Thursday, January 14, 2021

The Terrifying Trio

Icons

I got sucked into re-reading Theron Bretz ’s blog discussion of the Ultimates (from the first Champions RPG villain book, Enemies) and in every one, Theron says, “And, a mentalist will destroy him.”

Now I want to create a group of three villains, have the PCs meet them (bonus if the PCs have a mentalist) and then the mentalist *they* find to make themselves into real contenders, who then turns them into meat puppets... and the heroes have to deal with both the mentalist’s plans (which are, of course, nefarious) and free the other villains from the mentalist’s control.

So here are three loser villains who could conceivably be a threat to national security but who can't get it together. The names are intentionally right and wrong.

My origin story, such as it is, is that in some earth-threatening crisis, probably an alien invasion, a spacecraft landed in the prison yard where these three yahoos were walking around, and they dared to go inside. It exploded, but Armand had been possessed by the Electrical Ghost (an alien energy spirit), and Bull and Warren got powers. There you go.

Volta (Armand Philips)

Prowess: 4 Coordination: 6 Strength: 5 Intellecct: 4 Awareness: 5 Willpower: 3 Stamina: 8

Specialties: Leadership

Powers:

  • Incredible (7) Electricity Control (default power: Blast); Extras: Force Field
  • Incredible (7) Interface Limit: This functions like Astral Projection in that when the Electrical Ghost leaves his body, it lies immobile and helpless. The Electrical Ghost could be considered an Alter Ego, and I might write that up instead of just calling it Interface. However, in this form, the Electrical Ghost can copy or wipe any electronic system it encounters.

Qualities:

  • Possessed by the Electric Ghost
  • Forceful
  • Go big or don't play

Bullrush (Harold “Bull” Hardwick)

Prowess: 5 Coordination: 4 Strength: 9 Intellect: 3 Awareness: 3 Willpower: 3 Stamina: 12

Specialties: Athletics, Military

Powers:

  • Incredible (7) Strike Limit: Only when running (adds +1 to STR)
  • Incredible (7) Force Field
  • Average (3) Super-Speed Limit: Straight-line only; Extra: Aura Limit: Only when Speed active

Qualities:

  • Unstoppable Force
  • Loyal to Armand
  • “Right, Armand, er, Volta!”

Slipstick (Warren Dakor)

Prowess: 4 Coordination: 6 Strength: 4 Intellect: 4 Awareness: 5 Willpower: 4 Stamina: 8

Specialties: Military, Science

Powers:

  • Incredible (7) Friction Control Extras: Wall-Crawling, Binding, Probability Control (Bad) (friction-related handicaps to others: fall down, can't pull gun out of holster, etc.)
  • Fair (4) Damage Resistance Extra: Super-Speed

Qualities:

  • Quick-Thinking
  • Oh, Look Here!
  • Let's Go!

Later I'll add the fourth person, a mentalist who makes them all into the meat puppets that are the Frightening Four.

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