Wednesday, October 30, 2024

Thoughts on slasher fantasy

Fantasy RPGs

While I was listening to the Imaginary Worlds podcast an email ad arrived regarding a 5e slasher setting. It turned out to be Crystal Lake done using 5e rules, which wasn’t what I was expecting based on the email subject. 

My uneducated feeling….

  • Slasher films are in the end about someone against an implacable enemy: even if the protagonists starts as a powerful character, they get knocked down very quickly (I’m not sure I’d call Aliens a slasher film, but the Marines are clearly outmatched at first by the aliens). It’s not an adventure if you walk in, mow down the monsters, and leave. (However, you might watch Dog Soldiers for competent professionals discovering they are out of their depth.)
  • The protagonist is usually someone regarded as weak or vulnerable at the beginning: there’s a reason we say “final girl” or “enduring woman” rather than “protagonist.”
  • The monster is fixated on our protagonists: getting out of Dodge isn’t an option (even if the protagonist thinks it is).
  • It’s rare there’s recourse to “official” powers, or if there is, those fail. The deputy is not there at the finale of Scream, for instance.
  • The adventure might officially be in a populated place, but the set-pieces occur somewhere it’s isolated or private: a sleep away camp, a house, a cabin in the woods. Again, part of cutting the protagonists from help.

So what would a cod-medieval fantasy slasher movie/adventure be?

Well, some of that is already common in the setting. Official help isn’t coming; there are excuses to have the monsters fixated on the protagonists.

As far as weak…imagine the main characters are left behind by the dungeon delvers because they’ve been injured. Just to avoid the whole near-a-dungeon thing, let’s say the protagonists are not especially effective fighters. By virtue of being player characters, they're better than the ground beef that surrounds them, but they can't go, “Oh, it’s a troll; boil some water for tea.”

No, our protagonists are injured or are the least effective fighters in the party. They are low level or low point value or have a condition that makes them less effective.

More to come.


Saturday, October 12, 2024

Icons

A bit of world building.

Our city — maybe yours too — has had supers since at least the 1950s, and one of them was a possibly-grim definitely-human vigilante called “MidKnight.” (I’m sure the name looked clever in 1958.) Possibly because child endangerment laws were different then, he had a sidekick, “Squire.”

Actually, he eventually had a metric butt-load of Squires.

At least one went on to become a superhero in his own right, Wild Justice; some later retired (one founded a sporting goods chain and capitalized), and one probably died in the course of superhero-ing. Teenagers made their own costumes, became vigilantes, and sometimes MidKnight picked them and they became the real official-as-it-gets Squire.

MidKnight stopped being active in 1974, which made him positively ancient by urban vigilante standards. By then, being the Squire was like being in a garage band: many tried it, and a few went on to be actual superheroes. The trend mostly died out by the 1990s but it never vanished.

Friday, September 6, 2024

Superhero setting

Icons

Well, it's months later, but I've had one or two ideas.

An adventure set at a twelve-step program for supervillains who are trying to reform. I don't know what the adventure is, but there's something I like about the guy with the mechanical arms going, “Hello, my name is Otto, and I'm a supervillain.”

(I'm currently running Brindlewood Bay, thank you for asking, and I'll have comments at some point in the future.)

Monday, May 6, 2024

Huh.

Iron Gauntlets

I felt sure that I had posted here the first three Felewin and Ninefingers stories. But I didn't label them, and a search for "Felewin" isn't pulling them up.

Do I want to put them here?

Friday, April 12, 2024

Ironwood Gorge - the end!

Iron & Gold

That is all there is of the Ironwood Gorge adventure.

As is often the case, I left myself in a pickle...there's no easy "adventure in a ruined town" available that doesn't involve orcs or some kind of race that I don't want to deal with yet. I have a tickle of an idea, but I think it's too close to the second Felewin story for my tastes. There are plenty of possible adventures, but I'll have to skip to a new locale for those.

(Which I can do.)

If you read it, great; let me know if you spotted anything wrong or if you want a longer discussion of the Iron & Gold game. I'm planning to put one up, anyway, but guidance would be great.

For now, though, we have a new puppy, and he's taking up my free time.

Monday, April 8, 2024

Ironwood Gorge - 24 - Dead Ends

Iron & Gold

Credits

This is a solo play-through of the adventure “Ironwood Gorge” by Eric Jones, published by Ludibrium Games.

Because I am not really an old-school guy, things have been converted to (originally) Iron Gauntlets by Precis Intermedia Games and after about chapter 6, Iron & Gold, also by Precis Intermedia Games. Where necessary, I use Mythic Game Master Emulator by Tana Pigeon, published by Word Mill Games.

This is the second Ludibrium Games module I’ve used for these characters, and I enjoy them. (The first was “The Sanctuary Ruin.”)

As usual, rules misunderstandings are mine and I try to present it as (bad) fiction, with game mechanics in footnotes. The italicized subtitles after the chapter title are prompts from Mythic Game Master Emulator; I try to work the intent into the scene. I am not always successful, but it keeps me a bit more honest.

“Ironwood Gorge” is meant to be the basis for a campaign, where the Bleak Tower is a home base for adventures. I have not yet decided whether I will do that; there could be additional Bleak Tower adventures, or they'll wander away until the third adventure in the trilogy is published.


24 — Dead Ends

Overthrow Evil (PC Positive)

“Felewin, Ninefingers, Emond, Hrelgi…you are not dwarves, and I had hoped to spare you this knowledge. That is the entrance to the Dwarf Roads, and we have killed the creatures keeping the orcs from finding it.”

“You said the Dwarf Roads were fiction,” said Ninefingers.

“Daerdun said that, not me.” He looked back. “We haven’t much time, but we need to close this tunnel and then try to escape.”

“Well, as long as escape is still on the menu,” said Felewin. “We haven’t got much to work with here.”

“We have Hrelgi.”

Felewin cocked an eyebrow.

“Here, Hrelgi. Where the passage widens up.”

“Not water this time,” she said. “In Westport there were walls to gather the water. Here it would flow all over us,” she said. “We don’t want to get our feet wet.”

Uthrilir shrugged. “You’re the expert.” He said to Felewin, “Give her the lantern.”

“What?” asked Felewin.

“She needs to be able to see her grimoire.”

“Fine.” He handed Hrelgi the lantern. She happily hung it around her neck.

“Did you say something?” Emond asked Felewin.

“No,” said Felewin, thinking, I hate wizards.

The group moved back into the previous cavern. They heard Hrelgi make the incantation.[245] There was a tremendous thump as a lot of sand fell to the ground, blocking the tunnel entirely.[246]

Hrelgi waved her hand to indicate she was relaxing the fabric of reality again, and headed to the rest of the group. “Done,” she said.

“Now we just have to make our way to the surface and escape,” said Ninefingers.

“I was hoping,” said Uthrilir, “that we’d try and find the dwarves already here.”

“I was hoping,” said Felewin, “that we’d work on surviving first.”

“You are getting pragmatic,” commented Ninefingers.

“They won‘t knight me if I’m dead. We go back the way we came, because we know a way out.”

“I have some knowledge of the caves from my own entrance,” said Emond.

“If we need it, we’ll use it. Hrelgi, you can keep the lantern while we’re down here, but you go in front of me in marching order; I block too much light if I’m in front of you. Emond, you’re second, behind Ninefingers.”

“A weapon? This is Hrelgi’s knife.”

“It’s got eltadyr eyeball on it. You can keep it until you wash it.”

“Let’s move!”

#

They were past the dead eltadyr when they heard a shuffling that didn’t sound like someone trying to be quiet but it didn’t sound like someone normal, either.

“Manikins, maybe? They found something Heardwhistle had left?” asked Ninefingers.

“We’ll know in a second—” Felewin said. “Ready?” He had an arrow sit in his bow.

Something was moving. Ninefingers, who could see the best, said, “Zombies. It’s zombies.”

Four reanimated orc corpses shuffled out from the tunnel that led to the workshop. Felewin looked at them curiously, trying to figure out if they had been reanimated where they fell or if there were some larger plan.

Hrelgi said some words[247], and the armour of the foremost zombie turned into lava. The additional weight made the zombie stumble, but it kept coming.

Felewin fired and the arrow sank into the second zombie. The arrow sank into the thing’s neck and stayed there.

Ninefingers said, “I really don’t want to fight something dripping lava. I mean, they’re wearing stone.” He slashed at the lead zombie and took a chunk out of its arm[248].

“They don’t smell much. Are they fresh?” asked Emond. He had not dashed forward.

Uthrilir began praying, but it seemed to have no effect.

The zombies kept moving. Felewin unstrung his bow and drew his sword.

Ninefingers managed to take the head off the first zombie, and it fell to the ground. “You could lava the one in the back.”

“Sure,” said Hrelgi.[249] The lava faded back into scale armor.[250] Hrelgi spoke again, and one at the back stumbled and glowed red.

Uthrilir prayed again, with more fervor[251], and this time the zombies stopped and shuffled back into the darkness of the tunnel behind them.

Felewin was tempted to go after them — leaving an enemy behind you was a bad plan — and then realized that they had to move quickly.

“Good work,” he told Uthrilir.

“Thank the Lady,” said Uthrilir.

Felewin pushed as much as they could and soon they were near the top of the tunnel down. Ninefingers made a quiet gesture, and Hrelgi shut the lantern, leaving them in darkness while the goblin moved forward to check.

Uthrilir was confident in the Lady’s protection, so he did not look back to check for zombies, and none came.

Ninefingers returned after some agonizingly long time. “Fast; it’s clear for now. No lights until we get into the latrine tunnel.”

They moved as quickly as they could, and they were helped by the light from the orcs’ Great Hall, when suddenly there was a cry from ahead.[252]

Ninefingers broke off to the right and the others, still holding on to each other, had to follow him.

They reached the Great Hall, and Ninefingers quietly said an obscenity.

They could all see in the room: it was warmed by fires in three corners and a half-dozen braziers. Six orcs sat there with mugs or asleep and four more stood at the barrel filling mugs.[253]

The standing orcs noticed them come in. Ninefingers started running for the nearest exit from the Great Hall. He would have rather gone for the biggest exit, which he reasoned was the tunnel they had been in, but not against ten orcs in an indefensible position.

Felewin had done the same calculation he had and sprinted for the same tunnel. He was slower than everyone else, so he was last in; he turned to face the oncoming orcs.

It was the four of them; the six at the table were apparently in a drunk stupor.

Beside him, he could sense Uthrilir. He heard a cry from behind them, in orc: the tunnel they had chosen was not empty. It was, however, narrow: when Felewin and Uthrilir stood side by side they blocked the way. The orcs could only stand two abreast.

The air from inside wafted over them. It smelled terrible, like burning hair.

The first orc swung[254] and avoided Felewin’s shield, but his sword banged against Felewin’s chain. Felewin struck[255] well and hurt the orc in the armpit. The other orc struck at Uthrilir and missed.[256] Uthrilir[257] hit the orc but its armor took most of it.

Meanwhile, Ninefingers found himself facing three orc shamans. The flicker of one’s gaze showed him that their spears and swords were resting at the far part of the chamber. Ninefingers dashed forward to the farthest one, the one closest to the spears, and stabbed[258] the orc shaman through the throat.

Hrelgi said one of the spells she had memorized.[259]

Emond expected something to happen but when nothing did, he assumed it was a misfire. Wizards had them, and frankly, Hrelgi had not grown up in a good environment for learning magic.

She was probably only here because she had become attached to the dwarf.

He ducked forward and stabbed[260] the nearest shaman. With luck, Ninefingers would take on the third.

Ninefingers did, in fact, swivel to the third one, standing between him and the weapons.[261] He struck solidly and the orc shaman screamed in pain.

Emond muttered, “Showoff,” but his orc shaman had snatched up a cone of incense and threw it wildly toward Emond, who took another slash[262] that opened the shaaman’s arm.

Meanwhile, Felewin barely hit the orc facing him[263] and thought he had hurt him, but wasn’t sure. The orc riposted[264] but missed. Uthrilir hit[265] and saw the orc weaken, but there was still an orc waiting behind him. That orc[266] suddenly had his armor turn to lava, and he screamed loudly enough that one of the orcs at the table blearily lifted its head. “A fire. Good. Too cold in here,” it muttered to itself and closed its eyes again.

“Thanks, Hrelgi,” said Uthrilir.

Ninefingers thought, Uh, could use a little help, too, but[267] slashed at the orc shaman and brought it close to death. “What is this place? What are you doing here?” he asked in goblin, which was close enough to the orc tongue.

“We are the Split Tongue Tribe, and we will rule![268]” He began a prayer, but it had no effect.

“This one might know more,” said Emond.[269] He slashed again but his blade skittered along the metal rivets in the orc’s hauberk. That orc scrambled for a nearby vial; he managed to get it and drink it.

That’s probably bad, thought Ninefingers.

He stabbed at the orc’s thigh, near where an artery should be, and severed it. The orc died messily. Emond stabbed the orc shaman again, hurting it again.[270]

The orc said, “You fool! The blood unguent restores health to those who are strong enough!” He grimaced in pain and then fell over, dead.

Ninefingers said “I guess he wasn’t strong enough. Something called ‘blood unguent.’”

Felewin was whittling down his opponent[271] and finally killed him. He drew his sword out quickly and adopted a defensive posture…[272]but the orc’s armor turned into lava, and the orc fell screaming to the ground. Both orcs were dead in a moment.

Ninefingers smashed another vial. “Emond, break the vials. I’ll check to see where this leads.” He slipped down the tunnel.

He was back in a moment. “It goes nowhere. I guess it’s where they make the unguent. They had some drying or something; I threw it to the ground.”

Felewin was looking out at the Great Hall. “Anything?” he asked. He handed Emond a shortsword and a shield from the dead orcs.

“No,” said Ninefinger. “Dead end.”

“Across the Great Hall, then. If it’s any benefit, those orcs won’t stop us.” One of the orcs had roused itself enough to get up and then it fell down and stayed there. “We haven’t exactly been quiet.”

“There’s a big idol over there,” said Emond. “We could get that gem that makes its eye and come out with a little profit.”

“If you want to, go ahead,” said Felewin. “But it ends our association. We’re trying to get out with our lives.”

Emond thought for a fraction of a moment and then said, “I’ll stick with you.”

“Good plan.”

They had never been in the Great Hall before. They knew what tunnel they were in, they know what tunnel they had come in by, but there were four other possible exits.

“Not that one; that looks like where they keep the dogs, and just be glad the dogs are out looking for us,” said Ninefingers.

“Pick one,” said Felewin.

They ran across to the next one, and into it. Soon it branched. “Left or right?”

Emond peeked down the tunnels and said, “Right looks like where they marched me to drop me down the chute. I’d pick left.”

Ninefingers led again. The air grew foul with the smell of decay and rot, but the walls were still clean. Finally they burst into a room with three goblins working, and two fury dogs.

Felewin swore this time, but the fury dogs were already on Ninefingers.[273]

The first missed; the second grabbed him but its paws hit armor. Hrelgi started flipping through her grimoire; she hadn’t expected anything like this.

Emond hit one of the fury dogs with his new sword and connected, but the ferocity of the dog showed where its name came from; Felewin hit the same dog, but not cleanly.[274] Uthrilir moved forward to find clear space and hit the top dog as if he were a golfer[275]; the dog flew to the far side of the room and lay there, dead.

The goblins grabbed up stones to defend themselves.

Ninefingers still had a dog on top of him, but he couldn’t get his sword free. Instead he fumbled for his knife and tried to sink its blade into the animal. He managed, but the fury dog kept going. Its sharp teeth just missed his head, and the other head snarled and snapped at Felewin[276] but its teeth closed on mail.

Felewin took the opportunity to slice at the thing’s neck[277]. Uthrilir brought his mace down[278] and killed the animal.

“You okay? I don’t feel proud…it was three-to-one,” said Felewin as he helped up the goblin.

“I feel proud. Those things are nasty,” said Ninefingers.

Hrelgi, who had the light, said, “Um, guys?” She flashed the light up to one of the entrances.

Zombies were entering.

Not just one or two zombies; there were zombies as far back as they could see, though admittedly that wasn’t terribly far. All had weapons and armour, though only some had shields.

“Uthrilir? Pray now,” said Felewin. The group moved to the right and put their backs against the wall, forming a loose cordon around Hrelgi and Uthrilir.

The zombies were not on another mission; they were intent on the group.[279]

One was near enough to swing, and Felewin struck it before it could move[280] — he hacked off an arm, but that wasn’t enough to stop the monster. It swung its remaining hand at Felewin and Felewin batted it away with his shield.[281] Felewin heard Uthrilir praying behind him.

Uthrilir finished, and the zombies wandered away. Any in the chamber moved out into the tunnels; any waiting to come into the chamber backed up.

Slowly the group moved forward. (“I have no idea where this is,” Emond said in a low voice.) Zombies backed up to make room but the tunnel was too narrow to allow the zombies to get away from the group.

Hrelgi in the meantime was flipping pages in her grimoire. “If I can find the magic controlling the zombies…”

They moved slowly, clustered around Uthrilir, heading deeper into the chamber, and giving the zombies time to back up. The zombies who had left returned, staying away from Uthrilir but ordered to find them. Felewin guessed that there were maybe two dozen of them, and he didn’t know if they could succeed against that many.

The tunnel narrows ahead; maybe use that as a choke point, he thought. That relies on them being on one side, though, not both.

The next chamber was hazy and smoky. The zombies were shuffling back; there was another chamber where they were going. There were four exits, actually, but the zombies seemed to be concentrating on one. In the crowd, they became aware of an orc in vestments: Ninefingers recognized them as similar to the ones the shamans had worn, but more elaborate. The—call it a high priest—carried an intricately carved bone staff.

“He’s probably controlling the zombies,” said Ninefingers. “Kill him, and the zombies just wander around.”

“Then we still have two dozen zombies to worry about,” said Emond.

“But they’re not being directed to kill us,” said Felewin, fitting an arrow to his bow. “Better chance. Uthrilir, don’t get too close to him; we need you. Hrelgi, keep the light on him, do what you can, and protect Uthrilir.”

Felewin let the arrow fly.[282] It scraped along the orc’s head.

Ninefingers slashed at the orc but the orc parried with the staff.[283]

Emond didn’t get close enough, so his strike missed. The orc snapped out some vile sounding words[284] and Emond shook his head, then scratched the back of his hand.[285]

Hrelgi said her incantation[286] and the bone staff flew into her hand.

“Let’s see if you can control zombies without it,” she said.

Uthrilir kept praying.[287]

Ninefingers slashed again,[288] Emond was still clutching at the back of his hand, while Felewin fitted another arrow to his bow. The priest said another brief prayer[289] but Ninefingers resisted the urge to scratch the boils that were developing on his hands and face.

Felewin said, “Can you help them, Uthrilir?”

“I can help them or keep the zombies at bay.”

Felewin grunted. That was no choice at all.

Hrelgi tossed the staff behind her; she needed both hands to use the grimoire and point the lantern.

Felewin let go of the arrow.[290] Like the last one, it avoided his clothes and hit the orc in the scalp. Ninefingers wailed in frustration as the itching was so bad, but he managed to hit the orc’s leg, revealing mail under the high priest’s robes.

The high priest dove for the talisman.[291] He fell on the ground, whimpering, before Felewin, before scrambling back.

Ninefingers hacked again, this time at the orc’s head, and hit, beheading the high priest.[292] The orc’s head rolled backward, where a zombie picked it up and began biting at it.

“We’ve still got two dozen zombies here,” said Felewin. “What if we back away into … that corridor, and let them pass?”

In response, Uthrilir began to shuffle back. Hrelgi kicked the bone staff in the direction they were heading; it was probably evil and she didn’t want the orcs to get it.

“Emond. Emond!” said Felewin. “This way.”

Emond whispered something that Felewin couldn’t make out.

Hrelgi said, “Zombies first, then we’ll get you fixed. Big baby.”

They had to retreat quite far into the tunnel before the zombies would pass them. With the high priest’s death, they no longer seemed fixated on the adventurers but still lethal.

Hrelgi impelled hard egg-like rocks from the table to move the last stragglers, and then it was safe for them to re-enter the high priest’s chamber.

Ninefingers quickly checked out each of the exits from the chamber and came back (looking slightly nauseated). “You don’t want to go there, and I have bad news. We’re stuck. We came in the only exit.”


Game Mechanics

[245] And she rolls a 2: automatic success.

[246] And she rolls a 6 on the Reasoning+Composure roll at difficulty -2, so she needed an 8≥.

[247] She rolls a 5 so the spell works. She rolls a 2 for the Reasoning+Composure, so that works too.

[248] He rolls an 8, margin of -1, but the zombie has a margin of -4, so it works.

[249] 8 to cast, 3 to avoid brain-burn.

[250] She rolls an 8 on her 9≥, and the one at the back takes 4 health levels out of 10.

[251] Difficulty is 3 (4-1 for holy object) He has 9≥ so he needs 6≥, and he rolls a 6. Yay.

[252] I’m in story mode, so I’m going to force a sighting here. If they’re sighted anyplace but at an intersection, they have no choice but to fight. At an intersection, they can choose to run.

[253] The adventure suggests that they are easily surprised, but I figure an alert has gone out and the only ones left are either in a stupor (the ones at the tables) or are refueling (the ones at the barrel).

[254] Margin 2, but the orc rolls 7 and has a margin of 3. The shield does not stop the 3 Inj but the chain does (1,3,2).

[255] Felewin rolls 10, a triumph, for double damage: 6 Inj.that does 3 health levels (1,5,6,2,3,4).

[256] Margin 4 for defense, margin 2 for success: he misses.

[257] Uthrilir’s margin of 3 (rolls 6) versus Margin 1. Hits. Armor is 4,3,1, so one gets through.

[258] The orc rolls a 9, which does not make it for a dodge. Ninefingers rolls a 3, which is a triumph. 2,3,3,5,5,4: that’s 5 health levels; that orc is dead.

[259] Her spell works (she rolls a 6) and she adds 6 to Uthrilir’s protection. She rolls a 5 on the Reasoning+Composure roll.

[260] The orc shaman tries a spell but it doesn’t work Rolls 6 but it’s difficulty 2, and he only has 6≥); Emond manages to hit him (with a 7) and it gets through.

[261] Ninefingers has margin 4, orc has margin -3, he hits (4,6,1)

[262] Emond rolls a 5 (margin 4) to hit versus a 6 margin -2; his knife does one health level, but it does it.

[263] Felewin rolls a 6, orc rolls a 7, so it’s margin 4 to 3. 2 Inj get through the shield, one of those gets through the armor.

[264] Orc rolls a 3, but he’s injured and at -3, so that’s Margin 4; Felewin isn’t injured and rolls a 5, margin 5.

[265] Uthrilir’s marin 4 versus margin 1; all 3 get through the shield, and 2 get through the armour.

[266] Hrelgi rolls 6 for the spells, so it works, and and 2 for the Reasoning+Composure roll.

[267] Ninefingers swing is 10, which just makes it (margin 0) but the orc shaman’s dodge is a 6, which is a margin of -2. So he hits. Two get through (1,3,4) and the shaman is down by 4.

[268] The orc tries a prayer but rolls an 11, so there is no intercession by the gods from him.

[269] His slash is a roll of 7 (margin 2) versus an unskilled athletics dodge of 5 (margin -1), so he hits, but the studded leadher stops it.

[270] Ninefingers rolled a 6 to hit versus a 10, so that’s margin 6 versus -8; it does 3 damage (1,4,5) and the orc dies.
Emond rolls a 6 versus a 9 (margin 3 versus margin -6) and does one health level (6). The orc then rolls a 12 on its Fitness+Composre roll and dies instantly.

[271] He rolls a 7 (margin 3) versus 6 (margin 2 after ijuries); his sword gets past the shield and 1 level gets through…which is enough.

[272] Hrelgi rolls a 5 on her spell, and a 3 on the composure test.

[273] Fury dog attacks, 8 margin 2 versus 2 margin 8. Fury dog misses. Second fury dog is 8 margin 2 and it succeeds because Ninefingers used his block. That one misses, too. Ninefingers

[274] Emond: rolls a 9 but both levels go through; Felewin rolls a 5 but only two get through (1,5,4).

[275] Roll 8, all 3 get through (5,3,4).

[276] Margin 5 versus Margin 2, so it hits him. Nothing gets through (1,1)

[277] Felewin rolls 5 to hit (margin 5 vs Margin 0) and does 2 levels of damage (3,4,1).

[278] Rolls a 2! Damage is 3, 3, 1 or two levels

[279] Given the number of zombies, Uthrilir is going to try a prostrated task to change the difficulty of the prayer from 2 to 0. In exchange for a grade of Fatigue, he prays hard and manages, barely: He rolls an 8, which makes it. The group is now protected against most of the zombies in the horde for a range of 16 meters. (4 meters times Uthrilir’s INF of 4.)

[280] Hey, when you roll a 2, good things happen. And it’s a triumph, so the action gets rid of 6 of the zombie’s 10 levels.

[281] Zombie rolls a 9, which is margin -3 (it’s 6≥ on brawling); Felewin has margin 0 with his weapon.

[282] It’s a called shot, difficulty 0+2; Felewin rolls a 10, which is margin 3, which beats 2. The arrow sinks into the orc’s head. The orc rolls a 2 for composure, so he’s fine.

[283] Ninefingers rolls 9 (margin 1) but the orc high priest parries with a 5 (margin 3)

[284] Emond rolls an 11 and the orc rolls a 5, so margin -2 versus 3. The orc prays and rolls a 7, which makes his Curse roll (he’s got a holy symbol and is in a holy place, so difficulty 0).

[285] Nope, Emond doesn’t have composure, so a 9 fails the Fitness+Composure roll.

[286] Hrelgi rolls a 7, which makes her Fabrica Motus roll by 2. Does the orc make his non-existent Athletics roll? With a 5, he does not. She rolls a 7, which makes her R+C roll at difficulty -1.

[287] Mechanically, Uthrilir doesn’t need to but it makes sense in the context of the world.

[288] Ninefingers rolls an 8 (margin 2) for a called shot that avoids clothes (difficulty 2). The orc high priest attempts to dodge but has no athletics skill, so it’s 4 or less: He rolls a 3, and makes it (margin 1) Ninefingers doesn’t beat that combined difficulty.

[289] Priest rolls a 5, which makes the difficulty 2 roll by 3, and the Cursed plague hits Ninefingers. Ninefingers doesn’t have composure either but he does roll a 4, which makes his F+C roll. He does not drop everything to scratch at the sudden boils.

[290] Rolled 8, distance is point blank, so he makes it by 2. The point of damage gets through.
Ninefingers rolls a 8, which just makes it against the orc’s failed dodge. Armor gets most of it, though.
Emond fails his Fit+Composure roll by 2.

[291] It’s behind them and he’s going to have trouble getting closer to Uthrilir: call it difficulty 4 because of Uthrilir’s influence. Awareness+composure: He rolls an 11, and failes

[292] Ninefingers made a called shot, rolled a 7 for a difficulty 2 shot, made it. No armour applied, 3 health levels, done.

Sunday, April 7, 2024

Ironwood Gorge - 23 - The Escape

Iron & Gold

Credits

This is a solo play-through of the adventure “Ironwood Gorge” by Eric Jones, published by Ludibrium Games.

Because I am not really an old-school guy, things have been converted to (originally) Iron Gauntlets by Precis Intermedia Games and after about chapter 6, Iron & Gold, also by Precis Intermedia Games. Where necessary, I use Mythic Game Master Emulator by Tana Pigeon, published by Word Mill Games.

This is the second Ludibrium Games module I’ve used for these characters, and I enjoy them. (The first was “The Sanctuary Ruin.”)

As usual, rules misunderstandings are mine and I try to present it as (bad) fiction, with game mechanics in footnotes. The italicized subtitles after the chapter title are prompts from Mythic Game Master Emulator; I try to work the intent into the scene. I am not always successful, but it keeps me a bit more honest.

“Ironwood Gorge” is meant to be the basis for a campaign, where the Bleak Tower is a home base for adventures. I have not yet decided whether I will do that; there could be additional Bleak Tower adventures, or they'll wander away until the third adventure in the trilogy is published.


23 — The Escape

Ambush Pain (Introduce A New NPC)[218]

They had rested for some little time, and Hrelgi was busy copying parts of Felewin’s grimoire, when there was the sound of someone unwillingly going down a chute, and then a splash from the big barrel. The barrel was turning as it always did. Ninefingers was first to it, and he threw a long lever on the bottom.

The barrel stopped and tipped so that Felewin could look inside. “It’s an elf,” he said. He reached in and grabbed the hand of the elf to pull him out.

The barrel was full of grit and water; maybe Ambrade had used it to polish smaller stones. Felewin looked inside and grimaced and pulled out the elf. “Punished by the orcs?” he asked.

“Afraid so. Sorry for the inconvenience.” He brushed himself off as best he could. “Why do you ask?”

“Corpse’s arm in the barrel.”

The elf frowned. “I swallowed some of that water.” He bent over the stream and vomited repeatedly. “Excuse me.That’s unpleasant.” He wiped his chin with a soggy sleeve and smiled weakly at everyone. “I see you’ve survived, and you’re dry, so you’ve been here a while. I take it this was the workshop of—”

“Don’t say it,” said Ninefingers.

“We think his name activates the golem,” said Felewin.

“Took a bit to stop it. Please don’t start it again,” said Uthrilir.

“Very well. I am Emond.” He bowed. He was tall and thin, as elves went, so nearly as tall as Felewin and a quarter the width.

“I am Felewin. This is Uthrilir. The goblin is Ninefingers. The dwarf is Uthrilir, and in the back is Hrelgi.”

“I am pleased to meet you, Felewin, Uthrilir, and Ninefingers.”

“I figured,” said Hrelgi, without greeting him.

“Well, ours is not really a meeting, is it?” said Emond mildly.

“You know each other?” asked Uthrilir.

“In small ways,” said Emond.

“He was my tutor,” said Hrelgi.

Felewin tried to remember the name “Emond” in the swarm of Hrelgi’s life story[219], and failed.

“And given your expertise then, I have little faith in your abilities now. I presume you’re the wizard.” He looked around, and said to Felewin, “If you wouldn’t mind pointing that lantern away from my face?”

“Sorry.” Felewin moved the lamp. “What’s your story?”

“Oh, the usual. Tired of the academic existence and decided to become an adventurer. I heard that a certain stonemason had been in this area and that he kept a store of riches that he encountered in his masonic endeavours. I made my way here by stealth and was indulging in an exploration when something happened to rile the orcs. They suddenly started searching with a great deal more effort than they had before.” He shrugged. “They found me, and their resident troll encouraged me not to run. I pled my case before the chieftain and lost. Their first thought was to put me in the prisoner pit, but then they thought it would be amusing to kill me this way. To tell the truth, I was expecting some improbably large carnivores.”

“Huh. I guess we riled the orcs,” said Ninefingers.

“Ah. Well, I guess I can forgive you, because you didn’t know I was there.”

“Oh, sure, you’ll forgive them,” muttered Hrelgi.

“They were ignorant of their effect, and you knew quite well what you were doing,” said Emond. “Every. Time.”

“Please stop,” said Felewin. “We have a more urgent problem.”

“What?” she asked.

“Where are we?” Uthrilir reminded her.

“Oh. Right.” She settled back on her heels, waiting.

“Don’t say anything,” Uthrilir said to Emond.

“Bigger problem,” Emond said. “Of course.” He looked around. “Might I use the lantern for a moment?”

“Careful,” said Hrelgi. “He might take it away because you’re irresponsible.”

Felewin handed over the lantern. “You’re a tutor?”

“Explorer, actually, but I was the only one willing to face an untrained witch child. It seemed like it might be an adventure.” Emond jogged over and checked the four corners of the room, and then back. “No doubt they’ll be back to see my gruesome remains. I assume you have tried the doors and been unable to open them, so the stream seems the only possibility.”

“We can open the doors,” said Ninefingers.

“We were just deciding which one to take.” Felewin pointed at the door they had come in. “We’ve been that way, but there’s a route we didn’t take.” He pointed at the other door. “But we haven’t been that way. Utterly unknown.”

“I vote for the unknown,” said Emond promptly.[220]

“Huh,” said Ninefingers. “Where’s the upper end of that chute you came down? I’d like to know if that’s worth crawling out. We have some rope; our wizard can propel one of us up the chute and that person can pull others up.”

“It’s a hole in a chunk of tunnel, near the warlord’s chamber. He was quite curious about dwarves; apparently they have some living here, up higher. He thought that I might have been sent by them. I wouldn’t associate with dwarves! Present company excepted,” he added.

“Beggars and choosers,” agreed Uthrilir. “Many dwarves?”

“Less than a score. Apparently one of the orc has been counting headgear. He is hampered by innumeracy. He does know some numbers, but at about twelve I gather he gets fuzzy.”

Uthrilir looked thoughtful. “Hrelgi, can you still do the trick we used to get away from the centaur gang, back in Westport?”

“You mean with the—” she started.

“You don’t have to say it.”

“Sure,” she said. “I don’t forget stuff like that.” She shot a glance at Emond, who seemed not to notice.

“The door we came in,” said Uthrilir. “We should take that other passage, and we should do it now, before they decide to ask Emond more questions.”

“Really?” asked Felewin. “I would think you’d want to join the other dwarves—”

“Rescue them,” said Uthrilir. “And we will if we can.” He stood. “Emond can have anything else on the orc. Let’s go.”

“How do you know they’re going to come and question Emond?” asked Hrelgi.

“They let him keep his armour,” said Uthrilir.

“I rather thought it was because my armour wouldn’t fit any of them,” said Emond.

This time Ninefingers[221] opened the door faster and there wasn’t anyone there. Noises drifted down from above, but no one seemed to be approaching yet. They quickly and quietly moved down the corridor until it opened into a larger chamber, maybe ten of Felewin’s paces wide, and deeper still. At the far end the stream continued, around four boulders. The chamber looked like it went a little further than the stream, but not much.

“Shutter the light,” whispered Ninefingers. Felewin did so.

The group stood in the dark as Ninefingers and Uthrilir looked on.

“Uthrilir,” whispered Ninefingers. “Are those rocks? I don’t think they are.”[222]

“Maybe Eltadyr. They are cursed animals of old. If it is them, beware: they can grab you or me and pull them in to bite. Felewin and the elves are probably too tall but I am not sure.”

“Will the light attract them?”

“I do not know; the heroes in the sagas carried torches.”

Ninefingers sighed. “Open the light.”

Then Ninefingers screamed.[223]

“It has him!” Uthrilir said.[224]

Felewin opened the lantern and started forward, but he didn’t know what he was looking at. Finally he saw something wiggling by the nearest boulder.

Ninefingers’ legs. The goblin’s arms were pinned inside the boulder—the eltadyr.

With his sword drawn, Felewin charged.[225] He was careful not to go to the mouth for fear that he would hit Ninefingers, but chopped down with great force on the beast’s side, hitting it in the vulnerable spot by one blind milky eye. The beast swung the rear half of its body — its tail — and[226] hit Felewin hard, knocking him down.

Hrelgi said, “I can’t see the spell book!” She handed Emond her knife. “Go be useful.”

Uthrilir moved forward more cautiously, keeping an eye on the other three boulders.

Emond ran forward and used the same spot as Felewin,[227] driving the knife in,[228] then twisting it and pushing. The light danced crazily around as Felewin got up. Emond kept pushing; the eye burst and the knife blade sank into something deeper. The beast was cold-blooded, and its flesh was as cool as the surrounding air.

The eltadyr stopped moving.

Uthrilir moved forward cautiously, keeping an eye on the other boulders. “Pry his mouth open. We’ll have to go past these to get through the chamber.”

“I vote we try the other direction now,” said Hrelgi.

“We’ve made too much noise,” said Felewin. “It’s forward or orcs.” One of the remaining eltadyr dragged itself toward him and its tongue flicked out, hitting Felewin and pulling him down. It wasn’t quite strong enough to drag him; its tongue came free. Felewin grunted. The lantern around his neck danced wildly.

The three remaining boulders were moving now. Uthrilir pried at the mouth of the dead one, getting it open so that Ninefingers could get free. Emond made a sound of disgust as he pulled his hand and knife free, but he decided to stay between Uthrilir and the nearest eltadyr.

Another tongue shot forward[229] and hit Emond. It managed to drag him some distance; he was smaller than Felewin. He brought his knife down on the thing’s tongue[230] and severed it, but that didn’t seem to inconvenience the beast much.

Ninefingers was careful to dash behind the farthest eltadyr. From there he wiped monster drool from his eyes.

Felewin didn’t want to waste time on getting up and being knocked down; he chose scuttle toward the thing on all fours. The monster[231] missed him on the next shot.

Uthrilir tried to get into a better position, one where he was less likely to be attacked by the eltadyr, and struck at one eye.[232] It was at eye level for him, and he saw the heat sensing pits under the eye. “Hrelgi! Turn something into lava! They’ll look at that!”

“I can’t see the book!”

“Then remember it!”

“Easy for you to say,” Hrelgi muttered. “Okay. I know how to turn orc armour into lava. So I have to change two particles…”

She[233] said an incantation. A section of wall opposite her began to glow, and drip. “Hah!”

The eltadyr twisted on the rock, and their tongues shot out. There was a sizzling sound as the three tongues hit the lava[234].

Emond took the opportunity to stab his Eltadyr in the eye.[235]

Felewin had finally reached his, and[236] rammed his short sword into the thing’s head.

It was too stupid to die. It lumbered forward, yanking his sword from his grasp.

Emond moved forward with his eltadyr and twisted the knife,[237] trying to make this one’s eye pop. He managed to push his knife in until he was wrist-deep in the thing’s eye socket.

“Letting it go. It’ll stay warm,” said Hrelgi.[238]

The wall slowly faded in colour but they knew from their experience in the tunnel above that it would be warm for some time.

Felewin moved forward and caught up with his sword. He pressed down and drew the sword out[239] as the monster died.

That left only the one that Uthrilir was chasing. Uthrilir[240] missed, and the thing’s tail[241] hit him solidly and knocked him across the water to the far side.

Felewin walked over to it and[242] missed its eye by just a bit.

Ninefingers said, “Die, you illegitimate!” and stabbed it in the eye.

“Shhh!” Felewin said, and they all listened.[243] The sounds seemed to get closer. “We move,” said Felewin.

“Where’s Uthrilir?” asked Hrelgi.

“I’m over here,” said Uthrilir. “The cave opens up here.”

Felewin looked over. “We don’t have to cross the stream.”

“No, but I do,” said Uthrilir. “I can’t leap across it, and it moves too fast for me to want to wade through it.”

“I can help,” Hrelgi said. “I can impel you.”

“Maybe Felewin can lift me instead?” Uthrilir asked.

Felewin laughed and said, “I’ll try, but I am going to ache tomorrow from that eltadyr hit.”

“Me too,” said Uthrilir.

They found a narrow place where a tall strong man such as Felewin might reach him and lift him over.

When the man reached to grab him, Uthrilir said a brief prayer, and Felewin felt better. “Thank you. But it is Ninefingers who really needs the Lady’s help.”

“Each as I can reach him,” said Uthrilir.[244] However, both he and Ninefingers failed to get the Lady’s blessing, and Uthrilir said nothing more about it, but the dwarf was troubled.

“We press on, because we have no choice,” said Felewin.

Uthrilir only nodded.

A short distance on, the tunnel forked. To the right was the sound of running water, but forward there was the sound of a waterfall.

Uthrilir swore in the dwarven tongue.


Game Mechanics

[217] Difficulty 2 to find, but Ninefingers was guided by the knowledge that there was something to find, and he rolled a 6 on his 9≥.

[218] Huh. In one sense, this is the best time to introduce a new NPC, but I have no idea who it will be. Survivor of an adventuring party, I guess. Okay: I’ll take the Orclin Holy Man from Iron & Gold character templates, and give him a name.

[219] Automatic task, difficulty Challenging (4). He fails.

[220] Odd - unknown; even - known. Rolled a 6. Known.

[221] Ninefingers rolled 8 on 9≥

[222] We’re calling it an automatic task with a difficulty of 4, and Ninefingers makes that. Uthrilir doesn’t.

[223] It rolls a 4, and Ninefingers is surprised. The teeth do 2 Inj; Ninefingers’ armor stops 1 Inj (4,2).

[224] Uthrilir now sees Ninefingers flying through the air.

[225] The Nematoad barely move out of water, so their armor is what protects them: Natural armour 2. They’re all difficulty -2 to hit. Felewin rolls a 7, for a margin of 5. All three of his Inj go through, so the beast is down three health levels.

[226] Rolls a 5 on (9-2), so it hits (5, 2, 3) Felewin’s high Fitness means that 1 Fat is stopped, but the other two get through.

[227] Difficulty 0 (because it’s a called shot) instead of -2, he rolls a 7 on 9≥. He avoids the armor but isn’t strong enough to do more than 1 Inj. Still, that’s another health level down.

[228] Lots of people who can’t act or whose actions are not worth describing (Hrelgi curses the darkness, Felewin gets up). Emond gets a 4 and drives the knife in again. No armor applies because he’s picked a spot he knows will work.

[229] Hits with a roll of 5.

[230] He rolls a 6; the tongue isn’t armored, so one health level of damage.

[231] Rolls 11 to hit.

[232] Difficulty 0 and he rolls a 7 on 10≥; because it’s a called shot, armor doesn’t apply. Three health levels.

[233] Let’s call it a Challenging task. Her Fabrica Materia skill is 5, so that’s 8≥ versus difficulty 4 to remember. She rolls a 4 on Materia+Reasoning to remember so she makes it. Straight F. Materia roll to cast it; she rolls a 7 on the actual spell casting.

[234] All three take one health level. Lava is hot, but it’s just their tongues.

[235] He rolls a 6, so does another health level.

[236] Rolls a 7 on 10≥ difficulty 0.

[237] Emond rolled a 4, which is darn good, and margin of 5. More health level.

[238] She rolls a 6 on her Reasoning+Composure roll (7≥) at difficulty -2.

[239] He rolls a 4 to kill the thing. That’s a Triumph, so he gets his sword back.

[240] Uthrilir rolls an 11.

[241] A 3 is plenty to hit him. His byrnie and natural fitness protects him from 1 of the 3 Fatigue damage.

[242] Felewin rolls an 11. Since it’s difficulty 0, he misses.

[243] Mythic: CF 8, do the orcs hear? 85% or less is a yes; roll 79%.

[244] Except Uthrilir rolls 9 for himself and 10 for Ninefingers, so they have to continue with their wounds. Because Uthrilir’s are only Fatigue, they’ll go down in a week; Ninefingers will take half a week.

Saturday, April 6, 2024

Ironwood Gorge - 22 - The Workshop

Iron & Gold

Credits

This is a solo play-through of the adventure “Ironwood Gorge” by Eric Jones, published by Ludibrium Games.

Because I am not really an old-school guy, things have been converted to (originally) Iron Gauntlets by Precis Intermedia Games and after about chapter 6, Iron & Gold, also by Precis Intermedia Games. Where necessary, I use Mythic Game Master Emulator by Tana Pigeon, published by Word Mill Games.

This is the second Ludibrium Games module I’ve used for these characters, and I enjoy them. (The first was “The Sanctuary Ruin.”)

As usual, rules misunderstandings are mine and I try to present it as (bad) fiction, with game mechanics in footnotes. The italicized subtitles after the chapter title are prompts from Mythic Game Master Emulator; I try to work the intent into the scene. I am not always successful, but it keeps me a bit more honest.

“Ironwood Gorge” is meant to be the basis for a campaign, where the Bleak Tower is a home base for adventures. I have not yet decided whether I will do that; there could be additional Bleak Tower adventures, or they'll wander away until the third adventure in the trilogy is published.


22 — The Workshop

Imitate Wounds (Ambiguous Event)

At the bottom of the slope, the passage forked again.

Ninefingers asked, “Right or left?”

Felewin said, “Right’s served us well so far, but it’s Uthrilir’s choice.”

“Right is fine.”

The right-hand tunnel snaked along for a hundred paces or more and then ended in an iron door. The door was locked, and Ninefingers said, “Give me some time.” He borrowed Felewin’s lantern for a minute and peered inside the keyhole. “Not trapped, but very good work. I don’t recognize the school.” He reached into his purse and pulled out his lock picks. “Have to make special tools for this.”[201] He started bending wire, with occasional glances into the lock.

“We are pressed for time,” Felewin reminded him.

“This is a complex lock,” Ninefingers said. He used another piece of wire as a turning tool and turned.

There was an audible click as the latch fell away, and they hurried into the room and shut the door behind them. Ninefingers made sure it was locked again, and slid the guard over the keyhole so that someone outside couldn’t look in.

They looked around the room. It was tall, as rooms went, and was roughly bisected by a stream. A small beautifully carved stone bridge crossed the stream; on rar side of the stream was a wooden chest that looked of quality construction and tools scattered across the floor, and a big barrel of some kind, still spinning. It was connected to a small paddle wheel, so the stream powered it.

“Stone cutters tools,” breathed Uthrilir. “This is it. This is his workshop.”

On their size was a manikin, about human size, made of marble.

“He left something before he died. Maybe you can get this to take your curse, Uthrilir.”

“Perhaps. If this is one of them….”

Ninefingers, ever the practical one, said, “There’s no way to get it out. It’s too big for the door. It’s meant to stay here.”

“Magic?” asked Hrelgi.

“Maybe. I don’t know.”

“You think it’s a guardian?” asked Felewin.

“A terrible one if it is,” said Hrelgi. “Obviously the orcs have been here, because no stonemason would leave his tools out like that, and it didn’t go after them.”

“Maybe it’s not finished,” said Ninefingers. “Or maybe Ambrade Heardwhistle had some kind of control word—”

The manikin had started to move toward them — toward Ninefingers.

“Oh, crap,” said Ninefingers. Maybe it can’t get across the bridge, he thought as he sprinted for the bridge. That stream was too wide for him to leap…maybe Felewin could, but he couldn’t. More like a golem, he thought. Don’t golems do something besides rend you limb from limb? He had spent years with his father learning traps and guardians — it was part of a grave robber’s business — Right. Golems of stone can slow things in front of them.

It grabbed for him[202] but Ninefingers barely escaped and scrambled over the bridge.

Ij’s narrow enough to get over but I hope it’s too heavy.

Felewin attacked the golem, saying, “This is going to ruin my sword.”[203] He aimed at what he hoped was a weak spot and a chunk of marble flew off.[204]

Uthrilir[205] managed to knock another smaller chunk of marble off it, but by then it was on the bridge and there wasn’t room for everyone to attack..

Hrelgi was paging through her grimoire. “Ah. Here’s the section. Let me try deactivate it.”[206]

Ninefingers scrambled the rest of the way over the bridge and turned to face the golem. “Try faster.”

Felewin said, “But not until it’s off the bridge!” He stood at the end of the bridge, behind Uthrilir.

The golem kept moving forward and as soon as he was off the bridge, they attacked. Uthrilir hit it and knocked a chunk of stone from its leg. It was moving slower now, but it hadn’t stopped. Ninefingers was managing to keep away from it, when the room suddenly flipped upside down…but only in front of the golem.

Ninefingers plummeted up to the ceiling.[207] He landed not very gracefully but he hadn’t hurt anything…yet. The golem might turn this effect off, and he didn’t know how he was going to survive that. Over in one corner was a big barrel-like thing: it was tall, but he couldn’t tell how tall. Maybe if he reached far he could touch it and keep himself from flipping when this reversed.

Felewin hadn’t even noticed what had happened to Ninefingers; he was on the edge of the bridge, trying to find a weak spot on the golem.[208] He struck at what might be a weak spot and was rewarded by a jarring up his arm and another chip coming off. My poor sword, he thought.

Sometimes you had to use what you had instead of what was best.

There was no discernible effect.

Hrelgi vaulted over the edge of the bridge, at his edge of sight, and hit it with a stonemason’s chisel and a mallet.[209]

This had no effect.

“You’re holding it wrong,” grumbled Uthrilir.

She spared a moment to stick her tongue out at him.

The golem dropped Ninefingers and tried to catch him.[210] It failed, and Ninefingers managed to land upright, but he made a sound. “My ankle!”

Felewin[211] hit the thing but had no effect. “Try some other magic,” he said to Hrelgi.

Uthrilir[212] managed to smite it at one of the weak spots, and the golem stopped moving.

“Or don’t.” Felewin hurried over to Ninefingers. “Let me see it.”

The ankle looked fine, but Felewin had seen other injuries that looked fine. “Rest there for a moment. Uthrilir, would you look at it?” He looked at the golem. “So much for not letting them know we’ve been here.”

“Bring your lantern over here,” said Hrelgi. “I want to see what else there is by this chest.”

While Uthrilir looked at Ninefinger’s ankle[213], Felewin first checked the dead orc — he had a sword and an axe; Felewin took the sword. Then Felewin went over to look at the chest. Hrelgi had already opened it.

From across the room, Ninefingers said, “It could have been trapped! I’ll be there in a minute!”

“You rest it for a moment,” Uthrilir said. “The lady gives her blessing, but there’s no sense in being a fool.”

“We’ll let you look at it, I promise,” said Felewin.

The chest was finely crafted and elegantly engraved.

“Magical?” Felewin asked her.

“Hmmm.” She looked at it with a distant look in her eyes.[214] “The chest isn’t magical, but something in it is magical.”

“Your department. I’ll hold the light.”

Hrelgi began emptying the chest of tools. Rasps, files, pumice stones, chamois, all went on the floor behind her. Eventually the crate was empty.

“None of that stuff is magical,” she said.

“So there’s a hidden compartment in the crate?”

“I guess.”

Felewin pushed the chest away from the wall[215] to give them access to all four sides of it. “Huh.”

“Give the light back,” said Hrelgi.

“In a moment. These names carved into the wall…Odend, Umathes, and Mord the Magnificent. Umathes is the name of the Margrave.”

Ninefingers walked over, gingerly until he discovered he could put weight on his ankle. “Let me look.”

Uthrilir said, “We’ve met Odend. Where do you suppose Mord is?”

“No idea,” said Felewin.[216]

“The magic!” said Hrelgi.

There was a soft click and a satisfied sigh from Ninefingers. “Still got it. Secret compartment.”[217] He pulled out three scrolls, rolled up but not sealed, and opened one. “Spells,” he said.

“Spells? Let me see.” Hrelgi looked at them. “Oooh. None of these are effects that I know, but this one we had back in the city; it creates a floating platform so you can carry things.” She set it down. “This one has something to do with movement or teleportation.”

“Probably teleportation; be useful to a stonecutter who made big manikins,” said Ninefingers.

Hrelgi nodded. “I don’t know this one at all. We should definitely keep it.”

“We’ll keep them all, Hrelgi. Rest, and then we decide if we go out the door we came in, or the other door.”


Game Mechanics

[201] Let’s say all this preparation is -1 DIFF. It’s a Complex lock (Difficulty 4, now difficulty 3 because of the prep work.)
Ninefingers rolls a 6 on his 9≥ finesse, which just makes it.

[202] Golem gets margin of 2, Ninefingers gets a margin of 2, advantage goes to defender.

[203] He hits very well and despite the golem’s stony nature does 2 wound levels. Note that the adventure says that the golem takes damage like normal if the weapon is +2 or better.
As I mention later, I’m replacing that requirement with Difficulty 1.

[204] Uthrilir rolls a 2, and gets 1 damage level.

[205] Uthrilir rolls a 2, and gets 1 damage level.

[206] The caster’s creativity was 5, so that’s the difficulty for her fabrica sphaera attempt. Hrelgi rolls a 7 for margin of 2, which is less than 5….

[207] Does he make an Athletics roll to try and prevent some of that injury? Let’s say success cuts it from 3 to 1, triumph (or 2) to 0, and calamity makes it 4. He rolls an 8. So he takes 1 damage level, and his armour stops that (rolls a 1).

[208] He rolls a 7 to hit, which makes difficulty 1. Of the three possible damage it could do, it does 1 (rolls a 3,4,2). But the thing is down more.

[209] She doesn’t hit it in a combat sense — she has only Fitness 3 and she rolled a 7 — but it makes sense that she could get close. She just doesn’t know how to use a stone mason’s tools.

[210] Golem rolls 11 to catch, so he fails; Ninefingers rolls 7 to use his Athletics to land and not hurt himself much, but his armour doesn’t help (6).

[211] Felewin rolls a 4, which hits, but does no damage (1,1,3).

[212] Not necessary: Uthrilir rolls a 4 to hit, and damage is (6,6,4). The thing is stopped, for now.

[213] I keep forgetting that the base difficulty for divinity is 4, less 2 for his holy symbol. He effectively has 7≥, not 9≥.
Fortunately, he rolled a 5, and a 2, which brings Ninefingers back to full health.

[214] She rolls a 7 on Fabrica Sphaera. She makes the R+C roll with an 8 because it’s at -2 difficulty.

[215] Well, he rolls a 3 on Awareness. Any average guy would see the carvings based on the stat alone.

[216] I can’t remember if I mentioned Mord in the Sanctuary Ruin or not. But Felewin rolls a 10 on Reasoning, which is far beyond remembering something.

Friday, April 5, 2024

Ironwood Gorge - 21 - In The Cavern

Iron & Gold

Credits

This is a solo play-through of the adventure “Ironwood Gorge” by Eric Jones, published by Ludibrium Games.

Because I am not really an old-school guy, things have been converted to (originally) Iron Gauntlets by Precis Intermedia Games and after about chapter 6, Iron & Gold, also by Precis Intermedia Games. Where necessary, I use Mythic Game Master Emulator by Tana Pigeon, published by Word Mill Games.

This is the second Ludibrium Games module I’ve used for these characters, and I enjoy them. (The first was “The Sanctuary Ruin.”)

As usual, rules misunderstandings are mine and I try to present it as (bad) fiction, with game mechanics in footnotes. The italicized subtitles after the chapter title are prompts from Mythic Game Master Emulator; I try to work the intent into the scene. I am not always successful, but it keeps me a bit more honest.

“Ironwood Gorge” is meant to be the basis for a campaign, where the Bleak Tower is a home base for adventures. I have not yet decided whether I will do that; there could be additional Bleak Tower adventures, or they'll wander away until the third adventure in the trilogy is published.

We are finally in the titular gorge, and there are only four chapters left.


21 — In The Cavern

Trick Goals (PC Positive)

“Most likely traps are pitfalls,” said Ninefingers. “Deadfalls are also good in this kind of environment. You’re probably not going to see arrows shooting from the walls.”

“Obviously, the traps are easy to disarm from the far side — those orc sentries walked out of one of these,” said Felewin. “Unless there’s another exit.”

“We walked along the top of the gorge,” said Uthrilir, “so it’s very unlikely.”

“Easy-peasy to cross that gap,” said Hrelgi. “There are holds to traverse.”

“For you,” said Felewin.

“What I do is, I go across and then impel you all over. Make you fly, like I did with the boulder.”

“No offence, but I don’t trust your aim well enough,” said Felewin. “That’s a pretty narrow ledge for you to throw us to.”

“Oh, the spell brings things to me or away from me. I go over, get rid of the brambles, then bring you over. If that was a mistake, then we do it again.”

“And sitting here, we’re just waiting for the next orcs to walk out of that cave,” pointed out Ninefingers. “Or that one.”

No one had a better idea.

Hrelgi spent time planning her route, but it turned out to be easy[182]

Once she lowered herself to the ledge, they saw her flipping through her grimoire, and[183] the brambles turned to water and splashed over the ledge. She held it that way for a moment and then let them turn back into brambles, scattered down the side of the gorge. Some roots stayed in the ground, but they were not the impediment that they had been.

More page flipping. She tried an incantation but nothing happened.[184] She danced around a bit.

“She does that, after a failure,” said Uthrilir. “Gets time to pass, puts her in a better frame of mind.”

“In combat?” asked Felewin.

“That or she burns out for a bit, I think. I’m no wizard.”

She tried again, and nothing happened[185] again.

“Who will she bring first, if this ever works?” Ninefingers peered into the cave once more. Between the goggles and the sunlight, he could see nothing.

“Uthrilir,” said Felewin. “They’ve been together the longest.”

Another attempt, another failure. This time Hrelgi climbed part of the way up the gorge wall and dropped down.

A fourth attempt and Uthrilir flew across the space between them; she dodged him at the last minute, and the dwarf fell heavily to the ground with a clatter of armor that they could hear, followed by her laughter.[186]

Rocks fell, but they tumbled through the space where the ledge was missing. They saw Hrelgi cover her mouth.

A moment later, Ninefingers was lifted through the air. He also landed heavily, but he rolled.

This time a few pebbles danced down the side of the gorge.

There was a noise from inside the large cave mouth. Felewin pressed himself against the wall of the gorge, still around the curve and out of sight.

He held his breath.

Nothing happened; perhaps an orc had looked and seen nothing; perhaps it was something else.

Hrelgi tried three more times, and on the third try, Felewin flew through the air to the far side of the ledge.[187] He had experience with being moved by spell, so he managed to land on his feet, taking a few steps to slow down.

“Told you I could do it,” she said.

“I believed you then and I believe you now,” Felewin told her.

“You better.”

They were now several hundred paces below where the orc sentries had been, and had walked the length of the gorge twice. Three dozen paces on, they started to hear the moaning sound. It was coming from ahead, from the waterfall where the river came into the gorge. They quickly fell into single file, with Felewin leading, Uthrilir next, Hrelgi following, and Ninefingers last.

As they rounded the next promontory, they were lashed by mist from the waterfall and their clothes were suddenly damp. Felewin looked over the ledge: it was only twice his height down to the riverbed, but there was no trail down to the river except by climbing.

There was also no bridge.

This part of the ledge had a huge cave mouth, dozens of paces across and tall. It was richly framed in vines and moss; the rock glistened with water.

“No bridge,” Felewin shouted to Uthrilir over the moaning of the cavern and the waterfall.

The dwarf shrugged. “Caves, then.”[188]

They quickly ducked in, but there was no relief from the noise. The moaning seemed to be coming from the cave itself. Felewin unsnapped the window of his lantern and put the lanyard around his neck.

Ninefingers gratefully lowered his goggles. Hrelgi picked a pebble and impelled it outside the cavern.

Felewin checked the cave out.[189] “Two passages. Cavern floor has been cleared and some debris put back for appearances. Ninefingers, do you want to scout those two passages out?”

Uthrilir said, “I can look.”

“We’re supposed to be helping you. Let us look. He’s small and the lightest of us: if there are pitfalls, he’s less likely to set them off.”

“I do wish I had a ten-foot pole,” said Ninefingers.

“We want to get across to the other side,” said Uthrilir. “We don’t want to go under the river, we want to go behind the waterfall.”

“There’s a cave behind the waterfall?” asked Hrelgi, pausing in her impelling of rocks out of the cave. “That sounds lovely. I bet there are blind fish there.”

“Maybe there’s a cave back there, but we care about something that goes to our right and across the gorge,” explained Uthrilir.

“Right passage it is,” said Felewin. “Careful, Ninefingers.”

“I trained for…well, something like this. How I lost the finger,” Ninefingers said.[190] He disappeared into the right-hand passage.

Ten minutes later he walked out of the left-hand passage. “The passages meet up in a bit. Good news is, it’s much quieter. Right hand passage is trapped, so let’s just go through the left hand one. Ahead the joined passages split again. There’s a passage that slopes down and to the right. The one straight ahead stays mostly level.”

Felewin fumbled through his pack and brought out what looked like a grimoire. He fished through his wallet and pulled out a small stick of charcoal. “I have no head for these things, so can you sketch it?”

“Is that a grimoire?” asked Hrelgi.

“I don’t know. I got it from the Tower. It has blank pages in it, so I figured I could use it for this.”

Hrelgi took it from him and flipped through it. “It is! It’s a grimoire.”

“I just asked Brede for a book to write in.”

“These are things I’ve never seen[191] before!”

“Great. Do you have room in your grimoire to copy them?”

“I do! I’m going to! Can I keep it?”

“No, we’re using it to map.” She looked sullen and about to say something when he added, “I’ll let you copy from it at breaks and when we’re done.”

“I guess,” she said and gave him the book back. “Hey, we’re on break now, can I copy a bit?”

“We’re not on that kind of break.” He handed it to Ninefingers. “If you’d draw, please?”

Ninefingers sketched it out schematically: quite small[192], then handed it back to Felewin. “This way,” Ninefingers said and led them down the left passage. “Do you want me to scout the deeper passage, too?”

Felewin said, “No. I’m worried about the tunnel diving down, so we’ll go with you. We’ll have you scout when there’s a choice.”

“Until then, strength in numbers,” said Hrelgi.

“Ninefingers in front, then me, then Hrelgi, then Uthrilir,” said Felewin. “People who can see in the dark both front and back.”

They came to a split in the passage quite quickly. They could hear the waterfall from the right-hand passage, and Felewin said, “Right.”

Ninefingers stopped to draw the choice. They walked for a long time; the sound of the waterfall grew louder and then receded. Finally they twisted around to a meeting with a passage. From it, they occasionally heard someone giving orders in the orc/goblin language.

They stepped into the passage to avoid being seen along the main passage. Ninefingers crept ahead to listen and then came pack.[193]

“Probably an orc and two slaves,” Ninefingers whispered. “They’re building something. Probably a fireplace…heard the word ‘flue’ twice.”

“One orc? If we’re fast, we can deal with it,” said Felewin. “Hrelgi watches the entrance, we take the orc.”

“We don’t need to save the orc. The goblins can tell us what we need to know.”

“True enough.” Felewin readied an arrow and stepped into the larger room. It was not lit, but Felewin’s lamp showed him enough.[194] Felewin loosed the arrow but the orc was so big and burly that he did not seem bothered by it at all.

Uthrilir dashed in and smote the orc[195], and then Ninefingers finished him off. The goblins stared, and they dropped the rocks they were holding.

“Fear not,” Ninefingers told them. “What lies ahead?”

The goblins stared at him.

“I need to know.”

The smaller orc said “That passage goes behind the waterfall in one direction, and to the great hall in the other. In the same direction, there’s also a path to the upper level on the left, and a tunnel that no one uses on the right.”

“And do you know anything about Ambrade Heardwhistle or some other exceptionally dangerous residents?”

“Uh…”

The larger one said, “We don’t know anything about either of those.”

“Thank you. Can you escape from here? We’re heading into more trouble, I’m sure.”

The goblins nodded.

“Any idea when someone will come looking?”

“They might bring him beer from the Great Hall.”

“How many are in the Great Hall right now?”

“Um…all my fingers and toes, maybe more.”

“Uh…Then you get out, get safe,” said Ninefingers.

The goblins dropped what they were holding and ran.

Felewin said, “What did they say? What were they building? Where are we?”

“That’s the Great Hall dead ahead. There are twenty orcs or more in there. They had no idea about Ambrade.”

“What else is ahead?”

“Cross passage. On one side, they go up; on the other, nobody uses that path.”

“Do we want to go up yet?” asked Hrelgi. “You said down was good.”

“We’re already past the waterfall,” said Felewin. “It’s your quest, Uthrilir. I haven’t any real idea.”

“It’s not a quest.” Uthrilir considered it. “Stay on this level,” he said.

“But we think the manikin was on the higher level.”

Uthrilir nodded. “But Ambrode would want to be closer to the vein of Kirly marble, which takes magic better. Kirly marble is usually found at the lower levels.”

Hrelgi said, “Huh. I’ve never heard of Kirly marble.”

“It’s rare but prized,” said Uthrilir.

“I wish I’d had a proper magical education.”

“To the great hall, then. We’d best go without light to avoid the orcs, so someone must guide Hrelgi and me.”

Darkness made it much harder to be stealthy, and Felewin consoled himself by remembering that he was awful at being stealthy.[196] He brushed his head against the ceiling once and then ducked down in case of other low ceilings.

But it was Hrelgi who dislodged the rock that clattered down the tunnel. They stood silently to listen and then they heard someone from down the tunnel speak to his raucous companions. Ninefingers whispered, “Move! Move!”

They started running (slowly, given that neither Hrelgi nor Felewin could see). They turned right after some time and there was a snap ahead, then a clatter to the left. There was a terrible smell — apparently the orcs used this tunnel as an outhouse — but the floor seemed walkable. Ninefingers did not stop until they had made what seemed like a hairpin turn deep in the tunnel. “Now you can turn on your light, but shuttered,” whispered Ninefingers.

The walls of the cave were damp, with sections mottled with green algae.

Behind them, through the bends of the tunnel, they could hear shouting and suddenly more footsteps.

Ninefingers whispered, “We move before they have the bright idea to search here instead of the corridor up, where I threw a bit of wire.”

They were able to move faster, now that Felewin and Hrelgi could see.

Finally they stopped. “Well, that explains why they don’t use this tunnel,” said Ninefingers.

Before them was a blanket of mold, yellow in Felewin’s lantern light.

“Bad?” Felewin asked.

“Well, it’s not good,” said Ninefingers.

“Have you got a charming goblin folk remedy?” asked Uthrilir. “Because we burn it and that won’t work here.”

“And sooner or later they’ll come down this tunnel.” Felewin played his light over the walls. “Hrelgi, can you climb this? If you can, we can do what we did with the ledge.”

Hrelgi took the lantern from him and examined the walls on both sides, slick with algae. “Nope. Too slick.”

“You get over that stuff and the fumes poison you anyway,” said Ninefingers.

“I got it,” said Hrelgi. “Can I have the light?”

She opened her grimoire and flipped pages. “Here we go.”[197]

Hrelgi got close to the mold, to the very edge, and touched the rock floor. She said an incantation, and the floor of the tunnel from her hand outward began to glow. The mold sizzled as it burned. In a few moments, it was gone, and Hrelgi let the floor return to normal. It glowed an orange-red, illuminating the area.

Ninefingers kept looking back. Sooner or later they are going to look in this tunnel, and the floor isn’t safe to walk on yet.

The ground cooled faster than an actual lava spill would. “It’s reality knitting itself back together again,” said Hrelgi. “Some created effects last longer, like the heated air above the lava, but the heat will go away faster than it would if it were real lava.”

“Whisper, please,” murmured Uthrilir.

“Sorry,” she whispered.

“When will it be safe to walk on?” asked Felewin.

“Depends on your boots, I guess,” whispered Hrelgi.

“You guess?”

“I’ve never done this before, okay?”

“None of us have, Hrelgi,” murmured Uthrilir, touching his hand to her shoulder. “My boots will be fine; they’re dwarven made. I will carry you each across.”

Felewin looked at him skeptically.

“You’re big,” Uthrilir told him, “but you’re not that big.”

“Then do it, because I think the sounds are getting closer.”

Uthrilir sprinted across the cooling floor, carrying Ninefingers, then back for Hrelgi, and then stood for a moment, cooling his feet against the wall. Felewin tried to remain calm, but the sounds really were closer.

At which point, a drunken orc wandered around the corner.

Felewin didn’t have his sword out — but he opened the shutter on his lantern and flashed the beam into the orc’s eyes. The orc grunted loudly and fumbled for his axe, but didn’t get it.

Felewin drew his sword and slashed once.[198] The orc fell to the ground…and then started to snore.

Felewin heard other orcs in the tunnel and checked behind him for Uthrilir, who was already there with his mace out.

The dwarf moved to the fallen orc, but Felewin whispered, “No time! We have to go!”

The dwarf nodded, holstered his mace, and picked up Felewin. Felewin was obscurely pleased that there was a slight grunt as he did so.

Uthrilir was just setting Felewin down when another orc came around the corner. He shouted something — the first orc’s name, perhaps — and then called to his fellows.

“Now we run,” said Ninefingers.

The orc dashed forward but he had only gotten a few paces when he suddenly shrieked, lifted his feet up higher and dashed back to safety and coolness. Uthrilir looked back and started to laugh.

“Don’t goad them,” Felewin said.

“He burned his boots clear off!” chortled Uthrilir.

Felewin was glad of his own boots right now; from the smells and from the feeling under his boots, orcs definitely used this end of the tunnel as an outhouse. He didn’t check because he was mindful that he needed to provide light for Hrelgi. Felewin was the slowest of them all: at the back, he could hear the shouts of the orcs there, but once they got around the next hairpin, the shouts became indistinct. Hrelgi and Ninefingers didn’t stop running, though.

Felewin lumbered to keep up; even Uthrilir outpaced him.[199] His consolation was that Hrelgi would have to stop when she couldn’t see any more.

The passage forked into left and right tunnels. Felewin watched her retreating back go right. Then Ninefingers went right after her, and then Uthrilir. Felewin slowed to a brisk walk; he dared not call after them and he wanted to be ready to deal with any orcs who found him.

From the sounds behind him, the orcs still couldn’t cross the cooling stone.

Got to thank the maker of Uthrilir’s boots.

When Felewin arrived, he found Ninefingers, Hrelgi, and Uthrilir standing over the body of a dead orc.

“We killed him. He was standing guard here, Hrelgi ran into him, I engaged him, and Uthrilir finished him off.”[200]

“You okay?”

“I was slashed, but Uthrilir laid hands on me and I was healed.”

“Thank you,” said Felewin to Uthrilir.

“Thank the Lady.”

“What was he guarding?”

“This tunnel down.”

“That’s where we go. But we hide him.” He bent over and grabbed the orc’s body. “If he’s here dead, they know we’ve been by. If he’s not here, maybe they think he’s joined the search.” He started down the passage, his light bobbing with every step. “Come on! I don’t know when the search will get here.”


Game Mechanics

[182] Hrelgi rolled a 5, under her Athletics level.

[183] Hrelgi roll: 7 there’s no distance (diff -2) but it is large (diff +1), so the end difficulty is -1, and her skill is 9≥ She likewise makes the easy R+C roll.

[184] Difficulty 4 and Hrelgi rolled 7 — missed it by 2. She makes the R+C roll afterward, just barely.

[185] Two 7s — one for the spell (fail), one for composure (success). She spent long enough that the composure roll is still Trivial.

[186] Roll for rockslide — a 4, but I’m going to put the rocks in the empty space rather than behind them.

[187] I rolled. Without letting any cooldown happen, the rolls were 8 (composure 4), 10 (composure 6) and 5 (composure 6). Felewin rolls 5 on his athletics and lands easily.

[188] In the cave, they’ll have choice: left passage or right. Which do they take? 50-50, odd is left and even is right. Rolled a 2 on 1d6. Right.

[189] Felewin rolled a 4 on Tracking. That’s pretty good.

[190] Does he spot the trap? He rolls a 2, so he not only sees the trap, he sees how to disarm it and get past it.

[191] This is my cheap way to justify other spells. I figure the spell book has words for Fabrica Ge and Fabrica Sensus.
By the way, skipping the first two cave mouths counts as a non-violent solution.

[192] Because he doesn’t have Design skill, he is rolling for Creativity alone, which is 3 or less. Amazingly, I just rolled a 3 for him.
At this point it’s quite simple so it’s Trivial difficulty, but it’s easy to fail a 5≥ roll too.

[193] He rolls a 5 on stealth, which is more than sufficient.

[194] The room is 15 feet deep, so the range is short (0 difficulty). He rolls a 6, so he hits. The armour roll is 4, which beats the 2 armour of the orc. (The orc has 2 natural armor to account for how big and strong he is.)

[195] He rolls an 8 to hit, so he does, and the armor dice roll 4, 5, 6, so none of that is affected by armor. The orc is nearly down, and is at -3 to hit. The orc swings, and rolls 8-3, or 5, which misses Uthrilir.
Ninefingers stabs him (roll 8, damage 2,4,3) and the one that gets through kills him.

[196] Felewin actually rolls 5, which is sufficient for his stealth. Ninefingers rolls 7. However, both Uthrilir and Hrelgi roll 7 and they have no stealth skills.

[197] She’s going to turn the ground into lava, let it burn the mold, and then let it go solid. She’s close (difficulty -2) but the area is large (difficulty +1) for a net of -1 difficulty. She needs 10≥ and rolls a 7. There’s a 50% chance it will send spores up, so we’ll roll a d6 and odd is yes, even is no. 4; it does not.
Reasoning+composure is 6, so she makes that.

[198] He rolls a 3, a triumph. Given that the orc is already drunk, I’m going to call that a victory even if it doesn’t kill the orc. It does 3 levels of damage to the orc.

[199] Mythic: the passage splits ahead. Will they take left or right? Right is slightly likely, and it’s CF 8, which means it’s right on 90 or less. It is 52. They go right, because Hrelgi remembers go right, but she has forgotten why they were going right.

[200] I gamed it out, and that’s pretty much what happened. She failed the roll to avoid him, being blind and all; Ninefinger stepped up and gave him two wound levels; the orc missed; Uthrilir then gave him two more wound levels, and then Ninefingers finished him off. But it was easier to say in a paragraph than show the whole thing.