...that the Lester Dent estate probably wouldn’t let it (he died in 1959, but there are mentions of the estate in 2015, so I presume it’s a going concern), but golly, “Lester Dent Pulp RPG” would be a fine name for what it says on the tin.
Monday, December 12, 2022
Friday, December 9, 2022
Next Flight: Sewer Kings 3c The Ambush
Icons
This is from Victory RPG’s Sewer Kings.
House Rules:
- Prone people are +2 to hit hand-to-hand, absent cover.
- Spend an advantage when using Regeneration and get your Regeneration level in Strength back.
The Ambush
Flip-Flop was above the buildings, using binoculars to look down at the roar. “Traffic’s heavy. Why don’t they transfer prisoners at three a.m.?”[1]
Thursday, December 8, 2022
Next Flight: Flying Solo 2d (bonus) Raiders of The Lost Torc
Icons
House Rules
- Prone people are +2 to hit hand-to-hand, absent cover.
- Regeneration with an advantage gives back Strength levels.
- You can use Fast Attack with all your powers, but it costs an Advantage to switch between attacks in a panel. (That is, you can punch twice, but it’s an Advantage to punch and blast.)
This builds off the scenes in Victory RPG’s Flying Solo, which was written by Fran Vaughan as an M&M Superlink module for Mutants & Masterminds 2nd edition. (When I converted characters, I used the same artwork as in the module, but I don’t see attribution on them. Anyway: no intent to infringe or take money; if it’s an issue, please contact me at jhmcmullen@gmail.com and I’ll remove the artwork.)
The adventure itself has been presented as parts a-c, but it’s more a toolkit for use in a campaign. So instead, I present a scene where I just bring almost everyone together. Because of what happens in the next part of Sewer Kings, this bonus part has to happen here; besides, I originally set it for the same day.
Raiders of the Lost Torc
Across the street, yellow police tape still marked the entrance to the museum. There were no obvious policemen, but they had seen the night watchman pass.
Wednesday, December 7, 2022
Next Flight: Flying Solo 2c A Day At The Museum (Succubus)
Icons
House Rules
- Prone people are +2 to hit hand-to-hand, absent cover.
- Regeneration with an advantage gives back Strength levels.
- You can use Fast Attack with all your powers, though it costs an Advantage to switch between modes. (That is, you can punch twice, but it’s an Advantage to punch and blast.)
Credit for the story goes to Victory RPG’s Flying Solo, which I presume is written by Fran Vaughan as an M&M Superlink module for Mutants & Masterminds 2nd edition. When I converted characters, I used the same artwork as in the module, but I don’t see attribution on them. Anyway: no intent to infringe or take money; if it’s an issue, please contact me at jhmcmullen@gmail.com and I’ll remove the artwork.
A Day At The Museum
At work at the museum, Emily Morgan invited Tara Kleine to lunch. Tara’s first inclination was to refuse—and then she remembered that both Flip-Flop and The Reach had told her that she needed to get out more, and needed to meet more people.
Saturday, December 3, 2022
Next Flight: Sewer Kings 3b Cleaning The Sewers
Icons
This is from Victory RPG’s Sewer Kings.
House Rules
- Prone people are +2 to hit hand-to-hand, absent cover.
Cleaning The Sewers
The Reach was humming while he worked in the headquarters. He was humming because it had been a good dinner and evening, and he was working because the headquarters always needed something. Silkworm, the original owner, had jury-rigged everything; jury-rigs eventually fail. In about three years, he figured, he would have replaced everything with real fixes and it would be the HQ of Theseus. Today he was fixing the combat simulator. Last week the Trouncy Castle had knocked Flip-Flop into a wall and left a dent, misaligning one of the projectors. (At some point alien friends of Silkworm had given her hard light technologies and the combat simulator’s mechanisms were—pardon the expression—utterly opaque to anyone not familiar.)