SYSTEM: ICONS
Mike Lafferty has started an ICONS random character thread over on RPG.net, and I've contributed two, so far.
Because it's murder trying to search for a particular thread over there, here are my two, in case I ever need them. Hagfish can be easily transformed into a villain.
Displace (Origin Birthright)
Secret ID: Kathryn Helprin, Attorney
Attributes
Prowess Fair 4
Coordination Good 5
Strength Incredible 7
Intellect Fair 4
Awareness Good 5
Willpower Fair 4
Stamina 11
Determination 2
Powers
Adaptation Good 5
Blast Good 5
Absorption Average 5 (Absorbed energy goes to teleportation as a
reaction, which is limited by the fact that she can't control it the
first time. On succeeding panels she can.) Extra: Reaction Limit: First is uncontrolled.*
Specialities
Law
Qualities
Attorney at law
Look before you leap
Superhero-ing is a kick
Kathryn Helprin knew there was mutant ancestry in her family, and she
knew she was strong and could generate a blast of energy....but that's not
really enough in her mind to fight crime. (Kathryn is often the victim
of analysis paralysis.) She didn't know she had the ability to adapt to
harsh environments because she had never been in a harsh environment
(she had never left home without her coat!).
Then Doctor Megaton broke out of confinement and attacked the city. She
just had to help. A bunch of costumed heroes eventually stopped Doctor
Megaton, but Kathryn helped. A bit.
She learned a couple of things that day: First, helping feels great.
Second, if she gets hit with kinetic energy (like, say, bullets), she gains the ability to
teleport for a short time. (How long depends on the amount she was hit
with.) It's her body saying, "Get out of the way!" She can't control the
first one: it's automatic.
Third, she learned that she was going to keep doing it.
As Displace, she hides her identity, because of non-interference rules
of the law society. (She hopes some day to work for the District
Attorney's office.)
* Someone who knows the exact limits of her abilities just floods the area with .22 caliber bullets, so she can't actually control the teleportation: it doesn't help if it only lasts one panel. So she's stuck there, teleporting helplessly. That's deathtrap material!
Hagfish (No other ID)
Origin Artificial
Attributes
Prowess Good 5
Coordination Fair 4
Strength Fair 5+2=7
Intellect Good 4
Awareness Good 5
Willpower Good 5
Determination 3
Stamina 12
Powers
Life Support Amazing 8
Affliction Great 6
Binding Incredible 7 Limit: Only in water
Specialities
Underwater Combat
Qualities
Knows the world-that-was, not the world-that-is
In the uncanny valley
A protector must protect
It was a protector, guarding the undersea temple or vault of the aquatic
ones. They built it and gave it the spark of illness (the affliction)
and the ability to coagulate water like a hagfish turns water into
slime--except its "slime" is harder than concrete. The aquatic ones--he
has no name for them, but he obeys them--wanted him to function on land
and water, so they used a hominid for a model.
A troop of Sthanii came to plunder the temple. It chased them up, on
land, to a cave--and a rockslide imprisoned it for centuries.
A recent earthquake freed him. The temple is long gone. Some of its
contents might still exist--but a protector needs something, somewhere,
to protect. Despite the name they gave it, it protects this city.
Haemophile
Origin Birthright
Attributes
Prowess Good 5
Coordination Average 3
Strength Good 5
Intellect Average 3
Awareness Average 3
Willpower Good 5
Stamina: 10
Determination: -
Powers
Invisibility Good 5
Strike (Slash) Great 6
Extra: Secondary Effect: Affliction Incredible 7
Specialties
Martial Arts
Stealth
Qualities
Idealizes "normal"
Mid-level assassin
She's the only one immune to her poison
Chloe Grace was fifteen when the claws first appeared, walking down a
train embankment on a shortcut. She learned to make the claws retract.
She was on her third date with Carlos Estevez when she turned invisible.
She learned to reappear, to look normal, but by then she knew she
wasn't normal. The poison appeared a year later, nearly killing Jacob
Henshaw. It was okay with Chloe if he died; he was a dirtbag who had
never treated her right.
At seventeen, the organization contacted her. Opportunities for a
lower-class girl are limited, but those for a girl with a death touch
are a bit...richer. She doesn't get sent against supers--no, she's a
stealth versus normals kind of assassin.
If you survive her poison once, you're not immune (well, unless you have
Life Support vs toxins). The chemical makeup changes with her diet, so
it's never the same twice.
No comments:
Post a Comment