Icons
Warning
I'm bored, and that usually means I'm going to start up some new project that will be abandoned.
Still, you should be warned, so this is your warning.
I don't get to play or run a superhero campaign right now, except for the solo play things I'm doing, and I have a yearning to do just that.
And I've got a powerful sense of nostalgia for the days when all we had to do was give the players a problem and watch them flail around trying to solve it.
So I'm going create a campaign here. I think that a couple of things are going to be true in this campaign (though I'm not certain):
- More villains than heroes. The heroes are going to have someone to fight rather than internecine combat.
- Multiple origins. You can do some powerful things with single origins, like all-mutants, but I don't particularly want to go down that path.
- I'm willing to steal from everywhere.
- Secret identities are important, though I don't know why yet.
- I'm going to try to (a) keep the legacy stuff of the past and (b) drag some of superhero schtick into the 21st century.
- I will be happy to provide some kind of explanation for things, but I'm not of a mind to provide an explanation for everything. Some things will be genre conventions; we just live with them.
Will this work? Will I keep at it? Who knows?
No comments:
Post a Comment