Friday, April 5, 2024

Ironwood Gorge - 21 - In The Cavern

Iron & Gold

Credits

This is a solo play-through of the adventure “Ironwood Gorge” by Eric Jones, published by Ludibrium Games.

Because I am not really an old-school guy, things have been converted to (originally) Iron Gauntlets by Precis Intermedia Games and after about chapter 6, Iron & Gold, also by Precis Intermedia Games. Where necessary, I use Mythic Game Master Emulator by Tana Pigeon, published by Word Mill Games.

This is the second Ludibrium Games module I’ve used for these characters, and I enjoy them. (The first was “The Sanctuary Ruin.”)

As usual, rules misunderstandings are mine and I try to present it as (bad) fiction, with game mechanics in footnotes. The italicized subtitles after the chapter title are prompts from Mythic Game Master Emulator; I try to work the intent into the scene. I am not always successful, but it keeps me a bit more honest.

“Ironwood Gorge” is meant to be the basis for a campaign, where the Bleak Tower is a home base for adventures. I have not yet decided whether I will do that; there could be additional Bleak Tower adventures, or they'll wander away until the third adventure in the trilogy is published.

We are finally in the titular gorge, and there are only four chapters left.


21 — In The Cavern

Trick Goals (PC Positive)

“Most likely traps are pitfalls,” said Ninefingers. “Deadfalls are also good in this kind of environment. You’re probably not going to see arrows shooting from the walls.”

“Obviously, the traps are easy to disarm from the far side — those orc sentries walked out of one of these,” said Felewin. “Unless there’s another exit.”

“We walked along the top of the gorge,” said Uthrilir, “so it’s very unlikely.”

“Easy-peasy to cross that gap,” said Hrelgi. “There are holds to traverse.”

“For you,” said Felewin.

“What I do is, I go across and then impel you all over. Make you fly, like I did with the boulder.”

“No offence, but I don’t trust your aim well enough,” said Felewin. “That’s a pretty narrow ledge for you to throw us to.”

“Oh, the spell brings things to me or away from me. I go over, get rid of the brambles, then bring you over. If that was a mistake, then we do it again.”

“And sitting here, we’re just waiting for the next orcs to walk out of that cave,” pointed out Ninefingers. “Or that one.”

No one had a better idea.

Hrelgi spent time planning her route, but it turned out to be easy[182]

Once she lowered herself to the ledge, they saw her flipping through her grimoire, and[183] the brambles turned to water and splashed over the ledge. She held it that way for a moment and then let them turn back into brambles, scattered down the side of the gorge. Some roots stayed in the ground, but they were not the impediment that they had been.

More page flipping. She tried an incantation but nothing happened.[184] She danced around a bit.

“She does that, after a failure,” said Uthrilir. “Gets time to pass, puts her in a better frame of mind.”

“In combat?” asked Felewin.

“That or she burns out for a bit, I think. I’m no wizard.”

She tried again, and nothing happened[185] again.

“Who will she bring first, if this ever works?” Ninefingers peered into the cave once more. Between the goggles and the sunlight, he could see nothing.

“Uthrilir,” said Felewin. “They’ve been together the longest.”

Another attempt, another failure. This time Hrelgi climbed part of the way up the gorge wall and dropped down.

A fourth attempt and Uthrilir flew across the space between them; she dodged him at the last minute, and the dwarf fell heavily to the ground with a clatter of armor that they could hear, followed by her laughter.[186]

Rocks fell, but they tumbled through the space where the ledge was missing. They saw Hrelgi cover her mouth.

A moment later, Ninefingers was lifted through the air. He also landed heavily, but he rolled.

This time a few pebbles danced down the side of the gorge.

There was a noise from inside the large cave mouth. Felewin pressed himself against the wall of the gorge, still around the curve and out of sight.

He held his breath.

Nothing happened; perhaps an orc had looked and seen nothing; perhaps it was something else.

Hrelgi tried three more times, and on the third try, Felewin flew through the air to the far side of the ledge.[187] He had experience with being moved by spell, so he managed to land on his feet, taking a few steps to slow down.

“Told you I could do it,” she said.

“I believed you then and I believe you now,” Felewin told her.

“You better.”

They were now several hundred paces below where the orc sentries had been, and had walked the length of the gorge twice. Three dozen paces on, they started to hear the moaning sound. It was coming from ahead, from the waterfall where the river came into the gorge. They quickly fell into single file, with Felewin leading, Uthrilir next, Hrelgi following, and Ninefingers last.

As they rounded the next promontory, they were lashed by mist from the waterfall and their clothes were suddenly damp. Felewin looked over the ledge: it was only twice his height down to the riverbed, but there was no trail down to the river except by climbing.

There was also no bridge.

This part of the ledge had a huge cave mouth, dozens of paces across and tall. It was richly framed in vines and moss; the rock glistened with water.

“No bridge,” Felewin shouted to Uthrilir over the moaning of the cavern and the waterfall.

The dwarf shrugged. “Caves, then.”[188]

They quickly ducked in, but there was no relief from the noise. The moaning seemed to be coming from the cave itself. Felewin unsnapped the window of his lantern and put the lanyard around his neck.

Ninefingers gratefully lowered his goggles. Hrelgi picked a pebble and impelled it outside the cavern.

Felewin checked the cave out.[189] “Two passages. Cavern floor has been cleared and some debris put back for appearances. Ninefingers, do you want to scout those two passages out?”

Uthrilir said, “I can look.”

“We’re supposed to be helping you. Let us look. He’s small and the lightest of us: if there are pitfalls, he’s less likely to set them off.”

“I do wish I had a ten-foot pole,” said Ninefingers.

“We want to get across to the other side,” said Uthrilir. “We don’t want to go under the river, we want to go behind the waterfall.”

“There’s a cave behind the waterfall?” asked Hrelgi, pausing in her impelling of rocks out of the cave. “That sounds lovely. I bet there are blind fish there.”

“Maybe there’s a cave back there, but we care about something that goes to our right and across the gorge,” explained Uthrilir.

“Right passage it is,” said Felewin. “Careful, Ninefingers.”

“I trained for…well, something like this. How I lost the finger,” Ninefingers said.[190] He disappeared into the right-hand passage.

Ten minutes later he walked out of the left-hand passage. “The passages meet up in a bit. Good news is, it’s much quieter. Right hand passage is trapped, so let’s just go through the left hand one. Ahead the joined passages split again. There’s a passage that slopes down and to the right. The one straight ahead stays mostly level.”

Felewin fumbled through his pack and brought out what looked like a grimoire. He fished through his wallet and pulled out a small stick of charcoal. “I have no head for these things, so can you sketch it?”

“Is that a grimoire?” asked Hrelgi.

“I don’t know. I got it from the Tower. It has blank pages in it, so I figured I could use it for this.”

Hrelgi took it from him and flipped through it. “It is! It’s a grimoire.”

“I just asked Brede for a book to write in.”

“These are things I’ve never seen[191] before!”

“Great. Do you have room in your grimoire to copy them?”

“I do! I’m going to! Can I keep it?”

“No, we’re using it to map.” She looked sullen and about to say something when he added, “I’ll let you copy from it at breaks and when we’re done.”

“I guess,” she said and gave him the book back. “Hey, we’re on break now, can I copy a bit?”

“We’re not on that kind of break.” He handed it to Ninefingers. “If you’d draw, please?”

Ninefingers sketched it out schematically: quite small[192], then handed it back to Felewin. “This way,” Ninefingers said and led them down the left passage. “Do you want me to scout the deeper passage, too?”

Felewin said, “No. I’m worried about the tunnel diving down, so we’ll go with you. We’ll have you scout when there’s a choice.”

“Until then, strength in numbers,” said Hrelgi.

“Ninefingers in front, then me, then Hrelgi, then Uthrilir,” said Felewin. “People who can see in the dark both front and back.”

They came to a split in the passage quite quickly. They could hear the waterfall from the right-hand passage, and Felewin said, “Right.”

Ninefingers stopped to draw the choice. They walked for a long time; the sound of the waterfall grew louder and then receded. Finally they twisted around to a meeting with a passage. From it, they occasionally heard someone giving orders in the orc/goblin language.

They stepped into the passage to avoid being seen along the main passage. Ninefingers crept ahead to listen and then came pack.[193]

“Probably an orc and two slaves,” Ninefingers whispered. “They’re building something. Probably a fireplace…heard the word ‘flue’ twice.”

“One orc? If we’re fast, we can deal with it,” said Felewin. “Hrelgi watches the entrance, we take the orc.”

“We don’t need to save the orc. The goblins can tell us what we need to know.”

“True enough.” Felewin readied an arrow and stepped into the larger room. It was not lit, but Felewin’s lamp showed him enough.[194] Felewin loosed the arrow but the orc was so big and burly that he did not seem bothered by it at all.

Uthrilir dashed in and smote the orc[195], and then Ninefingers finished him off. The goblins stared, and they dropped the rocks they were holding.

“Fear not,” Ninefingers told them. “What lies ahead?”

The goblins stared at him.

“I need to know.”

The smaller orc said “That passage goes behind the waterfall in one direction, and to the great hall in the other. In the same direction, there’s also a path to the upper level on the left, and a tunnel that no one uses on the right.”

“And do you know anything about Ambrade Heardwhistle or some other exceptionally dangerous residents?”

“Uh…”

The larger one said, “We don’t know anything about either of those.”

“Thank you. Can you escape from here? We’re heading into more trouble, I’m sure.”

The goblins nodded.

“Any idea when someone will come looking?”

“They might bring him beer from the Great Hall.”

“How many are in the Great Hall right now?”

“Um…all my fingers and toes, maybe more.”

“Uh…Then you get out, get safe,” said Ninefingers.

The goblins dropped what they were holding and ran.

Felewin said, “What did they say? What were they building? Where are we?”

“That’s the Great Hall dead ahead. There are twenty orcs or more in there. They had no idea about Ambrade.”

“What else is ahead?”

“Cross passage. On one side, they go up; on the other, nobody uses that path.”

“Do we want to go up yet?” asked Hrelgi. “You said down was good.”

“We’re already past the waterfall,” said Felewin. “It’s your quest, Uthrilir. I haven’t any real idea.”

“It’s not a quest.” Uthrilir considered it. “Stay on this level,” he said.

“But we think the manikin was on the higher level.”

Uthrilir nodded. “But Ambrode would want to be closer to the vein of Kirly marble, which takes magic better. Kirly marble is usually found at the lower levels.”

Hrelgi said, “Huh. I’ve never heard of Kirly marble.”

“It’s rare but prized,” said Uthrilir.

“I wish I’d had a proper magical education.”

“To the great hall, then. We’d best go without light to avoid the orcs, so someone must guide Hrelgi and me.”

Darkness made it much harder to be stealthy, and Felewin consoled himself by remembering that he was awful at being stealthy.[196] He brushed his head against the ceiling once and then ducked down in case of other low ceilings.

But it was Hrelgi who dislodged the rock that clattered down the tunnel. They stood silently to listen and then they heard someone from down the tunnel speak to his raucous companions. Ninefingers whispered, “Move! Move!”

They started running (slowly, given that neither Hrelgi nor Felewin could see). They turned right after some time and there was a snap ahead, then a clatter to the left. There was a terrible smell — apparently the orcs used this tunnel as an outhouse — but the floor seemed walkable. Ninefingers did not stop until they had made what seemed like a hairpin turn deep in the tunnel. “Now you can turn on your light, but shuttered,” whispered Ninefingers.

The walls of the cave were damp, with sections mottled with green algae.

Behind them, through the bends of the tunnel, they could hear shouting and suddenly more footsteps.

Ninefingers whispered, “We move before they have the bright idea to search here instead of the corridor up, where I threw a bit of wire.”

They were able to move faster, now that Felewin and Hrelgi could see.

Finally they stopped. “Well, that explains why they don’t use this tunnel,” said Ninefingers.

Before them was a blanket of mold, yellow in Felewin’s lantern light.

“Bad?” Felewin asked.

“Well, it’s not good,” said Ninefingers.

“Have you got a charming goblin folk remedy?” asked Uthrilir. “Because we burn it and that won’t work here.”

“And sooner or later they’ll come down this tunnel.” Felewin played his light over the walls. “Hrelgi, can you climb this? If you can, we can do what we did with the ledge.”

Hrelgi took the lantern from him and examined the walls on both sides, slick with algae. “Nope. Too slick.”

“You get over that stuff and the fumes poison you anyway,” said Ninefingers.

“I got it,” said Hrelgi. “Can I have the light?”

She opened her grimoire and flipped pages. “Here we go.”[197]

Hrelgi got close to the mold, to the very edge, and touched the rock floor. She said an incantation, and the floor of the tunnel from her hand outward began to glow. The mold sizzled as it burned. In a few moments, it was gone, and Hrelgi let the floor return to normal. It glowed an orange-red, illuminating the area.

Ninefingers kept looking back. Sooner or later they are going to look in this tunnel, and the floor isn’t safe to walk on yet.

The ground cooled faster than an actual lava spill would. “It’s reality knitting itself back together again,” said Hrelgi. “Some created effects last longer, like the heated air above the lava, but the heat will go away faster than it would if it were real lava.”

“Whisper, please,” murmured Uthrilir.

“Sorry,” she whispered.

“When will it be safe to walk on?” asked Felewin.

“Depends on your boots, I guess,” whispered Hrelgi.

“You guess?”

“I’ve never done this before, okay?”

“None of us have, Hrelgi,” murmured Uthrilir, touching his hand to her shoulder. “My boots will be fine; they’re dwarven made. I will carry you each across.”

Felewin looked at him skeptically.

“You’re big,” Uthrilir told him, “but you’re not that big.”

“Then do it, because I think the sounds are getting closer.”

Uthrilir sprinted across the cooling floor, carrying Ninefingers, then back for Hrelgi, and then stood for a moment, cooling his feet against the wall. Felewin tried to remain calm, but the sounds really were closer.

At which point, a drunken orc wandered around the corner.

Felewin didn’t have his sword out — but he opened the shutter on his lantern and flashed the beam into the orc’s eyes. The orc grunted loudly and fumbled for his axe, but didn’t get it.

Felewin drew his sword and slashed once.[198] The orc fell to the ground…and then started to snore.

Felewin heard other orcs in the tunnel and checked behind him for Uthrilir, who was already there with his mace out.

The dwarf moved to the fallen orc, but Felewin whispered, “No time! We have to go!”

The dwarf nodded, holstered his mace, and picked up Felewin. Felewin was obscurely pleased that there was a slight grunt as he did so.

Uthrilir was just setting Felewin down when another orc came around the corner. He shouted something — the first orc’s name, perhaps — and then called to his fellows.

“Now we run,” said Ninefingers.

The orc dashed forward but he had only gotten a few paces when he suddenly shrieked, lifted his feet up higher and dashed back to safety and coolness. Uthrilir looked back and started to laugh.

“Don’t goad them,” Felewin said.

“He burned his boots clear off!” chortled Uthrilir.

Felewin was glad of his own boots right now; from the smells and from the feeling under his boots, orcs definitely used this end of the tunnel as an outhouse. He didn’t check because he was mindful that he needed to provide light for Hrelgi. Felewin was the slowest of them all: at the back, he could hear the shouts of the orcs there, but once they got around the next hairpin, the shouts became indistinct. Hrelgi and Ninefingers didn’t stop running, though.

Felewin lumbered to keep up; even Uthrilir outpaced him.[199] His consolation was that Hrelgi would have to stop when she couldn’t see any more.

The passage forked into left and right tunnels. Felewin watched her retreating back go right. Then Ninefingers went right after her, and then Uthrilir. Felewin slowed to a brisk walk; he dared not call after them and he wanted to be ready to deal with any orcs who found him.

From the sounds behind him, the orcs still couldn’t cross the cooling stone.

Got to thank the maker of Uthrilir’s boots.

When Felewin arrived, he found Ninefingers, Hrelgi, and Uthrilir standing over the body of a dead orc.

“We killed him. He was standing guard here, Hrelgi ran into him, I engaged him, and Uthrilir finished him off.”[200]

“You okay?”

“I was slashed, but Uthrilir laid hands on me and I was healed.”

“Thank you,” said Felewin to Uthrilir.

“Thank the Lady.”

“What was he guarding?”

“This tunnel down.”

“That’s where we go. But we hide him.” He bent over and grabbed the orc’s body. “If he’s here dead, they know we’ve been by. If he’s not here, maybe they think he’s joined the search.” He started down the passage, his light bobbing with every step. “Come on! I don’t know when the search will get here.”


Game Mechanics

[182] Hrelgi rolled a 5, under her Athletics level.

[183] Hrelgi roll: 7 there’s no distance (diff -2) but it is large (diff +1), so the end difficulty is -1, and her skill is 9≥ She likewise makes the easy R+C roll.

[184] Difficulty 4 and Hrelgi rolled 7 — missed it by 2. She makes the R+C roll afterward, just barely.

[185] Two 7s — one for the spell (fail), one for composure (success). She spent long enough that the composure roll is still Trivial.

[186] Roll for rockslide — a 4, but I’m going to put the rocks in the empty space rather than behind them.

[187] I rolled. Without letting any cooldown happen, the rolls were 8 (composure 4), 10 (composure 6) and 5 (composure 6). Felewin rolls 5 on his athletics and lands easily.

[188] In the cave, they’ll have choice: left passage or right. Which do they take? 50-50, odd is left and even is right. Rolled a 2 on 1d6. Right.

[189] Felewin rolled a 4 on Tracking. That’s pretty good.

[190] Does he spot the trap? He rolls a 2, so he not only sees the trap, he sees how to disarm it and get past it.

[191] This is my cheap way to justify other spells. I figure the spell book has words for Fabrica Ge and Fabrica Sensus.
By the way, skipping the first two cave mouths counts as a non-violent solution.

[192] Because he doesn’t have Design skill, he is rolling for Creativity alone, which is 3 or less. Amazingly, I just rolled a 3 for him.
At this point it’s quite simple so it’s Trivial difficulty, but it’s easy to fail a 5≥ roll too.

[193] He rolls a 5 on stealth, which is more than sufficient.

[194] The room is 15 feet deep, so the range is short (0 difficulty). He rolls a 6, so he hits. The armour roll is 4, which beats the 2 armour of the orc. (The orc has 2 natural armor to account for how big and strong he is.)

[195] He rolls an 8 to hit, so he does, and the armor dice roll 4, 5, 6, so none of that is affected by armor. The orc is nearly down, and is at -3 to hit. The orc swings, and rolls 8-3, or 5, which misses Uthrilir.
Ninefingers stabs him (roll 8, damage 2,4,3) and the one that gets through kills him.

[196] Felewin actually rolls 5, which is sufficient for his stealth. Ninefingers rolls 7. However, both Uthrilir and Hrelgi roll 7 and they have no stealth skills.

[197] She’s going to turn the ground into lava, let it burn the mold, and then let it go solid. She’s close (difficulty -2) but the area is large (difficulty +1) for a net of -1 difficulty. She needs 10≥ and rolls a 7. There’s a 50% chance it will send spores up, so we’ll roll a d6 and odd is yes, even is no. 4; it does not.
Reasoning+composure is 6, so she makes that.

[198] He rolls a 3, a triumph. Given that the orc is already drunk, I’m going to call that a victory even if it doesn’t kill the orc. It does 3 levels of damage to the orc.

[199] Mythic: the passage splits ahead. Will they take left or right? Right is slightly likely, and it’s CF 8, which means it’s right on 90 or less. It is 52. They go right, because Hrelgi remembers go right, but she has forgotten why they were going right.

[200] I gamed it out, and that’s pretty much what happened. She failed the roll to avoid him, being blind and all; Ninefinger stepped up and gave him two wound levels; the orc missed; Uthrilir then gave him two more wound levels, and then Ninefingers finished him off. But it was easier to say in a paragraph than show the whole thing.

Thursday, April 4, 2024

Ironwood Gorge - 20 - Into The Gorge

Iron & Gold

Credits

This is a solo play-through of the adventure “Ironwood Gorge” by Eric Jones, published by Ludibrium Games.

Because I am not really an old-school guy, things have been converted to (originally) Iron Gauntlets by Precis Intermedia Games and after about chapter 6, Iron & Gold, also by Precis Intermedia Games. Where necessary, I use Mythic Game Master Emulator by Tana Pigeon, published by Word Mill Games.

This is the second Ludibrium Games module I’ve used for these characters, and I enjoy them. (The first was “The Sanctuary Ruin.”)

As usual, rules misunderstandings are mine and I try to present it as (bad) fiction, with game mechanics in footnotes. The italicized subtitles after the chapter title are prompts from Mythic Game Master Emulator; I try to work the intent into the scene. I am not always successful, but it keeps me a bit more honest.

“Ironwood Gorge” is meant to be the basis for a campaign, where the Bleak Tower is a home base for adventures. I have not yet decided whether I will do that; there could be additional Bleak Tower adventures, or they'll wander away until the third adventure in the trilogy is published.


20 — Into the Gorge

That next day, Hrelgi announced that she liked them and decided to tell them her life story. By noon, Felewin was wondering how she had had that much life. “I don’t mind people trying to kill me, had that since I was a kid because I was witchy. That’s not allowed in our town. But hiking, this part where we don’t bathe, that bothers me going. My mom used to make me bathe every day. Of course, we lived near a warm waterfall…”

Felewin stopped. When Hrelgi stopped too, Felewin said, “Keep talking.”

“See, Uthri? He likes my history. I like these guys.”

Felewin whispered to Ninefingers, who slipped away. Then Felewin said, “So they don’t like wizards there?”

“They hate’em. And I’m a wizard, so they hated me. Of course, back there I was just witchy; I hadn’t learned to be a wizard yet. It’s why I left.”

Felewin said, “We’ll stop for a moment and have a drink. Hating magic? That seems unusual for elves,” Felewin added.

“Well, we were kind of a … an experiment.”

“An experiment? That sounds kind of heartless.” Felewin was trying to hide how he was listening to the environment.[176]

“Oh, no,” said Hrelgi. “Someone thought that life without magic would be better and managed to convince enough people to create a settlement. The people trying to kill me were just really convinced.” She shrugged. “If the settlement fails, they’ll admit they were wrong.”

“And how long before the settlement’s fate is determined?”

“I’ll check in a century.” She thought for a moment. “They might have been angry because I’m impatient but probably not killing angry. I think it was the magic. I mean, of course I’m impatient: I’m an adolescent.”

Uthrilir said, “I thought you were forty years old.”

Hrelgi nodded. “Like I said. Adolescent.”

Ninefingers showed up again. “Got him.”

“What?” asked Hrelgi.

“There was an orc scout,” explained Felewin. “Ninefingers went to check.”

Ninefingers said, “Well, I killed him. I wanted to let you know.”

“Guard scout?”

“Couldn’t tell. He wasn’t carrying any food.”

“We’re close, or he might have a place to store food,” said Uthrilir.

“Kagandis doesn’t carry much food,” pointed out Ninefingers.

Felewin shrugged. “Could be either.” He scanned the terrain around the trail. “If I wanted to keep an eye on comings and goings, I might try up that tree, or maybe that high point there, if there’s a way to climb it.”

Uthrilir asked, “Why that tree in particular?”

“Low branches, easy to climb,” said Ninefingers. “No, not for me, but for an orc.”

“Dark clump at the top that might be a big nest. I’ll check it,” said Felewin.[177]

“Let me go,” said Hrelgi. “I’m better on trees.”

“If it’s a guard post…”

“Please,” said Hrelgi.

“If there is somebody there and you can capture the person safely, we’d like to question them,” said Felewin.

“If there’s an orc there, I’ll just impel it out of the tree. Living will be entirely up to the gods,” said Hrelgi.

“Can’t argue with that,” said Uthrilir.

Felewin looked like he could argue with that but chose to hold his silence.

They followed Hrelgi to the base of the tree, and she climbed[178] up. They barely heard her say some words and then an orc came plummeting out of the tree. He was unconscious but breathing when they caught up with him.

Felewin splashed[179] her with water from his waterskin — Ninefingers said it was a her — and she opened her eyes. She saw a human, a dwarf, and a goblin, and she stuck out her tongue and wiggled it. Defiance.

“Probably knows she’s going to die,” said Uthrilir.

“Probably,” said Felewin. “Ninefingers, orcs and goblins have the same language, right?”

“More or less,” said Ninefingers. “Accent will be terrible.” He knelt and asked questions.

The orc responded briefly.

“She says it was a mistake to become a split-tongue. There is no glory in being ambushed in your bed.”

“How many are there?”

“‘Many hands,’ she says. Those who are hurt rise again.” The orc spoke again. “We will die at the hands of the — I don’t know the words, let’s say monsters — at the bottom of the gorge.”

“Monsters?”

“And we should kill her, rather than leave her to the vampire of Blackmarch.”

“The what?” asked Felewin. “Is that metaphorical?”

Ninefingers tried to ask her more, but her eyes became blank. “Dead.” He stood again, brushed off his knees. “Odend was worried about a vampire.”

Felewin asked, “You think this is the same one?”

“Odend called the vampire ‘him’ so I’d figure yes. Odend has a history with a vampire,” said Ninefingers.

“Huh. You ever met a vampire?” asked Felewin.

“Met as in ‘ran from?’” asked Ninefingers. “If we heard about a tomb with a vampire, we avoided it.”

“Still…”

“There are old grave robbers and bold grave robbers, but no old bold grave robbers,” Ninefingers said.

“Fortunately, the gorge is not a grave,” said Uthrilir.

“Anything can be a grave,” said Ninefingers.

#

They ate the stored food from the orc’s “nest” and pushed on. A rock wall grew up the southern side of the trail and the mud trail turned into a rock ledge. The ledge dove down into the gorge. There was another ledge on the northern side of the gorge as well.

Uthrilir looked at it for a long time.[180] “Something heavy has used that ledge over there.”

“Heavy like a rockfall?”

“No, you’d see the stones. No, the fractures on the ledge indicate something heavy used it. Not dragon-heavy, but heavy like a troll or a giant.”

“Or a big manikin created by a gnome?” asked Ninefingers.

“Ambrade had a workshop down here; we know that from Odend. He had to get his carvings out somehow,” said Uthrilir.

Felewin shook his head. “Manikin might have come from there, but the manikin didn’t climb back up there,” he said. “Look at the rockface there. You can’t climb that if you’re a huge manikin.”

Hrelgi said, “I could climb it.”

“Sure, but you aren’t a huge manikin either,” said Felewin.

“I can climb it,” Hrelgi insisted and shrugged off her backpack.

Uthrilir said, “Hrelgi. No. We need to get down, not prove if you can climb it.”

Hrelgi put her pack back on. “I can too climb it.”

Uthrilir said, “You can, but this is all loose shale. A wrong step sends rocks on us. You wouldn’t want to do that to us, would you?”

There was a pause. “No.”

“So we go on.”

At points it looked as though their way was blocked by brambles growing in dirt that had washed down to the ledge, but Felewin patiently uprooted them until there was a path for them.

“Well,” said Felewin, “the orcs didn’t come this way. Maybe up the other side? Is there a way to cross the river down there?”

“I don’t see it,” said Ninefingers, “but there’s a curve in the wall up ahead and I can’t see past it.”

“On we go, then.”

At the next rest, Felewin asked, “Is there any way for the two sides of the gorge to connect?”

Uthrilir thought for a minute. “It happens. Wouldn’t count on it.”

“So we’re probably looking for a bridge.” He picked up his pack. “So we’ll ignore any caves until we know if there’s a bridge to the other side.”

“Not ignore,” said Ninefingers.

“No, but we won’t go in.[181] Keep an eye over there, on that ledge: bald ravens—scavengers—and they’ve been gathering since we got on this ledge. I think they’re expecting us to die so they get something to eat.”

“You sure they’re watching us?” asked Ninefingers.

“None above us, no one else moving in this gorge. Must be us. Let’s go.”

#

The next stretch was so narrow they had to hug the wall. Felewin managed; the only one who was in danger of falling was Hrelgi: She chose to walk along the edge to show how much she didn’t need to worry. The section of rock crumbled under her feet and she stepped quickly, with the same air as a cat caught missing a jump.

The next ledge had a big cave opening, draped in vines.

Ninefingers lifted the goggles he was wearing. “I think it’s empty,” he said;

Felewin looked over at the northern wall of the gorge. The ravens were gathering. “I bet it’s trapped.”

Around the curve, there was another cave outh mouth, this one only a little taller than Ninefingers. Uthrilir pointed it out.

“Or maybe this one is trapped?”

Hrelgi said, “Why can’t they both be trapped?”

“She has a point,” said Felewin. He marched past the curve in the wall and said, “I don’t see a bridge yet. We keep moving.”

“Smart,” said Ninefingers. “The inviting one is trapped and the other one is trapped for people who are too clever to go in the big cave mouth.”

“Neither of them are a bridge to the other wall, though,” said Felewin.

“And,” Hrelgi said, “there is that.”

“That” a section where the ledge had crumbled away; it was farther than a man could jump; and a thick growth of brambles blocked the ledge when it did start again.

“We break for lunch,” said Felewin, “and figure out what to do.”


Game Mechanics

[176] First, stealth: Ninefingers makes his by 3, the orc by 2. The orc doesn’t spot Ninefingers sneaking up. Then Ninefingers gets a free attack, and hits (margin 2) but all three sword blows miss the orc’s armour, so the orc is at -2.
Reactions: Ninefingers has 8+6 and orc has 7+3
Ninefingers hits (margin 0 versus -2), only does 1 health level. Orc attacks (margin 2) but misses (Ninefingers’ margin 3).
Reactions are 8+6 and 7+2. Ninefingers (1) vs orc (-2), orc takes two more damage levels and is dead.

[177] Mythic: Is there something there? (CF 8, unlikely, so 75≥ is a yes) rolls 50%: yes. Is there another orc? 42% yes. Is that orc awake? 80% no.

[178] Hrelgi olls a 6 on Athletics and is Surefooted, for a margin of 3.
Hrelgi rolls a 3 on Fabrica motus, so the orc is falling, for ? Damage. Say he’s 7D6 feet up: 21 feet, that’s 3 points of injury damage. He’s not wearing his armour but he has toughness…all three get through. Does he wake up or does it make him unconscious? Mythic: Is he knocked unconscious? (Likely is 95%, rolls 57%).

[179] Him or her? 50/50, not Mythic terms, but really. 1D2, 1=Female, 2=Male: 1. It’s a she.

[180] He looks long enough to make the target difficulty -2, and then rolls a 7, which is good, because he has a 6≥

[181] Let’s try some observation; we’ll use survival, and it’s routine. Felewin gets a 7 (margin 1), Uthrilir fails by 2 Along the catwalk—let’s say it’s a trivial athletics roll. Rolls are Fel 5 Hrelgi 11 Ninefingers 7 Uthrilir 4
Hrelgi is sure footed so even an 11 makes it.

Wednesday, April 3, 2024

Ironwood Gorge - 19 - On The Way

Iron & Gold

Credits

This is a solo play-through of the adventure “Ironwood Gorge” by Eric Jones, published by Ludibrium Games.

Because I am not really an old-school guy, things have been converted to (originally) Iron Gauntlets by Precis Intermedia Games and after about chapter 6, Iron & Gold, also by Precis Intermedia Games. Where necessary, I use Mythic Game Master Emulator by Tana Pigeon, published by Word Mill Games.

This is the second Ludibrium Games module I’ve used for these characters, and I enjoy them. (The first was “The Sanctuary Ruin.”)

As usual, rules misunderstandings are mine and I try to present it as (bad) fiction, with game mechanics in footnotes. The italicized subtitles after the chapter title are prompts from Mythic Game Master Emulator; I try to work the intent into the scene. I am not always successful, but it keeps me a bit more honest.

“Ironwood Gorge” is meant to be the basis for a campaign, where the Bleak Tower is a home base for adventures. I have not yet decided whether I will do that; there could be additional Bleak Tower adventures, or they'll wander away until the third adventure in the trilogy is published.


19 — On The Way

Side goal: I forgot to roll one

Felewin was tired and achy, and the day’s march hadn’t helped. He was sure that the Seneschal’s change of heart had to do with the long talk that Lady Anwen had with Felewin, and he hated to think that anyone thought bad of him, even (or perhaps especially) if that thought was wrong.

Kagandis had been forced to stay behind, because Lady Anwen had not allowed her to go, and for the sake of peace, Felewin had not forced the issue.

Not that my comments would have helped, he thought.

They had made good time, heading mostly north with directions that Daerdun gave them. Although the sun was still relatively high in the sky — it was full-on summer by now — Felewin started looking for an appropriate place to pitch camp.[166].

Ninefingers, taking point, held up a hand for everyone to stop. Felewin was lost in his own thoughts and walked straight into Hrelgi, who elbowed him to no effect.

Ninefingers indicated a bush. Uthrilir went around the eastern side, Felewin took the western side. Felewin strung his bow, notched an arrow, and waited. Uthrilir looked, then shook his head and backed away. He held his mace up in a defensive manner.

“Boar,” he said in a low voice. “Eating nuts.”

Ninefingers immediately headed west and they gave the boar a wide berth.

They found a place to camp and hour later, almost by the water’s edge.

Here, the river bent, so there was water on two sides to protect them. Farther along, it got marshy, and Daerdun had advised them how to avoid the wet ground. Felewin and Uthrilir spent time flattening brush and cutting saplings and small tree-limbs to make a lean-to that would act as a shelter, because it looked like rain.

It rained overnight, putting out their small fire. Ninefingers was on watch, and he chose not to re-light it. Out in the darkness, he could see lights bobbing in the distance, across the river. He watched them but they didn’t move like lights held by a person.

In the morning, he asked Felewin about it.[167] Felewin nodded and swallowed his oatmeal. “Will-o-the-wisps. They guide people to their doom. Kinda like fey-flares, but they’re intelligent — sometimes they work with other creatures.”

“Why do they do it?”

“Fey,” said Felewin. “Why do fey do anything? They have their own rules.” He shrugged and ate more oatmeal.

Ninefingers said, “If we knew the rules, it might be safer to deal with them.”

“Fey came to my father’s court once. The cook was in a panic that there might be a dinner, but Father didn’t have one. One of the kharyat, a rank in my land kind of like barons, showed up with his clothes inside out to prevent feycraft, but Father had him ejected.”

Ninefingers asked, “If you had nobility in your land, why not become a knight there?”

Surprised, Felewin said, “We didn’t have knights.”

“But you could have become a carrot.”

“Kharyat. I had the family requirement, but I needed a herd of oxen, allegiance from half a dozen family heads, and bravery in war. I did not wish for war, and truthfully, knighthood sounded brave and exotic.” He knocked his cup against the ground to knock out the dregs, wiped the rim, and stored it. “Knighthood is perhaps better in the tales instead of the practice. I see why my father preferred to have the allegiance of the families rather than attempt to slay a singing beast.” He stood. “Get your kits. We should be off.”

Ninefingers frowned, but followed.

Hrelgi said, “I’m not done!”

Uthrilir said,”You’re eating leaves. You can eat on the way.”

“Hmph,” she said. “This is not leaves, it’s salad.

#

Felewin pushed them hard, managing to get them past the marshy lands by noon. Ninefingers had been practically jogging to keep up, and he finally tugged on Felewin’t arm and said, “Hey, hold up.”

“Are they falling behind?”

“Yeah, but listen, we don’t have to get there tonight. Day after tomorrow is when we figured we get there. What’s eating at you?”

Felewin looked back to see them. “I’m the reason that the seneschal approved our trip.”

“He likes you?”

“He wants to get rid of me. He thinks I’m being improper with the Lady Anwen.”

“You?”

“She wanted to talk to me, and she shut the door. Then she talked to me for an hour.”

Ninefingers made a soft sound while thinking. “She’s mad at him.”

“The seneschal?”

“Of course the seneschal. I don’t know why she’s mad at him, but it has something to do with the Margrave’s disappearance.”

“His illness?”

“You are so innocent. He’s gone and illness is the cover story. I mean, maybe it’s an illness in some way. Trust me, she wanted to make him mad, and he was.”

“Oh.” Felewin said, “That someone thought I would do that, I couldn’t—”

“He doesn’t know you.”

“Huh.” Felewin finally spotted Uthrilir stumping towards them. He waved. “I guess if I had been a knight, he’d have thought the same things?”

“She wanted him to think those things,” Ninefingers said.

Hrelgi and Uthrilir came up. Felewin said, “We’re past the marshlands, so it should be easy. From here, the river gets deep and fast. We don’t have to worry about anything crawling out of the water.”

“Did we before?” asked Hrelgi. She had her breath back.

Felewin smiled. “Maybe.”

#

At midafternoon, Felewin started looking for a campsite, and he took them off the animal track they had been following. “Did you see[168] the divots? Those are from spear shafts. Lot of orcs take this path. From the footprints, goblins, too. Anything lighter than a goblin doesn’t really leave a mark on this stuff. I don’t want to run into any of them. And there’s something big that hunts here, too — I could tell something big got killed and dragged off.”

“I don’t want to run into that, whatever it is,” said Hrelgi.

“None of us do,” said Uthrilir.

Single-file, they headed off the track with Uthrilir covering their tracks. Mindful of the unknown large beast, Felewin took them farther from the track than he would normally.[169], but he was mindful that every step they took was a step they would have to retrace.

He wished they had Kagandis there; she did an excellent job of scouting ahead. Ninefingers could move silently but he didn’t have the eye for nature that Kagandis did.

Finally they were at the base of a low hill. A pair of pine trees had fallen over and their roots would make a fine pair of shelters, if they weren’t already occupied.

They were not.

Ninefingers looked at them both judiciously and said,”Both nice, but this one is more like home. If I were going to dig a new nest, I’d start with this one.”

Uthrilir said, “No, I’d look at the other one. Sturdier.”

“Either way, we don’t want to sleep directly on the dirt. Uthrilir and Hrelgi, please gather enough branches and grasses for us to sleep on. Ninefingers, you start a fire, and I’ll start getting some food ready.”

It was while the other three were out gathering firewood and bedding that Felewin heard the sound.[170] It was a soothing sound — not an ocean murmur or a river, but similar. It tugged at his heart and his limbs. He resisted, but saw that Ninefingers was standing rapt.

Felewin knew one animal that trapped with a song: the singing beast but they only used the songs when mating and when protecting their territory. His eyes flicked to the cave on the hillside.

We camped in the territory of a singing beast. And a singing beast might explain that dead animal by the trail.

The sining beast looked like a griffin without wings: the talons were like a griffin, but the paws were more like an awe-stritch, a fflightless bird he had heard of. (The teller had been drunk, which had caused Felewin to discount the idea.)

The beast had to be near; its song didn’t carry far.

He grabbed his sword and shields. He thanked the gods he hadn’t shucked his hauberk yet. As he was straightening up, the singing beast appeared and leapt at him.[171] He dodged out of the way of the beast’s talons and slashed; his sword bit something but he had to move: right now, his back was against the tree roots. The singing beast turned and attacked again.[172] Felewin managed to dodge again, backing up. He slashed again at the beast and cut it again. This time he saw that the beast could be cut, but it was tough. It swiped at him and he got the shield partway up but the thing’s talons hit his arm too.

Ninefingers was still standing there, entranced, even though the song had stopped, so Felewin danced away, hoping to get it facing away from Ninefingers. He held until the beast rushed again, then slashed again.[173]

The singing beast was bleeding from each wound but it was as big as bear; Felewin had seen other big animals keep going.[174] He went for the neck this time, and slashed it open before the beast could move again.

It bled out a dozen paces from one of the root shelters.

Felewin waited until it stopped moving and then stabbed it repeatedly.

Once he was sure it was dead, he turned his attention to Ninefingers. It took some rough shaking but the goblin blinked and said, “Don’t!”

“I thought I’d lost you. I’ve never heard of anyone surviving a singing beast’s voice,” said Felewin.

Ninefingers looked over at the bloody corpse. “No, if the voice gets them, they’re usually dead.”

“Indeed. The problem is, that one was female, and it might have been protecting its young.”

“More than one? Where are the others?”

At that moment, Hrelgi came running up[175] from the trees. “You have to help! Uthri is paralyzed or something because of the beast!”

“We killed the beast.”

“Another one. I killed it.”

“We’re in the middle of their territory, and they’re territorial. Take us to him.”

Hrelgi and Ninefingers weren’t strong enough to shake Uthrilir free, but Felewin took a turn and managed to snap Uthrilir to consciousness.

Meanwhile, Ninefingers looked at the one that Hrelgi had killed. “Male, but I don’t know how to judge the age of a singing beast. This is the first I’ve ever seen. Well, second, counting the one back there.”

Felewin looked at it. “For age you look at the feet and the colouration around the beak. Juvenile.”

“I hope never to use this information.”

They trudged back to their belongings. “Only the female raises the young, and there are usually one or two offspring, Do we take the chance that there are no more?”

“No,” said Uthrilir and Ninefingers.

Hrelgi said, “It was just dumb luck that you and I didn’t get entranced. I don’t know anything about spells to protect us from that.”

“I heard tell one fellow stoppered his ears with wasx” said Felewin, “but we don’t have any wax. I vote we move on.”

“Mine was easy to beat,” said Hrelgi.

“Juveniles,” said Felewin.”I’ll bet the mother is out there somewhere.” He picked up his pack. “Come on. They were hunting out to the trail, so we have to get farther than that to be out of range.”

Hrelgi groaned. “You just want us to march farther.”

Fortunately, dark came much later in the summer. They marched for another hour and then collapsed at a site that Felewin said might be okay.


Game Mechanics

[166] Everybody rolls awareness or Tracking, depending on what they have: difficulty is 2. Ninefingers is the only one to make it, rolling a 7

[167] Felewin rolls a 7 on his 8≥ survival roll.

[168] Felewin rolls a 4 on tracking, so he can expound for a bit.

[169] Checking whether they make Challenging Composure+Reasoning roll to avoid singing beast
Felewin rolls 12
Ninefingers rolls 2
Hrelgi rolls 4 (missing by 1)
Uthrilir rolls a 9 (missing by a lot but not as much as Felewin)

[170] In a demonstration of the luck system, the two people with composure got 3,which they needed to avoid the Challenging cry of the singing beast. The other two did not (though of course they’d have made it on a roll of 2).

[171] Reactions Felewin 13 Beast 10
Felewin hits (margin 4 vs 3) and his 3 Inj attack does 1 level of damage. The Beast’s attack missed (its margin was -1, Felewin’s was 4).

[172] Reactions Felewin 11 Beast 8
Felewin’s attack succeeds (margin 4 vs 1). His attack manages to do 1 health level (rolls a 1,2,4 for damage versus the Beast’s Toughness and Fitness of 4). The beast hits; one point of damage is stopped by the shield, and the other by the chain.

[173] Reactions Felewin 10 Beast 10
Felewin gets a great hit (margin 2 versus -4) and two of the three points of damage get through.
The Beast does less well: It misses (-1 vs 5)

[174] Reactions Felewin 13 Beast 11
Because the thing is Oversized, Felewin hits (margin 3 vs 1). 2 of the 3 get through, and the Singing Beast is dead.

[175] I did actually roll this: Hrelgi got the first attack and successfully cast fabrica motus and the singing beast failed its athletics roll. It went flying back and hit a tree, which inflicted two levels of health damage; she made her composure roll.. The beast, enraged, spent the next turn getting up, while Hrelgi was setting up the same spell. Hrelgi went first again and hit the singing beast (which failed athletics again), sending it backward again and into the tree once more. Because the tree was now broken, it was sharp and killed the beast. Good thing the singing beast died, because she failed the composure roll.
Uthrilir was motionless the entire time.

Ironwood Gorge - 18 - Mounting The Expedition

Iron & Gold

Credits

This is a solo play-through of the adventure “Ironwood Gorge” by Eric Jones, published by Ludibrium Games.

Because I am not really an old-school guy, things have been converted to (originally) Iron Gauntlets by Precis Intermedia Games and after about chapter 6, Iron & Gold, also by Precis Intermedia Games. Where necessary, I use Mythic Game Master Emulator by Tana Pigeon, published by Word Mill Games.

This is the second Ludibrium Games module I’ve used for these characters, and I enjoy them. (The first was “The Sanctuary Ruin.”)

As usual, rules misunderstandings are mine and I try to present it as (bad) fiction, with game mechanics in footnotes. The italicized subtitles after the chapter title are prompts from Mythic Game Master Emulator; I try to work the intent into the scene. I am not always successful, but it keeps me a bit more honest.

“Ironwood Gorge” is meant to be the basis for a campaign, where the Bleak Tower is a home base for adventures. I have not yet decided whether I will do that; there could be additional Bleak Tower adventures, or they'll wander away until the third adventure in the trilogy is published.


18 — Mounting The Expedition

Vengeance Magic — Move Toward A Thread

Brede began barking orders as soon as they got through the gate. Felewin tried to help, but his arms were nearly useless from hours of holding the shafts of the cart and pulling. Finally, Brede sent him off to rest while the others emptied the cart.

He carefully threaded the way down to the dungeon, where the prisoners were kept. He had a question for Bodkin, but he was surprised to discover that Bodkin was not down there; only Vengis and the thief, Culwich the Black.

“Where’s the third one, the halfling?” Felewin asked the other two.

Culwich was doing press-ups and did not stop. Vengis said, “There’s no third prisoner. Just us two.”

“He should be! He’s a thief!” said Felewin, and rose to leave.

“Not enough of one,” said Culwich, between presses.

“Hey,” Vengis called after him, “tell them to include more treelet fruit in the dinners — I’m okay, but Culwich here is starting to develop black gum.”

If his arms hadn’t been so tired, Felewin would have made a rude gesture. As it was, he trudged up to the second floor, to the seneschal’s office.

Onomaclus was at his desk, writing. Felewin used the minimum number of honorifics allowed and then said, “Why didn’t you lock up Bodkin? He’s a thief!”

Onomaclus finished the sentence he was writing, set his quill down, and leaned back. “That isn’t proven, and in the meantime, he is literate and knows enough to help shore our building against sappers.”

Felewin squinted. “Sappers? No orc is going to dig a tunnel to undermine this tower. They can’t even manage a decent seige — we could leave easily.”

“They are cave-dwelling beasts, and we need to be prepared.”

“He steals things.”

“Do you have proof?”

“He tried to kill us!”

“Felewin, if I never worked with people who had tried to kill me, I would never work. If you don’t mind, I do have things to do.”

Onomaclus blew gently on the ink he had just written, hoping it would dry faster.

“At least the orcs let you know they’re out there,” said Felewin, and left.

At the stairs, the Lady Anwen called from above, “Felewin! Good man, I am glad to see you back. Is Kagandis here as well?”

“Yes,” he said. “She must be helping them unload the provisions. I am sure she will find you presently.”

“I hope so. In the mean time, I have a question for you. Can you please come up here?” Felewin hesitated, and she said, “I have some questions for you.”

Felewin sighed and became aware of Onomaclus having stepped out of his office and watching.

To spite him, Felewin said, “Of course, my lady,” and trudged up the stairs. He did not manage to avoid looking at Onomaclus first.

Lady Anwen welcomed him into her chambers; he entered but left the door open. “I was about to prepare tea. Would you like some?”

Refusal was impolite, but in truth, Felewin doubted he could hold a delicate teacup without his hand shaking from fatigue. “Yes, please, my lady.[165]

“I would offer you sugar, but there is none.”

“It is all right,” said Felewin. His mother had insisted he practice: He had drunk tea with and without sugar, hot and cold, without insects in it and with. He sat as she made the tea, and noted with some concern that she shut the door. He accepted the tea, and left his leaden hands on his lap. With luck, he would never have to lift the teacup. That teacup would cost twice everything he had made as an adventurer. If only he succeeded in becoming a knight: with a title, he could own land and have an income.

“I am interested in the lore of the region,” she began. “Ultimately I want to understand what drew the wizard Stiggiswart to build this tower and settle in this reason. I suspect it was the Dwarf Roads that drew him—you are familiar with them?” Felewin shook his head negatively. “I shall tell you of them later; I am more interested in what you found.”

Felewin told her. He did not shy away from mentioning Bodkin’s band of adventurers, the orcs, and Odend. The only thing he did not mention was the gnome Ambrade Heardwhistle because he was not sure how much of that was his to tell.

“Odend,” she said. “I knew him, and I am pleased to know he lives still. He and my father were adventurers together. Together with Mord the Magnificent. Both Mord and Odend used this as a second home and a base, you see, until something happened. Over the course of a few months, Mord disappeared, Odend swore to live a life as a hermit, and my father…” She stopped for a moment. “My father became ill.” Matter-of-factly, she added, “I am sure that Onomaclus could give you the details but he won’t. So there is nothing for me to do but research the Dwarf Roads. And now I can talk to Kagandis!” She brightened. “But you haven’t touched your tea!”

“Of course,” Felewin said. Some feeling had returned to his arms. With great care, he picked up the tea cup and drank from it, careful not to break the cup. His hand did not tremble until the cup was nearly down, so he was safe for the moment. “It is excellent,” he said. It was not”excellent” but it was very good. He had complimented things for less reason.

She beamed. “My own blend, with a few goblin touches. I think Kagandis will appreciate it.”

In goblin, he said, “It is an earned thing.”

“Do you speak goblin, too?”

“Not really.”

“Would you like to learn?” She looked very….lonely. “I mean, you are nobility.” By which she meant I am socially allowed to spend time with you.

“I have no title, milady. If mine were a more settled people, I would be just barely in the peerage.” By now, Felewin thought, Onomaclus must be very annoyed. It was time to go. “I would like to learn, but I would not want it to be unseemly.”

“No one who matters will notice.”

“Then I accept your invitation, but I cannot start at this moment,” Felewin said. “I must help the others.”

“Of course you must,” she said. “But I will teach you the language.”

Felewin thanked her and left, backing out, as was proper.

#

Felewin couldn’t find the others in the pantry, the buttery, or the chapel. He finally stuck his head in the office of the tower warden, Stadano, and asked. The warden, a haggard man of middle age, looked at Felewin and glowered. “I told them to get out. Try out back.”

In the courtyard, the curate was tending to his small patch of garden, and Hrelgi was near him, clearly pestering him with questions. Ninefingers and Kagandis were watching as Uthrilir and Daerdun wrestled an anvil over by the corner. Daerdun had already set up a bellows beside the visibly pregnant nanny goat. (There had been a billy, a male, but he had been outside when the orcs arrived and hadn’t been seen since.)

“We’re helping Daerdun,” explained Ninefingers, as if that weren’t obvious. “Stadano, the steward, he refused us provisions so we can’t go on Uthrilir’s quest.”

“It’s not a bloody quest,” said Uthrilir.

“It is a quest,” said Hrelgi.

“Anyway,” said Ninefingers. “‘There aren’t provisions to let you go haring off,’” said Ninefingers in a squeaky impression of the tower warden.“‘We’re short-staffed as it is.’”

Hrelgi said, “We figure if we’re very helpful, Stadano will change his mind and let us have the provisions.”

Daerdun said, “You had an ulterior motive?” The blacksmith shook his head. “Enh. If a horse steps in the right direction, doesn’t matter he was preparing to kick you.”

“That’s the truth,” said Uthrilir.

“Long as he doesn’t connect,” pointed out Ninefingers.

Felewin grinned. “How can I help?”

“Well,” said Daerdun, “I’m building a portable forge in this box, and I need the clay tamped down, in layers. Use this piece of wood.” He handed Felewin a rounded piece of wood that had seen use.

“In layers?”

“I’ll put the clay down, you tamp it.”

“Where’d you get clay? This isn’t a clay area.”

“Had it buried in a leather bag under my shop in the Lair. Couple of years ago I walked down the river until I found a clay deposit, along the bottom of the gorge. Thought I had some in the marsh near the top, but it released noxious fumes.”

“You’ve been in the gorge?”

“Couple of years ago. There were dwarves living along the wall at that point. Small group. And then Lady Anwen questioned me for hours.” He shook his head. “Dwarf roads, she calls them.”

“You don’t believe in the—” and Uthrilir spit out a word in the tongue of dwarves.

Daerdun replied in the dwarven tongue and then in the common tongue said, “Stories for children.”

As the day advanced, Felewin and Daerdun kept moving to stay in the shade. The sunlight was bright and there was no need to have the clay harden before they were ready. The others continued to make sorties out to the Lair’s smithy. It took them four trips without Felewin to carry items. Once the tools were in, Kagandis had to go tend to the Lady Anwen.

By mid afternoon, the others were arranging tools to Daerdun’s liking and Felewin was finished boring out the air-tube to Daerdun’s satisfaction. Stadano the warden came out and found Felewin. In a staccato delivery that indicated he didn’t agree, he said, “The seneschal has ardered that you be given the provisions for a lengthy expedition into the Ironwood Gorge. You leave tomorrow at dawn or first opportunity thereafter. Come with me and we’ll get you kitted out. You’ll sleep in the palisade tonight.”.

No goblin lessons for me, thought Felewin.


Game Mechanics

[165] Alas, I didn’t have points to give Felewin the Etiquette skills though it would certain fit with his background. Let’s say he has Etiquette 2 anyway and Etiquette 4 in his father’s court: He knows how to be quiet when invited for tea, and so forth. That would be Etiquette 5≥ for him. He rolls a 3, which would make it even if I hadn’t decided to let him have Etiquette 2.

Tuesday, April 2, 2024

Ironwood Gorge - 17 - The Ransom

Iron & Gold

17 - The Ransom

Usurp a Plot - Move Toward a Thread

“Brede is what?” asked Felewin.

“Kidnapped,” said Losdur. “Yesterday, Mother Pudding, the dog, showed up, so we knew they were near. Just before dawn today, a piece of hide was stabbed to the door with Brede’s knife. He’s got a knife from the Kolat district, near Westport. The tang and handle are distinctive. Painted on the hide, in Brede’s handwriting, are ransom demands. 50 gold pieces and instructions, with ‘Guards don’t do it’ at the bottom.”

“But you’re going to do it?” asked Ninefingers.

“We need the men,” said Losdur. “I don’t expect the provisions back but people—”

With six gone, the tower had only six guards left. Yes, they had Ubert, Dopkin, and the others that Felewin had met at the Villain’s Lair, but they weren’t soldiers, and that made a difference. Everyone was taking a turn at watch except the Margrave, the Lady, and the prisoners.

There were two roads that lead to the Tower but the orcs had blocked one, and probably both.

Felewin looked at the ransom note again[144] (he found Brede’s handwriting much easier to read than the calligraphy he had learned on), then grinned. “Has Onomaclus seen this?”

“Not yet. I’ve, uh, been holding on to it.” Losdur looked ashamed.

“I don’t read well, but I bet the orcs don’t read at all. There are twelve orcs.”

“Even with you, we don’t have twelve fighting men.”

“I don’t think they are operating with the rest of the tribe. First, that’s too little money for a tribe. Second, here Brede says ‘Just these dozen orcs’ have him and the others. And here, he says a landmark on the North Road where they were ambushed. ‘The split pine’ is where he was ambushed.”

Losdur said, “The split pine isn’t visible from the road. It’s by a small cave.”

“I’d guess that’s where they’re hiding. Now, they have to watch the road all day, so two shifts of six are watching the road—one in the morning, one at night. So Really it’s more like six to our force. How far is it from the split pine to the road?”

“Not far. Two hand-widths of the sky.”

“We could do it. We sneak into position, attack by surprise in mid-morning, and then take the second shift.”

Hrelgi said, “Don’t you parley for a prisoner ransom?”

Losdur said, “Not if your crossbows cut down any orc who comes near before he can show the flag of parley.”

“To be fair,” said Uthrilir, “who ever heard of orcs doing a prisoner ransom, except for a noble?”

Felewin said, “So they asked Brede to write the note. He doesn’t read all of it to them.”

“So is he expecting us?” asked Ninefingers. “He didn’t even know if we’d survive our time in the woods.”

“He said in the note that guards shouldn’t do it. I think that means we should.”

“You and me?” asked Ninefingers.

“We’ll ask the others. Their answers determine our plan.”

#

Kagandis was willing, and Onomaclus eventually conceded.

Hrelgi would do whatever Uthrilir said, and Uthrilir took a long time to answer.

“This is what I learned from Odend,” he said. “In the gorge came to stay a great gnome carver named Ambrade Whistlehard, who was able to infuse his creations with a semblance of life. One of those creations accepted the curse of the relic. Odend knew that this was one of Ambrade’s aims, but no creation could take more than one curse.”

“What happened to the curse that Odend trapped in the carving?” asked Ninefingers.

“He does not know, for on receiving the curse, the manikin began to walk and it walked without heed of water, so it entered the river and was never seen again.”

“This river?” asked Felewin.

“Farther upstream, but yes.”

“It’s in the Ironwood Gorge,” said Ninefingers. “The river goes through there.”

“It might have been washed farther…” began Felewin.

“I believe the worst, and I believe this,” said Ninefingers.

“If I am to put this relic’s curse in a manikin by Ambrade, I must find his workshop in the Gorge and find a manikin to accept the curse.”

“That’s probably where the cursed manikin was heading,” said Ninefingers.

“You’re letting your imagination get the worst of you,” said Felewin.

“You mark my words,” said Ninefingers.

“Still,” said Urthilir, “if I’m to go into the gorge, the Tower must be my base. It cannot be my base of operations if the area is overrun by orcs. Helping you is helping my long-term goal.”

“That means yes, right?” asked Hrelgi.

“It means yes.”

“But I want to know what happened to Ambrade!” asked Hrelgi.

“He died,” said Uthrilir. “Age happens to all, even gnomes.”

“Eww,” said Hrelgi. “That makes this less charming.”

“Back to the immediate problem,” said Felewin. “The exchange of ransom and hostages is supposed to be tomorrow night. So we plan tonight and take action first thing in the morning.”

Kagandis knew the area (“Sheltered there a couple of times when dawn caught me”) and Ninefingers had a surprisingly logistical view of captives. (“Part of the family business,” he said, but declined to explain what part of the family business involved captives.)

As the smallest and sneakiest, Ninefingers would get into the cave while the other three kept the orcs busy. Ninefingers said, “No scale for me, then.” Hrelgi would blind them; at that point, Uthrilir would enter while the other three would provide ranged support. This would minimize the number of possible additional captives.

They discussed other options and then went to sleep.

#

Hrelgi walked slowly down the centre of the road. The passage between the town and the Bleak Tower was not the road that Felewin and Ninefingers had used weeks ago; this one headed more directly south and more obviously a road. The trees on either side were heavy with dark leaves or needles, depending on the kind. It was the kind of terrain that could hide fifty orcs.

She didn’t like acting as bait— it was a reminder of unpleasant parts of her childhood— but she wasn’t a scout like Kagandis or a threatening target like Felewin. And although her grimoire had instructions on turning herself into a cat, it also warned that it didn’t last long because there was so much to keep track of.

So she didn’t bother. Instead, she was ready with one of the spells she had memorized— a spell to heal herself. As long as an attack didn’t kill her, she would probably be able to heal herself. (Well, if other conditions were all right.)

Kagandis was moving stealthily in those tall trees. Felewin, Uthrilir, and Ninefingers were all behind her out of sight — not stealthy, no, but with luck both Kagandis and Hrelgi would draw out any hiding orcs.

There was a bird call — a nightcaw, not usually out in the morning — and two orcs stepped into the road ahead of her.

“Where are you headed, elf?” asked the left-most of the orcs. Oddly, he had some kind of mask on, and she could not see his eyes. Neither had bows.

Felewin and Ninefingers had figured that the actual blockade was about an hour up the road: the terrain was much more amenable to a blockade. If they were right, this pair of orcs were at the cave, who had presumably decided to shake down the passer-by because she looked like easy pickings. She had to assume that there were archers in the forest, watching…but maybe there weren’t. Ninefingers assumed that at least four of them were left in the cave at any time, though presumably some of them were asleep. They had to sleep some time.

“Why,” lied Hrelgi, “to my grandmother’s house, in town.”

“There is a toll for passage.”

“Like a bridge toll?” Let Kagandis be in place, please.

“Exactly like a bridge toll,” said the orc. “The Split-Tongue Tribe controls these roads now, and takes its due from travellers.”

“Well, two of you is certainly more than one of me. What is the toll?”

“All your money.”

“But how will I buy bread for my grandmother?”

“Or your life, and your grandmother still goes hungry. You choose.”

“Hmmm.” She added the words to the armour-to-lava spell,[145] and the orc (briefly) screamed. An arrow appeared in the other orc’s leg. Behind her she could hear the sound of the armor of the other two as they ran up; Felewin stayed behind, with his bow ready to shoot.

Hrelgi said the words again, and the armor of the second visible orc turned to lava and dragged him to the ground.[146] She could feel the fabric of reality resisting, and she knew that she would have to be very lucky to avoid backlash from the next spell; if possible, she would not cast one.

Two orcs in the woods fired at the armored figures who had just appeared.[147] One arrow went wide; another glanced off Uthrilir’s hauberk. Hrelgi cast out her arms to point in the directions of the archers.[148] Ninefingers said loudly, “We see you!” (He didn’t know about the other one, but he hoped Uthrilir or Felewin saw him.) “Best come out!”

Kagandis saw none of the orcs, concentrating on the centre of the road. She[149] waited to see if he would move. Uthrilir waited; Felewin loosed his arrow[150] and it landed squarely in his foe.

Ninefingers took a couple of steps toward the scout that Felewin had shot, hoping to scare him out where he could be hit.

Hrelgi reached into her pouch and brought out her grimoire, looking for the correct spell. In the meantime, Ninefingers ran the rest of the distance to the scout. “I told you we know where you are.”[151] He couldn’t quite hit the orc, but now everyone knew where he was. The orc hadn’t yet gotten his arrow up and stared at Ninefingers.

Uthrilir ran to his orc, hoping for the same result, but did not get as far. He knew, however, that Hrelgi would try to bring the orc to him.

The orc facing Ninefingers tried to fire but his shot went wide and he reached to his side for his axe. Hrelgi’s spell went off, and the orc found himself moved by magic, yanked toward Hrelgi and Uthrilir in the way.[152] Uthrilir hit him, hard.

Ninefingers[153] connected with his foe, but not as effectively.

His orc swung at him[154] and connected; Uthrilir’s foe also connected but weakly and did not hurt the dwarf.

Hrelgi spoke a spell[155] Uthrilir’s foe fell dead, his armour converted to lava.

“Sure, she helps him all the time,” muttered Ninefingers. His foe[156] sprouted an arrow from Kagandis (Felewin’t arrow had missed). Ninefinger’s sword bit into the scout’s armor and killed him.

Uthrilir looked at Ninefingers’ injury and said a few words over it.[157] The wound closed.

“Thank you.”

“Thank the Lady,” said Uthrilir.

Felewin said, “That was the easy one. Now we do the same, with the hostage or hostages.”

“I hope it’s hostages, plural,” said Ninefingers.

“Me too.”

#

Kagandis and Ninefingers had a brief conference, and then Ninefingers said, “She doesn’t think she can scout inside the cave. Too small an area to sneak past monsters who can see in the dark. So we’re going in blind.” He started taking off his armour. “Hrelgi, would you carry this? I can’t sneak up on them with this on.”

“Maybe I can do something to help,” said Hrelgi. “I won’t know until I see it, though.” She made a note to herself to study the art of creating magical things, because it would be useful to provide an arrow that burst into flame, for instance.

The one grimoire that she had, inherited from old Relter, had no such information, and she knew no one who could do that sort of thing. To be honest, she had been lucky that Relter had taught her what she knew.

What she could do is turn something she could see in the cave into fire. Would she be able to see anything? Would she guess right about what it was made of? She didn’t know.

“Will you carry this?” Ninefingers asked again, breaking her reverie. “Please?”

“Since you asked nicely,” she said, mostly to hide the fact that she hadn’t been listening. People often misunderestimated how much she could carry, but Ninefingers was a goblin, less than half Felewin’sheight and two-thirds of her own; his gear did not weigh as much as Uthrilir’s did.

“Without you,” said Felewin, “we have no one who can talk to Kagandis.”

“Without me scouting, we have no one to look in the cave.”

“You think you’re better than she is?”

Ninefingers looked over at Kagandis. “Gods, no. But I’m apparently more stupid than she is.” He bundled the armour up and handed it to Hrelgi. “Or, as you said it,” and he repeated the Elvish word for “stupid” fairly well for a non-elf.

Hrelgi took the bundle from him. He was left in a leather cuirass, which he’d been wearing under his armour.

“Feel free to create a diversion,” he said, and then stepped off the road. In a half-dozen steps he was invisible.

Felewin said, “We give him to the count of two hundred and then we create a diversion.”

“Like?” asked Uthrilir.

Hrelgi saw Felewin’s lips move as the big man shrugged. She was impressed that Felewin could count that high. Most humans couldn’t manage more than ten, twenty if their feet were bare. Her mother used to say that.

Although that hadn’t been her experience. Relter had been human, and he could count; Felewin could, and so could most of the holy humans that Uthrilir had encountered. Maybe her mother had been wrong.

Uthrilir said, “We’ll throw in a torch. Then we can see what’s inside.”

“Won’t we also see Ninefingers?” Hrelgi asked.

“Orcs can see in the dark; the torch won’t make him any more visible.”

“Could we blind them?” asked Felewin.

Ninefingers said, “Like goblins, they’re quite sensitive to light. Being abroad in the daylight is quite a nuisance for them and for us. That’s what the eye-gear was about.” Hrelgi hadn’t even noticed that Ninefingers had picked up the eyepieces.

“I know that there are magical ways to make things emit light — my lamp works that way. It contains a stone that’s been ensorcelled to glow, and I open and close the shutters for light.”

“I can’t make anything permanent,’ said Hrelgi.

“Don’t have to. Dazzle them and give us an advantage. I’d rather you did it once it was inside, but if you can’t, you can’t.”

“Maybe I can. Maybe.” She started leafing through her grimoire. The spells were keys to tugging on the imperfections of reality: if you had the talent, the words could pull in just the way you wanted. The keywords and descriptions she had tried were copied over in elvish script, with the pronunciation guides that she found helpful — but those changed with each magician’s native tongue. And the longer you studied magic, the more nuance you could detect in the descriptions; a grimoire written by a hedge-wizard just wasn’t the springboard that a master mage’s could be.

Wizards needed talent, guidance, and practice. Relter had taught her what he could, so now she had to practice.

She found the right part of the grimoire, read it, read it again.[158] Finally she nodded and grabbed a fist-sized chunk of rock.

They sneaked up on the opening to the cave. Ninefingers had already slipped inside.[159]

She cast one spell: the rock began to glow, then shine, then glare.[160] She cast the second spell and the now-glaringly bright rock flew into the darkness of the cave.

Ninefingers was huddled behind a stalagmite. There was nowhere to go from here: it was a small pocket in the rock, too low to be a shelf and closed in above by a ledge of rock. It was close to the hostages and not particularly near anything else; it was a lucky break that the one orc had a fit of sneezing. However, if the orcs found him, he was dead.

The hostages were staring up at the front of the cave. They were manacled together; Ninefingers figured he could pick the locks on the manacles, but that would take time. The hostages would have to leave together once the—

“Hey, what’s that?” said one of the orcs as another cried, “My eyes!” and a third said, “Don’t look at it!” as a fourth said, “What?” and then screamed.

As Ninefingers squinted at the shadows on the wall, he thought, “They’re not the smartest, these orcs.”

The glare died down a little later. Ninefingers scrambled out to the hostages and whispered, “It’s me, Ninefingers. Stand up. We’ve got to get you out of here before they can see again.”

The nearest man said, “I can’t see.”

“I can,” said someone else. It was Brede. “Everyone stand, whether you can see or not.” To Ninefingers, he whispered, “Where are the others?”

“Outside. They haven’t got eyes to fight in here.”

“Single-file,” Brede hissed at his men. “Quiet as you can.”

“I can’t bloody see,” said one.

“Yer a whiner, Garfrey,” said the one that Ninefingers had approached first. “I can’t see either but I ain’t complainin’.”

“Shut up,” said Brede.

Ninefingers led them carefully. Despite their careful movements, the chains still jingled as they walked. One of the orcs was not blinded, and he moved between Ninefingers and the exit. He brandished his mace. “Stop!”

Ninefingers grabbed a sword from the ground. From its size, it was one of the ones looted from the tower guards.[161]

They each made a pass—no effect.[162]

Ninefingers solidly slashed the orc across the chest, and the orc missed Ninefingers.[163]

Ninefingers[164] struck down the orc with his next blow. The other orcs were startled into silence by the sounds and grunts of the fight, and then began to head toward it.

Ninefingers shook his head but before he could say anything, Brede said, “That’s right, you ugly monsters. We took one down and he wasn’t even blind. Who’s next to face us?”

The two prisoners who could see grabbed the blind prisoners and hoisted them over their shoulders. Ninefingers slashed at one that was in their way and caught him on the knee.[164a].

Before the orcs could see again the prisoners were out and Ninefingers guided them to underbrush to give them a little shelter before he set to work picking their locks.

“You alone?” asked Brede in a low voice.

“Felewin and the others are here too. I was just the one who went in.”

“Good job. Can you get us free?”

Ninefingers looked at the manacles in the light. He knew this kind. “Easily.”[164b]

Behind them were the sounds of bows and crunching bone. Hrelgi managed to make a stalactite glow for light.[164c]

“Come where I can reach you, you human!” snarled one of the orcs.

Uthrilir dashed his brains out in response[164d]

The smell of blood filled the cave and the orcs flew into a blinded rage. With their captain gone, they grabbed at anyone they could reach, which was usually another orc. One grabbed Uthrilir and his clothes became lava almost instantly, as if Hrelgi had been waiting.

“Uthrilir! Out,” said Felewin.

The dwarf replied by bashing another orc[164e]

In a few minutes, the orcs were dead, and none of the group injured. Uthrilir immediately dropped to his knees in prayer and supplication: the orc’s blood rage had been contagious — this was the price of the cursed relic — and Uthrilir had been no more able to quit killing than he had been able to quit breathing.

At the end of his prayer, Uthrilir got up and explained as such to the others, and apologized.

Felewin looked at Brede, who said, “He’s yours. I don’t want him.”

The guards retrieved all their weapons and armor. By great good luck, the orcs had not taken the provisions back to their lair: the provisions were going to travel with one of the shamans, and he had not yet arrived at the cave. The mule, however, was dead: killed and roasted by the orcs.

“They’re not really smart,” said Ninefingers.

Felewin grunted, annoyed that he had been pressed into service to pull the cart, as the biggest one there. Uthrilir helped, as an act of contrition.


Game Mechanics

[144] Felewin rolls a 3 on literacy (margin 2) so he reads it well.

[145] She rolls a 5, making her spell by 4. She can hold his suit as lava for 4 turns, but he’ll be dead in two. Does the other one respond or is he shocked? He rolls an 11 on composure; he does not move. Kagandis rolls 4 on her archery roll, and that makes her roll by 5; the other orc, the shocked one, takes 1 and armor roll is 5, so that’s really a 1 damage. The two scouts at the side of the road fail their composure rolls, so they don’t act. Hrelgi rolls 4 on her Reasoning Composure roll after a spell, and does not take any fatigue from this spell.

[146] She rolls a 5 on her spell, which makes it; and she rolls a 6 on her composure roll, which is exactly what she needs (because it becomes more difficult for each turn she casts a spell).

[147] First scout rolls 11 and misses by a lot; second just makes it against Felewin (less than 15 meters away but Felewin is moving, which adds 2 diff…it has effectively 7≥, and it rolled 7. The arrow fails (roll of 2 versus armour).

[148] Huh: Uthrilir rolls 5, Ninefingers 3, and Felewin 6 — so all three of them spot the archer scouts. Felewin has a bow, so he spends a turn aiming: his shot will be at -1 difficulty.
Uthrilir casts protection on Hrelgi and rolls 7 (difficulty was 2, so effective skill was 7≥ (a 9≥ difficulty 4 is 5≥ but with a holy symbol up to 7≥), if I’m doing this right. Hrelgi now has protection 2 for 4 turns.

[149] Rolls a 4 for Tracking, so yeah, she sees 1, the one that Felewin hasn’t spotted.

[150] He rolled an 8, which made it: 9≥, difficulty +2 for distance, -1 for aiming: he needed an 8 and got it. Amour roll for orc is 6, so that orc takes 1 level.

[151] He’s trying to be dodgy, and he’s moving. He rolls 8 on his athletics, so that does nothing but he is moving, so he’s difficulty 2 to hit.

[152] Hrelgi makes her reasoning+composure spell. Uthrilir makes his mace skill (both roll 6). Uthrilir swings for 3 and all three get through (6, 6, 4). This orc is now sprained (-2).

[153] He rolls a 5 to hit, but only 1 of three damage gets through the armour.

[154] Orc needs a 7 to hit him and gets a 7; 2 levels of damage get through.

[155] Hrelgi rolls a 5. Her composure roll is 6, which is the same as 7-1. No fat this time.

[156] Felewin misses, with an 11 (he needed 8≥); Kagandis rolls a 6≥ and that hits, and rolls 4 for damage, so it’s a real hit.

[157] He rolls 6; he needs 7, so the healing blessing works. It gives Ninefingers 2 levels of healing, and that’s all that is needed.

[158] She puts in four extra turns of concentration for +2, which offsets the -2 for “blindingly bright.” She’s trying a materia task: She rolls a 6: she needed 9≥. For composure she rolls a 6 versus difficulty -2, and then 9 for the motus task — it will stay blindingly bright for 4 turns. Her composure succeeds as another 6 is rolled versus difficulty 6+1, or 7.
Because she put the effort in, the orcs suffer a +2 penalty for seeing for 5 minutes (1d6) and humans are only blinded for 2 minutes.

[159] And how did he do? Awareness vs stealth They’re awareness 3 but I’m going to give them the subterfuge roll at +2 diff (so 6≥), and he’s 9≥ on stealth, with difficulty on his part -1 because he’s taking his time. He gets a 2, the orcs get 12, 8, 7, 7, 9, 7, 7, 6. I’m going to rule that his 2 makes that tougher.

[160] Hrelgi made the Fabrica spell, and the motus spell. Did I roll for composure?

[161] Ninefingers has the higher reaction roll, but both have a margin of 2.

[162] Orc gets 7 (margin 3) on his attack but Ninefingers rolls 4 (margin 6)
Reaction rolls — Orc gets 7+3, Ninefingers 8+3, Ninefingers has 8 margin 1, Orc has 10 marginn 0
Ninefingers gives 3 wound levels; Orc misses.

[163] Reaction: Ninefingers gets 8+6 orc gets 7+3-2
Orc’s attack was margin 3, Ninefingers defense was margin 6

[164] Ninefingers attacks, margin 3 and orc got margin-3; orc attacked with Margin 2 ninefingers margin 6. attack rolls 6 3 4

[164a] It’s not tough to hit a blind orc, and Ninefingers does three wound levels: 6,3,3 Guess what? I tried in-line comments for a bit and forgot to fix it, and I don't want to go back and re-do all the numbering. So these are a, b, c, d, e.

[164b] He rolls a 3, which is margin of 6 on his manacles. The lock is routine, so he gets it open in two turns.

[164c] Hrelgi: margin 5, composure roll 10 but difficulty was 11; Felewin’s bow succeeds (margin of 4, difficulty 0, and hurts his opponent; Kagaindis hits, margin of 0, and hurts him; Uthrilir hits his, margin of 7 versus margin of 2, and does 3 levels of damage.

[164d] He rolled a 2. Yup, that’s what he did.

[164e] Close: he rolled with margin 0, but the orc rolled a 12. So, you know, bye-bye orc with a 3,3,4 and a calamity.

Monday, April 1, 2024

Ironwood Gorge - 16 - Answers Breed New Questions

Iron & Gold

Credits

This is a solo play-through of the adventure “Ironwood Gorge” by Eric Jones, published by Ludibrium Games.

Because I am not really an old-school guy, things have been converted to (originally) Iron Gauntlets by Precis Intermedia Games and after about chapter 6, Iron & Gold, also by Precis Intermedia Games. Where necessary, I use Mythic Game Master Emulator by Tana Pigeon, published by Word Mill Games.

This is the second Ludibrium Games module I’ve used for these characters, and I enjoy them. (The first was “The Sanctuary Ruin.”)

As usual, rules misunderstandings are mine and I try to present it as (bad) fiction, with game mechanics in footnotes. The italicized subtitles after the chapter title are prompts from Mythic Game Master Emulator; I try to work the intent into the scene. I am not always successful, but it keeps me a bit more honest.

“Ironwood Gorge” is meant to be the basis for a campaign, where the Bleak Tower is a home base for adventures. I have not yet decided whether I will do that; there could be additional Bleak Tower adventures, or they'll wander away until the third adventure in the trilogy is published.


16 - Answers Breed New Questions

Inquire Magic - PC Negative

The actual talk didn’t take long, and Uthrilir called them from the garden to the front door.

“I need to go farther,” he told them, “and I need provisions for the journey. We will return to the tower and then I’ll set out.”

“Well, that sounds mysterious,” said Bodkin. “Let me guess…it isn’t their burden?”

“Quiet, you,” said Felewin.

“Sure,” said Bodkin. “But this looks like someone trying to be noble. And you can’t go it alone, as I well know. Drop me off and then let them help.”

“That sounds almost noble on your part,” said Ninefingers.

Bodkin shook his head. “Nope. I’m no good at noble. Did you hear? I just asked to be let off at the Tower. You guys are probably going to die, but I’m just saying that if Uthrilir tries to go it alone, he’ll almost certainly die. But drop me off first, no matter what.”

“Even if it’s overrun by orcs?” asked Hrelgi.

“Sure. You’ll all feel the need to charge in and save people and I’ll escape.”

Odend said, “And I did not miss this part of adventuring parties at all. These woods can be dangerous at night.”

“He’s right,” said Ninefingers. “We should stay here.”

“I never invite people into my hut,” said Odend.

“But we can just go in,” pointed out Bodkin.

Prophet started barking, because Kagandis was already inside. She called out in goblin.

Ninefingers said, “We have to go inside without being invited.”

“That seems rude,” said Felewin.

“He obviously has a history with vampires,” explained Ninefingers. “He won’t invite us in.”

“Ah,” said Felewin. “Never met a vampire myself.” He stood and picked up his bag of things.

Prophet barked again until Odend shushed him.

Bodkin cursed once and went in.

“It still seems rude, but if it will prove things to you…” said Felewin. Everyone went inside, Odend and Prophet last.

It was crowded inside. There was a small shrine in one corner, a cot ending in opposite corner, a small pigeon-rack for scrolls, a table but no stool (Odend had taken it outside), and the rest of the hut was shelves and shelves of supplies: dried roots, fruits, and leaves; two barrels of something, presumably beer; leather and wood scraps for various small projects, and a small fireplace with a fire burning, smoking some meat. The chimney was invisible from the side of the building that they had approached.

Odend shut the door and loosened the window shutter so it was ready to shut just before sunset. “I think the goblins can sleep on the table. The floor will be fine for Uthrilir, Hrelgi, and Bodkin. Felewin, I think you’ll have to sleep sitting up.”

Felewin shrugged.

“I have heard that vampires can only enter a dwelling if an inhabitant invites them in. I must take the precaution of gagging each of you,” he said. “If one of you were already under the control of a vampire, I need to prevent you from inviting him in. If you don’t want a gag, then you have to sleep outside.”

Interesting, that use of “him,” thought Ninefingers.

“I have trouble breathing through a gag,” said Bodkin.

“You know this from experience?” asked Hrelgi. “Feel free to sleep outside.”

Bodkin stuck his tongue out at her.

“Fine,” said Felewin. “Please make sure that the gags on Hrelgi and Uthrilir are easy for others to remove, because we might need their magic and prayers.”

“I assume the house is consecrated,” said Uthrilir, “but we can ask for protection again.”

“It is not,” said Odend, blushing. “I am impure.”

“Then we shall consecrate it now,” said Uthrilir.[124]

They were slow and careful, Uthrilir leading and Odend assisting, and finally Uthrilir finished carving the last symbol of the Lady in place. “That will help,” Uthrilir said.

The gags were strips of leather that Hrelgi magicked into loops for everyone but her and Uthrilir.

After all of that, the night passed uneventfully.

In the morning, Kagandis slipped out to gether some plants and Odend fetched stores from his root cellar (a shallow hole under the floor). They had honey that Kandis found and cheese that Odend had been storing.

Then they removed from Bodkin the six items that he had stolen and was hiding on his body. “The thing is,,” Kagandis said to Ninefingers, “that stuff has no value. It’s just stuff.”

“Maybe the fact that it is Odend’s gives it value?” asked Ninefingers.

Kagandis sniffed.

Once they were sure that they were leaving with only what they had, they confirmed directions with Odend and set back.

There were no possibly-lethal interruptions, so they were able make it back in a day, and arrived back at the Bleak Tower a little before sunset. The sun had already dipped below the trees, and there was the pre-twilight that presaged night.

As they approached the treeline, they heard barking.

Felewin swore. “Orcs and war dogs.” He dropped his backpack to the ground and pulled out his chainmail hauberk. The others started doing the same.

Bodkin said, “Wait, couldn’t it be the dogs from the tower?”

Ninefingers said, “The tower has only hounds. Different sound entirely.” He turned to let Kagandis buckle his scale hauberk. Hrelgi had already helped Uthrilir.

The war dogs were barking at the tower door, too close to be shot at with arrows. Kagandis loosed a shot at one of the six dogs[125] and hit it.

Felewin reached the same dog and swung[126] nearly killing the dog. Uthrilir[127] hit the next dog, and Ninefingers[128] hit the third dog.

Bodkin stayed back with Kagaindis and Hrelgi. “Can I please have my armour back?”

Without losing focus on the battle, Hrelgi said, “You ate it.”

“What?”

“Turned it into food. It was yesterday’s breakfast. Now shush.”

Bodkin’s scream was audible even to the fighters.

The dogs[129] missed, and on the next turn, all three of them died.

From behind the door, Ninefingers heard, “The woods!”

The arrows flew out of the woods.[130] One hit Ninefingers just barely and broke on his armour.

Four orcs charged from the woods beyond the Villain’s Lair, but couldn’t get to them[131] before Felewin finished two dogs[132] and Ninefingers killed the last. Uthrilir murmured a prayer and readied himself again.

“Are there more?” shouted Ninefingers.

“Yes!” came from inside the castle.

The farthest orc suddenly screamed as his armour turned to lava.[133]

Felewin took a step so the triangle of him, Ninefingers, and Uthrilir had him closest to the orcs. As soon as the orc came in his longer reach, he swung[134], bloodying the orc.

Ninefingers and Uthrilir both attacked the same orc as their second of two attacks.[135] Ninefingers hit his primary target, but missed Felewin’s, and Uthrilir was parried.

Now they were in full melee. Ninefingers[136] missed totally, but Felewin[137] hit his orc again. Uthrilir hit his opponent as well. All of the orcs were bleeding, and Felewin had been injured again.

Hrelgi killed Uthrilir’s foe by turning his armour to lava.

Kagandis hit Felewin’s foe with an arrow, killing him.[138] Felewin said, “Thank you,” quietly, and prepared for the next one.

Uthrilir hit at Ninefingers’ foe, and was parried, but that parry created an opening for Ninefingers[139], who hurt him badly. Felewin finished them both off.

Four arrows flew out of the woods, but all four missed.[140] Felewin said to the other two, “We let them fire once more to let Kagandis and Hrelgi locate them, and then we charge.”

“Agreed,” said Uthrilir.

“Here they’re unlikely to hurt us,” Ninefingers pointed out. “We don’t have to kill them; we can get into the Tower even with them out there. So let’s wave the others inside.”

“I hate it when you’re right,” Felewin said, as a second volley of arrows missed them. He whistled to the other three, who ran quickly and reached the doorway before the next volley.

“I wish we had a shield,” said Bodkin as they huddled in the doorway.

“Be easier if we had a cloth or something for me to change,” said Hrelgi.[141] She pulled out a book she had chained to her belt. “Dirt, no, that’ll fall apart—steel. Steel is that word, that’s the radius but I’ll let the wrinkle handle the shape—”

“Arrows!” squeaked Bodkin.

Hrelgi read the words.

Everything went dark as a large irregular sheet of steel appeared two paces above Hrelgi’s head. There was a bang as it settled against the tower and the earth, and then two smaller bangs as arrows hit the steel.

“I have this,” Hrelgi said. “But don’t take your time.”

“If they would just open the door!” Felewin snarled at the door.

There was the thump and rattle of the bar being drawn, and the group spilled into the front entrance and the guards closed the door.

As they lay there, Hrelgi started to laugh. “I’ve never done that before!”[142]

Kagandis and Ninefingers shared a look, as if to say, Elves are weird.[143]


Game Mechanics

[124] Uthrilir takes his time, because he’s only got 6≥ on this, but rolls a 4 from the 8≥ he needs (from extra time and aid). His influence is 4, so it’s a difficulty 4 for undead to get in.

[125] Rolls a 6, which makes it.

[126] He rolls a 2, automatic success. They have no armour, so he does an additional 3 damage, and that dog is now at +3 difficulty to do anything

[127] He rolls a 5, so margin is 3; dog fails its athletics roll, so dog takes 3 levels of damage.

[128] Rolls a 5, margin of 3; dog rolls an 8, margin of 0. So three levels of damage.

The orcs spend the turn aiming because for them it’s long distance (difficulty 6).

[129] First dog is at +2 difficulty, rolls 9, means 11, total miss.
Second dog is at +2, rolls 12, miss anyway.
Third dog rolls 15 (12+2), needed 8. Miss.

[130] Let’s make it a large contingent: 8, which had 3 dogs. Of those 8, four are archers. They’ve aimed for a turn.
Archer 1: 10, misses his 9≥ Aiming for Felewin
Archer 2, 3+5 for distance: makes his 9≥ Aiming for Ninefingers
Archer 3: 7+5, misses Aiming for Uthrilir
Archer 4: 5+5 misses Aiming for Felewin
Archer 2 rolls 1, 2 for his compound bow, Nothing gets through.

[131] Kagandis reloads.

[132] It’s an extra 2 difficulty to hit two targets, but Felewin rolls 4, 5 to hit, and manages, because they’re badly hurt. One dog still standing.

[133] I know you’ll be surprised to learn that Hrelgi made her roll.

[134] Ninefingers rolls a 6, which is a margin of 3. Orc has 10, which is a margin of 0. Orc’s armour gets 6,6,3, so one success: two levels of damage.

[135] Ninefingers hits his primary target (rolls 6) for two (rolls 4,5,1 on armour), but misses Felewin’s on second attack. (Orc aborts to parry.)
Uthrilir hits (5, margin of 3) but orc rolls 4 to defend, margin of 6.

[136] Ninefingers rolled 12.

[137] Felewin rolled 4, margin of 5 with injury added.

[138] Kagandis rolled 6 to hit (margin 3), armour failed (5,6,4), two levels of injury.

[139] Orc can’t block, so 9 hits; damage is 2 levels (1,5,6).

[140] Long range adds 6 to each roll: 12, 10, 5, 7

[141] She needs Fabrica materia, skill at -3 for distance and size. So 9-3 is 6 and she rolls a 5

[142] John had re-read the magic rules and discovered that most magic takes a turn to prepare, although a mage can have Reasoning spells memorized, and spells last for <crafting skill> length of time. Lastly, every turn where a mage casts a spell, mage needs to succeed and I haven’t been doing that. she rolled a 7 which makes it because difficulty is -2

[143] Everyone gets 10 points of experience. Hrelgi raises her composure by 1 to 4.