Monday, September 4, 2017

Conversion: "What Rough Beast" Champions to ICONS

Icons


This is the conversion notes, not the adventure itself. While you might be able to deduce things about the adventure from this, I urge you to go and read "What Rough Beast" yourself.

Non-Conversion Changes I Made

If you read my account of it, you'll see that I made a number of changes, mostly names (Genocide became PURITY88, UNTIL became APRIL, MINUTEMAN became VIGILANT, Project Omega became Project Mu, and so on). Instead of using a one-level base, I made it several stories (though then I had to figure out out the titular beast made it between levels).

General Base Construction

  • Outside exterior walls are Material 8 (thick stone)
  • Interior walls are Material 6
  • Interior doors are of hard wood, Material 4
  • Ceilings—the rooms are 4 metres tall, except reactor rooms & robot room (10 metres tall)

The Shack

I had the shack as a hunting shack.

  • Walls & roof are Material 4.
  • Blast 5 or better tears away topsoils to reveal elevator.
  • Floor is Material 7.
  • Entrance: Pyramid test [4; Awareness, Intellect, Technology] or a Phased character in elevator succeeds at a single Intellect test [3]. Actual mechanism I used was studs in two fake knotholes could be pressed to create a binary 8 in each knot.

Elevator

Outside the elevator takes a successful Intellect test [4; Technology (Security Systems)]. It takes six seconds (roughly a page) to go all the way up or down.

Guard Post(s)

  • UNTIL armor & equipment here (Damage Resistance 4)
  • Blast door is Material 10 (Unobtainium). To bypass code is Intellect test (difficulty 5), though list of proper door codes is in room 5 (Awareness test, difficulty 3).

Head Technician's Office

Search is Awareness test (difficulty 3):

  • Automatic (just by saying you’ll search): find a memo from Dr. MacBeth, asking Dr. Ward to look into the Bypass System in the Reactor Pile, as it could accidentally withdraw the rods (which is exactly what happened).
  • Marginal or moderate success: Previous, plus a torn page, apparently from a journal: "I have deep reservations about Project Omega. The DNA seems to mutate even more when agitated with high energy fields. This is due to—"
  • Major success or better: Previous, plus schematics to a MINUTEMAN. Schematics are labelled, so recognizing it isn’t an issue. However, Intellect test (difficult 4) reveals that this is a new type of MINUTEMAN, possibly not as vulnerable to electrical attacks as a standard. (Though I didn't have stats for an existing MINUTEMAN, say that cold and energy damage automatically did one extra level of damage.)

Dr. MacBeth's Office

Pyramid test [4; Intellect, Tech (Computers)] to bypass security on computer terminal. The trick is not to think of it as "outwitting the security so you get in cleanly" but rather as "going in so the system delays the Virus Clean Wipe for as long as possible."

  • Success gives rundown on Project Omega.
  • Failure of any roll in test initiates the Virus Clean Wipe. At one failure, system is wiped in four hours. At two failures, two hours. Every failure halves the time (one hour, 30 minutes, 15 minutes, 7 minutes, etc.)
  • Once the pyramid test is successful, character knows (as result of hacking) that further attempts will wipe the system immediately.

Head Security Office

  • On wall is Blaster Rifle (Blast 5, Fast Attack 4).
  • Search is Awareness test, difficulty 3. Marginal success reveals personnel list; moderate success or better reveals personnel list and door codes.
  • Any character who has seen the revised schematics in the Head Technician's Office (room 3) can try an Intellect test [3] to detect that the plans are different.

Guard Post/Armory

  • Glass window hardened (Material 4) and Radiation Resistant
  • Room contains:
    • 15 Genocide Blasters (Blast 5, Fast Attack 2)
    • 10 helmets with Radio Hearing (to understand what’s said, Hearing Awareness [3])

Machine Shop

  • Three other suits of UNTIL armor
  • Three UNTIL Autoblasters (Blast 6, Fast Attack 3)

Storage

  • Radiation suits cut radiation damage in half and lower Coordination by 1. It takes 1 panel to put on one of these suits on completely (to cut the radiation in half) or to take one off.

Laboratories

Intellect test [4; Science (Biology)]:

  • Marginal success: what general use these labs were put to.
  • Moderate success or the appropriate specialty: also that mutated animals were bred here.
  • Major success or better: also the early file on Project Omega.

Radiation Pile Reactor

  • Dotted line shows Faraday Aerolithium transparent wall (Material 6).
  • To reinsert control rods using control panel, Intellect test (difficulty 4). Failure means that mechanism gets stuck. Takes four pages if it works; "in radiation only" abilities of Beast disappear, but MINUTEMAN wakes then unless they do something.
  • Second Intellect test [4] reveals that a sufficiently strong (Strength 6) character could physically push the rods back in to place.

The Beast

PRWCRDSTRINTAWRWILStamina
64825513
SpecialtiesQualities
Athletics (+1)
  • Intense radiation feeds body but angers mind
  • People hate me, so I hate them
  • I’m a radioactive animal!
  • Large
Powers
  • Aura (Energy Drain) 4
    • Extras: Burst, Slow Recovery, Drain Str (when touched)
    • Limit: Constant
  • Growth 6 (Damage Resistance 6, 24 ft long, -2 to hide)
    • Limit: Constant
  • Density 1
  • 3 arms (extra limbs: Fast Attack 8)
  • Sensory Resistance 3
    • Extra: Super-Senses: UV Vision, Tracking Scent, IR vision
  • Claws (Slashing) 6
  • Life Support 10
    • Extra: Regeneration 10
    • Limit: Only in high radiation fields (both Life Support & Regeneration)

APRIL Agents

I don't claim these are what you'd get converting UNTIL agents; I don't have statistics for UNTIL Agents or for MINUTEMAN robots, not any more. But if you want agents, here's a generic assault agent...

PRWCRDSTRINTAWRWILStamina
4333336
SpecialtiesQualities
  • Military (+1)
  • Part of a large organization
  • Doing what's right
Powers
  • Equipment: As issued, but often including
    • Armor (Damage Resistance 4)
    • Carbine (Blast 6 Extra: Fast Attack 6)
    • Billy Club (Strike 4)

And below are my feeble attempts to re-create the base with multiple floors. If you do that, though, you need to figure out how the beast moves between floors and what evidence there is of it.

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