pray on behalf of thistles, Felewin.” Uthrilir seemed firm.

“Right.” Felewin thought for a minute. “I think they might be people, not monsters. If they are people, killing them must be approached with more thought. Ask the Maiden. Ask for them to be healed. Let her tell us whether they are people.”

Uthrilir thought about this. “I will ask for one. If She agrees, then I must ask for the second, but if she does not agree, I will not ask again.”

“Of course.”[15]

They walked over to the hobgoblins, where Ninefingers was examining the lucky talismans and giving a credible impression of a person trying to underpay for a valuable item.[16] He said to Felewin and Uthrilir, “Be impressed by the talismans and the clear stone.”

Ninefingers spoke to the hobgoblins again, holding the two talismans. He then turned to present them, one to Felewin and the other to Uthrilir. They looked at each talisman critically, turning them over and examining every part of them, and finally nodded.

Felewin added a sentence in his native tongue, Karvasht. “It is good,” he said. He was tempted to add something nonsensical, but he didn’t know for sure that the hobgoblins didn’t speak Karvasht. He understood a little of what the hobgoblins and Ninefingers saying because the tongues of goblins, hobgoblins, and orcs were different in accents rather than vocabulary.

He must have been convincing because one hobgoblin threw his shoulders back, winced, and then said, “If it’s worth something, maybe it’s also worth healing us?”

“Ah,” said Ninefingers. “We cannot promise anything, but we can ask the Maiden.” He tilted his head toward Uthrilir. “His goddess.”

“A goddess is good,” said the other hobgoblin. This one was female, but Ninefingers hadn’t been sure until now. “If she heals us, the talismans are yours.”

“And if she doesn’t, we kill you,” said Ninefingers, affecting a nonchalance he did not feel.

“Of course,” said the female hobgoblin.

Uthrilir prayed over them and laid his hands on them. Despite Uthrilir’s fervent hope, the Maiden healed them both completely. No matter how often Uthrilir had seen Her heal people, he was always amazed by the sight of major wounds closing and healing through the Maiden’s graces.

Uthrilir said a final prayer, and then Ninefingers handed their spears to Felewin, who examined them, snapped off the heads, and handed the blades back to them. Ninefingers handed over the bow, but not the arrows.

The female said, “That was not part of the ransom!”

“No,” said Ninefingers, “it’s just common sense. You might leave but we have granted you the ability to make more weapons. We don’t want them used against us.”

“We can remake them,” said the male.

“We hope to be long gone before you can fit a haft to those blades or make new arrows. And we did have you healed; you would have died otherwise.”

The male screamed and leapt at Ninefingers, who stepped aside.[17] Felewin hit the hobgoblin on the shoulder with the flat of his sword.

“Please do not,” said Felewin in poor goblin. “Go now.”

Cheeks burning with shame, the two hobgoblins left. Uthrilir was ready with his mace, but the hobs did not return.

When they were out of sight, Felewin looked at the sky. “Hard to believe it’s not even noon yet. If the trail is good, we might be able to skip that abandoned keep entirely.”

#

The trail was not good.


Monsters

Hobgoblins are in the rulebook.


Game Mechanics

[1] Mythic suggested theme: NPC Action: Vengeance Plot

[2] Hrelgi uses Fabrica Sphaera, and rolls 9+4+5, or 19. Makes it easily.

[3] Uthrilir’s armour does not work (he rolls a 6) so it penetrates his armour and hits his (rolls 8, so) arm.

[4] Hrelgi is fitness 3, he’s musclebound so he’s effectively Fitness 6. She gets 7+3=10 on her fitness roll; he gets 11+6=17, so he is a wall.

[5] I’m going to allow archery to be added to this search for the origin of the arrow. That’s 3+5+11, or 19: even if this is a challenging task, that works. Given that, I’ll let him fire this round. 6+5+5 is 16, which makes even a medium-range shot. Alas, it is a 1 inj arrow and the hobgoblin archer is wearing scale…and Felewin rolls a 1 for armour activations. No effect really.

[6] In fact, there are 1d6 hobgoblins (that is, 5), and one of them was already hurt in the encounter on the bridge yesterday. Two of them are archers (I know the write up doesn’t have any archers, but I say there are four archers in the hobgoblin encampment, with a skill of 4 in archery and hunting bows for 1 inj. Felewin can run twenty meters in a turn, so he will. He won’t win a footrace, but that’s not what he’s going for.

[7] One has an arrow prepared, but he rolls 6, which is 6+7-2 (Felewin is a moving target), so he misses. The others have spears, and jab with their 4 skill: One is reloading, and of the oter three, one misses (rolls a 5, for a total of 12). One hits (with a 16) however, the chain takes it all (rolls 1,2). The last hits with a 16 and the chain takes 1 f the 2 injury.

[8] Reactions: Felewin 13 Ninefingers 10 Hrelgi 11 Uthrilir 13 Hobs (It’s not in our POV, but Hrelgi uses a memorized spell to increase Uthrilir’s armor rating by 2, to a 4; she rolls 15, so it works, and she makes the Reasoning+Composure roll with margin 0 because it’s Trivial. Other stuff we can’t see: Ninefingers and Uthrilir are both going to charge, but it takes the turn to get to Felewin. Hobs are going to stab of course)

[9] Felewin tries a Quick Draw and hacks at one of the archers, because if they get farther away, they can pincushion him. He rolls 18-1 to attack, so he succeeds and hits the archer who shot thrilir first. The hobs have no aror, so that hob takes 4 INJ.

[10] Reactions: Felewin 10 Hrelgi 11 Ninefingers 14 Uthrilir 10 Hobs 11 (Hobs attack, of course; Hrelgi is looking up a spell; Felewin needs to get one of the spear guys. Ninefingers plans to come up behind and deal with them. Uthrilir is attacking.)

[11] Uthrilir gets a 15 to hit; the spear-carrier rolls 7, which makes the thing with a margin of 0 while Uthrilir has a margin of 1. So the hob takes 3 Injury.

[12] Does the archer make his Fitness+Composure roll? Not in the least (8 vs 14)

[13] Reactions: Felewin 9 Ninefingers 12 Hrelgi 12 Uthrilir 12 Hobgoblins 10

[14] Felewin rolls 10, plus 10, for 20; the hobgoblin defends but rolls a 4. Ain’t happening.

[15] Uthrilir rolls 6+4+6, but it’s difficulty 2, so he gets 16 versus a difficulty of 16. How lucky. The Maiden grants the hobgoblin 2 Injury levels back. The second is 6+4+10, and grants 5 Injury.

[16] Ninefingers rolls 8+5, which doesn’t quite reach 14, but even if these guys don’t believe, they’ll go along with it because they don’t want to die.

[17] Even taking two off for using the flat of his blade, Felewin rolls 8+5+5-2=16. The hobgoblin is so mad, he’s not defending. Ninefingers dodges (7+8_.