Friday, March 21, 2025

Actual Play: Chapters 9, 10: Ireena and Leaving Barovia

Iron & Gold, Curse of Strahd

Chapter 9 - Ireena

Chapter 10 - On The Road

Game Mechanics / Characters / Ismark / Ireena

Please think of these as first drafts. Though I do go back and try to make sure it’s clear who is speaking, I often don’t put in enough description. I might fill that in later (especially if you comment on it).

9 - Ireena[1]

Hrelgi looked at the boxes on Ireena’s bed and said, “Do you have a horse and cart? Because you’re not going to be able to carry all of that.”

“I think Ismark is planning on renting a cart.”

Ismark came in, carrying a metal breastplate, followed by Ninefingers. Ismark said, “I have polished this because I know you, and the Morninglord forbid you appear in tarnished armor. You must wear it tomorrow, on the journey to Vallaki. There are reports of dire wolves on the road. And I am not planning on renting a cart; so you must take less than this.”

Hrelgi asked, “How far is it to Vallaki?”

“A day’s walk, with a little left at the end. I have done it on horseback in a morning, but on foot or carrying all of Ireena’s things…”

Ireena asked, “Can I not ride Sunblossom?”

“If you want.” He indicated Hrelgi and Ninefingers.“They will be on foot. You do not want to outpace them; they are your protection from his agents.”

“The lord has taken an interest in me,” said Ireena. She pulled the choker aside to reveal two ragged bite marks on her neck. “I have no idea why.”

“Maybe because you are a redhead? We have not seen any others,” said Hrelgi.

Ninefingers asked, “Where did the previous bite happen?”

“Bites,” said Ismark. “Both outside…fortunately, because a vampire requires an invitation to come into a home; if he had been invited here, we could not keep him out.”

Ninefingers said slowly, “Your father was burgomaster. And his father, going back to when Strahd was still alive?”

“Yes.”

“Then Strahd has been invited in, probably countless times in the centuries.”

Ismark looked stunned. He said loudly to the room, “I revoke those invitations. I am now the burgomaster, and the ruler of this home, and I revoke them. I revoke all invitations to Strahd.”

Ireena said, “I am told the bites we know about happened outdoors.”

Hrelgi asked incredulously, “You do not remember?”

“I remember his eyes burning with hunger, but nothing else,” she said. “We were riding, Ismark and I. We came upon a stag and doe, and the stag charged. We were separated. I could not find him again, and night was falling, so I found a family of farmers—the Nimirova family. They warned me that night was falling, and so they put me up. I dreamed of those eyes, for the first time.” She looked at the dresses on the bed. “In the morning, they saw the wound, and shunned me.”

“And the second time?”

“My father found me outside. Apparently I had been sleep-walking.”

Ninefingers nodded. “Which you’ve never done before?” Ireena shook her head. “And the doors have bars across them.”

“It is not…a satisfactory explanation,” said Ismark.

Hrelgi said, “Do you have staff?” She waved at all the boxes. “You don’t maintain this place yourself.”

“You would be surprised,” said Ismark.

Ireena said, “A maid, Sorina. She comes every day. Our mother insisted. She wanted to keep this place presentable, and she wanted to help the economy. The family gets a stipend from being Burgomaster. Since my mother died, we have a cook Sorina who comes in at noon, prepares a meal, and leaves it out for us. She is also responsible for getting the food.”

There was a knock at the door. “Perhaps it is the other two,” said Ismark and hurried out.

“So if the burgomasters are the nobility of this land, do you know the burgomasters of the other towns?”

“I have met them,” Ireena said. “Vallaki, in the north by Lake Von Zarovich, has Baron Vargas Vallakovich. He has an uneasy truce with Strahd, to whom he is distantly related. He is married and has one child, Victor. Victor is slightly younger than I am, but I had heard that Lady Wachter was trying to arrange a marriage between Victor and her daughter Stella.” She smiled sadly. “I pay attention to who has been betrothed to whom, because that will be my fate.” Ireena stroked a dress on the bed. “So pretty. Father held a ball as an excuse for the burgomasters to meet me; I wore this. In the far west is Krezk, whose burgomaster is Dimitri Krezkov. He is married to Anna, and only one of their four children, Ilya, survives.[2] Ilya is too young to be married.”

“Did they die of…vampires?”

Ireena shook her head. “Illness. All of the children have been taken by sickness. Dimitri and Anna are much closer in age to Ismark and I than to Father.”

“That leaves few people to you to marry.”

“There are nobles besides the burgomasters. For instance, the Wachter family, I mentined them, also resides in Vallaki, and they have two odious sons of marriageable age.” Ireena made the decision that the pretty dress would not make the journey. “Lady Wachter discomfits me. I have long suspected that she thinks she would be a much better burgomaster than the Baron.” Ireena laughed. “I am sure that she thinks I would not be a suitable bride; Father’s family is the least noble of the burgomasters. Even the vintners are better regarded.”

Ismark came in with Felewin and Uthrilir, who had already washed their hands, necks and faces after their work.

Felewin looked at the piles on the bed and said, “This is a lot.”

“She will not take all of it,” Ismark assured him. “Come; Sorina left us a meal, and I had asked that it be big enough for six. I think I can safely reheat it. I have the oven lit.”

“He’s teasing,” said Ireena. “He’s quite good in the kitchen.”

“You break my image as a wastrel or a man of action,” said Ismark. “Come; let us eat.”

The meal was rabbit, and as they ate, Uthrilir and Felewin told of their encounter with Strahd. Ismark blanched when they got to Strahd’s comment about Ireena.

“The devil Strahd wants you,” Ismark warned his sister.

“We knew that,” she said.

“Not one of his spawn, but him. He wants you. Now it is urgent to move you,” he said. “We start at dawn tomorrow. And I should tell you what Donavich told me.” He looked at the others. “I am sorry, but this is private family business.”

“They can hear,” said Ireena. “I am trusting them with my life tomorrow; and if Donavich knows, anyone might know: what he knows, Doru knows and from there…him.”

Ismark looked at each of them in turn. “Do you swear to secrecy?”

Felewin said, “I do.” Each of the others agreed in turn.

Ismark took Ireena’s hands in his. “Ireena, you are adopted. I knew this — Father had told me — but Donavich also knew. He had been the one to christen you, so of course he knew.” He reached for the jug of wine and poured himself a new glass.

Ireena laughed. “I knew,” she said. “Mother told me before she died, when I reached maidenhood, but she told me not to tell Father.”

“Oh.” Ismark started again. “Father found you near the Pillarstone of Ravenloft.”

Felewin asked, “The Pillarstone?”

“The mountain that the castle Ravenloft rests on. Father had, I think, some business that required going to Ravenloft, and on his return, he found you, in the Svalich woods, with no memory of who you were. The Svalich woods are no place for a three or four year old; he brought you home and grew to love you. He and Mother adopted you.”

“Others must know,” said Uthrilir.

“Mother was often visiting her relatives for lengths of time, and Sorina was not our maid at the time. The visible part of the pregnancy and the infancy could have all happened without locals seeing. People are not, generally, curious,[3] and it was never spoken of.”

“Where I come from, people are very curious,” said Felewin.

“It must be an odd land, with everyone knowing each other’s business,” said Ireena.

“It has its moments,” said Ninefingers. “But the news about Ireena has no effect on our plans for tomorrow.”

“I had hoped the Vallaki family would give Ireena shelter but now I am not sure. The Baron is likely to refuse if he hears. Donavich suggested that the Abbey of St. Markova might hide her.”

“An abbey might provide some protection,” said Ninefingers. “If it’s the right kind of Abbey.”

“Saint Markovia fought against Strahd,” Ireena assured him.

“A convent might be better yet,” said Uthrilir.

“We have none of those,” Ismark admitted.

“So the abbey would be the best bet?”

“It would avoid the Wachter family,” said Ireena. “The Baron does not seem to be a bad man, but staying out of his way might be best.”

“Then you’ll travel in disguise, without all of….this.” Ismark indicated the bed and boxes.

Hrelgi looked her up and down. “You have armor. Can you handle a sword?”

“A rapier,” said Ireena. “I have one with my initials on the hilt. Ismark gave it to me.”

“For her birthday. I had to pay extra for the Vistani to bring it in.”

“Can you use it?” Ireena nodded. Felewin asked Ismark, “How good would you say she is?”

“It is forbidden for women to…” Ismark grinned. “I did not give her the rapier just for her birthday, but as an honour, when she finally scored a hit on me.”

“Oh, for goodness… Ireena, come to the parlour in riding trousers. Ninefingers, help me push the furniture to the rim of the room. We need some space for this. Do you have practice swords, Ismark?”

“I do. I find them useful for rehearsing forms.”

In a handful of minutes, the room was prepared and Ismark had fetched the practice swords.

“First, we check your general form. Attack me, please.”

Ireena grinned. Her first pass was wide and Felewin batted it aside easily[4]. Her next phrase started much better[5] and she managed to touch Felewin.

He laughed and said, “Excellent! Again!”[6] He parried the next time, and the next, and the next.

Ireena said, “He is better than you are, my brother.”

“Concentrate,” said Felewin. “Now we will try a few phrases with me trying to hit back.”

Ireena squared her shoulder and said, “I am ready.”[7]

She tried to attack, but Felewin got inside her defenses easily once and again. “I see a thing or two that might be improved, but your brother has taught you well.”

“Well…” Ismark had been ready to be defensive, but the compliment caught him off guard.

“She can be a sell-sword with our group, our native guide,” said Hrelgi.

“That breastplate is ornamental; she needs something simpler,” said Felewin.

“Don’t worry about that,” said Ninefingers. “There is a hauberk that might fit, and boots.”

“More stuff you forgot to discard? I wondered why my pack was so heavy.”

Ninefingers ignored him and asked the group, “What is our goal, then, if we are traveling with a sell-sword?”

Hrelgi said, “What kind of troubles have you got?”

Ireena said, “We are a land ruled by a vampire. There are many troubles.”

“Something in the direction of Vallaki, to start,” said Ninefingers.

“You must go to Vallaki before you get anywhere else,” said Ireena.

Ismark said, “The wine shipment to the inn is overdue; there might be something there.”

“Perhaps,” said Ninefingers, “but wine to one town might not be a significant enough problem to warrant travel in a land ruled by a vampire.”

“In Barovia?” laughed Ismark. “Many think that wine is all that makes life worth living. Still, if you need a bigger problem….” He thought. “There are rumours of a mad wizard at the base of the mountain just on the other side of the lake, at the base of Mount Bararat. He is supposedly an enemy of Strahd’s.”

“Perfect!” said Felewin. “We are seeking the mad wizard.” To Hrelgi he said, “That’s our story.”

“I know what a cover story is.”

“I just didn’t want you to think we don’t have faith in your magic.”

“I never thought that. But thank you.”

“If you are to be a sell-sword, most of these packed clothes are distracting and reveals your true identity.” Felewin turned to Ismark. “So would you, so you should not come with us.”

“Best to take up your new position as burgomaster,” said Ireena, “and dismiss the staff for a week, saying that Ireena needs time to grieve.”

Ninefingers said, “Then, on the fifth day, send a wagon of her belongings to Vallaki, along with a note asking for permission for her to stay.”

“As a distraction?”

Felewin nodded. “By then we’ll be out of Vallaki. If the Baron says yes, he will store the clothes. If the Baron says no, the wagon returns to Barovia.”

Ninefingers added, “Do not tell the wagon to go to the Abbey if they say no.”

Felewin said, “Actually…Ismark, are you required to meet the other burgomasters officially?”

“Eventually. It’s understood that I will be busy at first, taking over.”

“So you can come to the Abbey in a moon time’s, perhaps, and check on Ireena. It’s near Krezk, right?”

“Yes,” said all of Ireena, Ismark, Ninefingers, and Hrelgi.

Felewin laughed. “I’m glad we agree. Ireena, pack one dress befitting your station. Just one, and remember that it might get lost or torn on the journey, so not your best. Otherwise, only one change of clothes: you are a poor sell-sword now.”

“No Sunblossom?”

Felewin shook his head. “I am afraid not. If we had five horses, perhaps, but I’m not sure anyone but you and I can ride.”

“Horses?” said Uthrilir. “Nasty beasts.”

Felewin nodded. “Ninefingers, we found some furs with the berserkers’ things, and I told you to get rid of them. Do we have any?”

“Of course not.”

“Ninefingers.” Felewin stared at him.

“One,” Ninefingers admitted. Felewin kept staring at him. “And a spare.”

“Ireena may have it. It is in keeping with her new profession. Hrelgi and Ireena will sleep together at any inns or homes. At inns we will take rooms, rather than sleep by the fire. You three have saved coin?”

They nodded guiltily.

“Good. It turns out to be useful.” He smiled. “Let us help Ireena pack and then to bed, because we start at dawn.”

10 - On The Road[8]

The Barovian custom was to eat something light before starting the day and then a heavy meal before nightfall; they had some leftovers from the night before and set out. Ireena was game but faltered quickly; she was not used to this kind of walking.

Felewin asked her questions about Barovia to keep her mind occupied. He quickly learned that Barovia had no export and insufficient farming to keep everyone alive, but everyone was, in fact, alive. He couldn’t figure out how, and after many questions, Uthrilir finally said, “It’s magic, Felewin. The Dark Powers want this place to continue, so it does.”

Felewin was quiet about it after that, but it didn’t seem like a satisfactory answer to him.

Shortly after that, Hrelgi noticed a raven. “I think that bird is following us.”

Felewin asked Ireena, “Does Strahd control ravens?”

“No,” said Ireena. Hrelgi nodded and began flipping pages in her spell book. “Do not harm it; it’s bad luck to hurt a raven. Even the Vistani believe that.”

Hrelgi looked at her. “Oh.” She put away the spell book.

Shortly after that they reached a stone bridge over a clear river, like a winter’s sky at dawn. “It is the Ivlis. This entire area is a floodplain, and the floods irrigate the grasslands, which are then freshened for the farmers. Barovia produces most of the grain for the land. Downstream is a marsh; it is a dangerous place, but berries grow there which are delicious, when ripe, and they travel reasonably well. They are one of the things we trade with Vallaki and Krezk.”

“There’s no mill nearby,” said Felewin.

“Barovians grind their own grain,” she said. “We had a mill—we will pass the road to it on the way to Vallaki—but it is not usable any more.”

“Millstones broke?”

“I do not know. Someone still makes fine flour — an old woman goes through the village offering what she calls ‘dream pastries’ — they offer you dreams, but to take them means that forevermore you must eat the pastries or die. Mother warned me about them. I am told the crust is fine, as if made from thrice-ground flour.”

“You’ve never seen them?”

Ireena shook her head. “The woman only offers them to parents with children or older siblings who are responsible for the others. The first two pastries are apparently free.”

“Magic,” said Hrelgi.

“Addictive,” said Ninefingers. “And once you’re addicted…”

“I suppose you’ll do anything,” Ireena said. “If life seems hopeless, any respite no matter the cost seems worth it.”

Eventually they came to an intersection: one road veered off to the right, and one angled left. There was a sign that pointed in each of the three directions: back to Barovia, to the Tser Falls, and to Vallaki.

The intersection was dominated by a gallows, and the rope still swung. Eleven graves of varying ages huddled at the bottom.

“Criminals,” said Ireena, “or those deemed by Strahd to be criminals.”

“The sign is correct?”

“I would like to take whichever path is shortest,” she said. “These boots are…” She winced. “Ismark always takes the left path; the right leads to the Tser Falls. There is a path to the Old Svalich Road there, and the way is slightly shorter, but you cannot take a horse or cart up to that bridge.”

“Your brother is probably wise in this,” said Felewin. He turned to the others, but was interrupted by a rabbit darting across the road. Four men in colourful clothes followed at a run, with bows out, but they stopped when they saw the group. One let off an arrow after the rabbit and hit it,[9] spearing it to the base of the gallows. He gave a cry of triumph and trotted over. He twisted the head of the rabbit and it fell limp in his hands.

The leader of the group looked at Felewin as if to ask if they were going to claim the rabbit and there would be a fight; he didn’t look like he cared if they fought or not.

Felewin shook his head. “Your rabbit; you caught it.”

“You are lost?” The head man said, “We will guide you, for gold.”

Felewin shook his head no, but Ireena affected a deeper voice than normal. “How much?”

The head man took this information in: Felewin looked like he was in charge, but the female Barovian contradicted him. He addressed Ireena. “A hundred. My lady.”

She named a lower figure.[10] He countered, she scoffed and they eventually settled on seventy-six. “To Vallaki. Some now, the remainder when we arrive.”

“Done.” They both spat on their palms and shook. She opened her backpack and withdrew a purse. She took out twenty-five gold pieces and counted them for the man.

The man winked at Felewin and said, “Hard taskmaster, that one, no matter how you costume her. I am Radu. We have a camp up by the lake; come up there and I will make the arrangements. I think you would like to travel inside a wagon so that people do not see you, no?”

Ireena looked at Felewin, who shrugged.

Hrelgi pulled on Felewin’s shoulder. “They’re Vistani. You remember what Ismark said about Vistani.”

“Undoubtedly that we are a handsome and noble people,” said Radu.

“Undoubtedly. Radu knows we are here,” said Felewin to Hrelgi, “but he will keep other suppositions to himself as part of the seventy-six gold pieces.”

“We will negotiate that,” said Radu. “Come, up this road.”

They went up the road, but Hrelgi heard a sound and turned back to look.

Hrelgi saw herself hanging there, dead, and her corpse opened its eyes and looked straight at her.

Hrelgi flipped pages and checked for magic.[11] Definitely, but more atmospheric than directed. By the time she looked up, the corpse was dissolving into the air.

“Hrelgi! Hurry up,” called Uthrilir from ahead.

Hrelgi ran after the others.


Game Mechanics

[1] Mythic suggested theme: Propose art (PC Positive)

[2] Actually, Ilya died several days before the adventure begins, but Ireena doesn’t know that.

[3] This is true in a place where only 10% of the population have souls.

[4] Ireena rolls 11 for a margin of -5; Felewin rolls a 10 for a margin of 0.

[5] Ireena rolls a 5, margin 1, and Felewin rolls a 9, margin 1. She manages a touch.

[6] Ireena rolls an 8 (margin -2) and he rolls 11 (margin -1).

[7] 11-7, 5-4: so Ireena rolls with margin -5 and he has margin 2; he bats it aside easily; on the return, he has margin 5 and she has margin 2, so he beats her easily.
Rolls are 5-5, 4-5: she gets margin 1 but he gets margin 5; he then gets margin 6 and she gets margin 1.

[8] Mythic suggested theme: open competition (Ambiguous event); I forgot to give experience to the PCs; they got 8 through Death House alone and there is experience from the end of the Borderlands adventure. Call it 15 total. Felewin out to have brawling and he ought to have a higher Etiquette, given his background. So let’s say +1 to Etiquette and Brawling 2. Ninefingers is going to improve his finesse (+1) and needs to start on composure (Composure 1). Hrelgi wants to improve her Ge, of course

[9] The Vistani rolled a 4, which is margin 3 for him, and hitting the rabbit is a Complex task.

[10] Ireena rolls a 5 and her negotiation is 8-, so margin 3; he doesn’t have negotiation, but I suspect it’s cultural. He rolls a 7, which is a failure even if you assume he has it at 5.

[11] Hrelgi rolls a 7 on her Sphaera roll

Characters

Ismark

FitnessAwarenessCreativityReasoningInfluenceVocation
43234Courtier (Veteran in D&D)
SkillsArchery 3, Dueling 4, Melee 3, Brawling 3, Etiquette 4, Leadership 4, Riding 3, Composure 3
GimmicksNone.
Equipment(Bonus from Fitness added in) Rapier (3 inj), Chain armour (3), Crossbow (3 inj)

Ireena

FitnessAwarenessCreativityReasoningInfluenceVocation
43234Courtier (Noble in D&D)
SkillsDuelling 4, Etiquette 4, Literacy 4, Leadership 4, Negotiation 4, Performance 4, Riding 3
GimmicksNone
Equipment(No bonus from Fitness) Rapier (2 inj), Studded leather hauberk (1); she owns but is not wearing a (mostly ceremonial) breastplate (4)

Studded leather is an invention, and not in Iron & Gold; straight leather provides protection against fatigue damage, studded leather protects against both injury and fatigue.

Wednesday, March 19, 2025

Actual Play: Chapter 7, 8: In the village of Barovia

Iron & Gold/Curse of Strahd

Being the chronicle of my Curse of Strahd campaign but done in Iron & Gold.

7 - The Blood On The Vine In

8 - The Funeral

Game Mechanics

7 - The Blood On The Vine Inn[0]

They went back to the road they had come in, but went deeper into the town this time. Though the day was gray, there did not seem to be mists in the same way.

“I guess we’re where we’re supposed to be,” said Felewin.

“The Lady has her own reasons,” agreed Uthrilir.

With the arrival of dawn, the town was coming to life. They heard a rooster, and a plaintive cow inside a building somewhere. Nothing looked like a barn, so presumably the villagers here took the animals in at night.

“See the marks? Something attacks at night, but the attacks started after the village was built,” said Ninefingers. “Otherwise there would be walls around the town.”

Felewin yawned. “We’re going to need a rest soon.”

“Push through,” said Uthrilir. “The day and night here are different than our own, and the sooner we get acclimated, the better.”

“Wisdom from the Lady?”

Uthrilir shook his head. “My cousin Gwarandilith. He’s a sailor. Until I got this relic, he was the nearest one to a red-headed stepchild in the family.”

“I didn’t know dwarves had that expression. Or sailors.”

Uthrilir smiled. “Our idiom really means ‘sapphire in the rubies,’ but I translated. And Gwarandilith is a good person, just a touch…claustrophopic.”

“Bad for a dwarf?”

“Very bad.” They had come to the village square, such as it was. Felewin studied the signs; Hrelgi said, “Well, they write in the common tongue here. Store that way, Bildrath’s Mercantile” she pointed, “inn the opposite.”

“Store won’t be open yet,” said Felewin. “The inn.”

“It’s called ‘Blood on the Vine,’” said Hrelgi. “I think that’s unwholesome.”

“Everything about this village is unwholesome,” said Ninefingers.

The building was large, certainly larger than the store and the houses around it. It looked like it was once finely designed and decorated, but it—like the rest of the village—had grown shabby over the years. A pudgy bald man threw open the front door, under the sign, and light spilled out from inside. He glanced at the group and looked perhaps a bit too long.

Felewin said, “Open yet?”

The man nodded and disappeared inside.

Felewin looked at the others.

Hrelgi said, “Talkative, isn’t he?”

There was a pause, and then Ninefingers shrugged and Felewin started up the two steps that led to the door.

In the dimness inside, Ninefingers could see that there were three ladies huddled around a table near the door (Where they can see everyone who comes in and leaves, Ninefingers noted). The pudgy man returned to the bar, where he was wiping cups. Evidence of wealth gone past: The cups were made of glass. Scratched glass, old glass, but glass. Down the bar was a man with a pewter mug. He looked young and fit.

There was a fireplace in the middle of the room; a baffle caught the smoke and guided it into a chimney with a bend in it, presumably in case of rain. The chimney was big enough that Ninefingers could probably fit through it, though not in armor. If they’ve got monsters, there’s probably a grate in that, he thought.

Four customers, a barkeep, and the room was otherwise empty. There were a smattering of tables and chairs; the walls were decorated with stuffed animal heads; light came from skylights and from the fire. Felewin remembered that most houses had a big woodpile.

Felewin was going to stop at the first empty table they came to, but Ninefingers urged him on to the other side of the fireplace. This close to the fireplace, it was warm, but the heat died quickly in the big room.

Felewin gratefully shrugged off his pack, and the others did likewise. He looked at the others and said, “Victuals?”

The other three nodded.

He ended up beside the young man (actually, the man was probably only a couple of years Felewin’s younger; when had he started to think of that age as “young”?) and got the barkeep’s attention. “Ale if you have it. Can we get food too?”

The barkeep said, “Only wine. Ale’s not ready yet.”

“Not glass, please,” said Felewin. “I’m tired and don’t trust myself.”

The barkeep nodded and reached for pewter glasses.

“New in town?” asked the man.

“It’s obvious?”

The man inclined his head. “The company you keep. You came in this morning?”

“Last night. Someone offered their house, but that turned out to be an experience I don’t want to repeat.”

“Someone offered their house? How very un-Barovian. Arik, I’ll pay for their wine and food. We’ll be over at the table.”

“I can carry them…”

“I’ll help. I am Ismark Kolyanovich.” He handed two glasses to Felewin, who said his name and then took them. He returned to the table with Istvar close behind. Felewin introduced them.

Ismark’s manners were excellent. He almost kissed Hreli's hand but let it go before it seemed unpleasant; he offered his hand to Ninefingers and to Uthrilir.

“Welcome to Barovia,” he said. “That is the name of the town and the land.”

“Hardly seems bustling for a town named for the land,” said Uthrilir.

“We have fallen on hard times, I admit. Once…well. Those days are past.”

Arik appeared with two bowls of soup. He placed them before Felewin and Hrelgi.

“And the other two, Arik,” said Ismark.

“I’ll pass,” said Ninefingers.

“I confess I have not seen your kind before, Ninefingers. The dwarf and the elf I know. Uthrilir? By your vestments, you are a holy man?”

“I have the honour of serving the Lady,” said Uthrilir.

“But you are all still welcome. Felewin says you stayed at someone’s house last night?”

“We were trapped,” said Hrelgi.

“It was a fell place of horrors,” said Uthrilir.

“The Durst residence,” said Ismark.

“You know it,” said Felewin.

Istvar nodded. “Ghostly children appear and invite passers-by. We Barovians know not to go in. You escaped alive. Were there…more of you to start?”

“Just us,” said Felewin. “We burned the house, though apparently that does not take hold.”

Ismark nodded. “It has been burned before. But you are alive, and whole. Clearly you are of stout mettle.”

“We are tested, but I do not want to boast, for I know nothing of this land,” said Felewin, falling into the speech his mother used when entertaining diplomatic guests.

“You are, I am afraid, trapped in this land. Those who try to leave choke on the fog and die. If you last a moon without disappearing or dying, you will be the cream of those drawn here.” Arik reappeared. “Here is the other soup. Some do survive; there is wizard near the foothills of Mount Baratok who came a year ago. He tried to lead a rebellion against”—and here he raised his voice slightly—“our loving and benevolent ruler, Strahd von Zarovich, and lost. He did not die, but the experience has driven him mad.” He checked that Arik was not near and that the fireplace hid him from the women by the door, and whispered, “The Vistani women; what they hear usually gets back to Strahd. We cannot talk here.”

Ismark sat back up and said, “I offer you my hospitality. My father is burgomaster of this town, and his house is large and sturdy. Finish your soup, and I will give you a place to stay.”

“I appreciate that,” said Felewin, “and we are quite tired from our night. If I might ask, why are you here now, instead of at your fine home?”

“That is more of a story. I was trying to find help and I stayed too late; my sister will not allow anyone in after dark. Also, I did not want to risk the monsters; they have been active near our house of late. I was forced to stay here.”

Felewin considered this and glanced at the others. Seeing no disagreement, he said, “On behalf of our group, I accept your offer.”

“Capital! And now, because you are strangers to our land, I offer a brief set of highlights. Our fine wine comes from the Wizard of Wine wineries, in the west by Krezk.”

Felewin asked, “Only one winery? I am more of an ale man myself, but we shall stop by Krezk.”

“Wonderful! Ah, I see you are done.” This wasn’t quite true, but Ismark fished out some coins. “This will pay for food and drink.” Felewin looked at the coins. “Prices are slightly higher here, because of the difficulty of import.”

Ismark waved a cheery good-bye to the ladies, but a block away, he grew serious.

He checked around for people and animals, and seeing none, said quietly, “The land is under control of Strahd von Zarovich, a vampire of great power. We are hemmed in by mists, and at night, his werewolves run loose. You are lucky you did not go into one of the abandoned buildings, for they are often occupied by his zombies—men he lost in battle but still rules in death.”

“That’s awful,” said Uthrilir.

“It is. For some reason, he is obsessed with my sister, Ireena. She has been bitten twice, and will be lost after the third bite.”

“Aye,” said Uthrilir. “That is how I remember it.”

“You know of vampires?” asked Ismark.

“I am a holy knight,” said Uthrilir. “There are different types of vampires, so I would never presume to know all about any one. They must all sleep in native soil; I presume for Strahd that is anywhere in this land. He is powerful, so he can create vampire spawn, and can probably go about during the day. I would guess that Strahd is not vulnerable to weapons of mortal folks, but is vulnerable to holy relics, holy magic, and to sunlight.”

Ismark said, “We do not have much sunlight, I’m afraid, at least of the purifying type. Somehow he has isolated the land from natural sunlight. I wish to move my sister to Vallaki. It is a risk, but I am told that it is better defended.”

“We will help,” said Uthrilir.

“There are complications,” said Ismark. “Here we are; you will see.”

8 - The Funeral[1]

The burgomaster lived in a mansion, but one (like the rest of the village) that had seen better days. The iron gate was missing one door and the other swung in the wind. The yard was choked with weeds and yet there was a path around the house, where they had been trampled. Heavy claw gouges marked the walls and destroyed the beautiful finish.

“These are fresh,” said Felewin.

“They are. The monsters have attacked our house every night for the last two moons until two nights ago.”

Hrelgi asked, “What happened then?”

“My father died.” He knocked on the door. “It is me, Ismark. I bring four companions.”

A woman’s voice came from inside. “You vouch for them?”

“They are from away, so they have not yet been corrupted.”

Ninefingers muttered, “That’s hopeful.”

They heard the sounds of bolts and bars being removed, and finally the door opened.

The woman said, “Quickly!”

She was young, auburn-haired, and striking looks. Unlike the other Barovian women they had met or seen in portraits, she wore a choker around her neck.

The woman said, “I am Ireena.”

Ismark[2] apologized. “I stayed too late trying to get help; I had to stay at the inn. Fortunately, these people came in.”

“Last night?”

“This morning. They stayed at the Durst house.”

Ireena looked them up and down. “That’s impressive. Were there five in the beginning?”

Ismark smiled. “No. Only four.”

She smiled grimly. “Then they can help you with father.”

“We are taking you to Vallaki! We decided!”

“You decided! I will go to Vallaki but not while my father is dead in the house! He needs a proper burial — that is true more here than anywhere else!”

“Without father, we need to get you to Vallaki! Burials are only at sunrise, and another night could be fatal for you!”

Uthrilir said, “Funerals at sunrise? We have no such custom. Could very early morning…like now…do?”

“I don’t know,” said Ireena. “You would have to ask the village priest. If it grants Father’s soul rest…”

“Where is your father? His body?”

She led them into a side drawing room. They smelled fresh decay before they saw him, but on the floor was the body of the burgomaster in a crude coffin.

Uthrilir stopped for a moment to give a prayer. Finally Felewin said, “How far is it to the church?”

“The length of the village — we walk back to the square and take a different route off it.”

Uthrilir considered for a moment. “Felewin and I could do it but the difference in our heights would make it awkward for the taller one. Ismark, could you carry it? Ninefingers and I could spell you, but again, we are different heights. You and Felewin are closer.”

“For my father? I can do it.”

“Then let us. Although the Lady does not care when we are buried, She dislikes a laggard.”

Ismark said, “Beware splinters. Ireena and I made the coffin, but we are not journeyman woodworkers.”

Felewin said, “Have you gloves I can borrow?”

Ireena looked at his hands. “I am not sure any gloves here will fit you; I will find some.”

“Thank you, miss Ireena. I would rather small gloves for short walk than splinters for several hours.”

She smiled, showing dimples. “I am happy to do this for you.”

After she left the room, Ismark looked at Felewin. “That’s an unusual response. She is normally very…mousy. Will of steel but mousy.”

“I don’t think those go together,” said Hrelgi.

“They do with my sister.”

Ireena returned with metal gauntlets. “I know they are meant for fighting but they were all I could find. They belonged to great-grandfather Valentin, who was a big man.”

Felewin accepted them. “I will return them to Ismark,” he said as he pulled them on, “when we are done.”

“You can give them to me,” she said. “I am going.”

“Ireena!” Ismark drew her aside and the other four pretended not to hear him. “It is not safe!”

“Our father!”

“Your bite! The church is not safe for you.”

“I will not go in. If the priest is willing, I will go to the graveyard for the burial.”

“It is not safe,” repeated Ismark.

“Oh, pshaw,” said Ireena. “No villager will come near me; they are all afraid. And it is daytime, so we need not fear the monsters of the night.”

“You will stay outside?”

“Felewin can guard me.” She said seriously, “He might need help getting the gloves off.”

Ismark suppressed a smile. “Very well.”

Ninefingers elbowed Felewin in the leg. Felewin blushed. Finally he said, “Shall we carry this to the church?”

#

They were not quiet, the six of them, but there was no one outside the church to greet them. Ismark said, “Ireena, stay here with Felewin. Trust no one who approaches you.” He handed Felewin a holy symbol. Felewin turned it in his hands, looking at it.

“It is the eye of the sun,” Ireena said.

“This is a holy place,” said Ismark. “You should have a holy symbol.”

He waved to the others and they looked at Felewin and Ireena — Ninefingers might have been smirking — and then went into the church.

The church smelled of mildew. Someone was muttering in the sanctuuary ahead. Two doors lined each side of the corridor. Uthrilir touched Ismark’s sleeve and said, “Before we go on, tell us what’s happening.”

Ismark looked around. “A year ago, a wizard came and stirred up passions against Strahd. Several men from the village joined his revolution, including Donavich’s son, Doru.”

Ninefingers said, “They didn’t win.” It wasn’t a question.

Ismark shook his head. “Doru, Donavich’s only son, was turned into a vampire.”

There was a terrible scream from under the floorboards. “Father! I am so hungry!”

“He is here?” asked Hrelgi.

Ismark said, “Trapped beneath the church.”

“Let’s kill him,” Hrelgi said.

“We have a more important mission,” said Ismark. “And if we kill Doru, I do not think Father Donavich will bury my father.”

“What if we bury your father and then we kill him?”

“There’s not a lot of time,” said Ninefingers. “If the vampire—“

“Doru,” said Ismark.

“If you use their mortal names, you give them power,” said Uthrilir.

“—in either case, you said the vampire has been trapped here for nearly a year?” Ismark nodded. Ninefingers continued, “Then he is likely to remain trapped a few more days. While killing the vampire would be prudent, it would take time, and we have promised to help move Ireena.”

“You sound like Felewin,” said Hrelgi.

“If you’re going to be insulting…” said Ninefingers, but there was a smile in his voice.

“Felewin seems a good man,” said Ismark.

“He is,” said Uthrilir.

The voice screamed again, “Father!”

“We kill him after your father’s burial?”

Ismark shifted uncomfortably. “He thought to kill a vampire, and look at what he has become.”

“We will talk of this. We must talk to Dovanich—”

“Donavich,” said Hrelgi.

“Sorry, Donavich.”

“Don’t get his name wrong when we talk to him,” muttered Ninefingers.

Ismark led them into the chapel proper. It was a mess; more books than Ninefingers had ever seen outside a library bazaar were scattered around the room, open and closed. Water had dripped on them; Ninefingers could smell mildew.

“Father,” said Ismark.

The holy man held up a hand asking for a pause while he continued praying. A hundred words later, he turned and looked as Ismark with bloodshot eyes. “I do not have time to see your friends.”

“We are here because my father is dead, and he must be buried. These people were kind enough to help me carry him.”

“Dawn,” said Donavich hoarsely. “Funerals are at dawn.”

Uthrilir gently said, “Why?”

“Because dawn is sacred to the Morninglord.”

Uthrilir said, “It is still morning. It is still his time.”

“Funerals are at dawn!”[3]

“It is not very long past dawn.” This was perhaps an untruth: Between the walk to the burgomaster’s house and then here, dawn was truly gone. “Do you want a dead body around here, at night? Who knows what it will attract?”

As if on cue, another cry of “Father!” came from below.

Donavich looked at Uthrilir, defeated. “Bring the body around to the graveyard.”

There was a grave waiting. The mound of earth was flattened by rain; the grave had been there for some time. Ninefingers chose not to ask about it.

Hrelgi had no such tact.

“Did you expect the burgomaster to die?”

Ireena looked disapproving but smoothed it away.

Donavich was holding the prayer book. He looked up briefly. “No. It was for…someone else.”

Ninefingers tugged on her sleeve and when she bent down, he whispered in her ear. Hrelgi looked abashed. To cover up, she brightly said, “Do we have to sing?”

Ismark said, “In Barovia, we do not sing. We chant.”

Hrelgi nodded. “Chanting is okay.”

Ismark said “I will tell you when.”

The wind whistled about them but no mist or rain fell. Some of Donavich’s words were carried away when the wind changed direction, but they chanted (when prompted). The ceremony was surprisingly brief.

Ireena placed daisies on the coffin; Ismark and Felewin lowered the coffin down into the shallow grave.

Ismark handed Uthrilir a shovel and said, “We fill it in. The gravedigger has gone missing, and it is bad to leave a corpse out in Barovia.”

There were only two shovels, so Felewin stood there, feeling awkward until Donavich said to Ismark, “You have been kind. May I have a word with you?” He looked at Ireena and Hrelgi. “Privately.”

Ismark handed his shovel to Felewin, who took it and began throwing dirt in the grave.

“You are willing to work?” asked Ireena. “You are a worker?”

Felewin laughed. “This is not a career; it is simply what must be done, like feeding a horse or cleaning armor. Some things you get to delegate—like to your third son”—he held up a hand to signify himself—“but some things you do because they must be done.” He shrugged. “Or so my father says. I am not the heir. I expected to work at something. I had hoped to be knighted in another realm, but that has not happened yet.”

“Your father is king?” It was a question.

“Ruler. My family has ruled since the days of father’s father’s father. We do not have a king or knights, even, and I thought it was noble and removed from the messy work of governing that my father did. In turn, he father thought my desire was…quirky but harmless, and if I did get knighted, there could be diplomatic benefits. If I did not…third son.” Felewin shrugged. “I love my father, and I know I was lucky in that I was…extraneous so that I could pursue my dreams rather than the family duty.”

Ireena nodded. “Duty. I feel like Ismark does not understand that he is burgomaster now.”

Felewin resumed shoveling dirt, glad to let her talk. “It’s an inherited title?”

“Once, maybe not. But since the shadow has fallen on our land…. You will not be able to leave.”

“The mists.”

Ireena said, “You have tried them?” He nodded, and bent to resume shoveling; then he thought about it and removed his mail and gambeson. He could dig in armor, but this would go faster without.

Ismark walked back to them. “Let’s finish here and get back to the house.” He raised an eyebrow at the pile for Felewin’s mail and gambeson.

Felewin chose not to ask about the priest’s words; Ismark would tell them or not. Hrelgi had no such filter. “What’d he say?”

“Nothing that cannot wait,” Ismark said. “Let’s finish.”

Ireena raised an eyebrow at that.

Felewin said, “Ismark, why don’t you take Ireena back to the house. Take Ninefingers and Hrelgi. Uthrilir and I will stay here and finish this, and then meet you.”

“I was thinking Uthrilir and I would find a way into the under part of the church,” said Hrelgi.

“We have promised to help Ismark. Do not get sidetracked.”

“We need to finish your packing,” said Ismark.

“Most of it is done,” said Ireena.

“I have seen your room. None of it is done,” said Ismark.

“Whatever you think you need, you can probably get by with less,” said Ninefingers helpfully.

“I will take her,” said Ismark. “Mark this: when the sun is two hands above the horizon, come back to the house, whether you are finished or not. Do not approach the house after dark; we will not let you in. And thank you.”

Father Donavich stood to one side, waiting.

Felewin said, “Ninefingers, Hrelgi— go with them.” To Donavich, he said, “We’ll finish here.”

“Of course,” said Donavich. He looked at the church and took a deep breath. “I shall wait here for just a moment, and then get back to my…devotions.”

Ireena and Ismark had not been gone long when a black carriage and four black horses pulled up to the church. Donavich went pale and rushed to close the gates of the graveyard.

A tall imposing man got out and walked, almost glided, to the doors.[4]

Uthrilir made a sound. “Felewin, keep your sword within reach.”

Felewin moved around the grave so that he was near his sword.

The man looked at Donavich, who held up his holy symbol. Donavich said nervously, “You cannot enter unless invited.”

The man at Donavich and smiled cruelly. “Your knowledge of vampires is better than most. Perhaps it was learned at the hands of your son. However, you have forgotten two things. First, the symbol must be wielded with conviction, and you have none. Second, a vampire might not enter a place of residence uninvited, and a graveyard does not qualify.” He looked carefully at Donavich. “Invite me in.”

As if sleep-walking, Donavich opened the gates of the graveyard, with a squealing of metal. “Enter, Lord Strahd. Come in.”

Strahd entered. Walking over to the grave, he said, “I have come to pay my respects to the burgomaster. I am sorry that I seem to have missed the funeral.”

“It was not at…the standard time,” said Donavich, not mentioning that the standard time was earlier in the day..

“Thus the poor attendance. I see you are a holy…man, but you,” he directed this at Felewin, “are not. Kneel.”[5]

Felewin felt the urge and his knees went weak, but he did not kneel. “Among my people, we bow our heads as a gesture of respect, and you may have that…but the Yitharael do not kneel without reason.”

Strahd’s eyes flashed, and he said, “I shall remember this. I would trust you to keep yourself to your own affairs while in Barovia and do not meddle in those that do not concern you.” To Uthrilir he said, “I am always interested in other ways of worship, and I should like at some time to discuss your religion, its customs and artifacts. There might be an invitation. Please accept. I know that strangers in a land cluster together, so if you must, bring your friend.”

“Friends. There are several of us.”

“Ah. Yes, just so. Four, if you count the small green reptile.” To Donavich, he said, “Bear this message to the new burgomaster. I am sorry for his loss, and I look forward to working with him as I did with his father. I shall not contact or touch the family for a week to allow them time to grieve. Thus speaks Strahd.” He paused. “His sister Ireena is still unengaged? I have had reports of her beauty and…spirit.”

Donavich said glumly, “She is.”

“Perhaps someone will find her,” Strahd said. “Interesting to meet you both. Visitors tend not to stay long here, but perhaps you will be the exception. We—the land—hope that some part of your soul stays behind in this lovely place. Farewell.”

He turned to go, and Donavich burst out, “But Doru…can he be cured?”

Strahd looked at him. “Cured? Doru is perfect as he is.”

Strahd laughed all the way back to the carriage.


Game Mechanics

[0] Mythic theme prompt: Release a Project (NPC Positive)

[1] Mythic theme prompt: Expose Power (Remote Event)

[2] I’m going to say arbitrarily that it’s a Complex Athletics task, but Felewin rolls a 7 and makes it, and Ismark rolls a 4 and gets it.

[3] Now we see if Uthrilir manages to persuade him. Neitherof them has a skill that really applies, but Uthrilir’s Influence is 4 and Donavich’s Influence is 3. However, I’ll let him do a Gospel roll, contested. He rolls 10, margin -1. Donavich rolls 11, margin -4. Donavich is convinced.

[4] Uthrilir rolls 7 on a Prophesy roll of 8, margin of 1.

[5] The D&D spell requires a Will save. There is no equivalent to Command in Iron & Gold, so I’m going to say it’s about the same as “Emotional Charge” which can be resisted by a successful Reasoning+Composure roll. According to the OGL-Iron Gauntlets conversion rules, a 9th-level spell caster has a 2 in the crafting ability;

I’m going to have to write Strahd up eventually, but for starters, he’s F6 A7 C5 R7 I6 Skills: Stealth 4, Materia Mentus 4.

Felewin rolls a 3 on his Reason+Composure roll, margin 5; Strahd rolls a 6, ma

Thursday, February 27, 2025

Converting D&D 5E to Iron & Gold

Iron & Gold

Converting from D&D 5E to Iron & Gold (or other genreDiversion games) is sometimes a bit of work. Here are some things I do as a pretty standard thing.

Converting abilities from D&D 5E is hampered because D&D really ranges for PCs from about 8 (low average) to 20 (wow); there are three physical abilities and three intellectual or spiritual ones. Iron & Gold has one or two physical abilities (depending on how you define it) and four or three others that normally range from 2 (low average) to 5 (wow). The problem is reifying those three physical numbers into one much smaller number. Fortunately, there are old instructions for converting 3E D&D to Iron Gauntlets, which used the same stat range (for the part we care about, anyway).

Unfortunately, I don’t like the results; fortunately, I’m happy to change what already exists.

The older guidance suggests adding Strength, Dexterity, and Constitution together and dividing by 10. Because there’s no “average average” in the compressed range of Iron & Gold I prefer dividing by 12.5 and adjusting up if necessary. (This might be a relic of a period of AD&D play when we considered that 8 was truly average and player characters were special and averaged 10.)

Monday, February 17, 2025

Actual Play: Death House

Iron & Gold

This is “Death House” (the adventure in an appendix of Curse of Strahd for D&D 5E) converted to Iron & Gold (from Precis Intermedia Games). I like Iron & Gold better than Dungeons & Dragons and I think there is less dice rolling. It’s also point-based character creation, which suits me better. Because I like my characters and that might have influenced my conversions, call it “Death House Lite.”

After the “Ironwood Gorge” adventure, I ran another free adventure with the same characters (I don't think I’ve posted it). I will post monster conversions at some future date.

Anyway, here are Felewin, Ninefingers, Hrelgi, and Uthrilir making their way through the death house. The characters:

  • Felewin, a human third son of a small-time king, who wants to be a knight but they don’t have knights in his land, so he is traveling; in the course of his adventures, he captured Ninefingers, a goblin, believing him responsible for a crime
  • Ninefingers, a goblin who used to work as a tomb robber (this fact is important for the story); he believes that he owes Felewin his life, so he is culturally obliged to stay with and help Felewin
  • Hrelgi, an elven wizard who was hounded out of her small village where they are trying to live without magic; Hrelgi has gaps in her knowledge of magic, but is devoted to Uthrilir
  • Uthrilir, a dwarven paladin or cleric who is attempting to destroy a cursed relic that he’s carrying around (a ring, in fact); Uthrilir is exceedingly font of Hrelgi and the two of them had adventures together before they met Felewin and Ninefingers in the “Ironwood Gorge” adventure

If I think about it, Felewin and Ninefingers have probably known each other for five or six eventful months, and Hrelgi and Uthrilir joined them less than a month ago.

If you;ve never read one of my solo plays, (a) how did you get here and (b) game mechanics are in endnotes.

I decided to do all of Curse of Strahd and you’ll get to see it here.

1 — The Mists

Felewin got out of his tent, into the fog…and stopped. The ground was slick from the mist and he was worried about how they would determine which direction to travel,[1] but then…then he saw that the trees were wrong. They had camped among the sparse trees of the midlands: almost all of the trees were deciduous trees of some kind, but these were conifers. Firs and pine, it looked like. Mountain trees.

He ducked back in the tent and motioned for Ninefingers to be silent, wriggled into his gambeson and new mail, and grabbed his sword. Then he grabbed his shield and went to the tent that Hrelgi had gone into. Normally she slept in a tree, but when (and where) they had gone to sleep, there were no trees suitable for climbing. He hissed, then stuck his head near the door. “Bad magic. Things are wrong. I need you, but be quiet.”

She asked, “Uthy?”

“Getting him next.”

The dwarf was already clambering out of his tent. He stretched and then held still. He broke the pause, looked around, nodded at Felewin, and crawled back into his tent to get his weapons.

Ninefingers, in full armor, was breaking down their tent. In the time it had taken Felewin to get Hrelgi, he had managed to empty the tent and roll the bedrolls.

Hrelgi said, “Did we sleep a hundred years? Those trees weren’t there yesterday but they’re a century old.”

“I think we moved,” said Felewin.

“That would take a most puissant mage,” she said.

“How puissant?”

“We all moved. To create a rend in space that gets all of us and can scoop us like barley in a cup is more powerful than any wizard I’ve ever heard of. I only know enough of that magic to have an idea that it’s impossibly difficult.”

“Could it be Uthrilir’s cursed relic?”

“Why now? I’ve traveled with Uthrilir for months and it never showed any consciousness. It makes Uthy crazed sometimes, but this isn’t just the relic’s style.”

“I’ll take your word for it.”

Ninefingers came over. “We disturbed something about the relic. It’s active now. I need your help folding.”

2 - To Protect the Innocent

Without information, it was pointless to speculate about the cause or reason for their sudden arrival here (wherever “here” was). They noticed that the fog became thicker if they walked in some directions and thinner in others, so they went in the clearer direction. Felewin noted that it herded them. At one point, Felewin decided to challenge the fog, and walked into the thickest part of it,[2] but it was like being defenseless and hit by sticks; eventually, he had to go in the “correct” direction and rejoin the others, or be knocked unconscious.

The sky was overcast and cloudy. The day was bright enough, but at no point did it become sunny; they heard animals rustling and moving around, but muted. Birds occasionally chirped but none actually gave song. Perhaps it was the wrong time of year for that or perhaps there were no songbirds.

The mists led them to a gravel road, threadbare in spots. It was obvious which way they were to travel, so they did. Felewin was keeping track of the probable sun, and they traveled along the road a little more than a half of the sky’s width. However, because they had not arrived at dawn but later, now dusk was approaching.

“A village,” said Hrelgi.

“I don’t recognize the architecture,” said Uthrilir.

“Nor do I,” said Felewin. “A lot of wood, though. Wooden roofs, wooden walls. Some stone foundations.”

“Cellars,” said Ninefingers. “That usually means cellars or basements.” He looked behind. “Fog seems to want us to go there, but it’s getting closer.”

They picked up their pace.

The town was in sad shape. Most of the buildings were sealed up, though some betrayed inhabitants by lit cracks in the doors and windows. Some of the buildings were not sealed up but were clearly abandoned. All of them had deep scratch marks on the outside, all less than Felewin’s height.

They did not spot an open inn or an open store, though they found several that were closed.

Ninefingers asked, “Nightfall? Are they afraid of the night?”

“Maybe. If that fog moves in, we don’t want to be in it.”

Hrelgi asked, “Would our tents keep it out?”

Felewin shrugged. “Don’t know..”

Uthrilir said, “I’d trust our tents more than some of those buildings. Look for a flat lot where we can set up our tents.”

Instead they saw a pair of children, a girl (maybe ten) and a boy (maybe seven), whimpering and snuffling, standing on the road in front of a house. The boy was clutching a stuffed doll and weeping.

Felewin headed for them. “What’s wrong?”

The girl spoke. “There’s a monster. In our house.” She pointed to a tall brick row house. Like everything else in the town, it had clearly seen better days. The windows were dark but they were there and not boarded up.

Uthrilir said, “Your parents—”

“We hear the howls,” said the boy. “I think our parents keep the monster trapped in our cellar.”

“But if it’s trapped,” said Uthrilir reasonably, “then it won’t harm you.”

“We’re scared,” said the girl.

“We’re worried about our brother Walter, the baby.”

Felewin asked, “He’s still in the house?”

“In the nursery. On the…” The girl counted. “Floor with the balcony.” There were four floors.

The houses on either side were clearly abandoned, with the windows and doors boarded up.

Ninefingers looked back at the mist. “The fog is closing in.”

“We won’t go back in while the monster is there,” said the girl.

Hrelgi said, “What’s your name? Names, both of you?”

The girl blinked. “Rosavalda. Everyone calls me Rose.”

“Thorn,” said the boy. “Thornboldt to my mother when she’s mad.”

“We’ll get your brother out. Will you wait in the house?”

The girl shook her head and the boy huddled against her.

Ninefingers said, “Fog closing in. We’ve got to get them and us safe.”

Felewin looked at the neighbouring houses. Maybe he could rip the boards off the doors and get everyone in one of those houses, but the mists were close and rolling fast. “Would you wait in the outer hall, like by the…” He didn’t know the name for the room in this architecture. “Just inside. Out of the fog. You wouldn’t have to go any farther.”

The girl, Rose, took the boy’s hand. “Maybe.”[3]

Hrelgi took Rose’s other hand. “Then let’s go.” As she led them to the rusty gate, she asked, “Where are your parents?”

“I don’t know,” said the girl. “Their names are Gustav and Elisabeth.” She was horrified by a sudden thought. “Maybe the monster got them!”

Ninefingers pressed them forward. “Fog! Let’s go!”

“Who told you about the monster?” Uthrilir asked.

They stopped as Felewin opened the gate for them. The hinges squealed. Ninefingers raised an eyebrow.

“Our parents,” said Thorn.

“So we wouldn’t go in the cellar,” said Rose.

“I see,” said Uthrilir.

Ninefingers pushed them all into the portico, and then surveyed the mists. He said, “We need to get inside.”

“Children, you must come in,” said Felewin. “The fog—”

Ninefingers opened the door. The foyer inside was immaculate.[4]

“We’re not going in,” said Rose.

“The fog is our friend,” said Thorn.

“Don’t worry about them,” said Ninefingers. “We have to get out of the fog.”

Felewin grabbed Thorn and carried him over the threshold….where the boy disappeared.

“Magic,” said Ninefingers simply. “If the mists are as deadly as you said, we have to stay inside. There isn’t time to break into one of the neighbouring buildings.” The group scurried inside.

“Very good magic,” said Hrelgi, flexing her fingers where she had been holding on to Rose.

Ninefingers nodded. “I suspected something when I saw the inside of the foyer. It’s spotless. A person wouldn’t keep a house like this and let the gate get all rusty. So there’s something up.”

Hanging on the one wall of the foyer was a shield emblazoned with a stylized golden windmill on a red field, obviously a coat of arms. It was flanked by framed portraits of stony-faced aristocrats. Mahogany-framed double doors set with panes of stained glass exited the foyer. The floor was wooden, and a lit lamp hung from the ceiling.

Hrelgi said, “What if we refuse to play? What if we sit here for the night?”

Uthrilir said, “I suspect the monster comes looking for us.”

Ninefingers nodded. “Probably. Do you mind treating this whole thing as if it were a trapped tomb? I have experience with those.”

Felewin was rubbing his hands as if that could erase the feeling of Thorn disappearing. “Go ahead.”

“The general idea is attrition. Things early on are meant to make us use up our resources; no matter how well-equipped we are to start, the house is trapped to wear us down so we never get to the final thing—in a tomb, it’s a treasure but here it’s probably some kind of monster.”

“If what the children said means anything,” said Felewin.

“Well, something wants us,” said Ninefingers. “The mists herded us here, the illusions of children were to bait us. I’m guessing we’re supposed to get to the third floor, where the supposed baby is.”

Hrelgi said, “Wait a moment,” and she cast a spell.[5] When she finished, she said, “The whole house is magic. The whole house is the monster.”

Felewin turned and tried to open the door. It was locked.

“Then I guess we go forward.” He looked at Ninefingers. “Think we can outwit it?”

The goblin shrugged. “Parts of it, certainly. The whole thing? Maybe, maybe not.”

Uthrilir said, “If it’s trying to wear us down, what about heading to the third floor as fast as we can? Then we’re fresh to fight…whatever.”

“In tombs we generally prefer caution to speed.” Ninefingers thought for a moment.[6] “It can’t eat us right away or it would have. So the house provides an environment for whatever-it-is. What we’ll miss are clues, if there are any. But the house can apparently clean itself—we don’t see any evidence of other people. So it probably eliminates clues. Let’s do it.”

“Uthrilir,” said Felewin, “I haven’t healed at all from the fog. Can the Lady do anything in this realm?”

Uthrilir said, “I can ask.[7]” He laid hands on Felewin and prayed; Felewin felt lighter and not so tired.

“It worked,” Felewin told him.

Uthrilir smiled grimly. “Wherever we are, the Lady can still find us.”

Ninefingers stood by the door. “We go in, read the room’s sign, and then move. Take cues from me.”

“Of course,” said Felewin.

Ninefingers shook his head. “Ready?”

They burst into a wide hall, with a black marble fireplace at the near end and a sweeping red marble staircase at the other. The wood-panelled walls decoratively sculpted and ran up the walls.

They could see at least three doors on the opposite side and maybe there was another down a hallway; there was one door to another room on the same side as they stood.

“Panelling might shoot something, but run up the stairs!” cried Ninefingers.

They ran for the stairs. Felewin was the last, predictably, and Ninefingers thought for a moment that he should stay behind with Felewin…but they also needed him to assess the next floor. So he ran harder.

Ninefingers glanced at the second floor. Suits of armor flanked doors, and he immediately thought one of them would be animated…but if they weren’t going onto that floor, they should be safe. He could feel a cold breeze coming down from the upper floor and he kept an eye out for some kind of opening. That was only the third of four floors…but for all he knew, the roof was entirely absent to make room for the, oh, roc to land.

Uthrilir was right behind him; Hrelgi was next, and Felewin was last. Uthrilir was letting him go first, for which he was grateful. The staircase ended at the next floor…and so did the illusion of cleanliness. The balcony was dusty and abandoned. Ninefingers stopped before setting foot on the floor.

Rather than chandeliers, the balcony could be lit by oil lamps fastened to the walls, but the lamps weren’t on. There was a suit of armor ahead, cobwebbed to the wall. To the left were two doors; to the right, a double door and a niche that might hold another door. The wooden panels still decorated the walls: these held woodland scenes.[8] The scenes were not just trees and falling leaves and small woodland creatures: the trees held tiny corpses hanging and worms were bursting forth from the ground.

Ninefingers drew the long pole arm he was still carrying. “The dust might indicate that the floor isn’t sound. Uthrilir, could you use this like a pole and check the flooring as you walk along?”

The dwarf took the pole arm and slowly started tapping the floorboards with the butt, holding it backwards. Felewin finally made it to the top of the stairs behind them, just as the suit of armor lifted its sword with a clatter and swung at Uthrilir[9]…but missed.

Uthrilir moved away and the armor followed noisily; Ninefingers drew his sword; Felewin had already drawn his[10] and charged forward to hit the suit of armor. Ninefingers said to Hrelgi, “It’s magically animated, so if you can disrupt that, we might have a chance.”

Hrelgi started flipping pages in her grimoire.

The suit of armor had switched to Felewin, and swung its sword.[11] Felewin managed to parry that one.

Ninefingers hit but couldn’t penetrate the shield and armor; Uthrilir couldn’t manage to flip the pole arm around in time; and Felewin hit again but did no damage.

Hrelgi cast a spell…and the armor looked looser, less joined.[12] It was still moving, though.[13]

Felewin took advantage of the moment to swing again.[14] His swing slid off the shield, taking a bite out of the leather on it, and hit the armor harmlessly. The armor swung at Felewin[15] and missed.

Uthrilir had the pole arm around[16] and stabbed at the armor, connecting solidly. It wasn’t enough to stop the thing but it slowed it a little. Frustrated, Hrelgi tried the same spell again.[17] This time the armor flew into pieces with a loud bang and scattered across the floor, coming to rest against walls and the balustrade.

“Well, that was exciting,” said Felewin. “Good work, Hrelgi. That was a very nice shot, Uthrilir. Ninefingers, thank you.” He walked to one door. “Mind if I try it?”

“Not yet,” said Ninefingers. “Now we go slow. I saw something odd about the wall.”[18]

“I don’t see anything,” said Uthrilir.

“Design in the wood…look at the trees. But I didn’t mean that, anyway.” He strode over to the wall and looked at the seam between a panel and its border.[19] He pressed one of the carven images. A section popped ajar. “Secret door.” He looked around. “Goes up.”

“The children said something about a baby on the third floor, so presumably the house wants us on this level. We should check it out,” said Felewin.

“But Ninefingers’ idea is that’s what it wants,” said Hrelgi.

Uthrilir shook his head. “Going up farther doesn’t seem like it gets us closer to the basement.”

“Attrition,” said Ninefingers. “We have to go through things that wear us down. Remember that this building isn’t designed for living, it’s designed for killing.”

Felewin asked, “So is the secret passage up meant to make us think we’re avoiding something and we meet something worse or does it really let us pass by things?”

“Magic is powerful but it’s not smart,” said Hrelgi. “If a person designed it there might be double-think like that involved but if it’s the remnant of evil…” She waved her arms. “If this whole place is evil, even, then it’s not that smart.”

“Assume there are cultists,” said Ninefingers. “Worshippers. They have to be able to get around. The bathtub doesn’t need to work but there has to be a way to get around.”

“If the whole place is evil, there doesn’t have to be any way to avoid dangers,” said Uthrilir. “So let’s take the stairs.”

They looked at Felewin. He said, “Ninefingers, you’re the expert on traps; Uthrilir, you’re the expert on the powers below. And Hrelgi, you know more about magic than I ever will. Stairs it is.” He moved to the stairs, but Ninefingers stopped him. “You can’t see in the dark. Hrelgi needs the lantern. You’ll be behind me, then Hrelgi, then Uthrilir.”

Felewin nodded.

They proceeded up the dusty, cobwebbed stairs. Unlike the other areas, the walls and steps were plain. Ninefingers waited for everyone to be near the top, but whispered, “Uthrilir, Hrelgi — duck down in case some attack hits the whole area.”

They crouched; Ninefingers pushed open the door.

Nothing happened. Ninefingers went first and then said, “Come up.”

The hallway was dusty and again filled with cobwebs in the corners, but it had been usable space at one time. There were no statues. Uthrilir could see four other doors, then turned around: five doors. One clearly led outside to a small balcony; another had a padlock; the others to bedrooms or store rooms.

Ninefingers went straight to the padlocked door and pulled on some soft leather gloves. “We’ll try here first, because someone clearly doesn’t want us going in. Good quality padlock but I don’t recognize the mark of the maker. To be expected, I suppose.”

He pulled out his lockpicks and set to work. He tried a few experimental probes and said, “Very good quality. This will be a moment.”[20]

“Don’t you check for traps or poison needles or something?” Hrelgi asked.

“Already looked. No hole for a poison needle; I’m wearing gloves so contact poison seems unlikely. Not attached to the wall by a wire or string. Seems like it’s just a very…good…lock.” He gave a final grunt of satisfaction and pulled the padlock open. He unhooked it from the hasp and set it aside. “Ready?”

He put away his picks, took off the gloves, and pulled open the door, sword in his other hand.

The room was a playroom. Close to the door was a chest painted with windmills, like the crest in the foyer. A pace from it was a dollhouse that looked identical to the building they were in. Beyond them were two small skeletons in familiar clothing.

The smaller one was clutching a doll.

Hrelgi said, “Rose and Thorn.”

“The real Rose and Thorn, I presume,” said Felewin. “The clothes are much more tattered.”

“Don’t touch anything yet,” warned Ninefingers.

“I should grant them rest,” said Uthrilir. “Proper rest.”

“Don’t touch anything yet. We don’t know what’s trapped and what isn’t.” He finished examining the room without finding anything else.

Ninefingers knelt before the chest and carefully examined it.[21] “That seems safe,” he muttered before turning to look at the dollhouse. Eventually, he said, “Both safe to open, I think.”

Hrelgi opened the chest, which was full of stuffed animals and wooden toys. Uthrilir said, “Don’t move.”

“How can I tell what the problem is if I can’t move?”

“Thorn,” said Uthrilir. “We know you’re an illusion.”

Thorn shrunk behind Rose. “We’re not illusions,” she said. “We’re dead.”

“Ghosts?” Rose nodded. Ninefingers said, “She nodded. You can turn around, Hrelgi. Rose, how did you die?”’

Rose said sadly, “Our parents locked us in to protect us from the monster. They never came back.”

From behind Rose, Thorn said, “The monster got them.”

Uthrilir said, “What happens if we burn down the house?”

“It grows back. Lots of people have tried that,” said Rose.

Ninefingers said, “There’s some other condition. Maybe in the cellar. Rose, how do we get to the cellar?”

She pointed at the dollhouse. “There’s a secret door in the attic.”

Ninefingers looked at the dollhouse.[22] “It shows the secret door on the third floor. And here’s the one in the attic.” He lifted the dollhouse and when he did so, the ghosts got agitated.

Rose snapped, “Don’t touch that!”

Ninefingers put it down. “Apologies, young ones.” He turned to the others. “It doesn’t show the cellar.”

“You can’t go down there!” Rose said. “You’ll die!”

“We’ll die if we stay here,” Felewin pointed out. “No food or water, and by tomorrow we will be out of water.”

“You can’t leave us!” insisted Rose.

“We won’t leave you,” said Felewin. He removed his bedroll from his pack and unfurled it, then carefully lifted Rose’s skeleton onto it, and began rolling it up again. “You’ll be with me.”

“But…”

“You can appear any time you want, right?”

“But the monster…”

“You’re a ghost. It can’t kill you.”

“I…”

Hrelgi took her bedroll and gathered Thorn’s skeleton. “Me too. I’ll take care of Thorn.”

“And maybe,” said Felewin, “we’ll find a wholesome place for you to rest.[23]

Felewin felt an itching in his mind, but he shrugged it off and Rose disappeared. Thorn also disappeared.

Ninefingers said, “Let’s memorize the floor plan and have something to eat.”

It was a sombre picnic they had, there in the playroom. “Uthrilir, can you grant them final rest?”

The dwarf shook his head. “Not here. In a real grave, yes, but not in a place that regrows if you burn it to the ground.”

“True, that.” He brushed crumbs off his lap and stood up. “It feels like mid-afternoon to me. Are you ready for a late night?”

“Do we have a choice?”

“I suppose we could stay here overnight, but I don’t know what the building will do.”

Uthrilir took the last bit of his food. “Then I guess we should be about it. A brief prayer?”

“Always,” said Ninefingers.

3 - Into the Dungeon

The spiral staircase to the cellar was dark and laden with cobwebs. Ninefingers, in the lead, used the polearm held in front of him to gather the webs and make it easier for Felewin and the rest. The stairway was narrow and without handholds; Ninefingers worried that Felewin would slip and carry the two of them down to the bottom, but it did not happen. Hrelgi was good about shining the light. Behind him, without the cobwebs, it was clear but Ninefingers could see only a pace or two ahead.

Finally, after more than four storeys, they reached the bottom. There was no door; the stairway emptied to a corridor that intersected another in a T[24]. “Left or right?” asked Ninefingers.

“Left,” said Uthrilir from the back. Felewin shrugged. The ghosts did not reappear to give them guidance.

They went left.

There was a passage off to the right; Ninefingers stole down it. In the darkness and silence, they could hear an eerie chant but couldn’t make out the words. “Ghosts? Or someone alive?” Hrelgi asked.

“Could be something undying. Vampires or ghouls,” said Felewin.

Ninefingers came back. “I found crypts,” he said. “Two of them. One empty and one for someone named Walter but it was never used.”

“Didn’t the illusion children say the name Walter? For the baby?”

Hrelgi said, “They did.”

“Then these are family crypts.”

“Well, duh, under the house,” said Ninefingers.

“But if Walter was a baby and they had one prepared for him,” began Felewin.

“There must be crypts for Rose and Thorn!” said Uthrilir.

“No other crypts in this direction. Uthrilir, do you want to check in the other direction?” The earthen corridors were wide enough for two to walk abreast or even fight, but it was easier to have Uthrilir look.

“I will.” He disappeared, though not stealthily. The atmosphere was oppressive; the dampness pushed in on them, and the smell of earth and decay was always present. The odors were mixed, and they never settled into one smell they could ignore; there was always a new mix.

And the chanting continued.

Uthrilir returned. “I found them, but the crypts are sealed. Felewin, you and I can easily move the sealing stones.”

“Yes,” agreed Felewin.”I’d like to know what is buried where Rose should be.”

They did move the stones, though not as quietly as Ninefingers would have liked, and found the crypts actually empty. They placed each skeleton gently in its casket, and then asked Uthrilir to perform the rituals of passing on.

When they were finished, Felewin said experimentally, “Rose?”

Nothing happened.

“I hope that brings them rest,” said Felewin.

“We’ll know soon enough,” said Ninefingers. He said to Uthrilir, “Still want to go left?”

“Might as well.” Uthrilir grinned. “Good to be back underground. Did you notice the floor of this thing?[25] Footprints. Centuries of footprints. Relatively few of them wearing shoes.”

“The children were wearing shoes.”

“So normal people wear shoes here. But monsters probably don’t.”

Ninefingers thought about that for a moment. “Humanoid monsters mostly. Ghouls, zombies, that kind of thing?”

“Probably not zombies. We haven’t seen anyone to guide them. But I expect ghouls, skinbags, ghasts, specters, vampires, maybe werewolves, and everything you find in an underground crypt. Maybe some puddings.”

Ninefingers said slowly, “Medusae?”

“It’s not a temple, so I doubt it. I would suspect instead a carcass scavenger or a grick.”

“Good. I hate medusae.”

Felewin guided Hrelgi over to them. “We should go. I’m expecting a long night. Let’s mark a trail, though — that empty crypt could be a sleeping spot if we need to hole up.”

“If we can get back to it,” said Ninefingers.

They went left, even though there was a room to the right. (Ninefingers peeked into it. Looked like a dining hall: long table with benches, multiple entrances. Ninefingers noted them in case they couldn’t find what they wanted.)

In the original direction, they ran into a room with a table and four pallets. The walls had alcoves with cots in them, covered in mold. “I wouldn’t touch those with someone else’s hands,” said Hrelgi. “Was that straw once?”

“Maybe,” said Felewin. “We can pass through here.”

The next room had four small alcoves off the sides, and in the center was a well. A bucket and rope sat at the top of the well; the rope ran through a pulley on the ceiling.

“If there’s water, that bucket wouldn’t hold any,” said Felewin. “Wood’s gone dry.” He thought a moment. “I wouldn’t try sitting on any of the furniture.”

“Thank you for the warning,” said Ninefingers. “The rope’s not worth saving.”

“I agree. Sleeping quarters?”

“I thought the last room was sleeping quarters,” said Hrelgi.

“Maybe this one is for people of higher status. Look, they’ve got doors.” Uthrilir poked his head in one room. “And chests.”

Ninefingers said, “We’ll open one to figure out what the contents are like. Felewin, you pick one.”

“I wish the chanting would stop.”[26] He pointed. “That one. The other walls with rooms have two rooms; that has only one. Might be more important.”

“Not exactly a growing religion,” said Uthrilir. “I counted four pallets in the previous room, five cells here. Usually religions are organized in a pyramid fashion, with more at the base. Doesn’t seem to be the case here.”

“I think we’ll find they don’t adhere to much in the way of good practice,” said Felewin.

Ninefingers put on his gloves and checked the bed first. It had nothing but bugs. Then he checked the chest. The padlock was the same as the children’s room.[27] This time Ninefingers popped it fast, and opened the chest. It held a change of clothes, a box, and a leather eyepatch. The box had a simple latch, and inside they found some parchment, two pens, an ink bottle, a blob of wax, some small knives, and half a dozen white goose feathers. Felewin took the eyepatch, then frowned.

He rubbed the patch between two fingers and then pried it open. There was a reddish-brown stone inside. He gave it to Ninefingers. “I presume that’s valuable, or why hide it? But I have no idea what it is, and you like gems.”

“I like backup plans, and money is a backup plan,” said Ninefingers.

Uthrilir said, “It’s sard. Some people use them in brooches.”

Hrelgi added, “No magical properties.”

“Given the size and shape, I’d pay maybe the same as a healing potion.” Ninefingers tucked the gem in his pouch. “I’d sell it for ten times that, of course.”

“It’s not worth opening the others. We’ve got a time limit.”

“Agreed.” Ninefingers poked his head in several openings and finally pointed to one exit. “This one. It branches. Hrelgi, you choose this time. Straight ahead or to the right?”[28]

“Straight,” she said promptly.

They had to go down a short flight of stairs to a landing that lead off to the path right, but they went up again and found themselves in the hall that Ninefingers had seen earlier. This time Ninefingers noticed bones on the floor: long humanoid bones. The “monster” in the basement might have been a cannibal cult.[29]

He refrained from mentioning this. Skeletons and zombies were fine, but cannibals cut a bit too close to the bone, so to speak: there were records of humans eating goblins.

“Dining hall,” he said simply. “We’ve been to the left. Across the way looks like an alcove for a larder or something; down there to the right might be the door.” He led them single file to the doorway and cautiously peeked in. It looked safe.[30]

Except…

In low tones, he said, “Uthrilir, you also see in the dark. Everything else has footprints but this dirt here and…” He looked around. “There doesn’t. How can you walk from this obvious spot to that obvious spot without leaving footprints?”

“You can’t,” murmured the dwarf. “Trap?”

“Maybe.”

“I’m tougher than you are,” Uthrilir said, and stepped to the intersection of two untrodden patches.

Ghouls erupted from dirt. Two were nearby and Uthrilir could see more from other patches of earth. He said, “Ghouls, at least three!”[31]

He managed to hit the one facing him, and Ninefingers stepped in and faced the one approaching from the left corridor. That ghoul, which had been a woman, lunged for him. Ninefingers swept the sword across and slashed open its belly. Felewin loosed the bolt in his crossbow and managed to avoid both Uthrilir and Ninefingers; his bolt lodged in the ghoul facing Uthrilir, and the ghoul collapsed. There was, however, another ghoul behind it.[32] Its claw scraped against Uthrilir’s armor but didn’t get the dwarf’s skin.

Another ghoul came up behind the one facing Ninefingers, but couldn’t get past it at first.

Hrelgi cast one of her memorized spells, granting Uthrilir a degree of armour he did not normally have.[33]

Uthrilir struck the new ghoul[34].

Ninefingers managed to finish the first ghoul he faced, but the other ghoul stepped up immediately.[35] It swung at him, but Ninefingers was too short; it missed. Felewin was re-cocking the crossbow.[36]

Ninefingers[37] drove his sword up to the ghoul’s belly; the ghoul could not reach him for the sword.

Felewin managed another shot, and Uthrilir’s second ghoul fell dead.

Hrelgi cast the spell she had found, and slammed the remaining ghoul against the supporting column of the tunnel.[38] Ninefingers cut off its head, and it was no more.

They stood for a moment, listening for additional monsters coming for them. There was no sound, but the chanting seemed slightly louder here.

Ninefingers wiped his sword clean on the tattered clothes of the dead ghoul. “Felewin, your turn. Left, straight, or right?” he asked.[39]

“Left, I suppose. The chanting sounds louder to the right, but I’d hate to have something come from behind.”

“Like a ghoul, perhaps?” asked Uthrilir.

“Like a ghoul,” agreed Felewin.

The next room was decorated, if that is the word, with moldy skeletons that hung from rusty shackles against the clay walls. Most skeletons were against the wall directly to their right, though there were some immediately ahead on that wall.

The far side of the room was dominated by a wide alcove that held a painted wooden statue of a gaunt, pale-faced man wearing a voluminous black cloak, his pale left hand resting on the head of a wolf that stood next to him. In his right hand, he held a smoky-gray crystal orb.

There was a passageway far to the right.

Ninefingers said, “Stay in a defensible group right here. I’ll search. The statue might move if we trigger it. The skeletons…no, the skeletons are shackled in place. The statue is the big thing.”

Felewin said, “Loading up in case. Hrelgi, can you pan across the room?”

“Sure.”

Ninefingers started with the wall nearest them.[40] “Huh,” he said. “I’ll check the rest of the room, but I’ll bet there’s a concealed door right there.”

He kept his distance from the statue and checked the rest of the room, including the other exit. “Stay away from the statue; Hrelgi, if you’ll watch the statue while we try and figure out that door? Finding the door might trigger the statue. (To be clear, I do not want to trigger the statue.)”

“I will watch it and remember the tree it used to be.”

“Sure.”

Ninefingers started pressing his hands against various places in the clay of the wall. He scooped away clay to reveal the base of a door. Finally, he said, “Felewin, I need some height here. Could you do the top?”

Felewin said, “Certainly,” and locked the crossbow. With his help, they quickly had the door unveiled. It looked like an ordinary door.

“Statue is still being statue-like,” said Hrelgi.

“Keep watching.” Ninefingers slipped on his gloves and pulled. It was stuck.

Felewin said, “Can I help?” Ninefingers agreed, and they both pulled…yanking the door to pieces.

Felewin took a moment to hit the remaining pieces to the floor.

Behind the door was a stone staircase. Ninefingers bounded up it and it ended at a landing. A rusty chain dangled from the ceiling, and Ninefingers could make out the square and hinges.

He went back down. “Trapdoor. Pull on it, it opens. Probably some part of the house we didn’t go into.”

“Good fast exit,” said Felewin. “Come with me; we’re going to make sure it works.”

The door fell down and opened into some kind of…den, maybe. Ninefingers said, “I would have done that but I’m not tall enough.”

“I know you would have. It’s an exit of sorts,” he said as they went down the stairs.

“Except that we come out in a place we don’t know.”

“At least we’re not near ghouls. You take what you can get,” Uthrilir said.

Ninefingers said, “Avoid the statue, and let’s go down to the other exit.”

That led to a small corridor and a door. Ninefingers stopped, looking at it.[41]

“It’s a door,” said Felewin. “You open them.”

“Hold on. We haven’t seen any other doors that survived down here, but this one did. The doors on the private rooms we saw have all rotted away.”

“The tables survived. The bucket survived.”

“I guess.”

“What if I open it?” Felewin said. “That way, the two who can see in the dark can look beyond it and act.”

“Okay. Sure. Wait while Hrelgi looks up a damage spell.”

“Ooh,” she said. “Be ready with a life drain spell. Okay.”

Felewin put away the crossbow and grabbed his shield as protection. He reached out and grabbed the handle.

The door grew teeth.

Felewin tried to pull his hand away but was stuck.[42] A pseudopod grew from the door and attempted to bash him.

“Mimic,” said Uthrilir.

Ninefingers said sarcastically, “Gee, never heard of them.”[43]

“We’re all getting along,” cautioned Felewin while he avoided the pseudopod and the teeth that had suddenly appeared.

Hrelgi said, “It’s not undead, is it? The spell I was preparing was for undead.” She flipped pages.

“If we attack it, we’ll be stuck too,” said Ninefingers.

“Then I’ll use that big pole arm; we can live without it,” said Uthrilir. He grabbed the pole arm from Ninefingers’ back.[44]

Felewin tried to fend off another attack from the pseudopod but failed, and it solidly thumped him. Uthrilir stabbed once, and Ninefingers hit it again: the two injuries killed the mimic, and it slumped to the ground as a puddle of dead flesh.

Hrelgi said, “Got it!” She looked at the dead mimic. “Oh. It’s dead.”[45]

Felewin sank to his knees. “Okay, Ninefingers. I’ll listen to you about possible monsters.”

“Uthrilir, can the Lady help him?”

“I can ask,” said Uthrilir. He prayed and laid hands on Felewin.

The man stood and said, “My thanks to the Lady, and to you.” He looked around. “That was exciting. Shall we move on?”

4 - Den of Ghasts

The room held a small table and two high-backed chairs. One the table were a clay jug, a pair of gray mugs, and some candlesticks with used-up stubs. Above hung a chandelier without candles. Ninefingers stuck his head into the corridor to the right and saw disturbed earth. “This is where one of the ghouls came from, so it goes back to that intersection.”

Felewin said, “And the other room?”

“Give me a minute.” Ninefingers had his sword out and looked cautiously. “Bedroom of some kind. Bed, wardrobe, footlocker, more. Uthrilir, let’s go in. Felewin, Hrelgi, you take the rear.”

They stood at the entrance to the room. Hrelgi played the lantern light over the room. “No one’s sleeping in that bed.”

“Feather mattress…well, what used to be,” said Ninefingers. “Best bed we’ve seen. Most important?”

Hrelgi said, “What’s in the crate?”

Uthrilir looked without moving. He said, “Torches and candles.”

“Be useful,” said Felewin.

“Sure. Could be a trap, too. Do you want to face another mimic?”

“They’re territorial. We probably won’t find a second one,” said Uthrilir.

“Point taken,” said Felewin. “Okay, what about what’s in the wardrobe and locker? I doubt they’re useful but they’re also the right size for a hiding place.”

Now you’re thinking with proper caution,” said Ninefingers. “Uthrilir, you’re still holding the pole arm. Flip open the foot locker.”

Uthrilir did so. Nothing happened.

Ninefingers stood on tip-toe to look in. “That doesn’t look like local manufacture. So stuff taken from adventurers?”

“I’m sure others have come here, lured by the children or herded by mists,” said Felewin. “So that stuff is probably safe.”

Hrelgi said, “Grimoires!”

“Sure, probably safe, but it was also no help to them. Okay, Felewin, arm your crossbow. When it’s ready, tell us and Uthrilir will flip open the wardrobe.”

There were some old clothes in the wardrobe; nothing more.

“Hrelgi, go get one of the candlesticks we saw in the other room. We’re going to get a candle and light it.”

Hrelgi asked, “Why not use these candlesticks?”

“Possibly trapped,” said Ninefingers.

Hrelgi fetched the holder. “Uthrilir, can you get one of the candles?”

As soon as Uthrilir grabbed a candle, doors hidden in the walls opened and gaunt figures in tattered robes came out. The smell also wafted out.[46] Ninefingers and Uthrilir were immediately busy with trying not to vomit.[47] One ghast immediately struck at Uthrilir and brought him low, with Uthrilir clutching the wound. Felewin loosed the crossbow bolt and it penetrated the chest of the ghast.

Hrelgi cast a spell to increase Uthrilir’s protection; no ghast could harm him for a while.[48]

Ninefingers lost the battle and fell to his knees, vomiting. Uthrilir stayed down,[49] but hands over his mouth this time.

Felewin charged forward and drew his sword as he took the four steps; he slashed at the ghast and cut it open.

Uthrilir also lost his battle and vomited; his vomit splashed on the feet of the ghasts and Felewin.

The ghast that Felewin had slashed failed to hit him with its claws; the other ghast did, wounding Felewin slightly. Its touch burned, and Felewin knew he was in trouble.

Hrelgi said, “They’re undead, right?”

“Yes,” said Felewin, trying to move so that he faced both of them.

One of the ghasts cackled.[50]

Felewin swung to hit both, slicing the neck of one deeply — it fell — and hurting the other.

“You have killed Gustav!” it cried. It slashed its claws at him in a frenzy and connected: Felewin felt the blood well up at the wound on his leg.

Hrelgi spoke words of power.[51] The ghast’s tattered robes turned into flame, engulfing the ghast and killing it. The stench of burning hair and flesh filled the room, and Felewin staggered back to wrap an arm around Ninefingers.

“I didn’t think just sucking its life out would work, because it’s dead,” Hrelgi said as she rushed to Uthrilir’s side. They helped their two companions into the outer room and then into the corridor where they had fought the ghouls.

The stench of the ghasts was still present but much lessened out here, and both Uthrilir and Ninefingers slowly recovered. Felewin fumbled another bolt into the crossbow, waiting. If they saw something, he wanted to shoot first.

Hrelgi fussed over Uthrilir’s wound and made it better. Felewin felt that maybe he was hurt worse but chose not to say anything.

Uthrilir noticed Felewin’s wounds and prayed to the Lady for help, then laid hands on him. The wounds closed and the burning sensation stopped.

Ninefingers eventually said, “And that’s why I didn’t want to engage with anything.”

“We have no choice,” said Felewin. “Here, have my rations.”

Ninefingers refused. “I’m not really up to eating.”

Felewin stood. “Then are you up to going downstairs?”

Hrelgi said, “After we hold our breath so we can go through that foot locker. There was a grimoire in there!”

They found a chain shirt that functioned as a short hauberk on Uthrilir; a flask of alchemist's fire (both Felewin and Ninefingers recognized the mark); four potions of healing; and three torches.

5 - The Lower Basement

Stairs, a landing, and more stairs. Then a large room with plastered walls, as if they didn’t want the dirt or stone bare. The room was large, with niches — shelves, really — dug into the walls. The chant was clearer here, and they could now make out the words: He is the Ancient. He is the Land.

Ninefingers could see the contents of one niche, the nearest one: a mummified hand on a loop of rope, and from the size, it had probably been a goblin’s hand.

Were the items significant? If they were removed, would something happen? Or was it all some weird trophy case for the cult that had been here?

Ninefingers paced the perimeter of the room: Two knives of different types, an orb, a wand that Urthilir assured him was an aspergillum, a cloak, a wand maybe, a bag of something, a severed finger (ew), a wooden figurine about a human hand high, an iron pendant, a shrunken head (probably of a halfling) and a tiny wooden box.

After walking, he turned to Hrelgi and said, “I can’t make sense of them. Is anything here magic?”

She cast her spell[52] and said, “Nothing. Not even the dirt. No magic triggers, no magic items. The distasteful things are just distasteful things. Well, I suppose some of them could be useful as a focus, but not to me.”

“There’s nothing magic down here?”

“Oh, I checked only this room. Without knowing how big this level is, I couldn’t check everything.”

“Of course.” Ninefingers sighed.

Felewin said, “It’s tough being in charge of this group.”

Ninefingers swallowed words before they could come out.

Felewin said, “Two corridors out. One goes down and has water in it; the other doesn’t. Why don’t we check the dry one first?”

Hrelgi said, “You know we’re going to end up getting wet.”

“Allow me this tiny indulgence. I want to put it off a bit.”

Ninefingers led them through the dry hallway.

Uthrilir said, “Wild guess, but solid alcoves and rusty shackles mean prison.”

“Yes,” said Hrelgi. Midway through the room, she said, “Oh, look, a skeleton.”

“So he’s been here long enough for the flesh to rot off. Rats, maybe?”

“Maybe. He’s wearing a ring.”[53] Before Ninefingers could say anything, she slid it off the skeleton’s bony finger.

“Hrelgi!” cried Ninefingers.[54]

Hrelgi said, “Nothing happened.” She looked at the ring and said, “Ugly design.” She slid it back on the skeleton.

“This room… Sort of a weird design,” said Ninefingers.

“Not really space efficient,” said Uthrilir.

“No. They could have set these cells all parallel and gotten a couple more cells.” He looked at the walls, which were decorated with geometric patterns. “So they probably wanted this space.” Ninefingers looked at the walls some more and then concentrated on the one to the chamber they hadn’t yet visited. “Hrelgi, you have the light. Can you shine it on an angle here?”

“Here?”

“Closer to the wall… Right. Huh. That’s a seam. So there’s a secret door.”

Felewin said, “I don’t have to get wet? I’m in favour.”

Ninefingers said, “You might still.” Ninefingers reached up and levered up the hook. Nothing happened. “Felewin, can you push this higher?”

Felewin did so and the wall popped open a bit. Felewin grabbed the door and pulled it open.

The chanting stopped as soon as they looked into the room.

The room was square and big, with smooth masonry walls. They stood on a mezzanine that ran most of the way around: it dipped down to the portcullis, and was broken on the opposite wall, revealing a dark cave heaped with refuse.

The ground level was filled with murky water; this was the water that went to the other room. From here, they could see the portcullis that blocked the passage, and the wheel that probably raised and lowered the portcullis.

The center of the room was above water: an octagonal dais rose there, The ceiling dangled rusty chains above a stone altar on the dais. The altar was stained with dry blood.

Hrelgi took a step, and Ninefingers said, “No one goes in there yet.”

She made a face and stopped.

“Uthrilir, you and I will look from the doorway.”[55]

They stood in the doorway, muttering to each other.

“Altar’s disgusting,” said Ninefingers. “Are those shackles on the chains?”

“There’s no way you get to the center without getting wet. How deep is that water?”

“Felewin, would you reach into my pack and get the rope and the hammer?”

Felewin got on his knees and fetched them, then handed them to Ninefingers.

“Now be ready with the crossbow. Uthrilir, keep beside me.”

He lashed the rope to the hammer and threw it over the edge, then pulled it back. It was not very deep, which meant it was still to Uthrilir’s waist and Ninefinger’s chest.

“Of course,” said Felewin, “that only measures the depth at one place. Really, and I can’t believe I’m suggesting this, I need to go down to the portcullis and use the pole arm to check a path.”

Uthrilir said, “Are there killer fish?”

Felewin did a double-take. “There are killer fish? I hate water.”

Ninefingers said, “There aren’t going to be killer fish because this water doesn’t provide them anything to kill. You were in more danger at the marshes.”

A few more hammer tosses suggested that the water stayed the same depth throughout.

Felewin asked, “Where’s the water come from?”

“Seepage, probably,” said Uthrilir.[56]

“So no killer fish?” asked Felewin.

“No killer fish,” said Ninefingers.

“They’re called ‘sharks,’ and they’re much bigger,” said Hrelgi. “I’ve heard of them.”

“We’re trying to find some way to deactivate the house,” said Ninefingers. “There are only two things left to try: The wheel, which probably only activates the portcullis but maybe not; and the dais there. Felewin, the water is up to my chest but only your knees.” Ninefingers held up a hand. “We could send Hrelgi but Hrelgi is no good if something attacks her; she’s better off sniping from here.”

“Oh, all right,” said Felewin. “Hrelgi, do you know any spell so I can hear Ninefingers instead of shouting across the room?”

“I can make your ears really big,” she said.

“I’ll pass. I want the helmet to fit.”

Felewin looked at the two lanterns and finally decided to take lit torch instead. If the torch fell in the water (say, if he were attacked by a ‘shark,’ whatever that was), the flame would go out, but otherwise, fire might be useful against something on the dais.

‘Might,’ ‘maybe,’ ‘perhaps’ seemed to be the words of the moment.

Felewin put on his leather cap and took the pole arm in hand, then lit the torch. Once it was burning steadily, he walked along the mezzanine and down to the portcullis and wheel. He tried the wheel.

It resisted, but that might be rust, and it was. He slowly raised the portcullis.

Now he had an exit that was relatively easy to get to. Stairs were fine, but these stairs were a hard turn from the direction he’d be running.

He picked up the torch again and held the flame near the water.

Still murky. Some kind of oil or something formed a slick on the top. It did not catch fire.

Two feet of water was going to reach over the top of his boots. He was going to squelch for the rest of the day.

If he survived. So far the evil seemed very banal. Lethal, but banal.

Felewin took a deep breath and started wading, using the pole arm to check the depth. There were no surprises and in a moment he was squelching up the steps to the dais.

Up close, he could see the designs on the dais: Grasping ghouls and demons, trying to pull down the thing on the altar/dais. The brownish-red colour was undoubtedly dried blood. He looked up at the chains hung above the altar. He presumed they put the victims up above the altar and bled them; that would explain the stains. There was a set of small holes for the blood to drain out, and there were matching holes at the base of the altar. From the stains, the holes weren’t big enough to drain all the blood, or they got blocked before the altar stopped being used.

He walked around the altar, tapping it with the butt of the pole arm, listening for a hollow space.

Ninefingers would do this so much better, Felewin thought.

All right; there didn’t seem to be anything else here. Maybe the chains turn into giant snakes or something? He shouted as much to the others.

Ninefingers said, “Go ahead and try. Only other thing to try is the natural cave with the mound of garbage.”

“Joy,” muttered Felewin. “Garbage.”

He lit a second torch and set it on the corner of the altar so the flame wasn’t near him. Then he hopped up on the altar.

The chanting rose once more as thirteen dark apparitions appeared on the mezzanine. Each one resembled a black-robed figure holding a torch, but the torch’s fire was black and seemed to draw light into it. Instead of faces, they had voids. “One must die!” they chanted, over and over. “One must die! One must die!”

Felewin waited for whatever was going to attack; Uthrilir swept his mace through one of them to no effect.[57]

Hrelgi flipped some pages and then cast a spell.[58] “Apparitions,” she said. “We see them but they can’t affect us.”

“One of us has to die, is what they’re saying,” said Ninefingers over the chanting.

“Not going to happen,” said Felewin. He cast an eye at the chains, which remained chains, and then hopped off the altar.

The chanting changed. “Lorghoth the Decayer, we awaken thee!”

Felewin thought, I’m not waiting for Lorghoth. He nimbly ran down the dais and into the water, heading for the portcullis. The rest of the party were already heading that way.[59] Suddenly Ninefingers stumbled and fell, unconscious.

Uthrilir and Hrelgi had not noticed yet; Felewin shouted over the chanting, “Ninefingers! Help Ninefingers!”

There was the sound of moving water, and Felewin turned to look.

The mound of garbage was moving toward him.

Clearly, that was Lorghoth the Decayer.

Maybe it was something alive, maybe “Lorghoth” had possessed the mound of garbage.

Could a mound of garbage climb stairs? Because right now, the obvious target for Lorghoth was him, Felewin.

Almost running, he took high steps toward the portcullis. He was, unfortunately, the slowest of the group. Even Ninefingers could outpace him, but Felewin felt that if he could make it to the stairs, he would be safe. (It could squeeze through the opening with the portcullis and make it to the outer room, but with luck, by then they would be up the stairs.)

The mound of garbage moved as though it wasn’t impeded by the water at all.[60] Bits of garbage fell off as it moved, revealing glossy crimson-tinged leaves: a plant was the structure on which the thing was built.

But it was a moving plant, and one that moved through the water as fast as Felewin did, while being four times the size.

Felewin would not make it to the stairs. He was close — tantalizingly close — but he was still knee-deep in water when he felt something hit his backpack and spin him around. Turning and running was not going to get him free; it was going to get him hit.

He was holding the two torches; he thrust with them, hoping to light the thing on fire.[61] His torches landed and he left them there, on the theory that green wood does not burn well.

The torches sputtered and went out.

Too wet, he thought. It wasn’t just the green wood; the refuse on the mound was wet.

A…branch? Fluke? Something? An arm swung out to hit him.[62] Felewin managed to dodge out of the way.

Felewin thought about poking it with the pole arm, but he had no experience with them. It’s just in my way. He tossed the pole arm behind him. With luck it would hit the stairs and they could fetch it again, but staying alive was more important. He drew his sword, but there was no way to discard a pole arm, draw a sword, and attack.[63]

Felewin managed to hit the thing (it was the size of a horse and cart) but did no damage. It missed him again, thank goodness. Hrelgi cast a spell[64] but it had no effect.

Felewin had no idea what might hurt it. He backed up, trying to get to get portcullis and opening. If he couldn’t defeat it, he could at least lead it away from Ninefingers and the others.[65]

He got in a solid shot that chipped off some of its bole; it missed him, and Hrelgi’s spell siphoned off energy[66] from the mound. It didn’t seem to affect the thing.

Felewin kept backing up[67]. He felt the portcullis above him, but the mound was still approaching. Hrelgi managed the spell again but didn’t control the magic backlash; Felewin knew that from the way she said, “Ow!” up on the mezzanine.

He was on his own. At least out of the water he would be able to move.

He passed through the portcullis and realized the flaw in his thinking.

He had used up his torches against the thing, and was using the light from the lantern with Hrelgi; beyond the portcullis, there was no light.

Felewin thought a dirty word.

Can’t force Lorghoth back; it’s too big. Can’t spend time lighting a torch. What did that room look like? Can I navigate it in the dark?

He felt the floor rise behind him.

Have to.

Getting into the “prison” was the easy part; if they had left the secret door open, there would be a glimmer of light leading to them. Probably; he couldn’t remember if they had shut the door.[68]

He hit the thing once more (a solid shot) and he heard Hrelgi’s voice…and the thing stopped moving.

It was blocking the portcullis, but it had stopped moving.

Felewin backed up carefully, then felt his way to the prison. They weren’t going to leave through the portcullis, so he was certain they would be re-entering through the prison.

They had shut the secret door. Felewin could hear them banging on the wall trying to get back through. That must mean that Ninefingers was still unconscious.

It took Felewin some groping[69] to find the sconces, but he eventually did, and he triggered the door. He was rewarded by a crack of light as the door came loose, followed by Uthrilir with his mace held high and Hrelgi, dragging Ninefingers.

“Hi. We can’t wake him. Uthy says he’ll probably get better.”

“The mound!”

“It’s probably dead,” said Hrelgi.

“I’ve seen a number of things die and then get better. With Ninefingers unconscious, we’ve lost our experienced person.” Felewin shook his head. “We get out as far as we can. We saw that trapdoor; we’ll use it.”

Felewin lit the bullseye lantern and hoisted Ninefingers over his shoulder. “Uthrilir, you take lead. I’m burdened so I’ll go in the middle. Sorry Hrelgi; you’re at back. Keep talking unless we say not to; I want to know that you’re okay even if I can’t see you.”

“What should I talk about?”

“Tell me how you met Uthrilir,” said Felewin. “Let’s go.”

“Well, I’d left my village because they were chasing me…”

6 - The Hasty Retreat

Getting to the trapdoor was the easy part: no ghouls or monsters stood in their way. Once they got to the trapdoor, Felewin lifted Uthrilir and Ninefingers up and saw that the room was filled with oily black smoke. Felewin helped Hrelgi up, and then Uthrilir pulled him up.

Hrelgi had already crawled the perimeter of the room, trying to find the door. “Door is replaced by swords,” she shouted.

“You don’t actually have to shout,” Felewin said.

Felewin thought, If we can’t go through the door, what about breaking through a window?

He looked at the walls,[70] searching for a window.

The windows were bricked up. He didn’t think they had been before entering the house, so the house was trying to keep them from leaving.

(Also, the swords instead of doors.)

Break through a wall. Not an outside wall, but an interior one

Fireplaces and windows were usually on outside walls, so he knew what two walls were interior walls.[71] He picked one and got to his feet.[72] He charged the wall, holding his arms in front of his head.[73] Rats swarmed over him, clawing and biting.[74] There was no smoke in this room, and it looked vaguely familiar. He took a deep breath of clean air. Behind him, he could hear Uthrilir hitting rats, or hitting the ground to scare rats[75].

Felewin took a deep breath and held it as he went in for Ninefingers. He met Hrelgi dragging Ninefingers; she said, “Get Uthy!”

Coughing, Uthrilir said, “I’m fine, get out!”

Nonetheless, Felewin grabbed the dwarf’s backpack and pulled him out.

They all sat in the now-drab entryway. “We came in here,” said Felewin.

“We did,” said Uthrilir.

Hrelgi asked, “Shouldn’t we get outside?”

“Mists,” said Felewin. “We’re stuck here until morning.” He kicked at a rat.

Uthrilir said, “Let me ask the Lady for help.”[76] He prayed and touched each of them; Hrelgi waved him off. “I did not manage for Ninefingers, I’m afraid. The Lady has her own reasons.”

“I can try,” said Hrelgi.

“Please.”

She flipped pages in her grimoire and muttered a spell. Ninefingers’ eyes fluttered open.

Perhaps from long training, but Ninefingers said nothing until he knew he had assessed the situation.

“We’re not dead,” he finally said.

“Not yet,” said Felewin. “The night’s still young.”

“Is it?” asked Uthrilir.

“Even if it weren’t, we have one more set of blades to pass,” said Felewin.

Ninefingers pulled himself to a sitting position. “Those are new,” he said. “I am sure I’d remember blades at the doors. The house is trying to kill us?”

“That’s our working theory,” Felewin said, and then he said to Hrelgi, “Do not give the house ideas.”

“I’ve thought of three things it could do,” she said.

“Tell us after we get out,” Uthrilir said.

“There’s a pattern,” said Ninefingers. “To the blades.”

“I believe you,” said Felewin. “But if the mists are going to kill us, I’m not sure what good it is defeating the blades.”

Ninefingers insisted. “We get out of here, and get into one of the other buildings.”

“The night might be over,” Uthrilir said. “We can’t tell with the windows blocked.”

“And who knows what else the house is going to try? Maybe one of the three things I thought of, but maybe something else,” said Hrelgi.[77]

Felewin got to his feet. “All right. I’ll go out and look.”

“Not you,” said Ninefingers. “Someone else.”

Felewin said, “Then someone who can heal himself”—Hrelgi cleared her throat—“or herself.”

“I can see in the dark,” said Uthrilir. “Day or night, I can see the mists. And the Lady will heal me.”

Ninefingers said, “And if you don’t make it through the blades, we’re without someone who can heal us.”

“Or,” said Felewin, “set fire to the whole place and escape once it’s damaged enough.”

“Have you ever been in a fire, Felewin? It’s a terrible thing,” said Uthrilir. “Last resort. I can go.”

Hrelgi said, ““I’ve been healing myself since I was a little girl. I can just do it.[78]” No one said anything, and she said, “Settled, then,” and looked at the doorway. “This is to outside, right? We agree?”

“We do,” said Felewin.

She slipped through the blades. “Easy-peasy,” she shouted back. “And there’s no mist![79]

The blades badly cut Uthrilir (but Hrelgi healed him), and then each of the other two. Uthrilir healed Ninefingers, and this time it was Felewin lying there. He managed to say, “Healing potion….in my pouch.”

Ninefinger searched his pouch and found it, and poured it into Felewin’s mouth, sprinkling the last few drops on his wounds. It helped, but it did not heal him fully.[80]

“I guess backpacks make a big difference,” she said. “I’m so sorry.” She flipped pages in her main grimoire and found the spell to heal him.

Lying there, Felewin said, “I thought you said it was morning.”

“No, silly. I said there were no mists!”

Felewin finally said, “Now we burn the house.”

“The ghosts said it would get better,” pointed out Uthrilir.

“Even if it gets better tonight, for today no one enters it.” He rolled onto his knees and looked through his pack. “I recognize this. Alchemist’s fire. When it cracks open, it starts to burn. We throw it through the blades. The house catches fire.”

“We might need that later,” said Ninefingers.

Felewin shook his head. “I’m not carrying it any more. That stuff burns too easily for me to want to carry it in my backpack. My father used it on one of his campaigns, and the wagon with it spontaneously caught fire.”

He looked at the others. Ninefingers disapproved but the other two nodded.

Felewin tossed the alchemist’s fire into the house; they heard the glass break and some time later, flames ate the building.

By the time the sun came up, the house was gone.


Game Mechanics

[1] He checks survival and gets 16, 2 over the 14 he needs.

[2] The game says a character in the mists must make a DC 20 CON save to avoid a level of exhaustion. I’m going to call that a challenging Fit+Composure roll.

[3] Sounds like an influence roll to try and persuade them. Leadership or negotiation skills (though the presence controlling the children will agree to do this). Rolled an 8, which is a weak effort for Felewin but they think it succeeds.

[4] Now Ninefingers has clues: the gate is rusty but the foyer is clean. He rolls a 3 to figure it out and that’s a darned good roll, so he does.

[5] Hrelgi checks with Sphaera to see what magic is around; she has 9- and rolls a 7. Success!

[6] Ninefingers uses Subterfuge (6- for him) but he rolls a 9. Failure. I don’t actually know what the clever thing would be, so I’ll just have him agree; they’ll miss any clues on level one or two, I guess.

[7] Does the Gospel work? Uthrilir has a 10- and rolls a 5.

[8] This is an Investigation roll, which is 8- for Ninefingers; he rolls a 5.

[9] Surprise to Uthrilir, so the armor gets to attack first. It rolls a 10 and a 9, and misses. (It has a 7- to attack in melee, and it’s not like Uthrilir doesn’t expect something.)

[10] Reactions: Felewin 9, Ninefingers 12, Hrelgi 9, Uthrilir 11, Armor 10.

Ninefingers draws his sword; Uthrilir dances out of the way and increases his defense. Felewin charges in because he’s like that, and Hrelgi prepares an anti magic spell because she can’t think of anything else.

Uthrilir rolls a 2 so he’s pretty much impossible to hit. Felewin rolls a 4, margin of 6, so he hits: armor is 1,2 (Shield), 6,1, so 1 gets through.

[11] Armor gets margin of 1; Felewin gets margin of 5, so Felewin is unhit. Armor gets a margin of -2 for second hit, but Felewin gets margin of 0 (8+2 because it’s his second) and the armor still misses.

Ninefingers rolls 8 (margin 2) vs armor’s 9 (margin -1), and hits; shield takes 1 (rolls of 4 and 1), armor takes the other 3 (rolls of 1,2,4).

Uthrilir can’t get to his mace, burdened by the pole arm (rolls 11, which is a non-calamitous miss).

The armor hits at Felewin: margin 1, Felewin gets margin 4. Successfully parried.

[12] Hrelgi rolls an 8, which is better than the 9 she needs (she’s within 5 meters). I’m going to say that she does another 4 (her creativity) levels of damage but the thing has “Undead” so it needs 10. Then she rolls an 8 on Reasoning+Composure, which she needs 9- on, and she makes it.

[13] New reactions: Ninefingers 9, Felewin 14, Hrelgi 9, Uthrilir 10, armor 11

[14] Felewin rolls 3 (margin 7), armor rolls 4 (margin 3). Felewin hits. Shield takes 1 (1,5); armor takes rest 2,2,1.

[15] The animated armor rolls 4 (margin 3) vs Felewin’s 5 (margin 5)

[16] Uthrilir rolls 7, margin 2, and armor rolls 9, margin -2. He avoids the shield (4,3) and does 2 more damage to armor (5,4,5,4). Armor now taken 2 more, so 7 of 10.

[17] Hrelgi rolls a 6, which is under her Creativity+Sphaera, and she’s Diff -2 to hit the armor: Margin 3. The armor flies apart. She rolls a 5 for Reason+Composure, margin 3.

[18] Now Uthrilir looks at the wall. He doesn’t have investigation, but it’s difficulty 0: his awareness is only 3, though, and he rolls a 5. With Ninefingers’ help, he sees it because as an automatic task it’s fine.

[19] Ninefingers rolls a 4, which is margin 6 with his Awareness+Investigation roll. That beats the Difficulty of 2.

[20] Ninefingers rolls 9 on his first Finesse roll (margin 0). It is below the difficulty of 2, so he tries again, and this time he rolls 5 (margin 4), which is easily over the difficulty.

[21] Ninefingers rolls a 4 on Finesse, so margin 5. He’s pretty use the chest isn’t trapped. He rolls higher on the dollhouse (a 7, so margin 2) so he’s sure it isn’t trapped.

[22] It’s a difficulty 2 task but because Rose has pointed it out, everyone gets to learn because they have an Awareness of 2 or better.

[23] I’m sure one of the GDi games has rules for possession, but rather than look them up, I’m going to say that ghosts can possess the living, but not if the person makes an Influence+Composre task. Maybe the task should be complex, but I’m not going to do that. Just make the task. Felewin has an Influence of 3 and a Composure of 5, and rolls a 5, so Rose fails at trying to pospossess him. Thorn tries to possess Hrelgi, but she has Influence+Composure of 6 and rolls a 4.

[24] Because I can see the map, I’m going to flip a coin: Roll a d6: odd left and even right. Rolled a 5; they’ll go left.

[25] I gave it to Uthrilir for free, and then rolled a 2.

[26] Felewin picks randomly, so I roll a D5. Cell C.

[27] Ninefingers rolls a 5, which makes his Finesse roll by 4. Easily beating the Difficulty of 2.

[28] Again, I’m going to roll a die because I can see the map. I roll a 1 on a D2, and go clockwise again.

[29] Can Ninefingers tell if the larder alcove is a larder? Call it 50/50, but we traditionally start at CF 7 so yes is 75 or less. 62, so yes.

[30] If the ghouls are hiding in the dirt, the floor looks wrong, but I’m going to say it’s a Challenging (difficulty 4) task to see this. It’s not an automatic task for anyone except Ninefingers.

[31] Reactions: Uthrilir 13, Ninefingers 13, Felewin 11, Hrelgi last (hesitant), and ghouls 10. Uthrilir doesn’t have time to say a prayer of warding, so he swings and rolls a 6, which is margin 3; ghoul rolls 4, which is margin 2. Uthrilir does 3 damage, because Toughness doesn’t help. Ninefingers steps forward to get the second ghoul, and gets Margin 7, while the ghoul gets Margin -4; that ghoul takes 3 inj because his Toughness doesn’t help. Felewin fires his crossbow once, but it’s a Complex shot avoiding the other two. He makes it, with a margin of 3 (two go away because it’s Complex). He hits the ghoul in the square, and does an additional 3 Inj to the one facing Uthrilir, and it dies again.

[32] It rolls a 4, which is margin 2; Uthrilir has already attacked, so he’s difficulty 0 to hit. The ghoul attacks successfully, but rolls a 1 for damage, so it doesn’t get through.

[33] Hrelgi rolls a 4, which is margin 5; she rolls an 8 for the Reasoning+Composure roll.

Now new Reaction rolls: Uthrilir 12, Felewin 10, Ninefingers 10, Ghouls 8, Hrelgi last.

[34] He rolls a 5, for margin 4; ghoul rolls a 9, for margin -3. That’s 3 Inj for the ghoul.

[35] He rolled a 7 versus the ghoul’s 9 (margin 3 vs margin -3). The new ghoul, however, rolls a 7 (margin -1) versus his 4 (margin 6).

[36] Reactions: Uthrilir 8, Ninefingers 12, Felewin 11, Ghouls 6, Hrelgi last

[37] He rolls 5, margin 5; the Ghoul rolls 7, margin -1. The 3 Inj has 1 stopped, so the ghoul takes 2 Inj. The ghoul rolls a 7, margin -1, which misses against margin 3.

[38] Her attack does an additional 2; so the Ghoul has only one health level left.

[39] Once again, I roll a die: a D3 this time, and get 1, so the first one mentioned.

[40] Ninefingers rolls a 6, which is a Margin of 2 on his Investigation roll.

[41] Ninefingers rolls 6 on his Reasoning+Investigation roll (margin 3). They’re still going to have to fight the mimic but maybe they’ll be smarter about it.

[42] Reactions. Felewin is taken by surprise here, so no action. Ninefingers 11, Uthrilir 8, Hrelgi last, Mimic 13

The pseudopod hits, but Felewin is wearing hella good armor and has a shield; between the two of them, he takes no damage.

[43] Ninefingers rolls 11, which is margin -1; the mimic also rolls 11, which is margin -5, so Ninefingers hits.

[44] Reactions: Mimic 11, Felewin 10, Ninefingers 11, Uthrilir 11, Hrelgi last. Mimic goes first; it rolls an 8 (margin 1), Felewin rolls a 9 (margin 1, but it’s Complex, so that brings it to -1). 3 Inj: 1 gets through the shield, 2 gets through the shield, 1 does not. Of the other 2, both get through the gambeson, Felewin now at -3 to act.

Uthrilir hits with the pole arm (rolls 4, margin 5) and mimic rolls 9. All 3 Injury get through the mimic’s toughness, so mimic is at -2.

Ninefingers grits his teeth and is willing to lose his sword. He rolls a 9, which hits (margin 1, mimic doesn’t get a defense). His 3 levels of damage all get through the mimic’s Toughness, and the Mimic is dead. Felewin is free.

[45] Uthrilir prays. He rolls a 3, for margin 6, which works even though they’re in a terrible place. Felewin is healed.

[46] Time for Reasoning + Composure rolls. Felewin (target 8) roll 7: margin 1; Ninefingers (target: 3) roll 6 (margin -2); Hrelgi t(target 7) rolll 6 (margin 1); Uthrilir (target 2) roll 7 (margin -5)

[47] Reaction values Ghasts 9, Felewin 12, Hrelgi last; Felewin rolls a 6 and the difficult is -2 because he’s so close; the bolt does +1, We’ll say that was Gustav, and damage is 3 Inj out of a possible 4 — crossbows are 3 inj but these are + bolts.

[48] Hrelgi adds 4 to his protection. For convenience, we’re going to say he’s armor 6 all over, even though he’s a 6 on his byrnie and 4 elsewhere. It’s one of her memorized spells, but she rolls 6 on Reasoning+Composure (difficulty -2, so margin 4).

[49] Reactions: Ghasts 8, Felewin 14, Hrelgi last. Drawing his sword makes it a 2 Diffficulty action but he rolls a 6, so it’s Margin 2. The ghast rolls a 12 (automatic failure), which is lucky. I’m going to say that that means the Toughness does not apply, and the sword does all 3 Injury.

[50] Reactions: Ghasts: 11, Felewin 14, Hrelgi last. Felewin tries for both, and rolls 4 and 8, which is margin 4 and 0. The first ghast rolls 5 (margin 3) and the second 11, so both get hit. Gustav takes 4 damage and is really dead; Elisabeth takes 2 (1 gets through), and now has 2 health levels gone.

[51] At his distance, Hrelgi needs her basic 9- and she rolls 7, so the ghast takes damage from its clothes turning to flame. The ghast dies.

[52] Hrelgi rolls a 6, margin 3.

[53] Uthrilir rolled a 10 and didn’t notice. Hrelgi rolled a 4 and did.

[54] Ninefingers rolls a 2 and totally knows where the secret door is, but he’s going to think through it.

[55] Ninefingers rolls a 3, so he sees the pattern of grasping ghouls on the altar. Uthrilir rolls a 7, so he doesn’t notice anything in particular. He concentrates instead on the cave.

[56] Uthrilir fails his masonry roll (rolls 8, so margin -3).

[57] Well, Uthrilir rolled a 10 so even if he’d hit it would have been a terrible roll.

[58] Hrelgi rolls a 4, which makes her Sphaera roll by 5.

[59] The Crimson Folly has tranquilizing spores, but Felewin rolls a 7 (margin 3), which gives him enough margin for a complex task. Ninefingers rolls a 12, and drops right there. Hrelgi rolls a 6 (margin 3) and beats the complex difficulty. Uthrilir rolls a 4 and has constitution, so he just barely makes it.

[60] By the rules, Felewin should easily outpace the shambling mound/Crimson Folly. However, I’d like this to be a competition, so I’m speeding up the Crimson Folly.

[61] He rolls a 7, and he uses Dueling, so that’s margin 3 (it’s Oversized but that doesn’t affect melee). The mound rolls a 2 (!) and the flame goes out.

[62] The mound rolls an 8 (negative 1 margin and Felewin rolls a 9 (margin 1). It misses.

[63] Reactions. Because that hit is so powerful, I’m checking to see who goes first. Felewin rolls a 5 for 13; the mound gets a 3, for 8; Hrelgi, the only one who can attack at a distance, is last.

[64] Hrelgi rolls a 9, which would be fine except for distance; her spell has no effect.

[65] Felewin: 9, Mound 9, Hrelgi last

Felewin rolls a 2 (margin 8), and it protects with a 3 (margin 4) but he’s going to succeed because it’s a 2. His bonus that is that the strike ignores its armour. On the counter, it rolls a 7 (margin 0) and Felewin protects with a 7 (margin 3). Hrelgi rolls a 4 (margin 5) and her spell succeeds.

Felewin does 2 injury (because it has resistance out the wazoo), and she does 2 more. The mound is now at -3.

[66] Reactions: Felewin 13, Mound 9, Hrelgi (an 8, actually).

[67] Felewin rolls 8 to hit (margin 2) while it rolls a 10 (margin -3); then it rolls a 7 to hit (margin 0) while he rolls a 9 to defend (margin 1). Hrelgi rolls a 5, so her spell works, but she rolls a 12 on the composure roll after, so she’s not casting any more magic. Felewin’s attack hits, even with the resistances, so that’s 2 more (for 8) of the thing’s 10 levels.

The mound rolls a 6 (margin 1) but he defends with a 7 (margin 3).

[68] Reactions: Felewin 14 Mound 8 Uthrilir 10 Hrelgi last

Felewin rolls 3 (margin 7) mound 7 (margin 0), Felewin hits. Felewin manages to do 1 injury, which leaves the mound at 1 health level. Uthrilir rolls a 5, margin 4 which makes difficulty 2; he does his Influence in improving Felewin’s next strike. Hrelgi has now had enough time, so she’s going to try again. Hrelgi rolls 7, margin 2, which meets the difficulty, so she does 4 health levels, and the Mound dies.

[69] I’m not going to roll for this.

[70] His Awareness is high enough to tell that the windows are bricked up.

[71] Roll a die to pick a wall, north or east.. 1-3 is north, 4-6 is east. Rolled a 3. North wall. Roll again to see if how far west: left, middle, right: rolled a 3 on 1d3, so by the flashing blades.

[72] Uthrilir and Ninefingers take a level of injury. Felewin makes his composure roll (roll 6, margin 4). Hrelgi rolls a 2, so she makes it.

[73] Felewin rolls a 3 on his Athletics task, margin of 7. He goes through immediately and releases a swarm of rats.

[74] The rats do 3 inj, and his armor protects against some of it: 1,5,1. So he’s now at three inj.

[75] Uthrilir rolls an 8, margin 1. He hits some of the rats. He loses another level of health, so he’s at 2 levels lost. The rats do no damage.

Hrelgi heals herself (roll of 2) so she’s up to full.

Ninefingers loses another two levels of health, one from smoke, one from rats.

[76] His first attempt does not work; his second and third do (10, 7,and 5). Because he would have done Ninefingers first, that means that Felewin and Uthrilir are at full.

Hrelgi is willing to try; she rolls a 7 and helps Ninefingers.

[77] Has the morning come yet? I’m going to ask Mythic. Call it almost likely but it’s CF 7. 32% Yes, the night is over.

[78] Hrelgi’s lying here, but will they think of it? 98…nope. SHrelgi rolls a 3, which makes her Athletics roll by enough.

[79] No one else makes the roll, with values of 10, 7, and 11. Uthrilir rolls 7 and can heal himself; rolls a 3 for Ninefingers, so that works, and rolls a 9 for Felewin, who takes the three levels of damage.

[80] At some point I arbitrarily decided that healing potions were good for 3 levels of healing.