SYSTEM: Any
The heart of comic books and comic book games are action sequences. While the players have a reason to be invested (they don’t want to lose the fight), a lot of fight scenes are boring. I ran across this recently: John Rogers on action scenes in movies. (This isn’t actually the one I was looking for, but I think this one is more generally useful.
To sum up: Don't write action sequences. Write suspense sequences that require action to resolve.
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