Thursday, June 6, 2019

Citizens Aiding Police

ORGANIZATION 

In a superhero world with lots of supers, there’d be citizen volunteers, and they should be vetted in some minor way. So there’s a national organization, the Citizens Aiding Police (CAP) for people with powers who want to help but don’t want to be heroes. (This is loosely modelled on both the Guardian Angels and the St. John's Ambulance Society.)

The “costume” is a dark green vest with reflective stripes and the letters “CAP” in big reflective letters on the back. The letters and logo are on the left breast as well. The vest has utility loops to hold a flashlight and a first aid kit. The organization might supply other equipment for a specific call, but members hold on to the vest, flashlight, and first aid kit.

Like St. John’s Ambulance, it’s a couple of weekend courses to be a member and a police background check. 

It’s more courses and tests to be a higher-ranking officer in the organization. 

You have to tell them who you are and what your powers are, because then they can match you to emergencies, but you're not fighting crime, for goodness' sake; you're helping out in case of wildfires, or earthquake, or breaks in the water main. Who can be mad at that?

In your game you use them as a source of supers who help but won’t take over. 

Because they have databases of members and powers, they can also be used as a source of information: the creepy guy who wanted to help so he could be near people to take their vril energy, the woman who stays young by harvesting a year off the lifespan of each injured person she helps (hey, she should be a nurse: no one would notice the extra deaths in a hospital or an old age home...wait, I'm devolving into Bubba Ho-Tep.) 

There might be a data leak and criminals who really really need a teleporter might say, "Hey, we can blackmail that person right there until they do what we want. It just takes holding a hostage."

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