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Based on ideas in a Facebook Mutants & Masterminds group...
The same nuclear testing that gave rise to the mighty Saguaro and Gila-Master also mutated a coyote and roadrunner. The roadrunner has speed 6 (extra: surface Movement, Phasing) and probability control 6 and the extra good luck.
The coyote is wily: he has Intellect 8, gadgets, Immortality 10 and maybe regeneration as an extra.
In his mind, the road runner is some avatar of the trickster god, who has taken from him what should be a coyote’s. However the roadrunner always wins because he has the essence of being a trickster (the probability control and the Quality); this is how he manages to make the coyote levitate until he sees that he should be falling and how he makes the gadgets misfire.
So the actual adventure is, the coyote has decided on a different tack, and is attacking other speedsters instead because they are symbolically linked to the Road Runner. By catching them he can catch the roadrunner and get back the trickster quality.
First your players laugh. And then the coyote’s gadgets work, and keep working....
PRW | CRD | STR | INT | AWR | WIL | Stamina |
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4 | 6 | 3 | 8 | 4 | 8 | 11 |
Specialties | Technology (+1) | |||||
Powers |
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Qualities |
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And his perpetual foe, who doesn't appear in this adventure except as backstory...
PRW | CRD | STR | INT | AWR | WIL | Stamina |
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5 | 4 | 2 | 4 | 5 | 4 | 6 |
Specialties | Stealth (+1) | |||||
Powers |
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Qualities |
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Edit after the fact: Actually, I'd probably get rid of Phasing and just make all occurrences of things like turning a painted tunnel into a real one or a train coming through be stunts invoked with the "Trickster" Quality.
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