I'm trying to remember the campaigns I've run. Some of them were short because they didn't work (the universe-hopping one seemed like a good idea, but it was flawed). Others were short because of gamer ADHD or because people got bored. Not in chronological order.
- The Concorde campaign, which I've talked about before. It was run in Champions, second printing to fourth edition.
- The Wellington campaign, which used DC Heroes 2nd edition and 3rd edition.
- The Patriot City campaign, which used 1st edition Mutants & Masterminds, and took place in Patriot City decades after the events in Freedom Force.
- The Minotaur campaign, which used 2nd edition Mutants & Masterminds, and used both Freedom City and the city of Bedlam...though it was really more the one adventure.
- The Emerald Knights campaign, which tested out 3rd edition Mutants & Masterminds for us, and which I set in the Concorde universe's version of Detroit, Steel City.
- The Aegis campaign, which used Fantasy Hero (though later I revisited it with CORPS).
- The EABA playtest I did. It was set in the distant future of some other campaign I'd run, though I don't recall which one.
- The Bureau of Extremely Foreign Affairs campaign, which used Espionage and later Danger International, and took place in the far-off years of the 2130.
- The Alderson Disk campaign, which was set in the future of the BEFA campaign and ended when I painted myself into a corner.
- The various ICONS things I've run, set in Halifax, in Toronto (the Hope Prep stuff), in Vancouver, and now in Strange City.
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