Thursday, November 26, 2015

A Random Supers! Character

SYSTEM: SUPERS! RED

I decided I'd try a session the Mythic way, with no idea where it was going. After listening to the latest BAMF! podcast, I decided to use Supers! even though my character will be nowhere near as cool as the Goblin Ghost.

I'll put up the character first and then at some future date I'll put up an adventure.

Random character:
Origin (2d6): 2,3: Special Training (-3D powers, +2D resistances, +1D Aptitudes)
Resistances (8d6): 1,2,2, 3, 4,4,4,6:  One to add for player's choice, one for competency.
Composure: 3D
Fortitude: 2D
Reaction: 4D
Will: 2D
He's good. And the origin means I get to add 2 more. Let's make him a bit more strong-willed (3D) and increase his Fortitude a lot:
Composure: 3D
Fortitude: 4D
Reaction: 4D
Will: 3D

Aptitudes (5d6): 2. 3, 3, 4, 5--so ranks are 2D, 3D, 2D, and 2D. What are they, exactly? We'll skip the nominal first aptitude.
2,2 Aircraft
2,1 Vehicles
6,6 Survival
3,3 Investigation

Well, clearly he was on an around-the-world tour when his plane crashed and he had to learn how to survive, which made him tough tough tough. Let's say he can fight, for that extra D6 from his origin. If he had streetwise, I'd make it guns, but he clearly wasn't a criminal.

Aircraft: 2D
Fighting: 2D
Investigation: 2D
Survival: 2D
Vehicles: 3D

Power ranks (7d6): 1, 2, 3, 4, 4, 4, 5
Powers would be
1D 3,6 Telekinesis
1D 3,6 Telekinesis
1D 5,4 Plant Control or Weather Control
3D 5,3 Invulnerability or Life Support
1D 1,1 Absorption

Well, his origin means that I have to get rid of 3D, so I'm dumping the first 3 powers. He has devices that grant him Invulnerability and Absorption. Since they're both devices, I can up each by a die. I think I'll put the 4D of Invulnerability as Piercing, so it's useful against bullets. It's clearly some kind of body armor.

Boosts (2d6): 5,2 both Lingering Effects and Persistent Damage don't really fit. He doesn't have enough dice for me to scarf one up for a Bashing Invulnerability.
Complications (2d6): 3,1 Well, we have devices. And 3,1 is Burnout, which seems appropriate for the Absorption device. So his powers become:
4D: Invulnerability (Device) Piercing
3D: Absorption (Device) Some kind of energy. Haven't thought of what, yet.

Advantages (2d6): 4,1 Attractive or Celebrity; I'll pick Celebrity, because...
Disadvantages (2d6): 4,5 Public ID

So I figure this guy is doing things in public as part of a payback thing: it's his public service. He gets the suit, but he's followed by cameras (and probably wears a body camera to make sure he doesn't do things.) If it's payback, maybe the crime he committed is connected to the vehicles/airplanes aptitudes. Heck, the investigation is probably training he got in order that he doesn't destroy evidence at a crime scene.

Since his vehicles and aircraft aptitudes are high, he wasn't really a criminal criminal; it wasn't his life's work (or he'd have streetwise). No, something like a DUI and wanton property destruction. And the judge, who has a sense of humor, sentenced him to public works. As a superhero. So the armor is painted in the city colors and has probably been tagged by graffiti artists.

He needs a municipal kind of name, or a name from the graffiti tag on his chest. Maybe he's officially known as Community Repayment Individual Municipal (pronounced CRIM), but people have taken to calling him Bad Boy, because that's one of the graffitos. Yes, Bad Boy is a good guy.

Bad Boy ID: Karl Shiner
Resistances
Composure: 3D
Fortitude: 4D
Reaction: 4D
Will: 3D
Aptitudes
Aircraft: 2D
Fighting: 2D
Investigation: 2D
Survival: 2D
Vehicles: 3D
Powers
3D Invulnerability (Device) Piercing
3D: Absorption (Device) Some kind of energy. Haven't thought of what, yet.

Advantages
Celebrity
Disadvantages
Public ID