Brainpower (Paul Anoretti) |
PRW | CRD | STR | INT | AWR | WIL | STA | Det |
2 | 4 | 6 | 6 | 5 | 7 | 11 | – |
Specialties | Science (+1), Technology (+1) |
Powers |
- His flying jar has Average (3) Flight.
- The jar has Great (6) Telekinesis. It manifests as a violet beam.
- The jar can also trigger nerve centers, causing pain strong enough to immobilize someone (Extra: Great (6) Stunning vs. Will), with the green beam.
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Brainpower wears robotic bodies that pass casual inspection, but which fall apart on combat. The robotic bodies tend to be slow and heavy, but they provide him with fine manipulation and other skills. |
Qualities |
He is an inveterate mansplainer. |
He is obsessed with Kendra/Jane/Mynah and knows many details of her real life. |
He is certainly an expression of white (brain) privilege. |
For future game purposes, he is probably in debt to whomever put him in a jar. |
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